Ok, long shot... does anyone know, or point me in the direction of Eviction Law?
4
I have a friend that is really struggling financially, and they were just served and Eviction notice today.
They owe 2 months worth of rent (it's charged monthly), and one of the tenants has been lied to about his job (not paid for the little work he has done, and constantly been cut from shifts).
So, they apparently owe roughly $2k to cut even, or $5k to break lease
From what I've seen, the only flaw is that the tenant should have breached 3 months?
But the main issue I have is forcing the tenant to pay out the entire agreement, which is way more money, and they can't even afford the normal rent amount :/
we have a lot of laws that have to be strictly adhered to here that protect tennants
I am sure some other countries have that kind of thing too, but I know for a fact that for some reason we have some pretty strong protections for tenants here
but I don't want to,.... try to say something too definitive because I don't actually like, study law
I am trying to look some stuff up about it atm though
though that could also be suspect info to some extent
Eg. here the landlord can't unilaterally sign off the lease without giving a three month notice (extended to six months if the tenant has been living in the apartment for at least a year), even if the contract stipulates a shorter notice period. It doesn't apply to eviction because of unpaid rents or malicious behavior on the tenant's part, afaik.
but there are a plethora of things the landlord needs to do to have an airtight case, I don't know what all those things are but I am aware of the fact that there are many things even without looking them up
(though obviously more specific info than what I have would be leagues more helpful than that flailing I just spat out)
For tonight's dinner I rummaged through the fridge for odds and ends. I came up with toasted sunflower seeds, walnuts, candied ginger, dried apricots, craisins, and bananas. So I diced the ginger and apricots, crushed the walnuts, sliced the bananas, and used it all as toppings on Greek yogurt and bagels.
June says blades in the dark ought to be fine with 2 players + 1 GM, now that I remember asking her about that, but it's great to see that say so as well.
Right now we're running through lost mine of Phandelver, and the barbarian has been carrying most of the combats, so I want something that highlights someone other than her
I'm thinking along the lines of a puzzle which may not be hard to solve, bur requires skills unique to the characters, like stealth from the Rogue, shapeshifting from the Druid, etc
But I'm having a hard time coming up with anything
not sure if it's similar in terms of there are times when one character has to be used to get to a certain point to unlock whatever it is taht allows the rest to travel.
The thought I'm currently running with is a wall covered with the alphabet, next to each letter is a switch, and the party need to input the password to advance. The password will be easy to figure out from context, but each switch will be blocked by a mini-puzzle
So, 1 switch will be in a 30ft small hole, so the druid will need to shapeshift in order to hit it, etc.
I'm planning on having the mini-puzzles really simple, like, hit this target with fire damage, hit this target with poison damage, push this target really hard (DC20 strength). I'm not sure how I'm going to let them know what the answer is for some of them, but I'm trying to make it easy to figure out
@GreySage I like this idea. You've given me the necessary informaiton on WHAT to press, they have to figure out the HOW
it's more on clues you can provide based on investigation rolls, maybe. (you try to press it, but it seem stuck) Maybe it's a grease spell. Maybe it's brute strength.
@kviiri I find that using puzzles depends on the players. If players don't mind having their own intuition tested, rather than their character's intuition tested, then they can be lots of fun. But if the players don't like the idea of anything except for their character's abilities being used, then it's definitely not the type of challenge I would advise
@Adam Yeah, that's one thing that bothers me a bit, but the bigger issue is just that the puzzles I think are good are not really that good for an RPG most of the time. At least for ones that block the progress until solved.
@Adam although Greysage's idea really is more player focused puzzles. They have the tools, they know what they can do, they have to figure out how to make it work.
I came into the conversation super late, so I was talking more in general about the choice of using puzzles or not, rather than about any particular puzzle.
I think that's a really cool puzzle. I'm just saying that there is a certain kind of player who would approach puzzles with the "I shouldn't have to figure out the answer. My character should be able to figure it out. rolls d20... I got a 25 intelligence check. Can you just tell us the answer and move us on?" mentality. And if your table just happened to have that kind of player, I could understand not wanting to use puzzles
@Adam I can see that. I don't think any of my players are that way. There is also an element of "You know how to do this, now actually do it", that I think will interest my players because they have to use their skills, which they don't always get a chance to, and it depletes some resources
Good puzzles in general are those that keep nagging you for a while, possibly long, and then the solution seems genius. They might take five seconds or five years, depending on how soon you grasp the idea. But that's not really a good quality for a tabletop RPG.
Or similarly, I was playing in a game about a year ago where, whenever the party came across a puzzle or the like, one of the players would shut down and tell us "this isn't my thing" and wouldn't even try to discover the solution or work with the rest of us.
@GreySage It would certainly interest me. It's fun getting to use your cool stuff. Especially cool ribbons.
@NautArch Nice to see his mother giving gaming credit for being a thing of enjoyment and passion in Wyatt's life. I know it's not that rare, really, but the popular stereotype where parents will find it odd at best needs to be debunked.
My AW world wound up looking a lot like a fantasy world I designed when I was in my pre-teens.
Fantasy world: huge and deep roughly conical crater-ish thing on the ground. No one has escaped the crater and returned to tell the tale - the people live in large natural and artificial caverns occurring on the steep sides of the crater. They travel between settlements by taking walkways that have been cut into the stone between caverns and by using primitive airship technology. However, at the bottom of the crater there's a boiling lake that manifests terrors at those who get too close.
AW world: a volcano-shaped fortress in the middle of frozen wasteland. In the center of it is a nuclear thingamajig that keeps producing heat. They haul snow on it both to keep it from overheating and to provide steam to the inner rims of the "volcano", making the inner side of the walls very pleasantly warm while the outer side of the wall is a freezing, nasty place only used for defense.
@THiebert Perfectly fine by me, as long as it's cool with all others. I've got two players at my AL table who are currently running it, and four or five who've played the whole thing before.
< Hidden Depths. Once per adventure you can create an aspect with two free invokes, representing a previously unmentioned interest, goal, or other backstory element. It lasts until the end of the adventure. If you ever want to mention that particular backstory element again, it costs a fate point per adventure after the first.
rpg.stackexchange.com/a/109627/28329 <--- Could someone help me understand why this got so many downvotes? I'm new to this site and honestly not sure why.
Looking to improve my answers so they're more helpful.
@Dacromir It's not that there's anything particularly wrong with it, but the question is one which is way too broad, so people downvote answers to discourage answering a question that should really be closed.
A situation like this is neither here nor there. Like it's been said, there's nothing wrong with your answer, other than the fact that the question is a bit too broad to be answered completely or properly.
Don't worry about it - just in future be a bit more critical of the question. Does this question have a clear, concise answer, that doesn't involve using an entire chapter's worth of explanation?
Generally I think the go-to advice is "if a question isn't very good, edit it to make it better (if you have enough information to do so), or give feedback in comments for improving it before answering." But at the same time, that question didn't really look bad enough to me to think you needed to be downvoted for answering it.
I find that downvotes generally just attract more critical reviewers, which can often lead to more downvotes, whereas upvotes just make people think "It's a good answer, I don't need to upvote this"
@trogdor Don't mean to be pushy, but have you managed to speak to anyone yet?
@Dacromir I'd suggest you edit your answer to reflect the clarifications made in the comments to both your answer and the question itself (which should be done with the question as well) and remove all the rogue stuff, which comes across as a suggestion/discussion rather than a factual answer, which is what the site strives for.