Here are all the options officially released
(as of 5-3-2018) (italics indicates that the feature must be used by an ally)
Class Features
Barbarian (Path of the Berserker): Retaliation [PHB]
Fighter (Battle Master): Combat Superiority: Commander's Strike [PHB]
Fighter (Battle Master): Combat ...
Would it be allowed to take the ready action, ready for an attack, and use the reaction to use the spell "Mold Earth" to block a breath attack? Im playing Dungeons and dragons 5e, I have this dragonborn rouge friend and hes always full of himself, thinking hes OP as a dragon or something, i want ...
@Miniman I think that was a really good suggestion you made to @doppelgreener earlier--I've just thrown an announcement up on meta and featured it. Hopefully it helps with the process-end of things.
@DavidCoffron I think the kinds of questions about designer reasoning which we can actually reasonably field probably fall under the aegis of gaming history?
@BESW Some of them will fit there, I don't doubt. I still think a clear problem statement will get to that, though. "I'm writing an article about XYZ, this big change was announced but I'd like to know more about why" will get the right answers, I hope.
Maybe a suggestion in the relephant meta to consider if that kind of re-framing could help? Sorta like how game-rec questions can sometimes be re-framed.
@BESW I also struggled with how much to ramble in the announcement on the "well, some are probably alright if looked at that way, but rants we really don't want, and and and..."
It seems that there is an automated process that can result in questions getting tagged as untagged, but it should not be possible for users to generate questions with this tagging. (The example is from SciFi.SE, but I think the rule should apply network wide.)
If no other mechanism exists the m...
A couple of weeks ago mxy asked how to save designer-reasons questions. The response was overwhelmingly, rather, to declare them off-topic.
One sheep's summary of leading answers reveals some common themes:
designer statements are a perfectly fine thing to include in an answer;
the tag designe...
At least "draconian" comes from the name of a Greek official Draco who was known for favoring severe punishments. I wonder if Draco the name is related to dragons in any way.
But roughly speaking: Greek had drakon/drakontos, meaning serpent. That evolved into Latin dracon/draconem, which turned into Old French dragon and entered English relatively unscathed.
And then some British grammarians a few hundred years ago decided that English should use Latin grammar instead of Anglo-Germanic, and we've been confused ever since.
My SO isn't quite so adventurous. Her first character was a dwarven cleric that I basically assigned her. Now we're brainstorming for next campaign and I'm struggling to get her to consider anything except another dwarven cleric.
@BESW Yeah, on reading those again I found that many of them seem far more appealing to me too than they seemed before. I think PHB 2 did a really good job keeping up the quality and variety.
I think what she likes is being both caster and melee with high AC. Also, she feels like it's a risk free choice because she's played it before. Too many new rules to learn would probably stress her.
(speaking of Picard, I've watched most of the first season of Star Trek: Discovery now and I found it quite likeable despite its differences from the traditional formula of Star Trek)
@BESW Hybrid classes are in PHB 3, but I never bothered to look into them. Are they cool?
For the most part, hybrids are one of the few ways to really make a character unplayable. But for high skill mastery players they can open up a lot of really cool synergies.
4e multiclassing is much lower-stakes and usually accomplishes what you'd want in hybriding just as well.
But for really specific concepts, sometimes hybrid is the only way to go.
Oh, Rangers are faceroll easymode for strikers.
They've got a relatively low ceiling for damage level, but their floor for damage potential is mid-level or better for most other striker classes.
If you're facing the right way and not attacking your allies, your ranger will do more single-target damage than any other character that isn't specifically optimised for damage (even if they're a striker class).
I wonder if I should find my copies of Martial Power, Divine Power etc
I never liked them that much personally, except maybe for Paragon paths and Epic destinies because those are relatively few in number in PHBs...
But they somehow managed to overdo it a bit, for my tastes... there's a convenient single-word expression in Finnish for "having too many options to choose from".
I was going to suggest "plethora," but its meaning has been changing to lose the negative connotations of "an overabundance," shifting toward simply "a great many."
Because they key off that ability specifically, not off the class as a whole.
This is actually one of the cool things about 4e: they're careful to say exactly what they mean so that later expansion material won't break stuff easily.
By saying "Oath of Enmity" instead of "Avenger," they leave open the possibility for later material to allow Avengers that don't have an Oath of Enmity without making the PP get weird.
Good example of why they need to say Avenger also: there's an Essentials Druid build which gets the cleric's Healing Word power.
So they can take feats and PPs which require Healing Word UNLESS those things also require Cleric.
This... causes confusion, in the few cases where something said Healing Word and assumed other Cleric features would come along for the ride.
(There's also an amusing situation where a multiclass Cleric feat grants you a feature that later expansion material allows you to swap out for another class feature. Can you swap it out if you're multiclass? The debate is fun!)
I think my favorite part about the Druid's Healing Word? Is that it's technically a divine cleric power and triggers "when you use a cleric power" and "when you use a divine power" features but does not mean those Druids qualify for "you are a Cleric" prerequisites.
They just have a Cleric power, like if they had a gotten one from the half-elf Dilettante feature.
Ki focus/implement/weapliment/weapon/unarmed strike aaaaaaaaah
They wanted to make a psionic class that doesn't use power points but still felt psionic and unlike anything else, and they succeeded too much in the "unlike anything else" so synergies got weird really fast and they kept trying to change it on the fly and it never quite resolved into a single coherent vision of how the mechanics actually work.
@Tiggerous My first short Fate game was as a plant-lady dryad. Later when we started another story featuring weird science and pseudomagical junk, BESW suggested I bring back that plant-lady dryad. I still had stuff I wanted to explore in her, and she was fun to use.
But he's a dwarf with an Amulet of Life and the Warlord has a Standard of Healing.
Dwarf = Second Wind as a minor action. Amulet of Life = can spend two healing surges instead of one with Second Wind.
Standard of Healing = all PCs in close burst 5 of the banner heal 1 hp each whenever any PC spends a healing surge. And it benefits from +heal boosts like Healer's Brooch (all healing powers used by the wearer heal additional HP equal to the Brooch's enhancement bonus).
@Tiggerous I suggest the fun would probably be maximized that way right now. She may be ready for a new character later, but it looks like she's enjoying this concept and is very interested in getting more mileage out of it than the last story could provide.
@TheOracle -- @nitsua60 thanks very much for following up and posting that. and thanks for the suggestion @Miniman.
Does the twitter account associated with RPG:SE work based on algorithms, or does someone decide what's tweeted and when? (I'm not emotionally invested in the answer, just curious.)
I think a half-orc wizard would make for a lot of interesting RP, even if the mechanics don't mesh well. Perhaps you could make something out of a melee-orc ranged-wizard play style?
@BESW A friend of mine once aimed to make a half-orc rogue who had no semblance of being stealthy, he was just a thug, and rogue was a good way to mechanise it for him.
@doppelgreener It's not so much that half-orcs can't do that sort of thing, as almost anyone else will do it better and have more different ways to do it.
Because half-orc racial support, starting with their basic racial features, almost all assume melee weapon builds.
eg, a half-orc gets racial features like "+2 speed bonus when charging" where another race would get something that a wizard could actually use.
And where a gnome or eladrin or genasi have arcane racial feats and PPs coming out of their ears, half-orcs get one racial feat for arcane builds, and it just says "Oh, right, your racial encounter power really doesn't work for that, does it? Here, we'll throw you a bone."
H*ck, even the half-orc support for rangers assumes you're using the melee ranger builds.
@goodguy5 that's true, and affordable depending on the optimisation level of the game
though in D&D 4e it's generally advisable to ensure your build choices are compatible with your build goals, in addition to your narrative choices being compatible with your narrative goals
@goodguy5 oh. well from what i understand that's also because there's tons of bad options or trap options. D&D 4e has vanishingly few of those. just about anything you choose will work decently well, unless you're doing something crazy like picking a Charisma-based Feylock but choosing all the Con-based Warlock skills built for not-your-pact, but it's pretty obvious that's not a good idea and you're heavily incentivised to pick Fey pact options.
(last time i tried making a character for Pathfinder it was frankly intimidating. There were just so damn many options and I knew most of them were worthless and I had a hard time just finding any relevant to what I wanted to do.)
@doppelgreener well, it's a weird combination of trap options, but also there is a specific rate of progression that mandates magic items for you to be "at level". because of how high AC gets, you have to keep pumping stats
@goodguy5 Gotcha. D&D 4e partly addresses that by having some pretty well-defined loot guidelines (including equipment), and 1/2 your level is already added to your attacks, AC, skill & ability checks, and initiative rolls. (So you have +5 to all of those at level 10.)
@BESW would know better, i haven't actually hit those levels (or @trogdor but it seems they're not around)
it's probably at least +14-15: you'll have +5 from level, +4-5 from your primary ability score, +2 from an attack bonus feat, +3 from the item bonus on the weapon you're using.
i'm currently in a game where my warlock's at 3rd level. :D
which is the highest level i've ever actually reached in that game due to circumstances. :D
Very soon after my home group discovered D&D 4e, we decided we didn't like D&D all that much and moved on to Fate. BESW's group also started experimenting with Fate around the same time -- Fate Core had just come out, hence us both discovering it.
can someone edit this question to make it read better? https://rpg.stackexchange.com/questions/55587/how-many-attacks-can-a-dual-wielder-make-at-5th-level
Ack, I'm sorry. I forgot about my undupe hammer on this question. If someone wants to go in and re-close it until the stack wants to reopen besides one person, i'm cool with that.
I agree, it's not a dupe. I flagged it as a dupe initially to prompt the discussion, but enough other people had also flagged it for Community to auto-dupe (an outcome that was not my intention). I'll be more careful with my flags in the future.
@Tiggerous Dupe-closed by community means the original author agreed it was a dupe. They saw a banner says "Your question might already have an answer here. Do you agree? [yes] [no, i'll edit this question to show how it's not the same]" -- and they clicked yes
Community closed on their behalf, not on the behalf of any number of flags.
@Helwar The one that resolved your problem is the one that usually we recommend you choose as your answer. After all, the whole point of the Q&A is to solve your problem. Making it generally applicable is not your responsibility.
what you vote for and accept is an entirely personal choice, and you may even decide it by a roll of dice should you choose. however, the intention is that you accept the answer that solved your problem. since one of them was the one that solved your problem, i recommend accepting that one.
The suggestion on the help page is: " As the asker, you have a special privilege: you may accept the answer that you believe is the best solution to your problem." but its totally up to you
being fair here is... one of them solved your problem. they earned that checkmark by doing so. genericness and helpfulness doesn't mean diddly squat as far as a checkmark goes unless it actually solved something. :P
@Sdjz Upvote them both and choose the one you think best solved your problem (you don't have to choose either if you don't want). If I can't decide I'll sometimes choose the one that has more information so that other people with related questions might get help from it.
@Helwar Everyone probably has slightly different criteria for choosing as well. I've chosen lower voted, less detailed answers (over higher voted, detailed ones) before because they actually were better at solving my issue specifically and explained things in a way that made me understand.
@doppelgreener I only mentioned votes because I've seen some people take them into consideration or feel bad for choosing lower voted answers. Which I've never really understood.
If you used elements from a number of answers, but didn't find any to be definitive, sometimes it's appropriate to write up you're own complete answer, and tick that, giving credit to the other answerers for the various parts of the end solution they contributed to.
@Rubiksmoose That is strange. Sometimes your question doesn't get answered to your satisfaction until a couple weeks later when someone jumps in and responds with the best answer (after the first wave of upvotes are gone). That's happened to me before
@Tiggerous I definitely feel bad if I didn't put in the work. Don't want to steal someone's credit (of course I can credit them in the answer, but still).
@DavidCoffron Stack is all about the best quality answers. So while I do feel very slightly bad the couple of times I have done it, it is much more satisfying to have a complete and much better answer to the question.
Fwiw, I often leave a comment suggesting to one/both of the answers to incorporate the other info into theirs to improve it. Then if they decline to do so, do it myself. Often, people will update them if you leave a comment though.
@DavidCoffron BTW great answer on that reaction attack Q
I tried to build a similar character in the past, but at one reaction per round it is very difficult to maximize Sneak Attacks. If only Hydra was a beast (and lower CR) then you could so some Moon Druid/Rogue Multiclass shenanigans
If we ever get a multi-reaction beast that is the first character I'm building
PHB p. 195 states that involuntary movement does provoke opportunity attacks:
You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction.
Is there a general rule somewhere about involuntary movement ...
Let me say what others are trying to say, hopefully in a clearer fashion:
Just because you can relate two variables in an equation does not mean that they are dependant. In this case, you have to constrain intensity $I$ in order to get the relationship. At that point, it is not a general relatio...