Kickstarter: The King Is Dead: a Roleplaying Party Game. A party game for roleplayers and non-roleplayers. Fight with your friends, fall in love with your enemies, and seize the crown!
Doesn't look that appealing, I'll be honest. "Hey, let's play 11 games for each of which we'll have to read a page or two of rules as we go" is a tough sell. Without seeing the games themselves it's hard to see how roleplaying even factors into it, since it's all about hand manipulation. And most importantly, how do you even pick one of the 10 non-terminal games? Optimizers would need to know them all before touching the cards.
Maybe there are hints in game descriptions, like "go to war if you want to take cards from other players"
I have a feeling you're meant to just go with the flow, and choose games based on "roleplaying". That is, something will happen and everyone will have a good time, party games, yay.
The competing franchise that actually predated the Roman Empire but never broke big and is mostly recognized by a few die-hard fans.
Sort of how people today'd assume The Worst Witch is a Harry Potter ripoff while it actually predates Potter books by decades. It just never got as big.
@BESW I didn't know about the books at all before Netflix started pushing me the series. I did have a hunch there was a book behind it, though.
As for why Netflix keeps pushing me these series... when I started using it, it asked me to select three or more series I like for it to base recommendations on. I was like "just get on with it I don't care what you recommend me!" and selected the first two series I had actually seen, being Orange is the New Black and Breaking Bad, and for third, I just picked the next item on the list.
@BESW My SO agrees. But I still wish I hadn't picked Peppa. I find the art style a tad unnerving.
My parents used to joke that I "like playing those games where guts and giblets fly" (meaning Bio Menace, a good ol' Apogee platformer from the 1990's) while I get easily distressed by uncanny valley animations.
[sigh] It's time for more What Are You Thinking, Netflix? - Because of my interest in "The Ghost and Mrs. Muir" and "Belphegor: Phantom of the Louvre," I might like "Forrest Gump," "Patriot Games," and "M*A*S*H." - Because I watched Joss Whedon's home production of "Much Ado About Nothing" and the British "House of Cards," I might like "Parks & Recreation." - ...and they've yet again managed to track down a Tinkerbell movie to put in "Top Picks for BESW."
There's a reason why "entertainment industry" has "industry" in it. Doesn't mean it's all bad, but with the goal being "let's make X-many marketable products this year"... it tends to either be bad or be going that way.
Yeah. That's why I'm pleasantly surprised when things like the TMNT 2012 series, which really had no reason it needed to be anything beyond mediocre in order to cash in on the film, turned out to be.... actually good.
@BESW Regarding this, I would say I joke about "adulthood being the state where you can watch children's films, play Pokémon Go and build sand castles without being embarrassed of it", except I really mean it.
I don't agree with CS Lewis about a lot of things, but "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
I enjoy a lot of stuff that's ostensibly for kids — invader zim, Steven Universe, studio Ghibli movies. I'm surprised others in my life sometimes don't want to watch them exclusively because of them being in the "for kids" category.
I go to the beach a couple of times a Summer, and my favorite activity is still not swimming but building little pools and walls to protect them from the waves. And little "wells". And once it's done, contemplate the finitude of everything as waves slowly erode the muddy structure back into a flat non-existence.
....In particular, the abrupt and determined finitude of government administrations.
Naw. Even stupider than that.
Back in the '50s the Army Corps of Engineers built a very simple stone pier to re-direct the currents from the river into the bay and prevent erosion of the bay's beaches.
It worked until the late 90s, by which time the waves and tides had shifted the stones of the pier--which had just been piled in place, not cemented--so that the pier was no longer influencing the currents. The beach sands started quickly migrating out into the ocean, and the shoreline was eaten by yards every year.
By that point it was no longer the Army's responsibility, it was the local government's.
And since the Corps doesn't bother with things like blueprints for such simple tasks, it was technically impossible to rebuild the pier and nobody would sign off on building a new one in the same place without having the paperwork to say what had been there before.
...a sea wall that was also not held together by anything except the weight of its materials, and which (unlike the original pier) was not built with any consideration for how the currents actually flowed.
...A sea wall which amplified the currents, speeding up the movement out to sea of the silt on which the wall was piled, because that entire valley and bay go down at least a hundred of sand, silt, and clay before you hit bedrock.
So every few years they go out and pile more rocks on the sea wall where our beach used to be, because it's sinking into the silt.
At this point rebuilding the pier probably wouldn't work because the whole shape of the place has changed.
I'm very much in favor of humanity being okay with the fact that the world moves, and I think we need to learn how to build and plan to take that into effect rather than trying to make it stop. So the pier going away, that's just part of how things work and rebuilding it might never have been the right plan.
I mean, the Corps was mostly just building the pier for post-war busywork and because they wanted a nice beach. It's not like they built the pier before we lost a whole cemetery to the currents.
But they had experts who could eyeball the context with the currents and the tides an make a pier that lasted more than 40 years with nothing but rocks and muscle.
Oh, and for extra stupid: there are decades of crisp aerial photographs of the pier, with visibility down into the water, that clearly show how it was built and how it slowly fell apart.
It was a wonderful beach. Fine black magnetic sand with streaks of dark blue mud, a long low slope into the water and a nicely scooped bay mouth made for excellent surfing waves.
I don't know any good beaches near my home, but we go to Pori about once per month. There's a beach with particularly fine-grained sand that gets everywhere.
TIL: In 1917, in Naissaar, Estonia, there was an independent yet short-lived (two months) Socialist republic led by a very small Russian force with a very cool/stupid flag.
Naissaar (German: Nargen; Swedish: Nargö) is an island northwest of Tallinn (but belonging to Viimsi Parish) in Estonia. The island covers an area of 18.6 square kilometres (7.2 square miles). It is 8 kilometres (5.0 miles) long and 3.5 kilometres (2.2 miles) wide, and lies about 8.5 kilometres (5.3 miles) from the mainland. The highest point on the island is Kunilamägi, which is 27 metres (89 feet) above sea level. The island consists predominantly of coniferous forest and piles of stones and boulders. As of 2005, the island had a population of ten. Now the island has three dozen or so permanent...
@NautArch In that case, not really. I'm not really a fan of any team. I don't hate sports (having played several of them I do have a decent understanding of them) but I just don't enjoy them to the extent that I want to dedicate any time to them lol.
Regarding that pirate question, I do not think it should be closed, but I am worried about the potential for people to throw untested homebrew as an answer. I do not think it has an easy answer in 5e, but I think it is a valid question. Any way to head that off?
@NautArch Indeed. I think this is a different scenario with this question a bit (at least from the way I'm thinking about it now) in that the telepathy question did not have enough information to be properly answered in a productive way. This one seems to have all the details we need, but with a large potential for people to give unsupported answers to.
And yeah OP's comment is expected but not going to help the situation.
@NautArch There is not, and probably shouldn't be. It's an opportunity to add specific guidance to their situation. People seem to be more receptive to guidance embedded in that welcome comment.
@NautArch yeah not sure either. The core question seems to be: "how do I run a pirate business?" I wonder if the downtime rules (poor as they are) could be used to adjudicate it.
@NautArch I definitely see what you mean, but it is not intended to be a sneaky answer. I'm actually trying to figure out 1) if they've looked at them at all and 2) what the flaws are in them that they need addressed. Basically so that I can further understand what they want from a solution. If people think it is too answer-y they are welcome to flag it though.
(and I was drafting up an answer along those lines as well)
@Rubiksmoose teens/adults? I'd say more adults than teens. It's basically a faux reality show. Not as bad as Drawn Together, but they're pretty awful role models.
@goodguy5 @Rubiksmoose for when it gets reopened, having the players join a raiding ship could be an encounter or a downtime activity from xanathar's. This is all very answerable!
@goodguy5 I do have a lot of cool stuff. Attuned to a staff of swarming insects, Cli Lyre, ring of mind shielding and have a Bag of Tricks and Deck of Illusions.
I mean, it is only vanilla in the frame of reference of "a lot of cool stuff. Attuned to a staff of swarming insects, Cli Lyre, ring of mind shielding and have a Bag of Tricks and Deck of Illusions."
If you had received it at whatever level you hit 20 CHA
Plot idea: Party is on a sea voyage, is swallowed by a giant whale. Once they escape, they realize that the whale has been swallowed up by an even larger whale.
For bonus points, misunderstand string theory as "invisible strings connect objects to the ground, and when you let objects go, the strings snap them back and they fall."
For bonus bonus points, mishear "string theory" as "string fear-y" and set out on a quest to find a measure of yarn that instill terror in all who are tangled in its length.
tons, they just didn't know about germs yet. they didn't understand why people would die more often from small cuts than giant wounds, for example. (granted, places like persia and india were figuring out anaesthetic and sterilisation in BC / early AD, so this is strictly Medieval Europe.)
Like, if you asked me about modern day: "how much does a person know? How much does a soldier or a musician know?" there would not be an answer because those generalisations don't equate in any way to knowledge levels. The same problem exists for asking about people 400 years ago.
@goodguy5 That gets answered by your setting or game.
Is because the game I'm starting (Saturday) has a flat world and two main continent bodies. A great typhoon is ever-present at the center, separating the two lands.
The characters begin in a small town in a country near the southern tip of the right continent.
I don't know how much to tell them about The World as a whole.
The problem with asking a question like "how much does a level 1 adventurer know?" is it's a bit like asking "how many apples are on a tree?". A tree is not a unit that corresponds to number of apples. If we assume you mean just apple trees specifically, then an apple tree can have any number of apples, including none or hundreds.
Once you start defining exactly what kind of apple tree you mean, you start defining the answer itself by virtue of the question. "A medium-sized one. One with maybe a few dozen apples on it." "Well, it's got a few dozen apples on it then."
Assume they're knowledgeable about the big picture of their world, let them tell you what they're experts in and know things about, tell them stuff that's relevant to showing them the start of the plot.
Well they know they're on a flat world, they know about the capital cities in their region, the neighbouring countries, etc. In a sense your world will define how much people in the world know about it.
They also know most things about the cosmology, have general common sense about all the kinds of professions on the disc, etc. People outside the city would know less about how the city works than people inside it, and the same goes for people in the country vis a vis knowing how the country works.
Knowing it's a disc also sets the tone for the geopolitical dynamics. In Discworld it's no coincidence that the entire disc's largest city is in a relatively central location, and not right on the edge of the map. In a spherical planet, there is no "center", so anywhere can be the center: Rome was the "center" for the Roman Empire; Karakorum was the center of the mongol empire, etc.
@SPavel memery and quips that aren't relevant to the situation?
Okay, I'll speak up in defense of the Tinkerbell series. It's got a lot of the same friendship and cooperation and communication themes as MLP, but with much less shouting. Alas, the hemlines are equally unrealistic.
Based on doppelspookers answer it seem like we don’t want to force comments on downvotes because we don’t want unhelpful arguments to ensue.
That being said, down voting without a reason leads to new users feeling unwelcome, and potentially leaving. This is an undesirable outcome.
If that’s t...
@DavidCoffron Due to doppler shift, the colour of @dopplegreener is directly related to how fast he is moving relative to you, depending on speed he might be @dopplepurpler