@Yuuki Distance, though, isn't (to me) a hugely-useful metric. 10% of people within 10m of mean sea level, though... that's an interesting way to think about rising oceans.
@GreySage I'm definitely more attractive in dim light.
@Ben In their defense, I think your (completely correct to my mind and imminently reasonable) assertion about the reading would benefit from one of the designers' quotes about 5e being written in "plain language."
Since "see" and "no difficulty" aren't otherwise-defined game terms, we use the Simple English reading of them (which leads to your stated claim, IMO).
Any player of mine who tried to make that claim at my table would find their GM saying "really? So you see through your eyelids? You know that after about a week you're going to die from sleep deprivation right? 'Cause I'm fine with that, but you can just ditch your character less-dramatically if you want."
Because the implications for darkvision or truesight are concerning and contradictory.
> You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you.
Especially for lower level PCs in a D&D-esque game, I prefer trap challenges because the players choose the pacing - they can notice the trap, discuss, then figure out how to address it.
@Joshua - I recently wrote about trap design in an answer. tl;dr The cost of failure doesn't need to be death, just substantial enough to make the trap significant.
@Joshua I'm all for traps that kill - but there should be fair warning, and potential buffer against said death. Otherwise players should be warned to bring several character sheets before the game starts.
@Joshua Personally I like narrative environmental clues - spatters of dried blood, discarded lockpicks, noticing that the dungeon denizens avoid certain areas, etc...
(Also, I live in laptop-world. Haven't had a desktop for a decade or so, and don't really want to pick up another machine whose maintenance is my problem.)
@Joshua Lastly I'd advise against insta-kill traps, especially when healing is a limited resource. Killing the PC means that the player can't play anymore, or until they get brought back somehow.
@nitsua60 BTW I totally softened my wording on the RAT question upon rereading your answer. I don't think it's fair to say to that all uses are derisive or ironic.
@MikeQ: Ah too bad. My traps tend to be really lethal as in healing magic probably won't help much. Hmmm better start the players with a few Ressurrection scrolls.
@Joshua Ok, then I'll need to understand your motives here. Why do you want lethal traps? To make them scary? Or as an exercise in resource management?
@Rubiksmoose For my part, I think you make a good point about RAT probably not being terribly useful in describing a source. "Quote tweets if you want, if you have feelings about how they should be taken explain those, but don't rely on obscure jargon to carry any of that water" seems like good advice.
@Joshua This statement, combined with "really lethal as in healing magic won't help" suggests to me that your traps are of the "read my mind or die" persuasion, which is, in general, significantly less fun for players than "make a check or die".
The problem with too many surprise deathtraps is that it makes the players overly cautious. It often encourages a playstyle where the game slows down due to many many Perception rolls
@MikeQ Actually, yes. I have experienced this in one of my games. My mum and dad used to play D&D when they were younger, and apparently those dungeons were lethal. "I open the door" - "Ok, you're dead".
@nitsua60 yeah and I just dread debating whether something is RAI/RAT or RAW/RAT and why this thing can be in multiple categories at once. Luckily I think this is all a bunch of hand wringing over something very unlikely to happen based on the current rate of usage of the term. But I did worry.
Case: The undescribed dragon problem - PCs enter a room, and GM describes some aspects of the room - PCs walk forward and get eaten by unmentioned dragon - The dragon wasn't invisible, but the GM says it's the players' fault for not checking for dragons
I was disappointed I had to toss what I thought was a well designed trap/puzzle because a material impervious to anti-magic field can't seem to exist anymore.
I don't think you can sculpt-spell an item with a permanent anti-magic field.
"The tunnel opens into a room. You don't see a floor but you can see the tunnel on the other side of the room. There is a red spire about three feet tall just hanging there with its bottom at floor level. You see heat waves."
Some of my friends just started playing Dungeons & Dragons [5e] for the first time and don't know anything about how to play. I have tried explaining to them the things that are completely necessary and teach them the rest while playing but I could not get them to understand. None of them have a ...
I recently brought up the fact that I play D&D to a friend, and a few days later he came back to me and said that he wanted to play. I was excited at the idea and said that I would be willing to run a one-off session for him and some other friends. The first friend used to play somewhere around...
I can close one as a duplicate of the other (as they are basically identical), but I feel both questions have some good answers so they might benefit from a diamond mod merging them...
I've kind of got this idea that attacking a high-level spellcaster in his stronghold is a truly terrible idea and a reasonable expectation of such a battle is its really sharp and not in favor of the players.
From Nail of blood
Inscribed along its length with wicked-looking runes, this 3-inch-long nail is made of black metal and gives off a faint, eerie blue glow. Powered by strange necromantic magic, the nail allows a spellcaster to cast spells within a magic dead zone by drawing on the caster’s ...
@Carcer I'm in one of those cracks right now: I strained something about 6 months ago while doing squats. It slowly migrated and settled into my lower (lowest) abs. Now it feels fine for a few weeks, then I'll do a fast run or sneeze or get up out of bed too quickly and it hurts for a week.
Hey folks, would someone mind moving this into chain into chat? Can flag if preferred? It's ran its course, the answer was updated, it's now just me and another user going back and forth: rpg.stackexchange.com/questions/138749/…
@RyanfaeScotland So only a mod can do that (unfortunately IMO) but flag one of the comments with a custom flag asking for it to be moved to chat and a mod will usually do that when they see it.
If you keep going back and forth eventually once you trigger the algorithm you will be promted to continue in chat which will create a chat between those two people. This doesn't remove the comments on the original thread though.
@RyanfaeScotland Sometimes they do! If one sees your message here and they have time they will also likely look into it. But flags are the best way to go.
The notable thing about personal nurse is, I've been thinking about cool character tropes to do while playing an Angel in Apocalypse World. I have been quite bad at coming up anything except "Mad doctor" or "Altruistic town healer"
And neither quite feels right to me (well, the latter is something I very much appreciate in real world!)
@Carcer Yeah I might undupe it myself, but I want to wait and think on it for a minute. The question seems different and the answers also don't answer my question so it seems pretty straight forward.
(I actually don't know if I can undupe my own but I see no reason why I wouldn't be able to).
afaik the only resource that describes rules for creating spell scrolls in the first place is xanathar's expanded downtime rules and that doesn't mention anything about changing the level at which a scroll is cast
I'm assuming that answers that say "if you're the DM you can make magic items that do whatever you want" aren't helpful
@Carcer Not the most helpful because I mean I already know that. I was hoping there would be some rules guidance on whether they are allowed or not, but if that is the only thing available then I guess I'll just stick with that.
the rules don't expressly forbid such things existing
spells are only cast from scrolls at lowest level because the general rule about casting spells from magical items is that they're cast at lowest level "unless otherwise stated"
and there are magic items which do specify they produce upcast versions of spells
the downtime rules let you scribe bog standard scrolls of X
so you get a spell scroll of X, with a cost determined by the spell's level, and as per general rules if you use that scroll to cast the spell it's cast at the lowest possible level
the rules don't tell you how to make upcast versions of these things but they also don't say that, if your DM declares that such things exist, that you can't do that
if as DM you say "spell scrolls of magic missile at 2nd level are a thing" then the rules don't prohibit that being a magical item a PC could craft
@Carcer It says it makes a spell scroll. Nothing about spell scroll in the DMG specifies that it has to be the base level of the spell. It just gives a table for the spell level.
Upcasting does indeed bypass limited magic immunity
When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. (PHB p.201)
The general rule is that a spell cast using a higher level spell slot is actually that...
be glad - at least the player is informed of the drop. Diablo had the Black Death monsters that dropped your max hp by one permanently on each successful hit... and didn't bother to make the player aware of that
@kviiri Really? I thought it was pretty clear for spells with material components.
" A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell."
@kviiri I was under the impression the confusion was about the somatic components and spell focus. If there's a material component, then your somatic hand can also be your focus hand. If it's somatic only, the spell focus gets in the way.
@kviiri "If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. A spellcaster must have a hand free to access a spell's material components -- or to hold a spellcasting focus -- but it can be the same hand that he or she uses to perform somatic components."
in which case it seems likely to me that that particular interaction of rules is an oversight and you aren't intended to be able to bypass the material component with a focus
@kviiri The arcane focus and spell component bag specifically call out that they are substitutes for the components of spells unless the component has a cost.
@kviiri I can see how you might construe that as more specific than the arcane focus. I think you should join the small bandwagon of wanting a formal ontology of specificity for 5e.
I think it's 1. You need components for a spell (when listed) 2. You need to provide a new one every time if the spell consumes them 3. You can use a focus/pouch if the component does have a cost.
For that third rule, the most natural way to read it to me is that either "this component" is the specific component required by the spell, not a substitute... or alternatively, you can use and consume your focus to substitute it.
1. If it is consumed, you must provide the specific component (and it will be consumed) 2. If it has a cost, you must provide the specific component 3. If it has neither, then a focus is good enough.
@ColinGross That's an assertion, not an argument. If you don't want to argue it, that's fine, but then i wouldn't be quick to throw around the "incorrect" hammer either
"If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell." there's actually two ways to interpret that even outside our main debate. One is that "you need to provide this component each time you cast the spell" and the other is that "you need to provide a separate instance of this component each time you cast the spell"
@kviiri I don't think adding separate instance clarifies the interaction with spell foci and component bags very much. I think you'd need to specifically and directly address that interaction.
@ColinGross There's no further specification in the rules --- we just know that the spell focus is used to replace material components, and those material components are consumed when casting a spell.
And since the rule for component consumption says the component must be provided for each casting, and I have grounds to interpret that as meaning a brand new instance each time....
@ColinGross So I guess this boils down to the question: are spell foci used to provide a material component, or are they a bypass to the material component mechanic?
@ColinGross But yeah the ultimate reason I don't awnt to stack this is that I think there's already way too much rules pedantry questions re: DnD 5e there