@Delioth Oh, I had no idea. I might give it a read-over but I don't think it is worth it for me :-/ I don't really have it in me to learn another system with as many or more rules than 5e. And I'd rather spend my time learning playing other systems.
But I am intrigued. My group and I used to love playing PF a few years back.
I think it's definitely worth looking into if you like how 5e got a lot of stuff streamlined but don't like the lack of options. Even just playtest material has a lot of choices available
Oh and you don't multiclass like every other version. Multiclasses are part of Dedications, which are Class Feats available to everyone that set up Archetypes (playtest has Pirate and Cavalier), Prestige classes (just Grey Maiden for now), and multiclasses (Fighter, Wizard, Cleric, and Rogue in playtest). Lets you trade out a few Class feats (NOT core class features, just other choices that normally expand on those features) for Class Feats and core features of other classes.
@Rubiksmoose I don't feel like starting a discussion about style guides and there already is an answer that covers basically the same things. So instead of wasting more time of all people involved I deleted it.
I would change that post to directly cite D&D beyond.
That is if we know D&D Beyond has the correct text.
Also, I suggest that you not let one error have you write off roll20 completely. The page has an error but its entire compendium isn't necessarily an untrustworthy source yet. :)
@doppelgreener the author objected strenuously to the suggestion.
@doppelgreener IIRC every instance if attack is incorrect in the site, but I do agree. Problems have arisen because of it, but also not really that many and the resolution is usually quite simple.
I've edited the source to D&D Beyond so that we can skip all the words connected to correcting the citation. I appreciate your concern about having your posts pointing to paywalled D&D Beyond pages, though this particular page is publicly accessible. — doppelgreener ♦3 mins ago
@GreySage I am equal opportunity with regard to eyeball material. Steely gazes at the book, or absorption of its psychic essence, would also be acceptable for confirmation.
@NautArch Damn. We had some stuff in Pathfinder that has extra effects if you fail the save, like some illusions which are solid if you believe in them (and thus fail your save to disbelieve). Got interesting sometimes when you have to tell your party to just trust that you, the bard, definitely conjured a totally real bridge across the chasm. And also hope that they either believe you (and intentionally fail their save when interacting with it), or that they just actually roll badly.
@Rubiksmoose That's no a ruling though right? What he says is "No rule lets you fail a save" and he's right - save for a couple specifically explained exceptions
@Delioth I choose not to think too hard about the fact that the bard, who routinely uses illusions against enemies and has never used a bridge-summoning spell before, just summoned a bridge
@GreySage Good job, you didn't fall to your death. Unless you happen to have one of the options like Superstitious Barbarians that require you to attempt any save that you ever can. Good things Barbarians have not-good Will saves
@SirCinnamon The fact that the rules don't say you cannot, while not in any way indicate that you can, just mean that the rules are silent on the issue.
@Rubiksmoose Right - so if it doesn't say you can do it, other than "why not", why would you say you could do it? While I don't think it's a huge deal either way this seems like it's a "you can't unless your DM says you can".
@NautArch So, no lol. That logic doesn't fly with me. It does mean that the DM has to interpret the rules and the goals for their game and make the decision they think will be most fun.
@NautArch Correct. When rules are unclear/silent it is always up to the DM. It does not mean that the rules say you can't do that though. Only that they are silent.
Based off of this meta question, I think we should address how to handle source citations that are known to be incorrect.
If Roll20 (or other 3rd party sources) are known to have errors, should we allow linking? Is it up to the user of that source to make sure it's correct or is it up to the com...
@SirCinnamon Implying general rules from exceptions in spells will lead you to many many bad places. There are places where general rules are in fact restated in spells as well IIRC.
Theyre silent on intentionally failing but they give detail on "how to make a saving throw" and plenty of stuff says "make a saving throw" - there isnt room for interpretation really
"To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw. "
Each creature in a 20-foot-radius sphere centered on a point you choose must make a Dexterity save.
My understanding is the rules don't make it clear, you can interpret it multiple different ways, and JC has provided advice that it means one particular way (but his advice is not the same as rules errata). Right?
I guess the most "unclear" part would be "A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the GM."
@Rubiksmoose I feel torn here. While I don't think it'd be a big deal to allow a creature to purposefully fail, I also don't love this logic of it does'nt say I can't. If it doesn't say you can't, then you go by the general rules, which do say you must (unless the spell says you can opt out.)
@SirCinnamon So you are saying that RAW the DM can just apply a -infinity situational modifier to their roll if they say they try to fail it intentionally and everything works out.
@NautArch that is not the logic here at all though
@NautArch For example, willing failing a will save because the player is opening up their mind purposefully by relaxing it. As a really crappy off the cuff example I just made up.
@NautArch The only possible case you could make with it is: I would allow this at my table because...
Or am I missing something here? What awful consequence do you see from this logic? Can you give me an example?
@Rubiksmoose Except there is no rule for failing intentionally. So you're creating a mechanic that doesn't exist. THe mechanic that does exist is "attempt your save"
@Rubiksmoose The rules are not silent on this issue though, the rules describe how a saving throw is made
Unless you equally agree the rules are silent on everything they don't call out as not being an option. You cannot choose not to do damage once you roll an attack
@Rubiksmoose It is though. The rules for making a save state that you roll d20 and add modifier. They never say that you can make a save and assume 1, or make a save and fail intentionally. They say you must roll a d20 and add your modifier, and spells don't ask nicely for saves, they say that targets must attempt a save
I guess so. But here is my issue: people throw around the lack of a rule saying you can fail a roll intentionally like it means something. But it doesn't really. No matter what logic you use to justify things it is still an implied rule. A DM would reject any of your examples out of hand because they are ridiculous and have a negative impact on the game.
@SirCinnamon It's implied bcause it doesn't explicitly state that you cannot fail it (a specific override). It's not implied because it doesn't explicitly state you CAN fail it, so you go back to the general rules that say you must attempt a save.
@Rubiksmoose Let's take it one step further - does the character onthe receiving end choose to fail it, or does the caster have to allow them to choose that?
Situation: Joker Gnome casts an illusion to fool an enemy. But also is okay with tricking his friends. Can his friends to choose to fail it, or does the gnome have to give them the option to do so?
It's more generally a question of whether you can take a worse result than your die shows. Which is definitely a sensible question - for example, if you're just looking to intimidate some people with a show of force. If you roll a 20, you deal critical damage and might just kill them. There's nothing that says you can downgrade that into a normal hit or a miss even... you gotta roll damage (assume like a crossbow so dealing nonlethal isn't an option)
I feel like by using examples you are actually getting further away from your points. Since it clearly falls within the domain of a tbale houserule and thus would be individually dependant on how each DM rules. Unless you had some fault in my logic that you were hoping to expose with this? Which is fine, but I justr don't see where it is going.
@NautArch According to the rules: no answer. According to my interpretation/houserule: No. I, as DM would allow it under certain circumstances.
My point is that even without the JC tweet being considered, RAW, you cannot choose to fail a save. Your DM can allow it, as they can allow anything, but RAW it isn't an option
Just as in @Delioth's example - what's the harm in letting a creature deliver less damage then they rolled? THe harm isn't the question - the question is it allowed in the rules.
@Rubiksmoose Heh, I"m not sure :) Was just thinking about it mechanically and whether or not a creature knows who has casted the spell on them to decide whether or not they want to just accept the effects of it.
@NautArch (Hint: the harm is that you take randomness imposed by the dice, and let it be tuned down. You lose the benefit of the randomness as a storytelling element, at least from my example - the die said that that should be a crit, which possibly kills the people you were trying to intimidate... which would be marked as a partial failure in my eyes. But hit is strictly lower than crit, so being able to increase your failure makes things go more according to plan, which undermines the random)
@SirCinnamon Eh. I can see your point. But also, I still disagree. Personally, and I just realized this I have been treating intentional failures as situational modifiers to the roll. Thus, it actually does mean what I have been doing is RAW. Though it doesn't allow the failing of any roll intentionally ever. I require narrative reasoning behind how and why they fail it.
If you can convince your DM you have given yourself a negative modifier to your roll and they give it to you, you have just intentionally failed your save RAW I think.
@Rubiksmoose I can see that - The DM can add any modifier to any roll based on the situation. But that's an important distinction from the player being able to willingly just fail it
I mean I guess that's fair... but at that point roughly anything is RAW since IIRC 5e explicitly says somewhere to ignore rules if you don't want to use them (or that a GM can choose to ignore a rule or make a ruling instead)
@Rubiksmoose That's interesting - but how did you decide to apply the modifier? If the creature doesn't know who is casting or what it is - why apply a modifier that effectively allows them to fail it?
@NautArch What is happening is that they tell me what they are doing to modify this roll (positively or negatively) and I add modifiers or (dis)advantage as I deem fit?
but partly because of the narrative behind saves: magic is automatically successful, saving is an attempt to resist it. we can forego attempting to resist it, can't we?
@NautArch But to answer your question directly, I wouldn't allow it. Trying to modify your roll against something you have no idea what it is, is not going to work and is likely just meta-magey cheese (which is frowned on at my table)
If you have an ally who is known for always or almost awyas casting one spell or type of spell and you act on that information would be another way I can think of.
@SirCinnamon Yup. If their buddy shouted out "let it happen, Bob!", then I could see the case for it (but still don't plan allowing autofails at my table.) If they didn't, then the character has no reason to do it.
Personally, for the vast majority of the time I treat a round as if it were 6 seconds and each turn is not simultaneous but takes some variable slice of that 6 seconds. I think it makes pretty much everything make sense that way except the infinite amount of things you can do in 6 seconds and the variable nature of each action timing.
@SirCinnamon I don't think the ignoring triggers thing is silly actually. But I would not allow the very broad type of trigger that I just gave an example of.
@NautArch Why does it have to be specific? According to the rules?
Let's suppose I'm a wizard casting a ranged spell. An enemy is behind cover but I suspect he'll come out, so I ready an action to cast at him when he comes out; but I don't want to risk getting charged at by another enemy and losing concentration or taking disadvantage. Can I say:
"I ready a spe...
@SirCinnamon Yeah it is a hard call, but once your players realize the "loophole" in the rules I'm not sure what else you can do. I'm against the trigger wasting after giving up the trigger because that does nerf the uses in a lot of cases.
@NautArch Yeah, but it really doesn't happen all that often. In fact, that post that was part of that tussle earlier was the first r20 citation I've seen in a long time. Or maybe I am just forgetting.
@NautArch Isn't the resistance/immunity wording "damage from non-magical weapons" or "non-magical sources" or something of that nature? So the bow is magical, and the damage is from a magic bow so it overcomes resistance/immunity from non-magical sources.
@NautArch Don't know, but the swords are not consistent with describing them as magical or not. Sometimes "when you attack with this sword" and sometimes "when you attack with this magical sword"
If there are non-magic items in the Magical Treasure section of the DMG, then we have completely different problems.
@SirCinnamon I think declaring something magical in two different ways is superfluous. I don't think there is a difference between a magical magic item and a magic item.
@Rubiksmoose (Shameless plug for Pathfinder 2E, which has the explicit Strike as the default attack, as well as the Attack trait. Traits are neat and work like descriptors, so any action with the attack trait "is an" attack, no ambiguity. If it doesn't have the trait it isn't an attack)
I am planning on having an encounter with a monster that has immunity to basically any attack from a non-magical weapon. Now, my players mostly have weapons with magical qualities, but they are not all combat related (like a shortsword that gives +1 to charisma checks, or a staff that grants the ...
Staff of the Adder... hmm... it looks like there are two different writing styles for these items.
One has a first paragraph stating with "you can attack with this as a magic [weapon type]" and the other style just hops right into whatever the item does.
@Delioth I see what you did there, and I'm highly entertained.
@Rubiksmoose @SirCinnamon I actually think my question may be a dupe of that one. Same question, will have same answer (mine is just a subset of that one.)
@ColinGross If the target creature does not resend the chain mail to 10 other creatures within the next 10 minutes, they will have bad luck for 10d6 years
@ColinGross Of course chain mail isn't armor. It's when you get sent a letter which you found so hilarious, you copy it and send one to all your friends... and they do the same, and so on and so forth.
@LukeSommers I write all of mine inside the brackets, but my character sheets are in json-ld.
@LukeSommers Generally, biggest area gets the ability score written in it. Modifiers go in the smaller area. I don't think the actual bounding shape matters.
@NautArch Yeah. I guess resolving contests between competing 18 str scores was foreseen as a problem. So you got to roll a percent and add that as the degree of 18 str.
@LukeSommers mod in the big box, score below. Anyone who claims it should be elsewise: I challenge you to name the instances where [STR|DEX|CON|INT|WIS|CHA] score, not mod, is mechanically relevant. (MC prereq doesn't count, since that's based off of the boolean ">=13", not the score proper.)
@LukeSommers Switching weapons in combat is always tricky. Your free action allows you to stow or draw, but not both. You'd spend your free action putting your weapons away. Then you'd need your action to draw the new weapon.
I usually give dropping on the ground as an absolutely free action because it really forces players to choose if they want to put something where the enemy could get it or where it could be affected by fireball etc.
@ColinGross If I would be switching weapons, it would be because enemies are approaching and I had a ranged weapon out. Stow, then next round draw both rapiers.
@LukeSommers Maxing Dex gets you the bonus to AC unless you're wearing heavy armor. Attacking with non-light weapons isn't that useful for a dex build since they're going to go with finesse weapons anyway.
Also, dex is going to save your butt on a lot of saving throws
@ColinGross If I didn't have the feat, I would, which would only get me 2d6+6 rather than 2d8+6. However, I do have the feat, so I can draw or stow two weapons at once, and I get +1 to my currently 14 AC due to 11 from leather armor +3 DEX.