I was kinda wondering if Kate Wagner (the lady behind McMansion Hell) might be worth poking via email, she does quite a bit of mundane-architecture historiography to go with her McMansion lampoons, but generally her interest there is limited to North American stuff, so only oh, about 100-150 years back at most
(10 Downing Street is one of the most famous doors in the world and it's had a lion's-head knocker since the late 1700s, so chances are good it's one of the reasons lion's-head knockers are ubiquitous today--but why was it given that knocker? Is it a trend-setter or a trend-codifier?)
(BTW, this is the sort of thing that can make worldbuilding really pop: everybody's got a certain kind of door knocker because it's the doorknocker used by the leader.)
Disappearing down a research rabbit hole, it appears the door-knocker was chosen by Lord North, Prime Minister at the time, who was famous for elaborate ostentation. This suggests to me that the lion's-head was a fashionable motif at the time.
The royal coat of arms of the United Kingdom, or the Royal Arms for short, is the official coat of arms of the British monarch, currently Queen Elizabeth II. These arms are used by the Queen in her official capacity as monarch of the United Kingdom. Variants of the Royal Arms are used by other members of the British royal family; and by the British government in connection with the administration and government of the country. In Scotland, there exists a separate version of the Royal Arms, a variant of which is used by the Scotland Office. The arms in banner form serve as basis for the monarch...
@KorvinStarmast Is this about the sneak attack thing with gwf? The tweet was about GWF and Divine Smite. That has to be a comment about multiclass application.
@KorvinStarmast I'm not interested in the events or circumstances that side step the apparent contradiction. I'm interested in the apparent contradiction. Avoiding it does not mean it doesn't exist.
@Rubiksmoose I like both answers for the question.
@ColinGross think of it this way: it can't be weapon damage dice by definition. Weapon damage dice are only thre dice listed in the weapons description.
@ColinGross I mean it's just a matter of definition. The devs have said what is and isn't weapon damage dice and SA just isn't. But SA does inheret the damage type because they also say it does.
@Rubiksmoose Weren't you suggesting last evening that JC tweets aren't RAW? "@Grosscol JC's tweets can sometimes clarify RAW and sometimes they give RAI, but his tweets are never RAW in and of themself."
This is a case where they really really should have erratad it. Seriously. RAW reads the exact opposite of what they intended. If they really wanted RAW to say that GWF applies only to weapon damage dice they should have tweaked the wording officially to make that clear. As it is, I can't read RAW any other way but to allow SA damage to be rerolled.
" One excep - tion: the game’s lead rules developer, Jeremy Crawford (@JeremyECrawford on Twitter), can make official rulings and does so in this document and on Twitter."
JC does not have the power to change or add to the RAW of the game though because RAW is what is written in the books themselves.
@ColinGross Yes to the former. But the latter gets a bit hairy. Sometimes SA (either in the SAC or twitter) is clarifying a confusing aspect of RAW. So not adding to it just explaining it in a different way such that it makes the actual written rule clearer.
@Rubiksmoose I've been misinterpreting RAW on the stack for a while then. I've frequently gone to dig up JC interviews and tweets to answer RAW questions. I should have probably then asserted the tag should be RAI instead of RAW.
@ColinGross To be fair: tags have nothing to do with this. The RAW tag does not dictate anything about the answers themselves. Only what the question is asking for.
@NautArch And honestly it isn't wowrth the effort. If you don't like what JC says: ignore him. He doesn't dictate the RAW and he can't tell you the most fun way to play.
@ColinGross oh I know that is not what your question is about. That was just purely a tangent in resposne to what Naut said.
It is still completely fair to ask about a perceived contradiction in JC's rulings and try to make sense out of it. Sometimes a sense of greater understanding of the rules could come of it.
@Rubiksmoose It's not, but they are effectively saying his responses to rules adjudication are official. What's the difference between RAW and official?
@NautArch The difference is only in how much you care about it. Honestly, it is you the DM, player, table, group, whatever, that decides what rulings matter to your table. The rules are in the book and everything else is up to you.
WotC can call them official all they want but it really doesn't mean anything unless it means something to you.
RAW. “Rules as written”—that’s what RAW stands for. When I dwell on the RAW interpretation of a rule, I’m studying what the text says in context, without regard to the designers’ intent. The text is forced to stand on its own.
The SAC says it best: "Official rulings on how to interpret unclear rules are made in Sage Advice."
It's quite simply that part of the game experience which can be assumed to be shared by everyone who plays that game: the text itself, devoid of context. It emerged from online communities as a way to have something to talk about without needing to check everyone's house rules, playstyles, etc., before beginning the conversation.
It's not to do with playing the game at all--it's to do with talking about the game with people who don't play it with you.
Which, I assume, is part of the reason it gets so much emphasis here. It gets really hard to help people out if you don't have a common baseline of rules to go off of.
I actually just had a thought this morning when I was reading a question: I wonder if a lot of these questions asking if the ruling they made was RAW/RAI stems from a lack of DM confidence or a want to seek affirmation that what they did was good.
I'd guess it's more of a "this issue mentions that such-and-such typo should be this other thing," and "that issue mentions a math fix" and "the other issue offers a variant rule one developer likes better now."
Which btw is not a judgement on those people/questions. It is fine to want to be told by someone that what you did was good and/or correct. It is also perfectly fine and natural to want to assess your DM performance (and to feel insecure about it is unfortunately pretty common for me and others). It just makes me think that next time I answer a question about it I might add a whole section asking them: "did you and your players think the decision was fun? If so, then go for it RAW be darned."
I have my dad's 1e PHB - which is a ringbinder folder - into which has been inserted extra pages with handwritten notes for grappling rules and stuff like that
@Rubiksmoose And, of course, when we say things like "the RPG community" we mean, both then and now "a vast, fractured, barely-interconnected set of diverse groups and experiences, each of which thinks its paradigm is the dominant one and is completely ignorant of many other ways of being."
@SirCinnamon Don't worry though the next 4 trailers for it will give intimate details about everything though. However, this current one is how every trailer should be.
@BESW I just read a very interesting (but brief) article with the people making it (I don't remember who exactly). But they said they capitalized on the lack of expectations people had for this movie to take their time and make something not just good but something that (according to them) is new and groundbreaking.
@BESW I need to start reading Paper Girls. After your recommendation I have seen it popping up more and more and I really just need to sit down and actually start it.
@Rubiksmoose Without reading the article (it's very late right now), I can say that they're doing things with texture and style, diegesis and medium, that are, if not completely brand-new in film, are new to mainstream theatrical releases.
It's the sort of thing that I'd expect to see in a five-minute student film out of France.
I'm hooked into Animation Twitter through following Sydney Padua.
@Rubiksmoose At one minute 6 seconds into the first trailer; watch the spider crawling down the right-hand side of the image.
Then watch that bit again, and look at the Spider-Men in the background.
It's mimicking a real-life camera technique called rack focus, where the focal length of the lens changes mid-shot to change what's blurry and what's sharp.
But in Spider-Verse, they're using red/blue registration instead of blur.
When you're using multiple colors of ink to get a full color image (so you print one color on the page, then the next color, then the next) it's really really important to get all those different printings to line up so the colors are in the right places in relation to each other.
That --getting them to line up and overlap properly-- is called registration.
The faster and cheaper you're printing, the less likely you are to get the registration right.
Traditionally comics have been printed very fast, very cheap, and they're notoriously bad at registration.
So the Spider-Verse animators are using a printing flaw to mimic an in-camera film technique.
> (little topic hijack: there were some very minor news about hats recently. Copied them from the original room to the Not a bar one. If anyone wants to have a look they are there)
That's so extra it's glorious. They didn't have to do that, most of the audience probably won't even notice except that it looks weirdly stylized. But the whole film is stuffed with that kind of playing with the medium in ways mainstream films aren't given space to try.
I'm super excited about it in the context of digital art finding its own mainstream space beyond trying to mimic reality.
Digital film has been stuck between "Please don't notice this isn't an in-camera effect" (eg Jungle Book) and "Copying that thing Pixar does."
@ColinGross No, GWF is a paladin option also. Not necessarily cross class.
@ColinGross OK, I see an exception. If it were a RAW versus RAW conflict, I think I'd agree with you a lot. But the RAW versus RAI situation makes it less clear to me, which is why I edited the answer a bit .. and I thank you! You got me thinking. That is by itself a good thing.
Spider-Verse is one of the only big-budget films I've ever seen to say "You know what? We don't have to pretend we're using a camera to film this scene."
@ColinGross It's a class feature that is bound to a limited set of weapon/weapon types. So yes, it is damage done by the weapon. Read the description of sneak attack if that helps. Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction Your hit with the weapon is more lethal, hence more dice. It's the weapon. (I honestly think that you are overcomplicating this ... but then, we all do that in our rules examination to one degree or another)
May try and put together an answer discussing how crouching is all of the benefits of prone without the negative - but I think the idea behind that has been covered
I think the answers out there do a good job of answering using good subjective answers, though I do agree that if OP was more specific about the goals they wanted the answers could probably be more helpful
I don't think there's anything fundamentally wrong with the question. "I tried this and it's clearly not sensible, what's a good way to balance it" seems fine to me
@Rubiksmoose Very true. And he recognized the problem, but he's looking for solutions rather than presenting a solution and asking if it'd work. But i'm not sure that's a big enough issue for anything.
@Carcer I'd agree with that, because people have actually used such a mechanic. But I guess that's the same as this question.
And I get what the player is trying to do, but given the existing ruleset I wouldn't have allowed it because it's asking for the benefits of prone without the penalties. And then all the enemies start do it and it's a situation where no one is necessarily happy.
@NautArch My response is covered mostly in the second answer. While IMO this was a bad idea in the first place, I like the answer that said "half cover +2 AC is a better idea if you want to add a benefit and provide a cost .." More open minded than me, and I like that approach.
@GreySage If that's for all three, go for it!
@GreySage Uh, not all of them, but it has the basic game engine in it. Free Basic Rules is the Basic rules; the new version has most/all of the errata in it. I downloaded it and I like them as a useful reference. Old friend from HS is joining our D&D group. We use that as a reference and he finds it very helpful)
@BESW I think "some of which" would be a fairer way to put it than "each of which."
Surely not all RPG groups think their paradigm is "the" paradigm....
("Surely not everybody was kung fu fighting" says one friend's t-shirt.)
@goodguy5 the way BESW described it is similar to my experience and those I'm familiar with: TSR was this company way off in Wisconsin that made books and modules. It never occurred to me or my brothers to expect they would clarify something for us. Then we discovered Dragon and it was like "well, if I mail them a question and an SASE then maybe I'll get an answer in three months...."
I dunno, I was watching Die Hard most Christmases when you had to put a phone in a cradle for dial-up, and when memetic theory was still constrained to university literary theory courses.
(Then again, if you took "nitsua believes Die Hard is a Christmas movie" as your input and tried to guess, based on that chart, my age and gender you'd likely be right.)
@KorvinStarmast I don't know about overcomplicating. I've gotten responses on both sides of GWF and sneak attack. It seems like the RAW is ambiguous as to support either side of it. I think the RAI implies a contradiction that is interesting to explore.
My answer now has 4 downvotes, and I don't know what's wrong with it, except for one person quibbling over my use of "RAI" as a qualifier, am I missing something really blatant? rpg.stackexchange.com/a/136969/42386
I think "RAW: Unclear; Requires DM Fiat" is always a cop out when put at the end of an answer. The only time I like to see it is when it is the answer. E.g. "This is clearly GM fiat as there aren't rules for it."
I think the feeling (certainly my thoughts) is that if you claim RAI you must have a dev comment that supports your interpretation. Or you need to qualify it (probably RAI eg). But really there is no way to support an RAI claim without evidence of intent.
@KorvinStarmast I'm surprised it hasn't come up with my tabletop game yet. On of the character is a grappler and eschews a shield just to have a hand free to grap foes.
Grabs and stabs all the time. Grab and drag and stab. Hasn't ever done what the querent is asking about
@Rubiksmoose I disagree with your ruling, but I'd also rather they had done "moving while grappling costs and extra foot per foot" as they did with rough terrain. Easier to figure out.
@KorvinStarmast That's how I usually thought of it, but that would mean you could drag 15 feet over rough terrain, because the penalty has already been applied.
Also, I don't think @Rubiksmoose's answer is correct either, but there's nothing in the rules that disproves their interpretation. There's literally no justification for me to downvote him or dispute his answer.
@KorvinStarmast I have yet to downvote @Xirema. @Rubiksmoose on the other hand is always in here asking people "hey make some noise by down voting my answer." It's really kinda awkward.
@ColinGross IMO, it ought to be additive, though I see your point about perhaps Entangle overwrites terrain, while grapple is in parallel as it does nothing to the terrain. .
@ColinGross I need to find the rule, but there is a specific additive "feet per foot moved" example ... will get back to you when I remember where it is. (It might even be the climbing in rough terrain?)
@ColinGross Climbing, Swimming, and Crawling Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain .... so make grappling movement like climbing in that respect ... it's an idea.
@ColinGross I don't think that's what their comment is saying though. Like, if you've already moved 15 feet and then grapple someone, can you move from there?
@Xirema I agree, Rubik's answer is correct RAW, but it just seems wrong to how even in-game physics work. The other answers state what should (in my opinion) be correct, but the rules contradict them.
@Xirema They were essentially re-asking their question. I hadn't explicitly called out that there was 0 movement remaining in their case. I called out that if they moved 5 and released they had 10 remaining.
I think part of the issue is that "halving speed" can result in some weird Asymmetry. Like, a character could move 15', grapple, then have 7.5' movement left. But if they grapple someone, move 7.5 feet, then let go of them, they only have 7.5' of movement left. So ordering their actions one way lets them move 22.5', the other way only lets them move 15'.
@Xirema I concur with that. Changing move speeds mid turn is weird. I have a monk player that does that sometimes. I just add or subtract from the move speed instead of dealing with tracking the % movement consumed and applying modifiers to it.
Basically, always do step of the wind BEFORE you move or dash.
I think I'm leaning towards @Rubiksmoose's answer for a purely RAW ruling. The phrasing "you can move a distance up to your speed" is pretty unambiguous.
Would never rule that way in a game I was DMing, but there you have it.
"you can move a distance up to your speed" seems--and I'm coming into the conversation cold assuming it's 5e and speed/move modifications are at play--completely superfluous. Why not just "you can move" and trust your movement/speed/distance rules to actually work!?
@Rubiksmoose Yeah, I really don't get it. I also don't entirely get how smite spells wouldn't also work for your steed, but I'm more willing to accept that one.
@nitsua60 "you can move a distance up to your speed" is pretty much the begining and the end of all the official rules on speed and movement in the game, so...
The issue with both answers though is that they both create a magical, invisible tether that attaches you to the point where the grappled creature first sat, and does not allow you to move more than 15 feet away from that point. The only difference is that @Rubiksmoose's answer releases the tether if you release the grapple. Either way, the implication is that the effort of moving the creature has 0 effect on your ability to move, which doesn't seem right.
Since to me, that's what causes the reduced movement: struggling to move a [unwilling] creature.
@NautArch I'm going to ask a different question that gets to the issue with GWF and sneak attack. I'd have to change the title of that question and the tag. It was unclear, and clearing it up might invalidate both of the answer I liked.
@Xirema Which means you get your full move so long as you use your grappled move first. Basically, it costs you no movement to drag an unwilling creature with you.
@nitsua60 You are crazy, but not there
At least in 2nd edition, AC was backwards from how it is now. Lower was better.