can anyone recommend a system that works in a fantasy setting with slow or non-existant character growth that has slightly more mechanical crunch than Fate Core?
> [Dandwiki][1] has a markedly poor reputation in the online RPG community; material from it is often dismissed out of hand, and users are encouraged to avoid it and to not incorporate work posted there into their games. Is there a consistent reason for this, and if so, what is it?
I mean, are like random above ground fights, and dramatic social encounters something that are easily managable with the system, or is it solely focused on dungeoneering as the name suggests?
those of you involved, thank you for helping out preventing what could have been a far more ... advanced situation. that could've gotten pretty ugly. garbage fire entirely averted.
@Shalvenay i mean, really, they're going to want to play 5e, but it just doesn't work well for that group. honestly, i'm not sure much will work for the group as a whole, it's just so hard to break it up
@Lord_Gareth There's a user who drops 500-pt bounties every few months because he realized that was the only way to not have the tools he didn't feel equipped to use. Also, recognize that rep (theoretically) isn't just a measure of what you know, but of putting that knowledge to good/productive use here.
(Sorry for the necromancy--it's been a busy couple of days.)
the two guys that i'm closest with want to build interesting characters, and have a plot that revolves around those characters, and how they change and react to forces in their lives. It may be on a large, world-saving scale, or a smaller, personal one. They essentially want a cool story. Two other guys seem to be very in it for the gamey aspects. they want to fight things, and build characters that aren't cool because of who they are, but because of what they can do.
They like combat and puzzles, and tend to gloss over almost all social interactions in the game, in order to get to the "good part"
I also have 2-3 other players who are super occasional, and I'm not sure I could tell you what they like or want to get out of a game
The group is sorta split now, with the "Gamey" two being part of a game I'm running after work, but they're expecting to start playing with everyone else again eventually as well
@DForck42 I feel like Tales from the Yawning Portal was (partially) intended to help there. Certainly their version of ToH helped one of my characters go 15 --> 16.
@DForck42 I'm more in line with what greener said a few messages down: even with playing every week, multiple times most, I feel like there's way more stuff being published than necessary. (But I run an AL table and an AL site, so I have to have at least passing familiarity with all of it.)
@Shalvenay I'm kinda hoping that I can just get something going for the others, and leave the gamey stuff with the work group and the story-focused stuff in my friend group and call it good
but then I'm DM/GM for two different games and that's a lot of work
@THiebert yeah. my problem is that my campaign ideas wind up with a zillion and two moving parts and send me diving off into this weird, super-in-depth world-mechanics/logistics/worldbuilding side that's a poor fit for most playstyles out there
@Lord_Gareth my problem isn't Tolkienesque worldbuilding AFAICT -- its more that I want to engage the players in parts of the world to a depth that requires too much knowledge of the RL I'm drawing on
@Shalvenay Yeah that was Tolkein's problem. Couldn't get through one chapter without learning entirely too much about the BOTTOMLESS GRANARIES OF MORDOR
@Shalvenay Nah. Consider instead limiting the focus of the campaign in a manner that prevents you from throwing the entire world on the table, though. For instance, a campaign set against a backdrop of revolution in a single city-state.
Or one in which the PCs are pursuing a target and thus cannot stop to, you know, wander over yonder or else the guy they're after is gonna bug out to another dimension
Scope is not the same as depth
I can write you eight thousand pages on New York City
But NYC is a specific scope
It doesn't involve any of the rest of New York, or the East Coast, or the United States
@Shalvenay You don't need to reduce the world you're building, but you only need specifics at the scale that PCs will notice them
building a dungeon, you probably want every room mapped out, and maybe a historical note that the orcish war of 1522 CE caused dozens of similar structures to pop up and this is the last surviving one. But you probably don't need to go into details about the weapons used in the war, the strategic hotspots, the generals of the war, etc., as tolkein might.
How does the stack deal with a querent rolling back to a less eloquent version? I'm tempted to rollback his rollback, but I don't want to ignite the garbage fire that @doppelspooker was concerned about...
@nitsua60 I mean, I'm not trying to say my edit is a perfect crystalline chandelier here but your fellow mod was down for it in preference to the current state.
@Lord_Gareth ok, thinking further and with your inputs, i'll remove the lock so that if it needs improvement (and it probably does) it can be done without waiting
@THiebert I mean -- I'm not talking about an excess of pure flavor here, I'm trying to put the players in a world where their PCs need to be more detail-oriented because the details of some of these things actually matter (like screwing up your motion practice and getting the court case the party desperately wanted to win tossed on purely procedural grounds)
@Lord_Gareth ...yeah, for a lot of players, I'm somewhat grasping it would be too far zoomed in for them to really wrap their heads around (never mind the lack of RL understanding/reference-points)
@Shalvenay It's not just that, it's that the level of zoom you're talking about sorta cuts into the dramatic nature of the proceedings. And like, if you're playing with folks who get their jollies from legal proceedings far be it from me to say you're doing it wrong.
@Lord_Gareth I think my problem with "too many moving parts" is that I want the party to be engaging in multiple things at various zoom levels at the same time
I haven't tried running the campaign this came from yet...but trying to run a courtroom drama scene where the stakes lie in "what does this piece-of-junk statute mean?!" is...alien to the courtroom-drama genre
@Shalvenay yeah, I just mean build a world the players want to play in though. If they're getting punished for not remembering some seemingly minor thing from 3 weeks ago, that might be a harsh environment to play in.
I mean, I know I don't look for anything resembling reality in my gaming. I don't really care how realistic a game is, unless that realism is making the game less fun, in which case I care, but not in a good way.
@nitsua60 In a general sense, what should a user do if they disagree with the querent's rollback? Do another rollback? Ask the querent why in a comment? Close-vote it? Something else I haven't thought of?
Alllll the people in this room could weigh in on what @Shalvenay should do, but I think what is needed is some amount of understanding of what the players will want in the arrangement
@Miniman yeah, my problem with that is I don't anchor to media tropes the way most people do -- most people who eschew reality are anchoring to tropes of a given genre instead, whereas I'm not relying on a particular familiarity with any genre
> This occurred, as shown in the excerpt above, in Wagga Wagga at the Wagga Wagga Courthouse, which is not far from the Gobbagombalin Bridge over the Murrumbidgee River.
@Shalvenay Those tropes don't exist to define the genre. They became parts of various genres because they have utility in evoking sets of feelings or setting up appropriately dramatic moments.
My webcomic partner gets hung up on "not doing it how it's always done" too but like
It gets done ways for a reason
Just like an embezzler keeps a true ledger so he knows how to fudge the numbers, so too must you know the tradition before you go screwing with it.
Crime procedural stories skip a lot of the elements of actual law and interpretation not because That's How Crime Stories Go, but because those moments don't often contribute to the building sense of drama and imperiled justice that they're going for.
Technicalities are evoked to make The Bad Guy seem like a weasel trying to shield his evil behind the indifferent Law
@Lord_Gareth whereas, I'm seeking an almost...exploratory sense of awe and wonder if you will, where the plot is emerging from places that aren't obvious at first glance
@Lord_Gareth on that point -- basically, I get a sense that I want to write a crime procedural arc where the bad guys are trying to corrupt Law and Justice from the inside out and its the job of the heroes to wield those technicalities and interpretations to catch the baddies in their own hubris and belief that they are above the law
@Shalvenay Sure. I don't even disagree. But is this the format that story can live and breathe in? An RPG campaign puts the main characters directly out of your control.
Their agency belongs to co-authors who do not answer to you.
Going off on the tangent of fantasy authors... I've recently been enjoying the works of Patrick Rothfuss & Joe Abercrombie. Quite different styles, but both very good.
the problem is, I feel like there still need to be story arcs embedded within such a sandbox in order to provide the players with ropes to grab if you will
@Shalvenay you can have your own stories in the world that they may interact with, influence or simply be affecting the world around them. You can also build stories off of what they are doing. Both can happen simultaneously.
@nitsua60 It does depend on the problem, too. "Young people these days have no respect for their elders" is a problem, but not really of interest to anyone other than the elderly NPCs. "There are rats in the basement that need to be killed" is a sidequest, but not really a story hook. "Ever since the old mayor died, our crops have been failing" is a story hook.
(Although if anyone runs a campaign where the PCs are trying to make young people respect their elders, I'd love to hear about it.)
@Miniman But when the rats in the basement turn out to have notes tied to their paws, with the names of PCs or notable NPCs, then it's the hook. The promise of further adventure, if only you follow this thread a ~little~ longer.
@Adeptus I am reminded of the often-neglected worldbuilding tidbit in Greyhawk that the Free City and the continent its on is experiencing a transition of religion, in part because of the rise of a young pantheon (many of whom were once mortal, or migrated from other, extremely dead pantheons) but in main because the Old Faith is down to literally two surviving gods
@trogdor From the first book, no, you certainly wouldn't. The second book, Speaker for the Dead, reveals quite a different aspect of our Andrew Wiggin.
Unfortunately it also reveals one of Orson's purely authorial flaws, which is his deep love for theoretical physics that he cannot restrain himself from expressing.
The two immediate sequels to Ender's Game go deep down the weird hole of some serious ultraterrestrial particle jazz
Like it's nice that he's excited but I should not need to consult with friends that have PHDs for your main plot point to start making sense.
@Shalvenay Feel free, though my replies will be delayed by a combination of doing the dishes, drying my laundry, securing more caffeine, and ritualistic human sacrifice.
@Lord_Gareth haha. I'm trying to figure out what sort of wide-scale natural disaster could catch an elven society with their pants down and cripple them to the point where they couldn't get things like agriculture going on their own
Well, the eternal classic is to just have a mountain freakin' explode and literally blow them into the stone age, but the consequence of that is to turn the survivors into refugees. If you're down with a wave of elven refugees, well, there you have it.
Totally Not Yellowstone Why Do You Ask blew them to hell and back, then to hell again
Could go for a slightly supernatural edge, with a curse upon the land or perhaps blowback from some bright bulb who decided that what the place needed was a RIFT TO ANOTHER DIMENSION
@Shalvenay Could go for straight parasites or plagues of locusts
Crop stores will only last you so long and it's not like you can just scream at corn seedlings and make them grow faster than you starve
@Lord_Gareth yeah, that'd seem obvious enough for elves to fight back against. (besides, the easiest solution to locusts is to start eating the problem)
re: parasites, yeah. we've lost enough plants to bugs here :P
something like a prion-esque infectious agent would be the kind of thing that could catch Elves with their pants down far more though -- heck, it's the kind of thing that we'd have to strain to deal with
The Zanclean flood or Zanclean Deluge is a flood theorized to have refilled the Mediterranean Sea 5.33 million years ago. This flooding ended the Messinian salinity crisis and marks the beginning of the Zanclean age. The term was coined by Maria Bianca Cita in 1972 during the Deep Sea Drilling Project study that investigated the transition between the Messinian and Zanclean ages in the Mediterranean.
According to this model, water from the Atlantic Ocean refilled the dried up basin through the modern-day Strait of Gibraltar. The Mediterranean Basin flooded mostly during a period estimated to have...
Chat regulars: Do we want auto-spam-detection messages? There is a bot called SmokeDetector that is maintained by some SE mods. It watches for suspected spam in SEs and can notify and/or autoflag. It's already watching RPG.se. Do we want Smokey to post to RPG General Chat about probable-spam it sees? Message frequency for RPG would be about 1 per 3–5 days.
...I still haven't seen the first two Thor films. Or any Avengers after the first. Or any Captain America. I did see Spiderman Homecoming, that was fun
@trogdor Winter Soldier is the one where SHIELD is in the middle of implementing an obviously evil plan, and they discover that they're doing that because SHIELD is actually HYDRA.
Feel free to lurk or chat as you like. We're pretty free-ranging here topic-wise, so long as everyone remembers to be nice, but we're always happy to revert to RPG topics if somebody asks.
@trogdor I'm thinking I might try to prep for an Extermination game tomorrow with you and Greener, but I'm not sure if Misspent Youth works with just two players...
They're doing a good job of keeping most of them self-contained enough that you can enjoy them with just basic pop culture knowledge of the characters.
Thor: Ragnarok is the closest they've come to a third Hulk film since the franchise really kicked into gear. Given the first two Hulk films, I can't blame them.
@Adeptus The Edward Norton wasn't really an origin story! They got the origin out of the way in the opening credits and moved on to bigger, worser plots.