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00:00 - 17:0017:00 - 00:00

00:01
@KyleDoyle Hi!
hey there @KyleDoyle, welcome to the RPG.SE lair :)
@MikeQ The big bugbear is that it allows Divine Soul Sorcerers to cast revival spells for free, although it is limited to Raise Dead until level 20. I don't think it's an issue because by that point, you're expected to have quite a lot of gems/money anyways, but I do know some DMs that balance Revival around the scarcity of gems.
00:16
@Xirema ...is there an AoE resurrection spell in 5e?
"We kill them all but they just keep getting back up! WHAT IS GOING ON."
[meanwhile, eight miles away, a cleric giggles and picks up another handful of diamonds]
@BESW I posted the rest of my homebrew; this is in reference to the Discounted Spell effect, which allows the sorcerer to spend Sorcery Points to ignore costed spell components.
Hello all.
@KyleDoyle Howdy!
00:29
[wave] What's new?
OMG i finnaly mad it!
hello
Ben
Ben
howdy do
good, yo?
*you
@unicornturtle: Welcome!
Ben
Ben
00:37
Overtired and overcaffeinated haha
lol
Too bad Winter Break is over
Welcome!
Ben
Ben
@unicornturtle Well, for us Winter is Coming
Ben
Ben
I live in Australia, so we'll be staring winter in a few months haha
00:40
Where? I'm in Oklahoma, where the weathermen are never right and it either is completely sunny or a blizzard during the winter.
ih
lol
Welp how bad is winter for you?
Ben
Ben
Well, last year Winter was on a Wednesday.
hmmm...ok
well i gtg bye!
Ben
Ben
Haha, I live in North Queensland, which is a very tropical area. The worst it gets is about 12 degrees Celsius
Which is about 53 fahrenheit
@Ben ...our record low was 65F (18.3C).
it's the summer I'm afraid of
Ben
Ben
00:45
@BESW What's your highest?
And also... more importantly... whats the humidity like?
round my way it has been known to reach shocking levels of about 30C in the summer! Literally unbearable
(and of course 30C at ground level translates to approximately 300C on the central line)
Ben
Ben
@Carcer We hit 40 in December. Haha
I'm british
Ben
Ben
@Carcer Yeesh. Yup. Haha
@Ben According to Wikipedia, 96F (35.6C).
00:47
I can tolerate temperatures in the range of 0-25C
maybe a few degrees minus if I put my big coat on
But yes, humidity is the question:
luckily I'm never going to australia because of the spiders
Ben
Ben
I grew up on the edge of the desert, so heat doesn't really bother me all that much. I used to chase grasshoppers across the football fields in the middle of summer in the 40C heat.
Ben
Ben
But, the difference is that there was almost no humidity. Whereas where I am now is a different story. Humidity is my downfall haha
@BESW Ohh… n...noooooooooooo
00:50
We do, however, have near-constant wind in many parts of the island.
Ben
Ben
Just thinking about that makes me want to stand in front of the AC for 20 mins straight
@Carcer Oh don't worry. We've signed a peace treaty with them. The Spider wars are over now.
Ben can teach you the anthem to honor their new Spider Overlords.
Ben
Ben
Oh, no no… Haha. Bit of a running joke there. It's a democracy really. Some of the spiders actually hate that joke.
But is you see an Emu, do not make eye contact
@Ben unleashes a horde of killer emus on Australia
Ben
Ben
We lost the Emu wars and it's only a matter of time before they start it all over again
01:00
01:47
Emus are pretty scary
Ben
Ben
02:11
But if I had a choice... Emus > Cassowaries haha
Cassowaries are the Modern day equivalent of Velociraptors
@Shalvenay I now have an idea for my next one-off campaign.
@Ben gday
Ben
Ben
Howzit garn squire?
Lol
Prepping material for what should be the finale session to my doomed PF game
Ben
Ben
@MikeQ Should be?
Doomed?
Pathfinder?
Lol
Metal gear?
Ben
Ben
02:26
Hahaha
@Xirema Xi, I'll give a try at word smithing a bit later, just saw this, but RL is being its usual self.
Ok, to summarize, I spent buncha downtime across 8-12 months prepping this big pirate-themed Pathfinder game. Unfortunately, I grossly overestimated player availability, so the game's scale is simply too much. Since I mistakenly started the game at 10th level, my players built very complicated and powerful characters, and I find the resulting combat very tedious.
@MikeQ Greener had that happen once, and switched from 4e to Fate because it was faster, simpler, really easy to translate characters from D&D into Fate, and let him skip the tedious "leveling up" time and get right into the cool endgame stuff.
Ben
Ben
@MikeQ This makes me uncomfortable.
@BESW Yes, after I wrap this up, I'd like to recycle my unused ideas into a smaller-scale pirate-themed game, possibly in 5e or Fate.
02:31
@Ben that idea being? ;)
Ben
Ben
@Shalvenay A campaign against an invading army of sapient emus, involving all of the different challenges that fighting off an invading army entails - subterfuge, diplomacy, and large-scale battle.
@Ben LOL!
Ben
Ben
I shared the idea with a friend from the army - he said "too soon"
lol
I'd asked here a while ago about writing some arc about finding spies in a town, but now I have to cram it all into one session, so the criteria has changed
I could set up the session's bulk to be a long combat slog while raiding the spy HQ, but that won't be fun for me
Ben
Ben
@MikeQ The fact that you used "slog" there already makes it sound, well, like a slog.
Lol
02:41
One idea I had is to use some story element to basically nerf the enemies. The spies use devil magic, so maybe an early-session challenge could involve gaining some mumbojumbo that makes the PCs arbitrarily powerful against devil magic. So I could justify "Oh wow the hellknight goes down in 2 hits, it's a good thing you got that buff"
Ben
Ben
I'm all for long, hard battles... but they have to be interesting. If you get bored half way through, then it's a problem
It's not really boredom per se, it's just a lot of slow and samey turns, and the headache of juggling all the numeric buffs and effects
@MikeQ Sign me up for 5e, I love pirates. I'll do traveller, if you run that. :)
e.g. Some of the PCs use a big handful of dice when rolling their attacks and damage, another PC summons as many monsters as possible, another casts duration-spells with complicated effects
Ben
Ben
Ew
Haha
02:45
Pirates ... can't ever seem to get enough maritime adventures ... even though one can drown or be eaten by a sahaguin or charmed by a ...
Speaking of pirate-themed games, apparently the next 5e book this year will be nautical-themed: comicbook.com/gaming/2019/01/04/…
Ben
Ben
From a player perspective that sounds interesting and chaotic. From the GM perspective it's just chaotic
@Ben It's what I keep reiterating in chat: I don't like when the granularity and number-crunching of the game mechanics outweigh the narrative and fun.
Don't throw the party at the entire spy cohort.
Ben
Ben
Yeah. I'm all for it if the situation is actually entertaining. E.g my Corruption mechanic... but if it's just more bookkeeping it's just more bookkeeping
02:49
Give the party some allies who do background fighting while the party goes straight for the "only we can do this" goals. Narrate the epic fighting they're ducking through and around as they focus on the endgame.
Ben, how has that gone during play, so far?
@BESW Yes, I plan on doing that. I used that technique when running ship-boarding combats.
Ben
Ben
@KorvinStarmast Unfortunately the downside of it is that it is an over-arching system, so I need a game to apply it to, in order to accurately test it
Is your Diablo setting up and running? I remember our brief play test on that ...
Ben
Ben
And I put the game development on hiatus over the Christmas break, but I will be getting back into it all soon.
02:52
Well, there is that, RL and all ...
Ben
Ben
@KorvinStarmast I have all the stuff I need to build it, I just need to build it. Lol
I wish we were not to temporally separated ... your play test group might be best in your time zone ... or you have to jump through hoops to test with some of us in this time zone group ....
Ben
Ben
@KorvinStarmast I could just give it to you to apply to one of your games?
The system itself isn't exactly specific to the game - it can be applied and just go through some label changes. The numbers are the important thing to test.
Here is my first cut on wordsmithing your AoE metamagic thing ... Artillery spell
When you cast a spell that targets an area of effect that isn't yourself, you may spend 5 sorcery points to increase the spell's range, as long as you can see the target. Make a spellcasting ability check with the DC equal to your distance from the target and yourself divided by the spell's normal range (miniumm DC of 20). On a success, the spell targets the location. On a failure, the spell targets a location around the target determined by a d8 die roll: (1=North; 3 = East, 5 = South, etc.) and a d10 die r
@Ben Hmm, likely not, I am not running a dungeon crawl any time soon. Our shared campaign world has mostly out doors, and I am setting them up to hit Shrine of Tamoachan in a few months. That's more like a one shot than a dungeon crawl.
@Xirema Sorry, see the above word smith on Artillery Spell Meta Magic
Ben
Ben
Well, again I can still see it working. The system not tied to any specific environment, just the labels for all of it can be changed. E.g. it could be re-worded into a toxin based thing.
The only requirement I see s possibly just the length of the campaign.
Up to you though :)
03:06
@KorvinStarmast I mean it definitely shortens it. And my first iteration was dividing some of the categories on the 5's rather than the 0's, so your proposal does show that we can get rid of one of the d10s. I probably don't want to start using variable letters though.
@Xirema Take me back to first principles: you want to throw some spell out at serious range. Beyond longbow. Beyond horizon? I.e. is this Napoleonic artillery or 20th-C. artillery?
@Xirema Fair enough, if any of it helps good. If not, worth the price paid. :)
@nitsua60 It's the Wehrmacht with an 88 shooting at the infantry on Anzio Beach.
And you want to reflect that firing at that range isn't necessarily as accurate as firing at "reasonable" (listed) range. You want more than just hit/miss, you want something of how it missed, right?
Or where it missed to ... Collateral Damage!
@nitsua60 That's the essence of it. The circumstances of when you'd use a spell like this are specifically that there's something worth hitting if you don't hit the exact target.
03:11
@BESW Rather than a full-on "kick down the door and kill all the baddies" raid, another possibility could be to set up a sting operation or infiltrate a spy meeting. Less combat that way.
@nitsua60 Have a RL collateral damage tale for the next time on discord ...
@MikeQ Might be good to have the party working with the proper authorities instead of being vigilantes; then all they have to do is what the authorities need in order to get the system rolling.
@Xirema Okay, so the nature/direction/distance of the miss is both mechanically and narratively interesting. (I.e. this isn't just giving the GM a useful prompt for narrating the miss, but it's a mechanic that is worth making gameable by the players.)
@nitsua60 I do like the current version: it only rolls 3 dice. d20 to successfully land the shot, d8+d10 to adjudicate the miss. Still worried it's too complicated.
Seems to me you're throwing away a lot of information on that d20 roll.
03:14
@BESW Yes, for background, the mayor-equivalent knows that the spies have infiltrated many parts of the town, including his own forces. He has a relatively small handful of trusted guards. He's also caught in the middle of a complex political situation. In other words, he can't solve his problem himself, and he needs some adventurers to help him out.
@Xirema I.e. could the d20 result be more than just hit/miss? Like "high hit" is exactly on target, "close hit" is off-target but target is still in AoE, then there's "near miss" and "far miss"?
(Ugh, that terminology's inconsistent.)
@nitsua60 Hmm. So maybe instead of rolling another d10, we use the magnitude of the miss in the distance table?
@nitsua60 yeah, I like this idea :)
[-1,-4]: off by one diameter
[-5,-8]: off by two diameters
[-9,-12]: off by three diameters

Then just a d8 to set the direction.
My other instinct (and I should be transparent here: I haven't read any of the versions linked by you or others--so I'm just spitballing afresh) is to have some sort of range "band" mechanic with only a few options.
03:18
That is the current setup.
@BESW The PCs have reason to hunt down the spies. So I figured, maybe they meet with the mayor, set up some operation (maybe suggest they pose as spies?), and then... I dunno. It's a cool sounding idea (compared to an extended raid) but I'm unsure about a sensible setup or execution.
@nitsua60 Though right now I'm planning to drop the d100 down to d10, but otherwise, that is what's going on.
And if we get rid of the d10 entirely, that's less work for the players.
Well, what does the mayor need in order to act? Evidence to take to the king's police? Blackmail material on the spies' boss? Access to the spies' records?
@BESW So they're not a mayor per se, more like an authoritarian pirate boss who oversees the port. This handwaves the nuances about the chain of command or getting further permission.
normal range is band 0; it costs 0SP and doesn't engage this mechanic.
Band 1 is range--2x range. Costs 1SP and the bounds on the d20 are at +/-1 of the target number.
Band 2 is 2x range--4x range. Costs 2SP and the bounds on the d20 are at +/-2 of the target number.
Band 3 is 4x range--8x range. Costs 3SP and the bounds...
Band 4 is 8x -- 16x, costs 4SP.
&c.
Exceeding target number+#of SP spent is a perfect hit.
Anything between target number and target+SP is an offset in d8 direction.
Between target-SP and target misses by SP x (size of AoE)
Only extra roll is d8 for direction. Need an extra beat to think about how close to target number the roll is. I think this is close to a minimal mechanic that (tries) to get the things we listed a few lines back.
03:22
@MikeQ Who are the spies working for?
Or is that unknown?
Maybe that's what the mayor needs from the PCs; find out who the spies are reporting to.
Hmm. that last bit's not right. [editing]
Then he can blackmail them, or feed them false information, or run them out of town, depending on his relationship with their bosses.
@BESW A remote empire. The spies want the McGuffin. The PCs have the McGuffin, the spies stole treasure from the PCs. But the PCs know that giving the McGuffin to the spies would lead to Bad Stuff, so an exchange isn't an option.
"Oh, they're just spying for the next town over? Phew, I thought they might be spying for the Justicars of Weejas! I'll kick 'em out tomorrow."
@MikeQ And the mayor is actually a Deva who fell to earth ... sorry, was talking with someone about the books by RA McAvoy today ... had Damiano and Raphael on the mind.
03:26
@BESW The pirate mayor hasn't acted because 1. he's busy, 2. he knows the spies find him useful for unspecified reasons, and 3. he's unsure how much they've infiltrated his security forces, and doesn't want to risk playing his hand.
@nitsua60 Bookmarked, gonna tinker with it tomorrow.
@Xirema it lines up with "distant spell" metamagic, which spends 1SP to double range. So that feels good =)
@nitsua60 Good observation.
@Xirema Cool--I hope it helps. (I'm a sucker for trying to use more of the information that's being thrown away before adding new info to the mix!)
@BESW If this sounds complicated, that's because it is, and I had scaled the campaign so that PCs could gradually gain information across consistently recurring sessions.
03:31
Can you throw out any of the complexity?
Possibly. The stuff about the spies and PCs and the McGuffin and the treasure, that's been established in-game, so I can't simplify it.
Also established: The remote empire has spies, who want the McGuffin, and are very likely stationed in the port city that they're about to enter.
Also also established: The McGuffin is an evil compass that the PCs have used to locate things. So locating the spies doesn't need to be a challenge.
So you need a goal. either the PCs' goal, or someone else's goal the PCs are willing to adopt.
If I don't specify a goal, I think the players would likely opt to 1. gear up and 2. find the spies and then 3. fight them. Which is fine, but seems really boring.
@MikeQ Have them arrive during the reception after an infant's baptism.
=)
03:48
@BESW If I suggest they get help first, then the PCs would likely opt to meet with the mayor-pirate first. So they raid the HQ with arbitrarily many allies, and the combat can, mechanically, involve fewer NPCs. But again, the premise is still "kick down the door and fight stuff for a while."
So my goal is to 1. wrap up the established narrative, and 2. resolve it in a way that's not all combat
Given that I'm using a combat-centric system, some combat is ok, but I'd like to avoid a marathon of juggling numbers and managing an assortment of temporary effects on various characters
04:05
Skill challenges.
Sure, but what's the context?
To clarify, I'm not trying to add complexity to the combat by inserting secondary goals and such. The combat is already mechanically complex. My goal is to reduce time spent running combat, and instead present other challenges that have primarily noncombat premises.
Even with my streamlined NPCs with minimized statblocks, running combats is still exhausting when the combat involves hours of tediously juggling numbers
04:21
Reduce time running combat by making "kill everyone on the other side" NOT the goal.
One combat scene might be pushing your way through a series of corridors filled with people who have pull and grab abilities.
Another might be stopping a ritual spell that's going to tell the distant kingdom to send an army.
@BESW Eh, that's just "kill everyone on the other side" with a storyline.
Maybe I could frame it as a stealth mission?
@MikeQ No, it's "we can't kill everyone fast enough so we need to prioritize better strategy."
Maybe the ritual is behind a force field, but the ritual's power sources are attackable but guarded.
Stealth works if the group is built that way.
I like the idea of stealth, i.e. "break into the spy HQ and do X at location Y", but if the PCs get caught, then we're facing a big combat again.
Ah. Suppose there's no centralized spy HQ. Spies are diffuse across the city, and they vary the meeting locations. That could simplify this.
Ben
Ben
Well, you don't need enemies to be the obstacle. For example, there might be a few low-level casters that are setting up a spell, but by the time the party reaches them, the prep is already done - a bit like avengers one with the portal. they need to find a way to shut down the [evil thing that is happening]
Making a countdown event can be really fun.
In one Dark Heresy game I played, there was a timer we had to beat in order to escape the base. And we managed to get out just in the nick of time before the whole thing exploded.
It was very tense.
Ok, how about: The pirate-mayor has intercepted a spy letter, and wants to set up a sting operation. They'd write up their own response to the letter, proposing a meeting between the main spymasters. Since the spies presumably know the mayor's forces, he'd suggest sending the PCs undercover.
Could that work?
Player challenges would be: Devising the operation, Choosing the place/time for the meeting, Maintaining disguise and doing skills/social stuff during the meeting, then possibly a short combat against the story-relevant baddies.
Ben
Ben
04:37
That sounds like a good balance. :) Maybe throw in an escape sequence if things get hairy
@Ben Countdowns can be fun, and rituals can be cool, but I've already set up too many plot elements, and adding a time-sensitive ritual risks oversaturating the plot even further.
Ben
Ben
Fair enough :)
I should mention, I'm looking at a ~4 hour window for this whole shindig
Ben
Ben
It certainly can be a tricky thing to balance - you don't want to make every conflict a combat sequence, but you don't want to have to come up with a whole other concept every time either.
@MikeQ To create the session or to play it in?
@Ben For the session itself. I'm expecting it to be this weekend.
Ben
Ben
04:44
Fair enough.
I once had a game where we spent 3 hours trying to figure out puzzle, where all we had to do was pick a direction - left or right. Lol.
Ooh, how about some sort of "identify the spies" puzzle-ish scenario?
Ben
Ben
@MikeQ And use a guess who board hahahaha
What sort of "tells" would you use?
I don't know. I'm spitballing. So far it's a very freeform challenge.
PCs set up the meeting, pose as spies, and then what?
@Ben Aha, here is the answer. Note the 10 minutes casting time. Objective: Keep the spies in the same area until the trap is set.
Ben
Ben
@MikeQ So, in Layman's terms... what does that do?
Well, if you wanted to capture magic spymasters, then you'd want to gather them in one place, then cast a spell on that place to prevent them from teleporting away.
Ben
Ben
04:56
...assuming that they would?
Assuming they would gather? I think if the PCs have some clever ideas in setting up this fake spy meeting, and make it sound sufficiently convincing, then I'll let it happen.
Ben
Ben
I meant assuming they would try and teleport away haha
Yes, they're magic spies. They'd teleport away rather than risk exposure.
Ben
Ben
Ohhhh right. That makes sense
05:14
@Ben Next order of business. Even if the operation is a success and the spymasters can't teleport, they'll likely attack. So I need to set up the NPCs.
Does rogue, tank, arcane, divine seem sufficient?
Do not throw potion of speed at Juggernaut.
Ben
Ben
05:34
@MikeQ Sounds like a decently diverse bunch
@Joshua I had one game where we were up against the "Sluggernaut". I ran in to try and slow it down, while the other two tried to hijack/break in to a car to try and crash into him, effectively knocking him out in one hit.
Nice.
Ben
Ben
It ended up with them fighting over how to pick a lock, and me in the background just crying out "LEAVE THE CAR. HELP ME. HAAAALLLP"
[Thrown across the battlefield]
Hey! No feeding potions of enlarge to godzilla.
Ben
Ben
@Joshua Well if I can't then he's only Greatzilla.
Good one.
Ben
Ben
05:43
I also use that for my Minotaur Barbarian. He becomes a Very Big Cow with two Battleaxes. The angry mooing also drops an octave.
06:06
Howdy
There's like a 5 cm layer of snow everywhere outside. (~2 inches if you're with The Empire)
Suddenly I wish I could stay home :D
Ben
Ben
06:18
You gotta love some of the "movie/story identification" questions over on scifi.se
"Black and white film where man lands on strange planet, is chased, and gets shot in the leg"
Intriguing…
@Ben I'm rather fond of my success with tracking down some of those....
I once asked a story id question there, about a Brave Little Tailor book that becomes a grisly and macabre commentary on weapons of mass destruction after the tailor succeeds.
Rats why does the mobile UI sometimes duplicate messages when editing
In my experience, it's not a mobile device thing; it's an internet latency thing.
06:33
Anyway, it was by Janosch
I remember being quite unnerved by it as a child because it got rather violent despite being/seeming like a children's picture book
Ben
Ben
@kviiri Interesting...
The tailor, after slaying the giant, gets hired by the king to be in charge of other killing operations too. He gets a machine so advanced they can kill someone by just pushing a button
Ben
Ben
Wow
The tailor starts to like their job and doesn't really think about it. He gets more machines with more buttons, until ultimately there's even a little red button to kill everyone with --- should the need arise.
He does realize he's become a monster when he sees one of his victims (whom I remember being a childhood friend and rather mangled)
Ben
Ben
This is like the Lorax story... just with murder.
06:41
I should seek it out, haven't seen the book in ages
 
2 hours later…
09:04
[ SmokeDetector | MS ] Bad keyword in answer, bad keyword with email in answer (172): When does a PC become aware they've contracted a disease? by Alien Janice on rpg.SE
[ SmokeDetector | MS ] Bad keyword in answer, bad keyword with email in answer, blacklisted user (241): What spells can be used to damage a Rakshasa before L7 slots are available? by Alien Janice on rpg.SE
 
1 hour later…
10:23
bye spam
Tonight's dinner is homemade whole wheat pizza with rosemary tomato sauce, topped with onions, carrots, vegetarian mozzarella, and vegetarian sausage.
sounds pretty nice
 
3 hours later…
13:20
@MikeQ Ritual Caster: how to integrate that for the case of an NPC baddie such that there is a 10 minute ticking clock...
... make the baddie a 9th level caster, and they have to use Teleportation Circle to escape (their one 5th level slot) after casting that (X) 5th level spell as a ritual.
Setting the trigger for the clock to begin running down is the trick, I think. I'll get back to you when I have a better idea, my Xanathar's is not currently available.
13:46
@MikeQ don't forget about group checks and chase sequences.

They're not physically "chasing", but they are "chasing" leads. If you haven't watched colville's video on the chase, I recommend it.

iirc, it's basically a "best of 5" (or 7 or whatever).

• PCs arrive, you ask someone to make a check to advance the hunt.
• McFighterson suggests his craft vehicle (water) to schmooze with the yachtsmen. Succeeds the check. That's 1-check.
• Wizardface suggests insight to look for someone acting shifty and succeeds. 2-check
Rod
Rod
hey
saw this comment today:
RAT overrules logic and consistency again. — András 5 hours ago
what RAT means? rule as t..?
"tweeted", I think
crawford has a reputation for his tweeted rulings sometimes being... well... disagreeable
especially when it comes to what is and is not a spell effect/target/etc.
Rod
Rod
14:01
thanks c:
@Carcer you are correct. RAT was a tongue in cheek term coined by a recent answer. That being said, I really hope people don't start using it. There's enough confusion around RAW/RAI/RAF without joke terms being thrown into the mix.
I dunno, it seems like a potentially useful term to me
@Carcer How so?
crawford's rulings as tweeted do occupy a sort of privileged position relative to, well, anyone else tweeting about the game's rules
if I didn't already like RACS as "common sense", I'd suggest that it's "Rules as Crawford Says"
14:13
@Carcer Well I wrote an entire based on this, but that "privileged position" is largely meaningless
it is not for no reason that they've been heavily referenced by people trying to figure out what the rules mean
yes I've read it
but the problem is that even if you feel that way, WotC says he makes official rules statements on twitter and for many people that is significantly meaningful
so a term which distinguishes between rules as written and rules as tweeted by JC could be functionally useful.
@Carcer Sure but I believe that it is wrong for them to be viewed so highly. I think making a special term to enshrine them is just unnecessary even if I didn't think that. The larger thing though is that all of his rulings already fit under the commonly used terms RAW and RAI
RAWBES - Rules as Will Be Errata'd Someday
RAT just actually lumps all of his stuff together and makes things way less clear.
errata that completely reverses something crawford says is my favourite kind
okay, fair enough
14:16
oh man, that's like candy
delicious minimum HP gain
@Carcer that was great.
I'm firmly of the opinion that losing HP by levelling up is the worst thing crawford's ever written, including the thing about twinning dragon's breath
anyone know (even anecdotally) how crawford is in person? like as a person?
We're all wrong at work sometimes, just no one sees it.
he's probably fine
he ran a webcast D&D game for a while, didn't he?
14:18
@Carcer Do you mean the tweets or the actual rules?
I did get to talk at the panel, and they signed my phb, at gencon in... uh.... 2014?
mearls, crawford, and some other person
@Carcer IDK that stupid Rakshasha tweet is climbing my list really quickly.
@Rubiksmoose well, both. Not including a minimum in the rules and then doubling down about it on twitter saying that you should just be taking the average if you don't want to risk losing HP
@Carcer He's actually running Acquisitions, Inc now
ah, sure. Had things the wrong way around in my head
I knew he was involved somehow in some webcast game
14:20
@Carcer I mean to be fair, he was correctly interpreting the RAW. If he had said the rules said otherwise he would have just been wrong. But he should have just said that it was an oversight and that it would be fixed.
So, if a friend of mine uses teleportation circle to get to where I'm fighting, can he then attack the rakshasa, because he used a spell lower than 6th level?
But I actually think it was intended to be that way and I have no idea what reasoning they would have used to make that sound like a great idea
not that I've perused his tweets extensively but I have noticed he seems to overwhelmingly take the tack that the rules as written are correct and you just need some help interpreting them rather than ever saying anything is a mistake or error
or even that it's unclear
@Carcer Yes that is his overall tone.
1
Q: Where does the term RAT come from?

AndrásRule As Tweeted (RAT) is ironically used when a tweet from a the game designers contradicts RAW or (perceived) RAI. Who used it first? Did it originate here in RPG.SE?

14:23
But I think a more generous interpretation might be that he has trouble separating what he intended from what he actually wrote
@Rubiksmoose there's some free xp, er rep for ya
@goodguy5 hah!
@Rubiksmoose
http://www.giantitp.com/forums/showsinglepost.php?p=18830155&postcount=7
@goodguy5 hmmm that isn't loading for me at all.
14:37
>"That would be RAC (Rules As Crawford)"
>I prefer Rules As Tweeted for that.
and that's dated 2015-02-16
Fair enough!
I suspect it is the case that several people independently came to the same joke
it's a pretty obviously play on Rules As Written
*obvious
And the reddit link is may 2016
hm. I really need to figure out why my muscle memory compulsively adverbs adjectives
@Carcer I love how you verbed adverb
@goodguy5 What is that GitP link from?
(I still can't open it BTW on any device)
14:52
Thanks for your help.
I think that is sufficient effort for the purposes of the question.
We'll see how people like it I guess.
Thanks for fact checking me :)
well, originally, I was trying to downvote you ;)
@goodguy5 I downvote almost all of his chat messages too.
@goodguy5 hahaha I accept my punishment willingly
15:21
I blame JC for killing chat.
Ugh, I really want to create an answer to this question which opposes the JC interpretation one. But I really don't want to sift through all the spells to figure out which ones qualify under a more sensible definition. In addition of course of the painful task of having to define what "affects" means. Could probably get away with an "ask your DM" type answer but I don't feel it super useful. Though more useful I think, than an answer based on JC.
that question is either deleted or a bad link
I can see deleted and it's a 404 for me too
weird!
12
Q: What spells can be used to damage a Rakshasa before L7 slots are available?

KhashirI've been looking for the most effective ways to damage a Rakshasa as a spellcaster, before L7 slots become available. After reading the 3 questions below, Is a Rakshasa immune to Animate Objects? Can Maximilian's Earthen Grasp or Bigby's Hand target a Rakshasa? Does a Mundane Arrow Fired From...

^that question
15:36
I want to answer that miniatures question real bad, but I shouldn't take the time it would take off work to do it.
@Rubiksmoose Succinctly, what's your more sensible definition?
Spells, cannot target the Rakshasa, nor can the rakshasa be subject to an area of effect?
definitely the target
I"m not sure on the wording for AoE
Though, that frees up illusion spells....
@goodguy5 You can target a rakasha. It just isn't affected.
Unless it wants to be
yes, but I'm suggesting a different wording.
Hrm...
but I see your point.
@ColinGross I wish I knew.
15:41
And I get why it was hard.
I've got ideas, but none complete enough for an answer.
it's generally held that creatures in a spell's AoE are in fact "targets" of the spell
The problem is that the word "affects" is used in a lot of tricky contexts. Coming up with a good definition requires looking at all of them.
@Rubiksmoose I don't think I could clarify an answer without using the terms "proximal" and "distil"
Don't you just yearn for the days of going back to 3e where everything was nice and simple and a spell clearly defined whether or not it was subject to spell resistance/immunity based on simple rules?
15:43
perhaps
"The Rakshasa is not subject to the effects of spells that target it, nor areas of effect in which it is included, nor illusionary effects of spell level 6 or lower"

and the clause about nondetection remains the smae
/me pets Melf's Acid Arrow fondly
@Rubiksmoose There probably aren't that many edge cases for L6 and under. All direct damage spells are out. Detection spells are out. Direct buffs and debuffs are out.
@goodguy5 Spells that don't target it, it's affected by?
@ColinGross I meant for things like Globe of invlulnerability which also says affect.
no, I'd take that out
@Rubiksmoose Oh, trying to derive the meaning of affect from other spells? I think it would probably be easier to make a list of the edge case L1-6 spells and see if you can derive a heuristic for what does and does not affect a rakasha.
15:45
@ColinGross More like I would need to come up with a definition that creates sensable results for all the places it is used in the same context.
@Rubiksmoose Sounds like the case for making an ontology. That's a deep rabbit hole.
But I think your logic is indeed a qood way to approach it.
16:01
@KorvinStarmast This isn't a 5e game so it doesn't really apply
@goodguy5 Ok, I could use the group skill checks for the phase where the PCs prepare for this undercover operation - much of the "challenge" will involve them brainstorming the plan, more of a collaborative discussion than roll-focused. I like the premise, although I'd kinda be working against the system mechanics, so I'm worried about this all backfiring.
what system?
Pathfinder. Working "with" the system often means lining up a bunch of enemies and hazards, and the PCs are reactive and grind out a complicated combat. What I'm planning is to put the PCs on the proactive side, and would not involve long combats.
oh, so still "D&D", for all intents.

That works for Pathfinder.
You can put as much non "lined up" stuff as you want. Or at least I always did
Right, I just want a more interesting premise than "kick down the door and fight waves of enemies for the next few hours"
a commendable goal.
16:13
I like to (not that I always *remember* to) lay it out to the players in that sort of situation. "You want to try to negotiate a deal with the baron to stand hold off on the attack and let you try to infiltrate first? That's going to require 4 successes before 3 failures, and every member tries at least one of them. Talk amongst yourselves for a few minutes to come up with an approach, then we'll start going through the checks."
That lets them come up with a more-interesting set of approaches than I probably would have, it lets them track their "progress" in the minigame, &c.
don't forget a trap I fell into.

Don't lock things away behind pass/fail skill checks.

IF the party has to find the proverbial key in order to advance, but no one rolls above a 5, then you're stalled. I assume you know better based on my experience here, but I personally tie Pathfinder to a time in my GMing career when I made more mistakes.
@nitsua60 that's exactly what I'm saying! :D
16:26
@MikeQ Ah, sorry, got signals crossed: PF?
@goodguy5 Agreed. Always bugs me when there's an X% chance that the game progress will simply halt because nobody passed the one skill check that is needed to continue
@KorvinStarmast Yes. Not an issue. I realize I sound somewhat the hypocrite, since I'm always rambling about how the DM should work with and not against the system, but I've already picked the wrong system for the game I wanted to run.
I considered just canceling the campaign entirely, but it would be best to give the players some closure about this campaign that I spent so long making for them.
oof. I hate when I get out the Jenga blocks to play Twister.
16:42
@goodguy5 It would be an easy mistake if Jenga advertised itself as a game where players wrestle over each other to touch colors
@goodguy5 On the other hand, Monopoly could really only be improved by swapping out all of its pieces for another game.
@nitsua60 Except when the Ranger doesn't even try to convince the commander of Fort Belurian. :p
@goodguy5 I could see playing twister with several towers of jenga blocks, if you knock one over you're out.
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