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4:17 PM
I thought my table had issues, but some of those houserules that ClarusNox is playing with look unfun.
 
"<anything> on nat 1 or 20" is a red flag for me.
Sadly, often such rules are based on paying homage to the cult of nat 1 and 20, not any concrete vision on how it'd improve the game.
 
Hope he isn't paying a lot to play at that table.
 
@Maximillian they're paying with their soul.
 
Those rulings seem so anti-fun to me
 
Which?
 
4:30 PM
The spells cant crit ruling. I play with skill checks able to crit
but i get why others don't - you have to be careful as a DM
 
Oh shoot
 
We have rough attack fumble rules, but 1s on skill checks don't do anything. But we do use nat 20s auto succeed saving throws, but not skill checks.
 
@SirCinnamon They are fun for the DM
Some DMs don't derive fun from the same thing as the players
 
@SPavel True, I suppose. It's important for the DM to have fun but I think as a DM I prioritize the players enjoyment - there are more of them after all
But maybe I am lucky enough to enjoy mostly the same things as my players. I enjoy seeing them do well and overcome legitimate challenges
I play with attack fumbles, and 1s on skill checks fail usually with added penalty but 20 is basically a best possible/realistic outcome. Hard to define as a rule obviously but I think it allows me some more freedom to improvise a challenge or reward for the players
 
@SirCinnamon Nothing to do with luck. Socially smart people optimize their social group.
My profession has taught me to think in goals, not solutions, which is not how most people who write house rules think.
 
4:40 PM
@SPavel Could you elaborate?
 
I dunno, I think there's such a thing as a good house rule. I think that when something starts happening often in a game, it tends to deserve a rule.
 
They're are definitely good house rules I'd say
 
@SirCinnamon In this specific case, @kviiri has hit the nail on the head - the DM has proceeded into houseruling with the assumption that 1 and 20 being more special = more good
 
One of those virulent memes of RPG community.
 
@SPavel I don't know if that's exactly right - The DM removed crits from spell attacks and replaced them with crits on saving throws. The crits on skill checks is another house rule but i guess a fairly common one
 
4:46 PM
A game designer (or indeed any kind of non-visual designer) would say - what are we trying to achieve, and how is making 1 and 20 more special going to get us there
The answer is that if you want to have more fun, it probably won't
PCs roll more than NPCs, therefore they are guaranteed to roll a 1 and have their character inadvertently circumcise themselves or whatever
If this is a fun outcome for the table, then it's a good house rule
 
So the fun is based on the outcomes not the crits or misses. If you apply insane outcomes it certainly seems un-fun
 
@SirCinnamon Not necessarily
If a Bad Thing happens on a 1, the badness of the thing doesn't change that it was bad
PCs feel punished
 
But bad things happening is as vital as good things hapening
 
@SirCinnamon Bad things happening to my vitals are not good
 
Yes, but 1 is a fail in most circumstances. It follows that many people feel rolling a 1 should be more critical.
Hence it's not uncommon to see houserules where the master samurai hits himself roughly 1/20 of the time or something.
Or breaks their weapon or something.
 
4:51 PM
Again you're taking issue with the exact punishment not the method of punishing
 
I've got to draft up my houserules list and player-DM contract soon
 
1 is a fail anyway, unless you are off the RNG. So you already have a small punishment. Adding more punishment is extra bad.
If you make a 1 auto-fail and spectacular auto-fail at that, hyper-competent characters will feel especially slighted.
 
Is adding more reward equally bad?
 
@SPavel are we talking skill checks or saves/attacks?
 
Same with spectacular success on a 20
 
4:52 PM
@SirCinnamon kinda
 
If I spent my life becoming the best at underwater baskerweaving, and Joe McNPC over there rolled a 20 and weaved a space rocket, I'm going to be miffed
 
And DnD is already quite bad at making failure fun, unless the GM is putting a lot of effort into it.
 
A 20 - again, unless you fell off the RNG - is already a good result. You rolled the maximum. A good thing should happen (and if it doesn't, the problem is bigger than this issue).
You don't need to make it more good. It adds nothing.
 
@SPavel I fully disagree.
 
If the result of rolling 20 on an action underwhelms, the thing you are doing is weak and that weakness should be fixed for 100% of rolls, not 5%.
 
4:55 PM
Luck exists in my game, both at the table and in universe. Rolling a 20 is lucky and that luck occurs in universe. Same for a 1
By your logic you should play without critical hit attacks
 
On top of that, the span of numbers 2 through 19 are equivalent. You swing a sword, roll any one of those, and deal exactly the same amount of damage. Making 1 and 20 suddenly go "whee oh boy" violates the paradigm.
If you want to be lucky on an attack, that's measured by your damage roll.
 
What if you want to be lucky on anything else?
 
@SirCinnamon I don't super disagree with that. I kinda miss the 4e max damage "critical"
 
@SirCinnamon Then you need to address what luck means for that thing.
 
@goodguy5 never played 4e, but criticals are underwhelming in 5e (unless your divine smiting or have a sneak attack)
i'd prefer max double damage or something.
 
4:57 PM
For example, if you do a skill check, there are graduated DCs - 10, 15, 20, etc. What does rolling a natural 20 mean? Do you get some plus? Some orthogonal benefit? Why?
 
It's kinda funny how often a disappointingly low damage roll seems to happen after a critical hit in DnD 5e. (I know, it's probably just biased thinking)
 
@SPavel Because of luck!
You got lucky at the table, your character gets lucky in the universe
 
@SirCinnamon I'm talking about the rule, not the in-game justification.
 
It's almost definitely confirmation bias. Someone posted recently with a houserule that I kinda like. max roll + die roll
 
What happens when you roll a 20 on a skill, and why did you decide that this thing must happen?
How does that fit into the mental model of what happens on a skill check, or any other check?
 
4:58 PM
I sort of disagree with such paradigm of luck, because luck usually works best as a storytelling device when it works nothing like luck normally does.
 
@goodguy5 I play with this rule, it seems alright, very swing-y at low levels
 
That's why in TV, when someone bets their boss's car they've been borrowing in poker and have a full house, someone else invariably gets a straight flush or somesuch.
 
Actually, I know the way I'd like to deal with criticals.

Minimum damage is max roll on one die
 
If D&D were a game more rigorously structured around storytelling rules, I could see something like a metanarrative complication or fortunate circumstance
 
@SPavel I dont know what you are asking. It adds excitement and drama to the check. My players enjoy the risk and the reward
 
5:01 PM
@SirCinnamon what adds excitement and drama? What happens when you roll a 20 on a skill?
 
So, roll your diceX2. roll well? great. Roll bad? take 12 for d12 or whatever
 
That's what I am asking, it's not a complicated question.
 
@SPavel something lucky! Something slightly better than just succeeding
 
@SirCinnamon What if you did not succeed?
What if I rolled a 20 on a DC25 check, with a +4 mod?
 
I'd call that a success
 
5:02 PM
What if I rolled a 20 on a DC250 check, with a +4 mod?
 
Then you would not have rolled
 
but why not?
 
Because what you tried to do was impossible
 
So essentially the rule is, 10% of rolls are followed by DM fiat
 
since you have a 5% chance in your world of instantly achieving any goal
 
5:03 PM
5% bear some arbitrary measure of good fiat, 5% bear bad fiat
 
That is absolutely not how that works
 
@goodguy5 A DM should never let a player roll for something that they do not intend to let them suceed on or that has no interesting failure result.
 
@SirCinnamon It's not impossible. Someone or something some where can do it. so it's not "impossible". So, why shouldn't every character just take 20 on everything?
@Rubiksmoose separate problem
 
@goodguy5 Impossible for that character. Not even close
 
@SirCinnamon What about DC30?
Is that impossible enough?
 
5:04 PM
But a DC 25 skill check is impossible for that character
 
@goodguy5 gotcha. Guess I'm not following all the threads here properly
 
@SirCinnamon but you've already handwaived that. How do you decide what is impossible?
 
DC30 with a +4.... probably not a success. Maybe partial
 
How is the line drawn between "you may not attempt" and "you may attempt but only succeed on 20" and "you may attempt but only partial success on a 20" and "nope"?
3
 
^ +1
 
5:06 PM
@SPavel realism, storytelling needs and fun usually
 
@SirCinnamon Why do you need a house rule to fiat?
 
Because it's fun for my players to roll 20s. and fun for them to roll 1s too
And when they do so, it puts me on the spot to make something extra interesting happen
 
Do your players actually enjoy **rolling**, or do they enjoy the game, that happens to have some mechanics around rolling?

i.e. - why can't they just play craps?
 
They enjoy the game...
 
@goodguy5 let's not make fun of those of us who enjoy rolling dice :) I don't play craps, but I like dice rolling.
although I have tried to convince my acting trained wife who likes to play craps that D&D is craps with character acting.
 
5:10 PM
If it is in any way construable that I am making fun of dice rolling enthusiasts, that is not my intention
 
@goodguy5 you'd find yourself with very few supporters I think in here if so lol
 
I'm just trying to get to a point (that I think pavel is also working towards) that it's not the dice rolls that make things fun; it's the interactions between players and the world.

So, if you want there to be a chance at a player succeeding at something, then it should be done within the parameters of what the character can do, rather than a 5% chance that the character can achieve something outside of their bounds.
 
I don't see why it's all that crazy to think that if crits in combat make sense - luck coming in to play to achieve a greater reward - they also make sense for skill checks. I'm not allowing my players to climb a waterfall while naked using only fish to hold onto. Even if I was who cares. I'm not publishing
Because a great hero can sometimes exceed their bounds!
A fighter with +3 to attack can hit something that has AC 25, if he rolls a 20.
 
@SirCinnamon Then their bounds are not where they thought they were.
 
Exactly
 
5:13 PM
I do think it is a bit silly to say that @SirCinnamon is wrong and that his players aren't having fun if they actually are. If they enjoy it, then that works for them and that is great.
 
Exceeding expectations, defying the odds and winning is fun
 
^ correct (to moose)
@SirCinnamon Additionally, comparing D&D's combat engine to its "everything else" engine is a farce. The two are not generally meant to interact in a meaningful way. It is more realistic to say that when in combat, you are playing a minigame within D&D, with slightly different rules than the rest of the game.
Much like Blitz Ball in Final Fantasy X, or any similar example
 
I would rather say it's the other way around
 
It seems like the arguments here are saying: this person is enjoying the game in a way that I don't/theory says they shouldn't. If the person/people in question are actually enjoying the game are not having any issues or looking to change things up it seems silly to argue about which method of achieving essentially the same thing is better.
 
@goodguy5 It's not the balance of it or the interaction between the two its the reasoning. Why are there crits in combat?
 
5:15 PM
In D&D, if you're not in combat, you're playing a minigame with slightly different (and many fewer) rules than the rest of the game (which is combat)
 
@doppelgreener splitting hairs ;)
@SirCinnamon because gary gygax liked war miniatures
 
The reason there are critical hits in combat is the same reason I use criticals on skill checks
 
@SirCinnamon That's a designer intent question :)
 
XD
 
because gygax liked war minis exactly
 
5:17 PM
@NautArch now you've done it.
 
@Rubiksmoose I'll just go ahead and post that :)
 
@NautArch make sure to add and to it.
 
@SevenSidedDie @doppelgreener I prefer case by case handling, I think Chad had some good points about the broad brush approach, and the designer reasons being used perhaps as "if you have a hammer it's looking like a nail" thing.
 
@SirCinnamon Critical hits in combat are mechanically clearly defined, even if they violate the attack/damage paradigm. Skills do not work that way even in your system.
 
Cinnamon, at the end of the day, play the game your players (including you) enjoy. Personally, I don't like crit failures because they're not fun to me, or interesting, or really thematically sensible. I also generally don't like critical successes that exceed your character's bounds because they feel hacky to me and don't make sense.
 
5:19 PM
@SPavel Neither does any other part of the out of combat system of dnd. The books dont describe how to handle a character who wants to swing from a chandelier and knock it onto a nearby enemy
but by god I'm gonna let em try
 
@SirCinnamon Roll for hospital bill
Oops, a natural 1! It's out of network.
 
@SPavel I'm Canadian ;)
 
Contextually, yeah, D&D came from Chainmail which came from wargaming
 
@SirCinnamon You rolled a natural 1 when voting and the PCs dismantled the social net
 
I have to roll to vote? This system sucks
 
5:21 PM
(PCs in this case being the Progressive Conservative party, for our international friends - the only kind of PC more destructive than a Player Character)
 
@SPavel What you said here makes sense.
 
@SirCinnamon rolling does seem to invalidate the whole voting process
 
(in the middle between Chainmail and wargaming, there was Braunstein)
 
@SirCinnamon Your roll represents being informed about the candidates, falling for the speeches and rallies, and managing to figure out poorly designed ballots
 
@SPavel "Sorry sir/madam you are in the wrong district."
 
5:23 PM
@SirCinnamon Rogue's Reliable Talent
 
Also suppressing the reflex to vote for Jack Layton even though he's dead
 
Don't worry, I crit missed my animal handling and didn't make it to the voting station anyway
 
@Rubiksmoose It's called a riding, Yankee :P
 
@Rubiksmoose Also not a problem in Canada, if you have your ID and voting card you can vote anywhere
 
@GreySage Well, not anywhere
It still has to be a polling station
 
5:24 PM
Clearly implied
 
@GreySage Don't worry give it a few years and Trump will have annexed Canada to fix all these flaws in the Canadian system.
 
@NautArch An interesting problem I haven't encountered yet. To crit fail or not to crit fail
 
@GreySage Instructions unclear, tried to submit my ballot into a moose
 
@SPavel You can also mail in your vote
 
@GreySage Natural 1, post office on strike
 
5:25 PM
@SirCinnamon my bad, i was making a bad joke that canadians are reliable rogues in regard to healthcare :)
 
@SirCinnamon out of curiosity, do you allow modifications to change a 1 or 20 from/into crit success/failure?
 
@Rubiksmoose I do not
 
eg bardic inspiration/cutting words/bane
 
@SirCinnamon if you push a 20-sided Modron and he lands on a 1, what happens
 
@Rubiksmoose although none of those turn a 20 into a crit. Just a 20 (not a natural 20/crit)
 
5:27 PM
that was appropos of nothing fwiw. I was just wondering.
 
@SPavel Heat death of the universe - bad luck and bad timing
 
What about if Trinity is falling out of a building, but Neo manages to cushion her fall, so she lands on The One?
 
@NautArch It is funny to thinkl that the numeric score you get in the end is meaningless compared to the pure number you rolled for a 1 and a 20
 
@SPavel TRInity is 3 sided obviously
 
@doppelgreener Oh, sure. Go ahead and my useful answer to a bad question clearer :)
 
5:28 PM
@NautArch what a jerk
 
@NautArch yeah take that
 
@doppelgreener jerk. I purposefully wrote it all haphazard in spite!
 
@NautArch yeah well i revised it to be neater and less haphazard in spite
 
@Rubiksmoose He'll give you back Canada after he tries Tim Hortons and decides he doesn't like it.
 
5:33 PM
@Maximillian If only his decision were based on that much logic.
 
Or when he tries to Annex Canada, reply, "You have to make a skill check for that." then inform him his roll wasn't high enough and to try again next year.
 
@Maximillian It's worth trying
Next time Trump does something stupid, an aide should try and say "sorry, you rolled too low"
Good chance it'll work
 
If he gets angry and make threats, roll your eyes and tell him that's a +2 circumstance bonus.
 
@doppelgreener harumph!
 
Sanity check: this is a duplicate of this right?
9
Q: Can you use Dispel Magic on the source of a spell (ie, the caster)?

NautArchIf a caster is currently concentrating on a spell whose effects are not on the caster, can you cast Dispel Magic on the caster to end the spell?

 
5:37 PM
looks like one and quacks like one
 
If you roll a natural 20 when trying to dispel the wizard's spell, does the wizard disappear?
 
reality disappears. The wizard remains.
 
"or does dispel magic need to be cast directly at the weapon?" might warrant its own question
 
I have been pretty happy with buying the books on DNDbeyond. Although I do miss actual books.
@Rubiksmoose I would never have found that first one :) But yeah, it's a dupe.
 
@Rubiksmoose Reality is overpowered in d20.
 
5:39 PM
oh man I forgot about shiny gold badge powers. that is weird.
 
Oh I was looking at that backwards
 
To be fair, the old one is asking about a duration spell

The new one is asking about concentration
 
I myself commissioned a genuine multiverse from Japan for 400 Yen and I practice with it every day; I can create universes of solid steel within my multiverse
 
@Rubiksmoose And I clearly DID find that old one. NOt sure why I didn't hink it was a dupe then.
or anyone else, as I linked it in the comments.
 
@SPavel Only gaijin use solid steel, all my steel is folded
 
5:40 PM
Hello, Fine People!
 
I'm not sure it's a dupe
 
@Anaphory Howdy Fine Person!
 
@NautArch and the one you did think was a dupe definitely is not :P
 
@Rubiksmoose Other than that, i was spot on.
 
5:42 PM
@goodguy5 darn you are right regarding duration vs concentration.
 
The older question is also more specific
 
@Rubiksmoose I"m not sure I undertand re: duration vs concentration. Both quetsions are asking if Dispel Magic will end a spell effect that isn't on the caster, but controlled by the caster.
 
@goodguy5 that was my logic for losing old as duplicate of the newer one as opposed to the reverse.
 
It's basically "what can I cast dispel magic on during spiritual weapon to remove the effect"

vs

"can I break concentration with dispel magic"
 
Yeah I'm actually still happy calling it a dupe because, if anything, the duration spells have even less of a reason (read: no reason) to think that DM would work on it.
 
5:44 PM
The best way to break a wizard's concentration is to shout "Hey, remember that one time in middle school?" Wizards are naturally awkward so this will remind him of many embarrassing incidents and break his focus.
5
 
@goodguy5 Hmm. Well, SPiritual weapon is concentration, but my question wasn't about breaking concentration, it was about dispelling magic on a concentration spell.
 
Bonus: When he tries to fall asleep his brain will keep thinking about the thing that happened, so he will not get rest and won't be able to prepare spells.
 
@NautArch Duration: 1 minute
 
Distract the wizard by asking an academic question about their specialty magic school.
 
@SPavel that would 100% work on wizard-me
 
5:46 PM
@Maximillian Make a statement about their specialty school that is nearly correct
They will try to explain why you are technically wrong
 
@Rubiksmoose Like that time I moved to a new school and thought it would be a good idea to show off my neato piece of obsidian by flintknapping it into a spearhead...And failing miserably?
 
@NautArch Nothing is more impressive than stone age melee weapons
 
@goodguy5 There is a difference in who the spell is maintained, but the questions are both asking will Dispel Magic end that effect if cast on the caster and not on the magical effect.
 
Got my first mortarboard badge
 
Luckily, whenever I moved to a new school, I turned people off with my awkwardness and personality rather than making a fool of myself like that
 
5:47 PM
@SirCinnamon congrats!
 
@SPavel "You know... Cure Light Wounds is just reverse Necromancy."
RABBLE RABBLE RABBLE.
 
I thought it was a motorboat badge at first and worried my webcam was on
 
Well okay that'd be a bard or cleric you're talking to, not a wizard.
 
(I chat exclusively from my motorboat)
 
5:48 PM
@NautArch but the reasoning for why is different
 
Needs a tiny wizard hat on that picture.
 
@NautArch yeahhhhhh totally like that lol.
 
@SPavel Amazingly, the first friend I made at that school I'm still friends with today.
 
@NautArch That is pretty amazing
 
@Maximillian tiny wizard hut?
 
5:49 PM
@NautArch too soon
 
@NautArch sounds like you really sparked a good friendship
 
@goodguy5 it is?
@Rubiksmoose solid as a rock
 
One of my oldest friends let a guy from Tinder move into our shared apartment and then would spend the whole day watching TV and not cleaning up after herself
And in the friend divorce, she got all the friends
 
@SPavel :(
 
@NautArch Yeah, Naut, ClarusNox seems to have run into a "previous edition assumptions" situation. @kviiri Sadly, often such rules are based on paying homage to the cult of nat 1 and 20, not any concrete vision on how it'd improve the game was nicely put.
 
5:54 PM
Gee, thanks ^^
 
not my best work, but gets the joke across
 
@KorvinStarmast Looking forward to tomorrow night and the next episode in our adventure
 
Good enough!
 
@SirCinnamon In truth, critical hits are a bias against the players, since "guess who gets attacked most?" PC's. (We have a number of Q&A that address that point exactly, one of KRyan's answers on that point is a fave of mine)
 
"You know, Tim the Enchanter never demonstrated any kind of Enchantment. His correct name should be Tim the Evoker."
 
5:59 PM
@KorvinStarmast I believe it. But I imagine despite that most players would vote to keep them in (fully conjecture)
 
Ironically Tim the Enchanter is a much more evocative name.
 
Tim the Enchanter demonstrated amazing powers of enchantment - everything he did was an illusion
But not the kind of illusion that's Illusion
It was all in the minds of the Knights
 
6:16 PM
@doppelgreener Ugh, after all that, it seems like D&DBeyond is missing spells :(
 
@NautArch like?
 
@Rubiksmoose Modern Magic UA
 
ah yeah. It only has UA material starting from a certain point going forward. No plans to bring the old UA stuff that I've seen.
 
@Rubiksmoose Oh, that's an interesting choice.
I also don't see any other content from UA on Beyond.
what's the acronym for that? DDB? DNDB?
"When to Indulge In Murder" seems like a worrisome question :)
 
@NautArch yeah. my guess is because the old stuff at this point is probably either discarded or having another revision or penned for publishing.
I've seen and been using DnDB or D&DB
 
6:27 PM
@Rubiksmoose The Critical Role folks keep drilling that it "DEE EN DEE beyond" not "DEE AND DEE beyond" - its highly ingrained at this point
 
there's actually a question on the stack about it lol
 
@SirCinnamon I should probably fix @doppelgreener's edit then :)
 
Does this answer make sense to you guys: rpg.stackexchange.com/a/117588/28591?
I feel like I'm missing something here, but it seems solid. I'm pretty confused at the other answers saying yes.
 
@NautArch Haha referring to it is pretty flexible but "dndbeyond" is the actual URL
 
@Rubiksmoose I'm not sure. I'd potentially read "rider" in the question to mean assume the controlled mount is being ridden.
 
6:32 PM
@NautArch that is correct. Controlled mounts are being ridden always as far as I know.
 
in which case, you can probably be clearer with a lead like "You share the same initiative count" and then explain what that means.
 
So you actually are not able to move the mount, attack, move the mount again?
 
@NautArch the problem is the book never defines intitiative count :-|
on JC does
*only
@SirCinnamon Correct. I've updated that question as well.
By now it feels like I've left answers on every mount question on the stack.
 
@Rubiksmoose I guess ready an attack when you get in range, then take the mounts turn and move in and out of range? You lose your reaction but its probably safest
 
@NautArch you really think I should define initiative count? It is not a term that is actually used in any of the rules here though...
4
A: Can a rider move using his mount, attack from his mount, then have the mount dash away?

RubiksmooseNo, the mount acts on its own turn Controlled mount The PHB describes the rules for mounted combat. In them it describes that a controlled mount has an initiative that is the same as the rider's: The initiative of a controlled mount changes to match yours when you mount it. However, this...

 
6:38 PM
@Rubiksmoose no, I don't think you need to define "initiative count", that is Initiative :)
 
@Rubiksmoose Well look at that! I don't think I have ever used mounted combat rules
 
@SirCinnamon i have a feeling most tables hand waive those to make it easier
 
@SirCinnamon yeah it is one of those things that just never come up in a lot of campaigns.
Until you get a paladin with find steed
 
@Rubiksmoose but even then, a lot of battles are non-mountable
 
Personally I actually cannot think of a way off-hand to make it any simpler than the way I read the rules currently.
 
6:41 PM
In Curse of Strahd our paladin got Find Steed but yeah never a chance to fight mounted
 
@NautArch very true!
 
In my current paladin campaign, I only rarely have an opportunity to use my mount.
 
@NautArch Basic horse or something more exotic?
 
@SirCinnamon alright i'll rename the tag to np np
2
 
@SirCinnamon Basic horse for a while...until Xanathar's came out :) Now I"ve got a pegasus.
and a +3 Halberd.
 
6:44 PM
When running curse of strahd, it mentions some spell effects being different in barovia. Skeletal mage hand etc. I may have... applied that to the Paladin's found steed
 
so I can fly 10' above an enemy, attack, and move out of range. Kiting with a GWM Paladin is fun :)
 
@NautArch So everyone who faces you rapidly becomes the headless horseman
 
@doppelgreener oh goodness that is painful to read.
 
@doppelgreener @Rubiksmoose dee-en-dee-beeyawnd
 
6:46 PM
@NautArch I've added the definition at least
 
i dont know how to make it a tag
 
[tag:like-this]
 
@doppelgreener [rips eyes out]
 
looks good to me, ship it
 
ok, it's done
renamed
forever
 
6:48 PM
@doppelgreener it's clearly Friday
 
friday evening and i am relaxing and recovering from a cold. good times
 
@doppelgreener this year's cold/flu season has been awful. Hydrate!
and Hail Hydra!
 
hail hydrate
 
It must be friday because I have spent the whole workday hanging out in this chatroom.
 
oh man, I really strongly dislike the top answer to that question...
 
6:50 PM
@Rubiksmoose Because it's wrong?
 
@SirCinnamon no because it doesn't even bother to give any reasoning.
being wrong is fine, but having an answer where you make up your own quote and then proceed to attribute lots of meaning to it is wayy over the line.
 
Oh geez, thats pretty egregious
There is pretty good precedent for commanding something or controlling something outside of your turn
So saying it needs to be read one way is... something
 
Yeah, the answer below it is MUCH better (even though I think it is wrong).
 
The next answer makes a much better argument
Pre-JC's ruling I would be pretty inclined to say that that one is the correct answer
 
@Rubiksmoose Sebkha's answer is good, though. And they named the Warhorse Applejack.
 
6:56 PM
@NautArch It is certainly a well reasoned and thought out answer. But I do think it made some flaws in its reasoning. (and is also now in contradiction to JC's multiple rulings on hte matter)
Yeah I don't often downvote, but that one definitely earned mine.
 

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