The next campaign does take place in the same homebrew world we're in now - just several centuries after the current campaign completes (which, if it does successfully, means no planar travel)
There's a cycle of destruction that is never ending. Every so often, there is an opportunity for heroes to end the cycle. BUt to do so means stopping Belial's plans and the only way to stop it as to prevent him from leaving the 9 hells (and by doing so end all planar travel for everyone everywhere) and then go kill Belial.
Hmm, get an amped up version of Dimensional Shackles, Artifact level, and you may be home free.
...the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal Hmm, I think I see the snag there with the rare item. Dimensional Shackles
Get whatever chains bound Prometheus to that rock, and chain Belial to a bigger rock where he has to listen to Justin Bieber and Barry Manilowe songs for eternity. Hell, in a nutshell. No need for the vulture nibbling on his inner organs ...
@BESW Amazing Tales, the RPG by eimyr's RL friend, is pretty good for this. Definitely no expectation of violence and while it's pitched to kids I've run it just fine with adults, too. Character fits on an index card, rules take about three minutes to internalize.
I think there was a pro game where the team had lost all inhibitors and just gave up Baron. Three lanes of minions were crashing into the nexus and its turrets and Sivir pushed them off by herself.
They ended up winning that match because she bought enough time for everyone to regroup.
@KorvinStarmast She had a really minor rework awhile back. I don't think she did before, but now her ult gives a burst of movement speed to all nearby allied champions.
Can't remember if it affects (or used to affect) minions.
One of the big changes was Infinity Edge. Instead of increasing crit damage, it now double crit chances and converts some critical damage to true damage.
The intended effect was to reduce a marksman's ability to blow up non-tank characters while still preserving their role as tank killers.
Also, a number of the big-ticket marksmen items changed.
They've moved a lot of marksman power from mid-game to late-game (which is why Quinn is a viable option botlane now because she's all about the early and mid game).
Katarina's had a big rework but pre-rework, she was a mid-game monster. And if the enemy team didn't prepare, she could still take over the late game through sheer damage.
My players just.... Proposed to try to get the "Frenemy" bound to his bed by a paid girl, so they could ask the combat mage group in the city to stand about half an hour next to his bed to learn if he is a demon or not... riiiiiight.... who is the good guys again?!
@Trish I've seen some interrogation scenes get pretty brutal, like repeatedly knocking an NPC unconscious and healing them for 1 HP, or ripping limbs. Within a few sessions, the DM eventually told the player that he didn't think his character was actually "lawful good."
Open question for GMs for D&D-like systems: How do you communicate to your players when their character's behavior may cause (or border on) an alignment change?
Would you tell them directly that their actions could cause their alignment to shift? Or do you silently keep track of their actions, and then inform them when the alignment shift occurs? Or something else?
Alternatively, as a question for players - How would you prefer that the GM communicate PC alignment status to the players?
The only way I've seen this done by a GM is a gradual "not sure if that's a good action" to "you've done several evil-ish acts recently" to "your character is probably a different alignment now".
I'm running a D&D 5e campaign. In our last session the rogue procured two dragon hatchling hearts. So, I've been wondering what he plans to do with them. Is there a standard use for dragon hearts? I think in early additions there was stat bonus or someting.
> Sigurd is raised at the court of king Hjálprek, receives the sword Gram from the smith Regin, and slays the dragon Fafnir on Gnita-Heath by lying in a pit and stabbing it in the heart from underneath. Sigurd tastes the dragon's blood and understands the birds when they say that Regin will kill him in order to acquire the dragon's gold.
Historically, your rare biological trophies get eaten, ground up into paint, preserved in the smoking room, donated to a museum so the public remembers your beneficence...
Ancient Greeks thought both garlic and magnets were "things which attract and repel." Such forces, they knew, interacted to enhance or reduce each other. The claim that rubbing garlic on a lodestone would make the lodestone no longer attract iron was totally logical, to the point that questioning it was laughable.
We feel no need to test our belief that garlic has no effect on magnets, just as Plutarch felt no need to test his belief that garlic had an effect on magnets--and we feel this way for exactly the same reasons that he did.
@MikeQ Mike, I have always used dreams and visions as the vehicle to advise the character that what they were doing was causing a change in them. It also allowed me to do this either with the group, or one on one (situational) or via a written note. That's how I signaled to them; their inner "who they are" was reacting to this change in them
@ravery Giblet gravy, just like chicken hearts. (Is there a standard use for dragon hearts?) Plus, have you seen the movie Dragonheart with Quaid and Connery?
@MikeQ These signals would well precede any ruling that "OK, at this point, your alignment has changed to" since we usually had an OOC discussion at least once if things like this were going on. I recall only time that the char just went "OK, I have a new alignment. I am buying the drinks!"
@ravery The dragon's heart was used to keep a prince alive for plot reasons.
@ravery Heck yeah, or When the king is killed while suppressing a peasant rebellion, Einon is mortally wounded ... Einon's mother, Queen Aislinn has him taken before a dragon whom she implores to save the boy's life. The dragon replaces Einon's wounded heart with half of its own on the promise that Einon will rule with justice and virtue
Einon welched on the deal and became an evil tyrant.