@JoelHarmon The Elven Accuracy feat, exclusive to elves and half-elves, allows you to roll one additional die whenever you roll advantage, and replace one of the dice (at your choosing) with that die. If you only want the maximal roll, then it's mathematically equivalent to "roll 3 dice, pick the highest".
@JoelHarmon Munching. Spouse and I had to dash around to three sets of teacher conferences today, a meeting with the principal (good things), and dodge the kindergarten teachers who're imploring us to send more their way.
@JoelHarmon It was in a nice way; it'd be overly-personal coming from a stranger, but someone who's taught three of my kids and I've taught their two kids and work with her husband... it's Smalltown, Jake.
@nitsua60 I suppose, but I tend to think back to a conversation I once had with a woman who had three children and seven miscarriages. I have since tried to stop asking people about that because often you Just Don't Know.
@JoelHarmon Ah, yes. Absolutely. Which is why I'll often answer a question like that in an intentionally awkward-inducing sort of way. "When are you going to have another?" "We tried. Three times." tends to shut it down when I'm feeling grouchy about it.
On a happier note, I can advise you to try making it out to the National Museum of Play / Toy Hall of Fame. I managed to bring the wife and kiddo there over the summer, and it was a blast.
Hmm. Now I feel torn over trying to nudge the topic away. I've come to the conclusion that it's a very under-discussed topic, given the statistics around it. On the other hand, I don't think rpg chat is the place for it.
@nitsua60 heh, Boston was less than a 5 hour drive from where I lived in CT, but I surely hated to drive there. (this was during "The Big Dig" about 20 years ago)
@JoelHarmon I dated a gal back in the late 70's who was one of two children (she and an older broter). Her mom had 9 miscarriages (!!!) ... that was one of those "I am not sure I wanted to know that" at the time, but as I got older I admired her mom for her persistence.
Question about Intimidation/persuasion/rallying etc without the necessary skills... If a player comes up with a good speech or tactic to achieve their goal, but have a low/missing skill or stat on their sheet, how would you handle it?
@Ben DnD 5e, they roll. Success means they actually manage to deliver it.
I'm not very happy of "do it however you please, you're the GM!" attitude 5e has because I don't think I'm a very good 5e GM nor do I think even good GMs make consistently good calls regarding these kinds of things
The swashbuckler rogue's level 13 feature is very limited in use: "Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn."
It seems useful out of combat for basically having advantage on any Acrobatics/Athletics check you know you'll have to make. in combat it basically only seems useful for grappling (or escaping grapples, as a rogue), unless you're climbing stuff in combat.
Mearls experimenting with 2 different alternate implementations of two-weapon fighting: (click through to see full threads): https://twitter.com/mikemearls/status/1054975769586421761 https://twitter.com/mikemearls/status/1055138434321342469
@Ben One technique I've found works is, the player suggests the strategy to the group at the table and they work out which of their characters it makes sense to have that idea in-game.
Separate player idea from character idea and making the table experience more collaborative in order to better model characters who are better than their players at certain things, by crowd-sourcing the character's competence.
@kviiri yeah, that tends to elicit a "Then why should I pay you $100 for these books?" response from me.
@kviiri I know, right, it seemed completely radical when we first started doing it and I think that's indicative of a problem with the table culture we started with--even if we didn't want to separate player ideas from characters that way, it seems weird that it took years for us to entertain the possibility of such a thing.
@BESW it doesn't seem surprising given that in many if not at least the most popular systems, your character's own thoughts and actions are the only thing you as a player do have control over. It leads you to being resistant to allow others influence over the bit that's actually yours
@kviiri metagaming seems to me a variable, not a fixed quantity. But I'll wax eloquent on that perhaps later; I don't think one can completely divorce the player from the character ....
Wizard: so how long did you have to practice that spell before you could cast it
Sorcerer: practice? No i just cast it
Wizard: but how did you get the ability to cast it
Sorcerer: i am pretty
Wizard: THAT'S NOT HOW MAGIC WORKS
Bard: makes sense to me
#dnd
@doppelspooker it's become a running joke in the second campaign whenever one of them starts talking/advising in a scene where their character isn't actually present, after one time where they joked about a very talkative passing pigeon
now they just keep doing it but they make pigeon noises
Especially when the friend circle includes a couple people who don't play and then you make those jokes and they feel left out and decide to give it a try and then get suckered into playing...
@doppelspooker do comments get removed when a question is marked as a dupe? Slagmoth and I both posted related questions that I think are still useful.
but i also see how they're not really necessary with the true dupe.
if you like AW-derivatives then maybe Monster of the Week? (have not played, no real idea what it's like beyond that the target genre is stuff like Buffy the Vampire Slayer and Supernatural, which can do comedy horror
@Carcer Yeah, I'm still trying to work out the best format to present those results, but that's secondary at the moment.
The Mean value is probably most important, since there's probably a "canonical" version someone has already calculated that I can compare that against?
What's important are the rolls [2-12], the calculated odds of rolling each number (0.3%, 0.6%, ...) and the calculated odds of rolling at least each number (100%, 99.7%, 99.1%, ...)
@Carcer Alright, cool. I wish my firewall weren't blocking that site. XD
Wild Magic is tripping me up. However many dice you roll, you're only allowed to reroll one of them. Trying to figure out how to express that in my program design.
Well, the way I've implemented things like "roll 8d6" is that it decomposes into "roll 4d6 and 4d6, add them together", which are each "roll 2d6 and 2d6, add them" which are each "roll 1d6 and 1d6, add them"
@Carcer From what I see monster of the week is about monster hunters, I was more looking forward to playing as actual monsters in a comedy/horror game.
Example of a class: "Angsty Shadow Warrior “I was born in the world of shadows, and it yet marks me. All is suffering, pain, and darkness. I’m so depressed.”
@NautArch a friend of mine has to wear compression shirts. I looked at the label and wasn't sure if it was the kind that you make. (But it did say made in China)
@Momonga-sama it's about growing up, coming of age, going through all the stuff teenagers go through, queer content and lgbt discovery, the confrontation that can come with all of this -- definitely probably a bit heavy for comedy
Ooh. And Celestial Boogaloo, which adds angels and demons.
There's probably room for monster play in there.
Katanas & Trenchcoats is a parody game making fun of 90s action flicks like Blade, where you're all playing edgy immortals with badass swords and heartbreaking backstories. Katanas & Trenchcoats: Car Wizards expands the parody to Fast & Furious and similar: you are an immortal, and cannot ever die as long as your car keeps moving. (But if your car stops all bets are off.)
@Momonga-sama Shoehorning horror elements into Katanas & Trenchcoats (optionally the Celestial Boogaloo expansion) might be just what you need.
Noticing an interesting trend in 5e questions asking about removing existing rules and the mechanical effects it would create. Sort of like pre-houserule.
Could we give this question enough votes to get it reopened? I agree that there's some degree of intersection between it and the linked question, but the actual question being asked by the OP ("If I run out of climbing speed, am I allowed to use half my remaining walking speed to keep climbing") isn't addressed by the linked question.
Let's say you're a 40 speed, 15 climbing speed creature. There's an initial ledge at 20 feet, but you're trying to reach the top at 25 feet.
From the Player's Handbook, page 182:
While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unles...
@KorvinStarmast A creature with 40' walking speed can move 20' while climbing, but I'm not aware that they receive a "formal" climbing speed of 20'.
If you want, you could reframe the question as "40' walking speed, 30' climbing speed".
So they climb 30', have 10' movement speed left; are they allowed to climb 5' using 2:1 of their remaining walking speed, letting them climb 35' total?
(Also, creatures that don't have a formal climbing speed may be required to pass athletics checks to successfully climb a surface; may be a factor to consider)
> While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed.
What happens when a creature has a climbing speed, but has merely exhausted it?
Because that wording implies that the movement penalty never applies, even if they've exhausted that specific movement type.
@SirCinnamon That's not quite what it says. It says "each foot of movement costs 1 extra foot unless they have a climbing speed". Your reading would require it to say something like "you may spend 2 feet of movement per foot of movement you make, unless you have a climbing speed".
@SirCinnamon Well, I'm not sure. Is "You have exhausted your supply of climbing movement speed" mechanically identical to "You do not have a climbing movement speed"?
> While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.
That's the beginning and end of how that section appears in the Player's Handbook.
@SirCinnamon It's from the question I linked. The OP proposed a creature that had 15' of climbing speed and 40' of regular movement speed. Starting at the base of a cliff, they climb 15', and have used their entire climbing speed, but still have 25' of regular movement speed remaining.
Because otherwise, having a 40 ground speed and 30 climb speed is mechanically identical to having 40 of each if just having a climb speed at all is enough to not halve your climb speed in any case.
@SirCinnamon Yeah, that's what I'm trying to suss out.
Because at least the way it's phrased, that seems to be how it would work.
I don't think that can be RAI though, because a creature like a Black Bear is listed as having a Movement speed of 40', Climbing Speed of 30'. There would be no effect to making those values different if that was how different movement speeds were intended to behave.
Or, more precisely: there's no effect to making the climbing speed lower than the regular speed.
@GreySage I have a general principle that before I houserule anything, I want to ensure that I understand both the practical applications and intended effects of a rule. That's easy when a rule is correctly written, less so when it's failing to take even common circumstances into account.
Some recent controversy surrounding a decision involving Hot Network Questions has become a big featured question on MSE. This seems like it's eventually going to work towards a "better" version of Hot Network Questions, but what exactly is "better" is a bit up in the air. I thought that we could...
Over on Reddit, someone got issued a +9 bow (described originally in the post as +11) in their 5e campaign. I had a bit of fun pointing out the relative value and power level of such an item in the standard 5e setting. reddit.com/r/DnDGreentext/comments/9rc430/…
6
TL;DR: The DM (theoretically) induced a 0.75 Henderson on their own campaign.
@SirCinnamon A new DM whose only 5e experience was in a similarly broken game that didn't firmly establish what the power curve of the game is intended to look like, + a bad estimate on how difficult it would be to haggle down from a 100gp cost on said bow.
Just so everyone knows, if you hear on the news that Guam was completely destroyed, or was slammed, or anything by Typhoon Yutu,... That bit of information is being exaggerated
The other islands it hit have been hit hard but apparently being lightly brushed by the storm includes us in that news cycle
Just an FYI on that because I was disappointed to hear NPR include us in a group of islands they said we're "slammed" by it
As far as I know the other islands on the list are right but on Guam we hardly got touched
There may be some damage but nothing we haven't had worse from even just the last storm