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12:49 AM
@SevenSidedDie his is called 8 Kinds of Fun
 
hey there @nitsua60
 
@Shalvenay hiy
a
 
how're things going?
 
Long day--down to the tip of Manhattan and back. But I got to listen to Maron interview James Hetfield, Bruce Springstien, Derek Trucks, and John Larroquette, so that's nice.
 
@nitsua60 ah. second D&D session went fairly well, although I'm pretty sure my DM is pretty adversarial by this point
got told "don't tell the local NPC ranger anything about what the party's up to lest he go to the city and organize a counter party to attack us"
 
1:13 AM
@SevenSidedDie In the 1st edition of Mage: the A-something there's a rote (ie, pre-designed spell, as opposed to the usual on-the-fly reality-bending) called "Semi-Auto CAD/CAM". It lets you combine 2 guns - for each success, you can replace one attribute with the same attribute of the other. I worked out that you only need 2 successes to make the best possible gun - take a revolver & a SMG, give the SMG the concealability & damage (per bullet) of the revolver.
Maybe minor, in a game where the players have supernatural abilities, but definitely not fully analysed for balance
 
1:41 AM
Has anyone in here tried the Kingdom Building rules from Pathfinder? I'm toying with a colony based game, and it seems like these rules could come in handy.
I'm mostly curious about how difficult it is to still have regular adventuring in the game.
The rules specify that each Kingdom Building turn is 1 month, so I guess they could decide some turn actions, and then I could introduce adventuring via events between turns.
 
Hm, and look redundant to me.
 
is one a tag for a specific thing and the other is more general?
like, what I mean is, is Kingdom Building supposed to maybe be a Pathfinder tag?
 
2:01 AM
@trogdor That's sorta how it looks to have been used. In general though we avoid having a tag for specific game's books/products/rules-section, so [pathfinder][realm-management] is probably the tag set to use for questions about Pathfinder's Kingdom Building rules section.
 
@SevenSidedDie fair enough, I was curious about if that was a thing too, IE making sure tags are not too numerous about one overarching category that already has a tag
(like for example, Pathfinder)
 
@trogdor That's much murkier. It's like, the more questions [thing] has, the more likely we benefit from having a specific tag, regardless of whether it could fall under another larger tag. Where to draw the line is hard.
In this case though, unless I'm missing something, [kingdom-building] and [realm-management] mean the same thing, they're just (Pathfinder's term) and (generic term).
 
plus, I imagine the usefulness of having a [pathfinder Kingdom-building] tag can be taken over by including the fact that you are using that in the question title
@SevenSidedDie yeah, that was my guess as well
I just was not sure if that meant anything that would forestall it's possible removal
that being said, it isn't like I plan to use it myself,... basically ever
 
@SevenSidedDie And it looks like the tag for PF's term isn't always used for questions about PF's term?
 
@BESW Hm, and it looks like the Kingmaker Adventure Path somehow got its own tag too. That shouldn't be…
That's an easy fix though, since we have .
 
2:16 AM
@SevenSidedDie Synonymise one to the other?
 
@Adeptus Yeah, poking at them, I'm not seeing any reason to hold off. Time to pull the trigger!
 
@SevenSidedDie how do tags get made?
surely not just everyone can add one in?
 
@trogdor The tag field is freeform, so if someone writes something and it doesn't match (or nearly, for plurals) an existing tag, a new tag is born.
@trogdor Yeah, anyone can. The control is that every new question gets eyes on it, so if there's odd tagging it quickly gets fixed. Sometimes though, a new tag is left to see if it grows legs, so to speak.
Also tags can't exist without questions to live on, so there's no way to make one without asking a question with that tag, and so new tags get the same kind of scrutiny that new questions do.
 
2:37 AM
ah
seems like a lot of extra work for mods like that
 
@trogdor Surprisingly not so much work. Regular users can retag easily enough that it's only the ones in a grey zone of “maybe useful…?” that end up surviving long, and then we can all see if they're practically useful. And then if not, normal retagging can handle small cases, and for big cases there's a quick tool for mass renaming or synonyming.
 
cool
my knee jerk reaction is just that freeform of certain things is "why would you make this extra work for mods?" especially on this site
 
3:10 AM
hey there @RollingFeles
 
@Shalvenay hello!
 
@RollingFeles how're things going?
 
@nitsua60, @JoelHarmon and @SevenSidedDie I need your GM wisdom and DW experience. Is it okay to run a combat with 12 bandits and 3 PCs for almost more than 2 hours? On one hand I feel that combat was more or less intense, on the other I think that it took too long.
@Shalvenay run a game yesterday. Realized I'm far from good at GMing.
 
@RollingFeles ah. 2nd AD&D session here -- party acquired another member and recovered a holy artifact, the Economicon xD
 
Right now I'm trying to understand what I did wrong and what I could do better.
 
3:15 AM
(we also fended off an orc ambush, dodged a cube trap, took out some skeletons, and kept a ghost company for the night :)
 
@Shalvenay sister book for Nekomicon?
Sounds fun!
 
@RollingFeles hah, no. holy book of the god of money and merchants :D
 
And mine brave heroes just escaped from a dozen cultist who tied them and drag them somewhere in a cart. It took more than expected and my players haven't still met aloe.
 
@RollingFeles Probably OK, but you'll get faster with practice. My own combats tend to take too long, still. The trick is not to think of it as merely trading damage, so that things are always happening to change the situation in unpredictable ways. Keeps it interesting, like the rest of the session.
 
@RollingFeles Were your players engaged? Or bored? 2 hours could be far too long or just the start of a fun session--what's making you think it's not right?
@SevenSidedDie interesting how another site tackled possible trolling in meta....
 
3:22 AM
Well, I couldn't came up with any unexpected idea in this situation. So, they battled a bunch of bandits, who almost always died from single hit. I tried to make it intense by keep them surrounded and endangered from different directions. Thief was having fun. He never allowed anyone to engage him in direct combat. He jumped over or ducked under the cart to be outside of enemy attention and then he backstabbed them. Sometimes just killing them at spot, because I thought that it's logical.
 
Did the bandits fight to the death? I mean, as a practical matter, if a group of 12 besets a group of N, and 3 of 12 die without doing any grievous harm to any of the N, I assume 9 would run away.
 
Paladin just tried some crazy stuff like taking board from the cart and then using this as a weapon. Grapple, disarming and jump attacks. In the end he said something like "meh, well we messed with some weaklings. Ok. It doesn't feel much different from dnd" which, honestly, left me surprised, because his stunts wouldn't be rewarded in most cases in dnd.
The thrid was a new player. Cleric. He was always surrounded, but tried to experiment with magic(using Light rope in order to blind enemy) and he said that he liked it very much.
@nitsua60 only last one tried to run. I thought about that too late.
 
Related, possibly useful:
26
A: How can I decrease the difficulty of a scene on the fly?

BESWMy party also prefers to see dice rolled in the open, so I've had to learn to creatively doctor encounters myself. Change the Numbers Instead of changing your rolls, change the numbers you're adding to the rolls or comparing the rolls to. If you feel you have to justify this, perhaps monster's ...

 
That would, obviously, cut combat-time. I often forget about it, too, which is why I have "OBJECTIVES, TERRAIN, COVER, VISIBILITY" written on the side of my table-tent that faces me.
 
(Different system, different problem, but a lot of the solution philosophies may be applicable.)
 
3:31 AM
Esp. "come clean," "call the fight," (IMO)
 
@BESW thanks!
@nitsua60 I think I need this reminder for myself too. I noticed that last session almost lacked any surroundings descriptions. (Pity, I noticed it after the session).
Well, thanks all of you for your thoughts! A lot of work on my GM skill on the way :)
 
@nitsua60 -- btw, do you have any idea what your schedule so far for February will look like?
 
4:27 AM
@trogdor Is there a civilization you wouldn't consider a mixed bag?
 
@JoelHarmon not any I have heard of that I know the first thing about
but I also went on to say the reasons I thought they were
XD
 
@RollingFeles As long as everyone had fun, you did well. Of course, since you're a human dealing with other humans, you've got room for improvement.
 
the Egyptians were pretty dang cool, awesome even, but among anything I might not know about, there was that whole slavery thing
 
slavery is pretty prevalent throughout history
Soberingly, Wikipedia reminds me that there are ~30 million slaves right now
 
@JoelHarmon yes, hence some of why I can't say I have seen any society that was not somehow a mixed bag XD
yeah, that isn't great either
I certainly wish that was not the case
I don't know if the number is right, could be either more or less than that, but I don't doubt slaves exist still
 
4:40 AM
@RollingFeles My next question is how did the dozen opponents use the environment? Did anyone try to move the cart mid combat?
 
there may possibly be some civilizations that were not mixed bags, my definition of that would include that they would have to have not been warlike, not have slaves, and have equality well established regardless of what different people were like to each other, I have never read about, heard about, or seen one that hits all of those points perfectly
some have even claimed they do while blatantly abusing at least one of those points. (and no I don't at all mean to single out any civilization of today, plenty of examples both now and in the past)
 
on the plus side, today is statistically the safest and healthiest time in human history
 
yes. true
just, on a level of looking at a civilization as a whole, as much as I would like to declare that some of them have hit the "no longer a mixed bag on the large scale" point, even the best ones still have a problem with at least one of the points I mentioned
usually the equality one, because that is a lot broader than one might possibly think at first
 
@trogdor you have to remember that we inherited xenophobia from chimps
 
and it does technically feed into the slave thing, but I do still feel that one needs it's own category
@Shalvenay this does not fix the problem though
sheesh, sorry guys, | went off on this, but I have a high standard for this topic XD
I do still like many civilizations, especially historical ones that I can geek out about without endorsing something they currently have problems with
 
5:17 AM
@JoelHarmon the cart was stuck in the mud. And no, nothing interesting with environment from npcs.
 
 
5 hours later…
10:04 AM
A question that's just arrived provides quite a good lesson on RPG design:
2
Q: Convincing characters to take up epic quests in a (mostly) realistic world

firelynxBackground I'm the DM of a role playing group. Improvised rule set. I've created a world for my players where I have tried to be as close to 16th century reality as possible, with the additions of magic and phantasmal beasts being extremely rare and stigmatized to even talk about among commoner...

 
It really does.
Been on both sides of the issue already.
 
10:45 AM
Also, yesterday's issue has been resolved for now so that's great.
The friend agreed to try out DW at least and see how it works out.
 
Hooray!
 
Great!
 
11:05 AM
Hope it works out. Now I just hope the GM isn't as frustrated anymore.
 
That'd be nice.
 
11:17 AM
Buh. He's still on about "game's off for at least a month". Oh well.
And another game just got dissolved because of scheduling issues (since my exams interfered with it for two weeks straight and the GM went all "screw it, I'm tired of this, game's over guys").
That one wasn't very good though so whatever.
 
Aw.
 
Well, on the bright side, I have more time to spend on personal stuff now :)
 
@UristMcDorf maybe someone from players would like to try and run DW? Maybe your GM won't mind to play as player in that case.
 
Yeah, one of the players suggested that. I'm not going to participate this particular weekend, however, since I already have plans which the game cancel allowed me to make.
Next weekend I might do it myself though. Test out 4eLite before I unleash it on an actual campaign :)
 
@UristMcDorf I know that feeling. When it's sad because game is canceled, but you have free time for yourself which is good :)
@UristMcDorf is that one with mutiny?
 
11:23 AM
Yep.
 
 
3 hours later…
2:08 PM
Whelp, I decided to try play by post. Pathfinder, which is a first for me. I used to think the whole "special snowflake edgelord" thing was a myth and/or a bad joke.
 
@Fibericon Oh boy. What have you borne witness to?
 
@nitsua60 sounds like a busy schedule ;-)
 
Well... where to start? Let's see. Kellid, but super pale, like deathly pale. Also 6'0", last of her family name even though having a last name almost never happens with Kellid. Infamous tribe known for torture and murder. Has a three syllable name after the inclusion of an apostrophe, even though Kellid typically have very short names. Named even the basic items super edgy stuff. Basic wooden shield and all.
 
morning chat
 
@DForck42 morning!
 
2:15 PM
@doppelgreener how goes it?
 
@Fibericon hm hm yes i see this sounds familiar
 
I'm sure I missed something, I think this character is supposed to be the new tribe leader but must go off on a quest with the rest of the party first for reasons to prove herself.
 
@Fibericon Sounds OK. A journey for her own sake or for something to do with her tribe.
 
@doppelgreener Something about proving herself worthy of leading the tribe. In itself not bad, but it's probably tainted for me with all the other stuff I read before getting to that part.
 
2:31 PM
@Fibericon Yes, it sounds a bit of a struggle to buy into.
 
I'll give the guy/gal benefit of the doubt for now. Maybe they're really good at being edgy.
 
I tend to prefer stories where the PARENTS have sent of their kid to see the world to prepare them one day for leadership
gives a better connection and a reason for the kid to be out and about
possibly following in their parents footsteps
 
I decided to go with a fairly basic character concept since it's my first PF game. Raised by the church, thought the teachings were super cool, just wants to protect the weak.
 
I'm playing a character where he worked on a family farm, then helped his village survive the famine after a global cataclysm as a druid. The village stabilized with his help, but after a while his parents sent him off into the world because they felt like his talents were wasted on a farm they could maintain themselves when everyone else out there was suffering.
(5e, druid w/ folk hero background)
 
@CTWind that's cool
 
2:45 PM
@DForck42 evening! :P
Returned from work and saw that road in local park was cleared
 
@RollingFeles :-D
@RollingFeles decent amount of snow, where's this?
 
@DForck42 Siberia. Tomsk.
 
@RollingFeles neat
 
Yeah. I like snow :) The only downside is when city service can't clean snow as fast as it falls and many roads have fewer lanes because of snow that shoved to the side of the road. Our small city experienced a lot of traffic jams this winter.
 
@Fibericon See how it goes. To that person they are the protagonist of their story, and they've got a lot of story they're really keen on exploring.
In retrospect, all of the characters I make have a piece of myself in them representing something I'm trying to deal with in real life. RPGs give me an opportunity to deal with, or possibly even overcome, that topic in a safe environment, like how Star Trek could deal with real-world racial and cultural issues via Aliens Wearing Different Types of Funny Hats.
Someone like that may themselves be trying to explore some personal issues, like a desire to figure out some confidence for themselves, and ordinary teenage / young adult angst.
Also cool names are cool right?
 
3:08 PM
@doppelgreener I agree, but I also feel like those racial stereotypes exist on races to give your playing world consistency. When you have a bunch of so-called "edgelords" doing their edgy thing and completely bucking the racial trend it can harm that sense of consistency. Then again, it can make for great comedic effect when they meet another of their own race and start receiving strange looks.
But otherwise, unique snowflakes are totally cool with me in a fantasy RPG; isn't that what we're playing games for?
 
@Shalvenay Not really. I return from England Feb 7, am going to need a few days to catch up on life, so I imagine Feb 13 would be a date I could start assuming all goes well. ( <-- @BESW)
 
Yeah, I do intend to give it a shot. There's one thing that kind of seems like a red flag to me though. The GM knows he's running mostly for people new to PF, and thus restricted character creation to three books. This person... did not stick to that restriction, and then threw a fit when the GM reminded them of the restriction, even though he agreed to consider allowing it anyway.
 
3:24 PM
@Fibericon :(
 
@Fibericon I tried setting up and GMing an online Pathfinder game through Roll20 once, and that was approximately my experience.
I said, "You can use these books" and I got all sorts of characters using things not from those books.
 
@LegendaryDude that's just rude, or careless
probably both
 
Also, I was attempting to run a more RP-focused PF game (I know even that is difficult to do) and I got at least 2 absolutely min-maxed characters.
 
@LegendaryDude Woof. I think everyone else complied in my case. We were mostly new, so we didn't want to get overwhelmed anyway. I saw cool stuff for my cleric in guides that I realized I couldn't have and didn't give them a second thought.
 
Level 1, the gnomish sorcerer casts burning hands for 12d4.
I said, "What the hell?!"
 
3:30 PM
@LegendaryDude Sounds like a bowdlerized version of what I just said aloud at my screen.
 
Haha, yep
 
@LegendaryDude O_O at level 1?
 
Yeah, first combat even
Sadly, those goblins didn't stand a chance.
 
oh my
 
It was at that point that I realized what I was in for.
 
3:33 PM
I'm not seeing how he got that, but then again, I'm only looking at core. It specifically says it's a max of 5d4, and even that shouldn't be achievable at level one.
 
That was the first and last time I tried to run a Roll20 campaign with randoms.
I think he had taken metamagic, plus there was a racial bonus or something, plus an archetype?
I don't remember, this was like 5 years ago at this point
 
ahh
it honestly sounds like PF has the same issues as 3.5...
 
Couldn't have been metamagic, because it was level 1
@DForck42 I'd say so
 
3:49 PM
@LegendaryDude yeah, while I do enjoy dnd 3.5, there are definitely some issues
 
@Shalvenay @BESW although it's been long enough that it's probably wise to double-check people's schedules. Could be that Monday evenings aren't still the best time.
 
i was thinking about playing around with an artificer, making stuff for the group and myself sounded like fun. my dm asked me not to cause it was a tier 1 class while everyone else was playing tier 2-3
 
I enjoy the core PF game and the "main" supplements, Advanced Player's Guide, Inner Sea World Guide, Advanced Race Guide
But I can't stand the splatbook mentality in general
It makes it impossible for a GM to keep track of everything that players are doing at the table
 
@LegendaryDude yup, that's why i REALLY like how they're doing material for 5e
 
Same. We switched to 5e from PF about a year ago and haven't looked back.
Within that year we've had so much buy-in compared to PF
We ran a PF campaign for about 3 years and I bought the only hard-cover in that time
Nothing was really needed because it's all online
But since we switched to 5e, we've had 4 players in our 6-person group buy the PHB, we have two DMGs, two MMs, two Volo's Guides, and we have the SCAG book.
I think Wizards is doing a pretty good job on that front.
 
3:54 PM
@LegendaryDude nice
i finally bought the MM about a month back
so i now have all 3
although I've had pdfs for quite some time, i prefer the physical books more
just SO much easier to find what i want
 
I like 5th well enough, but I really like 4th because of all the options. It does get overwhelming, though.
 
@Fibericon 4e is what i cut my pen and paper experience on
 
I received the Kobold Press Tome of Beasts for Christmas. For a third party book it's really well put together.
It's also enormous. ~430 pages!
 
@LegendaryDude oh my
 
400+ new toys to torture players with. :D
It also doubles as an improvised club dealing 1d6 bludgeoning damage, due to it's heft.
 
4:09 PM
lol
 
@LegendaryDude I'm also really glad for the PHB+1 guideline they use. I know it's mainly an AL thing but it's such a good idea, especially for giving them design space so they don't have to worry about how 2 different splatbooks interact.
 
@CTWind I haven't played AL, but I'm pretty sure being limited to PHB+1 would bother me. It does make it easier for DMs and it prevents a lot of the problems that might come up, but wouldn't that limit you to the spells you can use?
Or is it only the character options that are limited, and all spells from all sources are valid?
Even then, it prevents you from being a Firbolg Storm Sorcerer, which is something you should definitely be allowed to do. :\
 
4:32 PM
For AL I believe it's fully limited to PHB+1 for anything you use. I like that generally from the perspective of 'introducing someone to the game doesn't require too much buy-in'
But if your group's already done the buy-in there's nothing forcing you to use AL rules. None of my games have bothered.
Perhaps a good home policy if they get to the point of having a lot of supplements is PHB+1 is always good, and just check w/ DM first if you're using more.
 
As @SevenSidedDie told me in chat,

>VtM was designed before charopping was a common passtime, before even the Internet was available at home. It was intended to be the anti-D&D, where players could actually focus on their PC's story and angst despite being a powerful creature of darkness, instead of combat and loot and gaining power.

However, I can't understand the reason why does it even include numbers and rolling dice in that case. From my experience, any system with numbers, dice and creating a character using points makes people think about optimization and gaining power -- at least
 
@Baskakov_Dmitriy That's not a question anyone but the designers can really answer, but I can tell you from experience that just saying things work in a certain way and not having some sort of system in place to adjudicate that tends not to work unless you have a group who really trusts itself.
@Baskakov_Dmitriy Plus, rolling dice is fun.
When we (my RP group) played VtM it was all about power. Power in-game, not in the metagame. Sure you optimize your character in certain ways but only in order to support how you want your character to behave in character.
We had one player who was very into the metagame and charop and we let him do it because it was fine, but you'll find that kind of charop falls apart very quickly in the Storyteller system because of the way ability checks work.
Everything passes so the ST starts increasing the difficulty just to normalize the success chance
But we also just wanted to play angsty goth superheroes (we were already mostly angsty goths at the time), so YMMV.
 
@LegendaryDude lol
 
4:48 PM
The next Star Wars film has a title now: The Last Jedi
It's official. STAR WARS: THE LAST JEDI is the next chapter of the Skywalker saga. This December. #TheLastJedi… https://twitter.com/i/web/status/823561256078548992
It will probably feature many scenes of Luke Skywalker staring intensely without dialog.
 
The one time I tried to play a VtM character true to the lore and the setting, it was boring. Honestly. I played a Toreador who liked art. And he went to art shows. And he didn't like fighting, or conflict, or anything that's the fun part of role-playing. It was awful.
 
Toreadors don't have to be dull. I played a rockstar.
 
@doppelgreener as i said in m&tv chat, $5 says luke dies, leaving rey as the last jedi
 
"Episode VII: The Force Awakens
Episode VIII: The Last Jedi
Episode IX: Wait We Found Another Jedi"
 
@Fibericon I know, they don't have to be.
@Fibericon But as I said, we tended to play Angsty Goth Superheroes: the RPG.
 
4:53 PM
Episode X: Turns out everyone has the potential to be a jedi if they just take their multivitamins.
 
I will point out that Jedi is the plural form of Jedi
 
@RollingFeles lol
 
So it could be referring to the last group of Jedi just as much as the single last Jedi
 
@LegendaryDude point
 
@LegendaryDude I have experimented with melee Tremere/Assamit Sorcerer builds recently. Based on Blood of Potency. But questions about this were not liked here -- because other VtM players here are clearly against charoping.
 
4:53 PM
but that's grammatically kind of weird
 
@DForck42 It isn't
It's a common thing with such words
 
so, doing some analysis on 3.5 books, and the average book (per the listing of books on the wiki page) has 203 pages
 
@DForck42 Alternately Rey may not be a Jedi the same way Kylo Ren is not a Sith.
 
however, some of that's probably index/table of contents, appendix, etc
@doppelgreener mmaybe
 
5:24 PM
after all the sequels only claimed there was a light and dark side, and jedi and sith, and focused on these things & a small number of people so they could deliver an effective story about them. it is the prequels that go full tilt and imply these two sides & organisations are synonymous, and the new films are paying that no heed: there are non-Sith Dark Side users, and force users with no membership to either organisation at all (as ought to be the case).
 
 
1 hour later…
6:25 PM
@Baskakov_Dmitriy The answer's right there again: charop was not considered normal or common when VtM was designed, so nobody thought about it when designing. Designs didn't protect against it or even really consider the possibility. Having numbers doesn't mean the designers expected/wanted charop, it means they were thinking “that's how RPGs work”. VtM was designed before design theory existed; it predates the concept of System Matters.
I think you're taking the 27 years of design innovations after VtM was designed for granted.
@Baskakov_Dmitriy And on the same note, I suspect your questions aren't being downvoted because VtM players don't like charop — I suspect they're being downvoted because the answers are often obvious when you don't assume the rules were designed with charop in mind.
 
@Baskakov_Dmitriy I'm very charop focused, for the concept that I want to play, which fits into the coterie and larger chronicle framework
Any dice roll that was important for that focus had 8 dice in it's dicepool (or could be pushed to that after some sessions)
after normal character creation rules
 
6:56 PM
Chat regulars: Do we want auto-spam-detection messages? There is a bot called SmokeDetector that is maintained by some SE mods. It watches for suspected spam in SEs and can notify and/or autoflag. It's already watching RPG.se. Do we want Smokey to post to RPG General Chat about probable-spam it sees? Message frequency for RPG would be about 1 per 3–5 days.
8
 
@SevenSidedDie If it's as infrequent as the Oracle then I don't think it would be intrusive.
 
@SevenSidedDie sounds useful to me
 
@LegendaryDude That's what I'm thinking. I'm in favour. I expect most chat regulars will be, but due diligence and maybe there's something I'm overlooking. :)
 
I'm ambivalent. On the one hand, I think we're pretty good at catching spam ourselves. (Is there anything to make one think we're not?) On the other hand, it's so low-frequency that I can't see it harming anything. Question: does spam-flagging that's prompted by a smoke detector message act any differently than any other spam-flagging?
In summation, "meh."
 
@nitsua60 Our spam flags in response would be the same. Mostly what the messages would do is speed of “spam in the stack!” being said here — its response time to suspected spam is under a second. Very minor bonus, it would give us a local record of suspected spam, although right now we can already go look at Smokey's main chat room for that.
The benefit is pretty marginal, so I think it comes down to whether chat denizens would be excited by the feature or find it annoying.
 
 
1 hour later…
8:31 PM
@SevenSidedDie I'm not sure it'll be a great benefit, but it doesn't sound like a great evil either so I'm willing to give it a shot and see if it surprises me.
 
@SevenSidedDie This, plus a lot of the 2e and Revised VtM materials didn't even tell you what higher level disciplines ( > 5 dots) could do because it was assumed that (a) most players would never play a vampire of that power and (b) if the storyteller needed powers for disciplines with > 5 dots, they'd make it up because it's probably a very low generation vampire. Hence your point on the lack of a "charop" mentality.
If it had been designed with charop in mind, I think the rules would tell you either a) disciplines cap at 5 dots or b) disciplines powers go all the way up to 10 dots and each power is defined.
Instead, you ended up with a bunch of clan books, with > 5 dot discipline powers loosely defined or hinted at throughout those books.
 
@BESW neat
 
To be clear, if our otters are like sea puppies, that thing's a sea wolf.
 
I like that they are asking the important questions: "Was it cute, like modern-day otters? Or, at this size, did it switch over to straight-up terrifying?"
 
9:18 PM
Huh.
I just wrote a comment on a quote from 4e's DMG and just before hitting send I realised that the comment has absolutely nothing to do with the question or answer
And, while probably a wise one, it has no place there
I need to sleep
Then again it's a comment not an answer
 
Does it help improve the question?
 
@LegendaryDude Dark Ages made it a bit easier to see what higher level disciplines could do (some already described in the core book + 2 extra books to cover allother higher level options for high & low clans)
 
Not really.
 
But in general it was a mess.
 
@Ahriman The point is though that disciplines aren't like, D&D spells. They have very loose mechanics and in general are very loosely defined, because the mentality was that the Storyteller and players would kind of fill in the gaps on their own. Also I've read multiple accounts of the design sessions for VtM and I'm pretty sure everyone was high.
 
9:26 PM
It was a bit of a ramble on traps and how the DMG specifically mentions they need to be disarmed or destroyed to count as being overcome. Even though just figuring out where they are and getting rid of enemies (with forced movement) would do the trick as well - the trap'd never serve its intended purpose again.
 
VtR prevented this by the torpor rules, which made any xp investment into higher level disicplines a gamble that you could loose at any time. Which promoted more spreading of combo disciplines
 
At least against the party.
Anyway sleep good night.
 
@LegendaryDude True. Lower level stuff had a clearer definition of what was possible, but a resourcefull player could do a lotwith them
anything >5 could reduce quest obstacles to nuisance or solve the problemoutright
 
I once attempted to use Fate for an nWoD crossover to bring respective power levels in check
It worked out well except for the part it never got anywhere
But that wasn't any fault of the hack.
 
And I try not to mix Dark Ages with VtM Revised because, though they are compatible, Fishmalk is pretty upsetting as a big fan of actual, thought-provoking demented Malkavians. And so I take nothing from V:DA seriously.
 
9:30 PM
I like the WoD system, but it's not flexibel if everybody goes for pure power
If everybody is on the same page and striving for some slowburning horror, then it's ok
 
I've never played a horror campaign in VtM. It's always been Last Action Hero With Vampires™ for us
 
@LegendaryDude Mmkay, played a great game in constantinople (before it burned to the ground at the end of the chronicle) as a Lasombra
@LegendaryDude Our resident ST prefers occult mysteries & weird stuff and is very accomodating to player's desires
I had a sabbat chronicle were I started to doubt my path due to getting visions from God
In a ravnos chronicle I almost talked another player into switching paths
 
The funny thing is, I think individually each of us desires to play that kind of slow-burning gothic punk political horror campaign, and we've done it to some degree, but collectively, when it comes down to it, we just wanted to set things on fire.
 
@LegendaryDude hehehe
[pleads guilty to that one]
Another game (diffirent ST) was very political
I lost myself in that web of intrigue and would often smash my way through it with a hammer (which fitted my brujah character)
scored major points with some NPCs, closed doors on others
 
The last campaign we played, I ran a paranoid delusional Malkav who was subtly aware that Gehenna was coming (aren't they all?). And that campaign actually did end with Gehenna.
 
9:53 PM
Gerald of Wales on a demon-assisted human lie detector living in the neighbourhood of 12thC Caerleon...… https://twitter.com/i/web/status/823477496838496256
zing!
 
10:04 PM
wat
 
@trogdor Gerald of Wales is using a made-up story to say that Geoffrey of Monmouth's stories are made up.
 
lol
ooook
hilarious actually
 
It's the medieval scholar equivalent of calling out a rival in your brag rap.
 
10:22 PM
I imagine so
except their version of it probably took a little longer to disseminate
 
Also Geoffrey of Monmouth was dead at the time.
 
oh
not sure if that really counts anymore
 
(Gerald was nine years old when Geoffrey died.)
 
yeah I mean, it's fine, I just don't think it counts on that comparison anymore
seems that makes it a lot more like Anthropology than calling someone out
 
10:45 PM
That'd be like calling out Tupac in 2003. And to that, I say, bad form.
 
11:29 PM
My flexible Monday group has become quasi-regular now, because the three very regular players (and I) have committed to, for the moment, mostly play Firefly, which included the commitment that the pilot, captain and mercenary would be there nearly every session.
This also means I really need to get a better grasp of the rules. I have a rough idea of what they want, but I think they expect more dice rolling and more plot points going round the table.
I managed a few rolls this session (maybe 2–3 per player?) but it feels like the mechanics would want more. Also, I probably need to read some AW hack doing space opera to get a better feel for my moves and principles. Some of them are in the Firefly rule book (stated in a way where I thought “This looks like *W would phrase that as a principle!”), but overall, I still have problems finding my way around that book.
 

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