@GreySage i would have hard time arguing against that :) BUt it was still enjoyable. But the last battle, while fun to watch, was odd. I actdually had to go to the bathroom during it and don't feel like i missed anything.
@GreySage 2 hours of characterization that they ruined with the finale.
The whole point of the Wonder Woman prequel is that it's supposed to set up her behavior in pre-BvS. Why would an idealist good person like Diana go into hiding for decades and not do superheroics? She's supposed be disillusioned and the movie should've had a depressing ending to reflect that.
@Yuuki Most of WW was Diana learning that the world doesn't work the way she thinks it does. The last battle was pretty much unnecessary eye-candy. I agree that the movie as a whole could have done a better job giving her motivation to NOT be heroic
As it ended, it felt like she would have MORE motivation to be heroic
@SPavel How would that have contributed to the story?
@GreySage They go back to Earth and replace his broken parts.
The fact that he regains his memories is a sign that WALL-E has become something more than the sum of his parts. That, arguably, he's become human.
One of the underlying themes of the movie is that humans have lost touch with humanity and a robot (WALL-E) has, for all intents and porpoises, become more human than the humans.
But yeah, now that I think about it, it's weird how the one movie in the DC universe that would be improved by dialing up the grimdark is the one movie that didn't get said dial-up.
Arguably, Man of Steel was fine although the complete destruction of Metropolis was probably unneeded, the problem was that they didn't make a second movie before BvS.
The Germans were so obviously evil that Diana knew right from the start to side with the spy guy despite her having no information about either side beforehand :)
I think it would've helped if the beginning scenes had the Allies and the Central Powers bring their fight to Themyscira rather than the Central Powers Germany chasing Chris Pine.
@GreySage Was he? I thought he was just Chris Pine refusing to do a poor British accent.
@SPavel Sure? But cartoons and comics should not be used as a reference for characterization in the movies, which are clearly trying to be their own universes.
@kviiri I don't know enough about British history to comment on that. I thought the Brits were the (more or less) native population? Or at least none of the natives from 1500 years ago survived
@SPavel Sure, but using a cartoon to speak about WW's character when we're ostensibly talking about the movies is like saying Dumbledore hates ghosts because he exorcised Peeves because he doesn't show up in the movies.
@Yuuki On that topic, everyone in the Harry Potter universe is WAY too freaked out by stuff like magic beasts and "hauntings" when they have 100% real ghosts just chillin' in the hallways
The Commandos video game franchise was pretty good at having non-Americans in a WWII setting. The Driver's American, and there's the Green Beret who's Irish I think, The Marine has a vaguely Welsh accent (to a non-native ear), The Sapper is English, The Spy and the Thief are French. There's even a Russian woman in the team although she doesn't appear in many missions.
But I provided an example of a problem with justification using characterization from a different medium/universe (comics, movies) in Movies Barry Allen vs Comics Barry Allen.
And then you said that it doesn't count because the Flash isn't popular?
Since when did popularity have anything to do with the discussion beforehand?
@GreySage I've been wondering, why do they even categorize some of those things as magical beasts? I can get dementors etc that do clearly supernatural stuff, but I don't think we'd consider something like hippogriffs as particularly weird if they had been around for millenia.
Given how irresponsible HP wizards are, it might be that hippogriffs are not natural in origin, someone just messed up a transfiguration and was too lazy to reverse it
@SPavel maximum rage for me. having grown up with the originals and the belief that the story should follow the classical Hero cycle along with my own personal preferential belief that the force is in all of us, and it's up to us to connect to it - the idea that it isn't up to us, but instead dependent on some third party is a huge load of bull hockey.
"Master, I have asked you to stop saying 'midichlorians' for the last time."
@NautArch That's what I'm saying - the (possibly non canon) explanation is that midichlorians seek out powerful Force connections, not cause them. A powerful Force adept could have 0 midichlorians.
I had grown up with the belief that "balance in the Force" meant "not purely Light and not purely Dark" but Lucas also decided to throw a wrench in that.
@NautArch IIRC, there was some EU/Legends stuff about Palpatine's master being able to communicate and influence the midichlorians to create a child from the Force.
I think using the Force to create a child is just fine as a theory - it doesn't midichlorians. I just dislike the idea that the force isn't within us, it's within something else that's within us.
My girlfriend is a huge Trekkie. Until quite recently, I hadn't seen a single episode of any Star Trek installment, and used to tease her by mixing up Star Trek and Star Wars all the time.
@Adam Yes, in the original movie there was no connection between Vader and Luke. In the 2nd one he became Luke's father (who was declared 'dead' by Obi-wan)
To be fair, the prequels sort of made it work - Anakin didn't take on the title willingly, and hated serving Palpatine. Obi Wan mocking him in this way fits.
Kylo was the coolest SW villain ever... until he took off his helmet and became whiny. As much as I ragged on "TFA" for being a remake of IV, it would have been much better if Kylo remained a faceless cool villain like Vader.
@GreySage I think it's the other way around - being a member of a two-person cult where the only way to progress is to kill one's senior is not a very secure way of living. The Jedi, on the other hand (pre-original trilogy) live a relatively safe and politically secure existence, but are also expected to adhere to strict lifestyle limitations.
The earliest Sith Lord (or latest, if you buy into that "long, long ago" thing) is the guy that kept tagging along with those three musketeers - Darth Agnan.
And that it was where the Jedi originated but they had to leave because killing all the Dark Side users induced massive hurricanes and maelstroms on the planet.
I think Kingdom Hearts is one of those franchises that manages to work quite well with Dark and Light being not-quite-equal to Evil and Good. Too bad it's otherwise quite... bonkers.
@kviiri In the first age of Middle Earth, there was only one Jedi who lived to the east of Gondolin in the Taur Nu Fuin. He was called Darth Onion, and faded from the story when The Black Helm(Turin) became the alpha warrior in north of Melian's Girdle ...
@doppelspooker KH started going to pot right around when the franchise original characters started taking the spotlight. Which is basically when KH2 came out.
@miniman I was just thinking of a new way to help our bard get rid of a Night Hag problem, should that group ever start back up again. Inverted Magic circle over the glyph of warding when he goes to sleep ... will talk it over with the group.
My big brother once asked me to explain the plot of the Metal Gear series. We were in a sauna. He ran out of heat endurance before I was halfway done reciting.
@SPavel Yes, but some people want to nuke stuff to make money, others want to nuke stuff to honor dead soldiers, other want to nuke stuff because their country doesn't like the country where that stuff is, and OTHERS want to nuke stuff because it is fun
@SPavel That's an adequate summary for several games in the series, but there's also a rather tangled plot revolving around a huge pile of treasure, a secret conspiracy running the world and nanomachines.
I think the best part of the Metal Gear series is that while the series grew from a stealth action game with an excuse plot to its better-known style of battlefield melodrama, they retained the naming conventions of the former. The prime example being "Big Boss".
I really liked the newest installment of Metal Gear Solid, Phantom Pain. It creates more plot holes than it fixes, in my opinion, but excluding the forced multiplayer aspects, it's a superb sneaky game.
Contrasting to other installments of MGS in particular, because I feel they haven't ever really been able to outshine their competition in the stealth action genre gameplay-wise.
(And personally, I think they don't need to create a situation where spellcasters can be just as good at fighting as martial classes. Because you can bet they'll never create the reverse situation and let martial classes be as good at spellcasting as spellcasters.)
@Yuuki It already is, though. They need to invest in a physical stat and a mental stat, just like Paladins, Eldritch Knights, Valor Bards, and so on.
Which is the core issue for me - everyone else has to invest in one stat to get better at spellcasting, and another stat to get better at fighting. If you let hexblades (and by extension, every other Cha-based spellcaster) get better at fighting without investing in a second stat, it's a giant middle finger to everyone who doesn't have that option.
@Yuuki Agreed! I'd be totally on board with them getting heavy armor, or some other defensive bonus.
Hp boost, temp hp...there's a lot of options there.
Hmm, we want something that'll encourage melee combat though. So you don't get Eldritch Blasters going Blade pact just so they have more health or defenses.
@Yuuki See, that comes back to the reason the blade pact is so lacklustre in the first place. None of the pacts really give you significant bonuses, so if bladelock gets something good, almost every warlock will be a bladelock just to get it.
Yeah, anything that makes something like a squishy Warlock tough enough to withstand melee combat (particularly able to do so from level 1) is going to be much better than the other pact bonuses.
Hmm... given that D&D tends to do combat well but sucks at other stuff, has anyone tried running a multi-system campaign?
Where combat is handled through D&D, non-combat is handled through another system, and you have some kind of homebrew system to help the two work together?