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11:00 AM
It's on the "Dishonest Conversation Tactics Bingo Card" along with "can't you take a joke" and "I was doing a social experiment." Honest use of devil's advocate is in a pre-conversation agreement, not as a post-conversation excuse.
 
Well, Devil's Advocate is a term that comes from the practice of the Catholic church, and originally meant a designated cleric, who was supposed to find every single piece of dirt that could stick to an otherwise highly esteemed individual during the process of beatification. A position no one would take willingly.
 
@eimyr I think it's a thing to keep up whenever there's news to present - if there isn't any that's ok too.
 
@JuneShores I dig each and every one of your avatars. Where is this one from?
 
@eimyr I was gonna ask that,... partly because it seems to look familliar
but I am drawing a blank on it
 
@eimyr This is Mako Mankanshoku, from the Studio Trigger anime Kill La Kill. I think it's from an art book they released or something like that.
 
11:03 AM
nvm
no idea what that even is XD
 
Is that a kitty cat version of Ryuuko?
 
@doppelgreener How about Seco Creek Vigilance Committee ? I think we missed that
 
It's not updated on my end, though. Le cry.
 
@JuneShores It looks like her but I thought the style is different
 
@JuneShores well the rest of us can see it, so you should see it soon
at least I think it works that way
 
11:04 AM
@doppelgreener That is kitty cat Ryuuko!
 
@JuneShores awwww. :D
 
I got the image from the character designer's Twitter.
 
@trogdor You should watch it. It's a parody of high school hero animes with the most ridiculous premise possible. The totally abused the animation budget and didn't hold back on the jokes.
 
@eimyr the thing is though,.... I have like 50 anime recommendations that I still need to get to and even less time on my hands than when I took my hiatus on watching them
doesn't mean I won't give it a look, but I have too much of a good thing in that department for the foreseeable future
 
@trogdor ahhh, I see.
 
11:07 AM
thanks though
 
@trogdor it's fairly good, but doesn't need to go to the top of your list.
 
it can definitely go on the list
@doppelgreener noted
 
@doppelgreener BTW, did you hear Becky Annison (et al) got the 2017 Indie Groundbreaker Award?
 
@trogdor Well, we've got Akira and Paprika on the list for Geek Nights, so that'll happen.
 
I think top is still Fullmetal
@BESW this is good yes
@BESW which one is Akira?
I still remember what you said Paprika is
 
11:08 AM
@eimyr say whaaaaaaaat! That's awesome!
 
Motorcycles and psychics in post-WWIII Tokyo.
 
aaaaaahhhhhh
ok I remember now
 
@doppelgreener Through Seven Wonders anthology with some other excellent female designers.
 
Saying more than that gets into spoiler territory.
 
fair enough
 
11:09 AM
I will say that it's famous in part for its amazingly detailed art.
 
Does it count as spoilers if it's a Cyberpunk touchstone?
 
In this case, for Troggy, yes.
 
@BESW but,.... you sorta told me that already?
or something similar
 
Fair enough.
 
June means, it's so influential on all things cyberpunk that arguably you've already been spoiled on Akira's plot by osmosis.
 
11:11 AM
@doppelgreener Also, could you check channels? I lost track of time aaaand it's UPON US.
 
@BESW ok, that might depend on what I would normally consider Cyberpunk, and I think as long as no one says anything further I don't think it's a big deal
 
@eimyr skype's messing up right now and the answer is yes
 
my definition of it might not be advanced enough for that to be an issue
 
i forgot to reply earlier and right now my reply isn't sending....
 
@JuneShores Now I'm kinda wanting to pair it with another Cyberpunk touchstone, but I'm having trouble figuring out which.
 
11:16 AM
Weirdpunk touchstones: city of lost children + hellboy
(i'm coining weirdpunk)
(in the sense of "making it up")
 
That's a good combo.
 
should be in that order, imo
 
I'd say Blade Runner + Akira would be a good pair of Cyberpunk touchstones.
 
@doppelgreener I have seen Hellboy though
 
I agree
 
11:18 AM
@JuneShores strangely enough I have only seen part of Blade Runner
 
rad. great combination then.
 
though I have seen,.... several parts
I am more or less spoiled on a lot of things in it already XD
(not that I mind seeing it like,.... for real this time)
 
Both Akira and Bladerunner are so heavy on style that being spoilt for what happens doesn't necessarily impact the experience much.
 
yep, totally fine
i actually haven't seen original hellboy... @trogdor Have you seen Hellboy 2: The Golden Army?
 
I have seen none of it, actually. All my experience with it is by osmosis.
 
11:22 AM
@doppelgreener I have seen all the ones that came out,.... that might actually only be 2 but still
 
Hellboy is pretty great.
 
@trogdor i think it's only 2
@Magician BAH. That's awful. And great.
 
lol
@doppelgreener so have you seen the second one but not the first one?
 
> Lich of sense. Because of your grand age and wisdom, you get +3 instead of +2 when invoking aspects to explain things to people. You also get +2 to Overcome with Lore in social situations, but you're weak to droning on about how things used to be, the current generations don't know how easy they have it, nobody respects their undead elders anymore...
@trogdor correct
 
huh
I do recommend the first one
though I will admit seeing them in opposite order is odd to me
not just because I have a thing about that
part of the second one for me was seeing how the characters had grown in various ways
 
11:33 AM
> Lich of cents. Your thriftiness and financial sense gives you +1 to Overcome when haggling over deals. You also start each session with a pockets of spare change and shinies aspect with one free invoke.
 
> Not a Lich of Sense. You get +4 when creating advantages by Quickly confusing people with your babble, but you can be compelled to make choices without thinking things through.
 
Character aspect for an undead tax collector: Lich of Pence.
Alternately for a Morts politician or baseball player or swimmer.
 
> Knock some cents into you. By using your fists to haggle over prices, you can create advantages with Fight instead of Resources.
 
> Knock some sense into you. You can communicate telepathically with someone, but you gotta punch them to do it. You didn't make the rules. You'd change them if you could.
7
 
11:57 AM
> Goal Aspect: Communicate telepathically with whoever made the rules.
 
@BESW fantastic. :D
 
> Sense some knock into you. You gain +2 to Defend against the last opponent who inflicted Stress on you
 
> Sense of Lich. You get +2 on rolls to notice that the UnDead are nearby.
 
> Cent of Lich. Because you are 1% undead, once per game you can ignore a single physical attack.
 
TONIGHT! At 8pm EST! We'll be creating Dresden Files Accelerated characters on Twitch to kick off the new campaign. https://t.co/L1MtcvnX19
@eimyr Nice.
 
12:11 PM
@BESW Thanks.
 
> Incensed. Given enough time to get your smelly sticks burning, you can fill an enclosed zone with Enraging smells with one free invoke.
 
12:25 PM
> Licensed. You gain +2 to an Overcome action when you produce paperwork stating your competency in the matter.
 
@nitsua60 And a very belated hi to you too!
 
> Lich incense. The smoke from this creepy stuff has this world and what you're pretty sure is the afterlife overlap wherever the smoke is, for as long as the smoke is there. You can use Lore to reach out to denizens of the afterlife. Warning: horrible stuff may occur.
 
> Lich license. By properly identifying yourself, you automatically succeed at overcoming authority-based obstacles to raising the dead. You also get +2 on Resource rolls to gather necromantic materials. However you can be compelled to get delayed by bureaucratic red tape, surprise inspections, and similar hassles.
 
1:05 PM
@Adam great question!
 
@NautArch Oh, thank you! You're going to make me blush.
 
nwp
@Adam A blushing mindflayer. What a sight. What color do you blush if I might ask?
 
@nwp Have you've ever had one of those cotton candy swirl yogurts, where one half is light blue and the other is pink? If you mix the two halves together you get a light kind of purple color. It looks like that.
 
nwp
Interesting. I'll try to portrait my mindflayers more accurately from now on.
 
@BESW Gosh. I wanna use this one.
 
1:27 PM
Possibly in a Weird gumshoe narrative. Investigation of occult and magical crimes, and stuff. He'd be a Lich forensic scientist / detective / something.
 
Is it bad form to answer your own question if somebody else's answer gave you inspiration for your own answer? Specifically the answer I got on my ghost question helped me come up with a counter argument.
 
@Adam You are fine to post answers to your own questions, and you are fine to build on other answers. Both will incur extra scrutiny so make sure it's a good answer.
In general it's bad form to basically post a self-answer that's strictly just a subset of another (without any individual improvement/additions) and accept it, since people will see that as not giving credit where it's due: that other answer deserves the tick, people will feel.
 
Me thinks I'll give it a little more time then.
 
Also "counter argument" compels me to mention: make sure you're directly answering your question, not so much responding to that other answer. I'm sure you may understand this, but I'm saying this just in case. :)
 
@Adam Personal Opinion: It'd only strike me as bad form if A)you're over-pillaging someone else's answer such that the better solution is to upvote/accept their answer or suggest improvements to their answer or B)you accept your own answer in contravention of voting.
 
1:35 PM
@Adam I want to answer, but I honestly have no idea and could see either one (and can make a case for either)
 
@NautArch Personally, I'm starting to lean towards "it can", mostly because I think that would be cooler. But I still feel it's worth seeing the answers that come in.
 
@Adam I like that as well, but that could also easily kill you...i'm gonna put that answer in. Have an idea to build on...
 
0
Q: Should we create a "Tormenta" tag?

MoonKnight98Tormenta RPG is a very popular game on Brazil, with many expansions, there's two main systems, one based on 3.5 D&D and other based on Pathfinder, many brazilian players speak english and search for answers in this language, mainly for GM techniques, i think a Tormenta (or TormentaRPG) tag would ...

 
1:58 PM
@NautArch For a certain sub-set of races, it very well could kill you. But that's the fun!
 
@Adam Yes! and that's why I like it. The risk is real and I the narrative makes it scary.
 
You know, I'm starting to add a lot more of those "fails by 5 or more" effects to all my creatures. I really think the game would benefit from having more of them, even if it pushed things a bit more to the deadlier side.
 
@Adam especially for higher level PCs
make it interesting!
 
for example, last session, my party fought a warren of Troglodytes and I decided that if they failed their save on the stench by 5 or more, they would not only be poisoned, but they would be stunned by the stench until the start of their next turn too.
Of course, the save is pretty low, so that never actually happened
 
2:13 PM
@Adam on the one hand, super-boolean saves are cool, on the other? CC sucks.
I'd hesitate against adding more things that take away PC actions entirely.
 
Yeah, I dlslike taking away player actions. That was one of my major pet peeves in Savage Worlds.
 
It does suck, but I'm okay with that. The players are allowed to do sucky things to the monsters. So sometimes the monsters do sucky things to them. Plus, the chance of that actually happening was something like 25-30%, not including any bonuses they got from spells and such. Plus as soon as you save from one Trog, you are immune to the stench of all of them for a whole hour. I felt that the drama was worth it.
 
@Adam The monsters aren't there to enjoy the game, they're there to be killed.
In general, symmetry between monsters and PCs isn't absolute. Mind control versus monsters is another example that tends to work dramatically worse on PCs.
 
The monsters don't know that. As far as they're concerned the monsters want to win. I believe that my world has to be absolutely vicious, even to characters as heroic as the PCs. Obviously not every super fail mechanic is "if you fail bad, you lose a turn", and frankly, I don't think that I can describe why this works just in chat alone.
 
@Adam I wish GuildsBounty kept his answer up :(
 
2:23 PM
@Adam The monsters don't decide what abilities they get, you do. You shouldn't disclaim your decisions on them.
 
All I can say is that when I run the game, it works and me and my players have fun.
 
@Adam It's the difference between "combat as war" and "combat as sport" styles of gameplay. Both are equally valid, if the players are into it.
 
nwp
@NautArch He/She/It deserves an upvote for finding that reference.
 
@nwp absolutely - but I'm taking a cue from @nitsua60 and refraining from using JC tweets for support.
...as of today.
 
@kviiri I don't believe that's true. I feel like I must view the world, as a real thing. And though I definitely curate the experience to try to make things as fun as possible, I believe that it would be a disservice to my players to think about the game world too much through that kind of "The world is only a game" scope.
Based on the kind of game we've agreed to play
 
2:28 PM
@Adam But still, it's not the troglodyte's choice to stink, or what the stink does, is it? That's your choice.
Otherwise, your troglodytes would simply decide to stink so bad nothing could survive them, and your party'd be TPK'd in a second.
 
@ByrelMitchell Hiya! o/
 
@kviiri I don't think their "deciding" to stink. They just stink. And creating a stronger effect makes for a possibly more interesting battle because of the increased risk. Not for every table, but definitely works for some.
 
@kviiri Oh, that yes. But that goes back to what I said about curating the experience to have more fun. Yes, the world is a game, and some decision are purely mine to make. But other decisions I feel I must view as if the monsters were real; as if the monsters were making the decision on their own. Because me and my players value that kind of game, and that kind of drama. If you don't believe that, it's cool. Good on you. But it works for us. We have fun. My players have fun.
 
@NautArch I don't mind the stronger effect, but as a player, and a GM, I feel taking away turns always goes very awkward. It's not like DnD battles are streamlined, fast, brutal romps even without losing turns.
@Adam I just don't see how losing turns equates to making the world more real.
Or the monsters more real, for that matter.
 
@kviiri True. Losing turns isn't a lot of fun (been there as a PC), but creating greater effects on massive failures is a neat feature.
 
2:34 PM
@NautArch It was a constant pain when we played Deadlands: Reloaded (based on Savage Worlds)
 
Today on blast from the past:
user image
4
 
It doesn't make them real, I think we ended up talking in circles. It's just the kind of game my players like. If you and your players dont like it, that's fine, but it works for us. Plus, there was no guarantee that they would lose a turn. If you don't like it, don't do it. We like it, so I'm going to do it.
 
There's no hit point system, but instead a more "realistic" damage system where getting hit would instead stun you if the damage wasn't major (Shaken). When Shaken, the character could only move during their turn, for half speed, unless they succeeded on a spirit check with a Raise. (the latter part was later errata'd to reduce stun-locking, that any success is enough)
@Adam I just want to be absolutely clear I understood you correctly: your players actually like losing turns?
 
@kviiri I've given up the belief that i'll play SW at any point. My friend who was going to run it has failed in finding more than me to play.
 
@godskook that's fantastic :D
 
2:37 PM
@godskook now I want my bard to have staff-chucks
 
@NautArch Unless you're into some semi-simulationist combat, I don't think you're missing a lot, to be frank.
 
@kviiri Heh. Just the over-the-topness of it seems like fun.
 
@NautArch Well, I think it oversells a bit in that sense :P
I didn't find it as fast and furious as their tagline says. Nor fun, for that matter, but I guess we were playing it quite differently than what the system expected.
 
@kviiri hehe. We were looking at SW: The Tomorrow Legion. Built two characters for it to get a feel and it seems crazy. My friend was saying "expect death"
 
@NautArch Oh right, I had forgotten you were playing some specific subsystem.
That was some Starship Troopers-y stuff, right?
High tech brutally effective futuristic army?
 
2:41 PM
@kviiri Obviously not, but we like the drama of potentially disastrous consequences when they fail their saving throws really badly. In this one case where the thematics fit, that means that they if they failed a super easy saving throw really badly, they lose one turn. I'm not taking turns left and right every which way to sunday.
 
@Adam Okay, I guess that clears it up.
 
> Staff-chucks. Once per session you may channel a spell through these in order to have it affect everything nearby at the cost of having no control or finesse. After you've finished casting your spell, roll another 4dF beside your original 4dF. For each plus among all eight dice, choose something nearby and give it an aspect of Catastrophically destroyed or Horribly on fire with no free invokes. Then the GM does the same for every minus. The same thing can't be chosen twice.
 
@NautArch In one combat, our main soldier-type (eg. the character who had pretty much no identity than shooting or hitting things) was hit pretty badly and suffered an overarching -3 to all rolls while being Shaken. While he had put a lot of skill points towards shooting, brawling and being overall intimidating, he had a fairly low Spirit stat, which is used to break from Shaken.
 
@kviiri Pretty much. Lots of massive damage and needing MDC armor.
 
And that -3 wound penalty carries on to Spirit checks, and the foe had a special ability that prevented fate chips from being used to eliminate shaken or reroll checks.
 
2:46 PM
@kviiri I'll say that as a player I've never minded missing a turn (stun, banished, force-caged, what-have-you) or even an entire combat. Frankly, I enjoy sitting back a minute and seeing what they'll do without/for/to me.
 
@nitsua60 Combat always seems to drag on and on, I never enjoyed additional slowdowns.
 
I get plenty of "always-on" table-time GMing. As a player, I'm pretty chillaxed.
 
@nitsua60 I"ve been there, too - but it's still kinda boring and frustrating :)
 
I've never been bored watching my table-mates struggle through something. But I'm a bit of a voyeur, player-wise, so let's throw that out there.
 
IIRC the gunslinger guy had a d6 in Spirit, so with a -3 wound penalty, he had a 11/36 chance to even get to act during his turn. And when he did get to act, whatever he did also got a -3 wound penalty.
 
2:49 PM
:39548206I made a burster and ley-line walker who each had highish spirit. Just low Agility/toughness. Getting hit would be bad.
 
@NautArch at least the burster gets immunity/resistance to many common damage types
 
So he basically hung around, bored, playing Hearthstone when the rest of us were fighting, because his character was so useless and incapable he had basically no agency at all but to moan and whine.
 
but yeah, if you wanna stay alive, you gotta think through the system, as it is not as straightforward as HP
 
@Szega Yeah, that was my primary build. He could mix it up quickly or spend a few rounds buffing to be an absolute killer.
 
@kviiri IME combat dragging has a lot more to do with playing every violent encounter out until a massacre's complete, all in turn-time. "You-all have this well in hand and won't even need to expend any real resources to wipe them up; let's all take d6-1 damage and fast-forward to 'they're all dead or incapacitated, you choose,'" can easily shave ten minutes off of a this-has-become-trivial encounter.
I don't do it every time, or even many times, but probably at least once a session.
(Unless players as a group want to play the board-game a little longer.)
 
2:52 PM
@nitsua60 We'd need more fast ends to combat, yes.
I just fear it'll feel underwhelming to the players, like I was taking their victory away.
 
Ask 'em =)
 
@kviiri Maybe describe in a few words how they overpower the enemies left standing, not just announce victory.
 
My group typically doesn't do encounters that are easily resolved. We tend to have 1-2 major fights/day.
 
And encounter-design -wise, I tend towards lots of weaker enemies instead of few or single stronger ones. They play out better in my opinion, but are slower to run.
 
@Szega Or ask them to.
@kviiri I'm with you on both counts.
@NautArch Is that adventuring day, or play-day?
 
2:55 PM
I still don't know how to run a single-monster boss fight well in DnD :P
 
Lair and legendary actions. And a ticking clock. Also, watch @daze413 do it--they're pretty masterful IMO.
 
...and judging by WotC constantly changing the solo monster rules between the editions, neither do they.
@nitsua60 Legendary actions and that buff the monster, but I feel they're missing that feel of progress you get when you mow down a horde of orcs a handful at a time.
 
@kviiri Sure, though I'm not thinking of them so much as buffs as I am in terms of narration/pacing. "5 PCs unload, then monster does its thing" just sucks in my book.
 
@nitsua60 Yeah, they're definitely better than nothing.
 
@NautArch That's been the last few sessions in my game too. Mostly because they somehow manage to find the "if the players charge into this room, all available creatures come to attack them and fight to the death" hatchery/nursery room during this last adventure.
 
2:59 PM
I've been thinking of making these multi-part goliath monsters whose individual parts are mechanically monsters of their own.
 
@kviiri You say that as if you're even remote unique in that regard.
 
Eg. a dragon could be composed of Body, Left Wing, Right Wing and Tail. Killing the body kills the dragon, but taking out the Wings can disable wing swipe attacks and flight, while taking out the tail makes the dragon unbalanced for several turns (advantage on attack rolls against it maybe?) and disables its tail attack.
@godskook Heh.
Yeah, I don't think single boss fights were ever a forte of DnD.
 
@nitsua60 little bit of both.
 
Part 1 (linked) is basically the same ground we've been treading here. Continuing on to pts 2 and 3 get you design ideas.
 
@nitsua60 Hi there!
 
3:05 PM
@kviiri @BESW's most effective "single" boss fights involved creating multiple enemies and treating them as parts of the one boss: for example, a dragon with a head, body, claws, and wings, and each one would have its own place in the initiative and be something the players could attack.
 
@doppelgreener Yeah, sounds exactly like what I've planned :)
@nitsua60 Thanks!
 
@kviiri oops, then I saw that message above. Yeah, just like that!
 
@kviiri these ones might be more on-point, though: theangrygm.com/return-of-the-son-of-the-dd-boss-fight-now-in-5e
 
His experience was that solo monsters don't really work very well since it's so easy to just stun them and make them irrelevant, and kill them off super quickly.
 
@kviiri Dividing a big boss up into pieces was pretty common in older video game RPGs.
 
3:08 PM
@T.J.L. I haven't got almost any CRPG experience. My friends keep teasing me about it, since I'm otherwise an avid video gamer AND role-player :P
I've played Final Fantasy X, and actually the trope is in play in a few boss battles. But that's about it.
 
@T.J.L. That was literally the inspiration the angryDM used in his articles about it
 
@kviiri You've pretty much described exactly what they did. Often they had parts that did healing, damage, protection, etc. Depending on how your group was built, it lead to different tactics. If you had the right types of attacks to bypass the protection, and enough raw damage to outpace the healing, you could go right for the head. If your group was tough or quick-healing, but low damage output, you might be able to tank the damage bits while whittling down the boss' protection bits.
 
@doppelgreener I doubt he used that term, though. Behold.
 
@T.J.L. I think the most memorable one from FFX was Sinspawn Gui, which was also "the boss that screws you up if you didn't understand how to level your characters".
 
(Warning: search link-includes itself. If it fills all teh tubez, don't blame me.)
 
3:15 PM
@nitsua60 you can also make them irrelephant
 
We had our first session under a fresh GM last Sunday. It was quite fun, although the only combat encounterwe had was too easy.
("too easy" as in, intended to be way harder than it was)
Also must've been the only time VIcious Mockery was, or ever will be, successful through the entire battle, every single time!
 
@kviiri What was the system?
 
@eimyr 5e. This is a part of our rotating game.
Everyone GMs in turn. We were stupid enough to start with the most experienced ones, so now we have fresh GMs running their first adventures for level 6 people... must not be the easiest start possible, eh?
 
@kviiri just tell them: Aim for barely-credible villains with large supporting staffs of mooks, and increment upwards as needed for your playgroup.
 
@kviiri Actually, that might not be so bad. Since low level characters are so frail, this way the GMs have some wiggle room with their encounters.
 
3:25 PM
@Adam That's a fair point.
 
@kviiri such as Vulture from Homecoming.
 
Low level characters are surprisingly frail in 5e for someone who comes from a 4e background.
 
Iirc, aren't 5e characters notably tanky at level 1 compared to 3.5?
 
@kviiri Depends on your approach. If you aim for good combat, that's definitely a challenge, but the overall plot is easier to to continue than to conceive
 
@godskook I dunno, I'm pretty clueless about 3.5e.
I only know the memes. :)
 
3:27 PM
@kviiri Well, part of the problem is that "boss fights" are purely a construct of games. Such things don't really exist in real life. Not like that, not for Humans.
 
@eimyr Oh, that's easy, because we agreed on the plot in advance. We're hunting phylacteries of a lich, Harry Potter style.
@godskook They have been a trope in fiction before RPGs.
 
@godskook I disagree. infantry attack on an entrenched position or a tank is as close as it can be
 
And I gauge the fitness of RPG systems largely by their ability to implement tropes of the appropriate genre.
 
@godskook One arrow from one goblin can knock out some level 1 characters in one shot. Two goblins could kill one level 1 player. No clue how 3.5 was, but low level 5e is really dangerous.
 
Our first 5e combat encounter ended with me and another character with 1hp remaining, and all our spell slots spent. That rocked :P
 
3:30 PM
@Adam Wizards in 3.5 were 4+Con HP, 10+Dex AC unless they sacrificed casting for AC.
@eimyr A "steed" with 4+ riders is an analog to a "boss"?
 
@godskook Ok, at least in 5e every class gets the max roll of their hit die at first level, so 6 + con modifier for wizards.
 
@kviiri Wizards are d4 in 3.5
 
@godskook 5e they're about the same except it's 6+con hp and 10+dex AC unless they start out with mage armor and are willing to spend one of their 2 first level spells on it
 
But that rule is otherwise the same for HP, barring any other HD mismatches.
 
@godskook Yeouch!
 
3:32 PM
@godskook a huge metal vehicle with multiple modes of attack, impervious to regular attacks but with limited battle awareness and well-defined weak points is.
 
@kviiri Yeah, but keep in mind, if you could survive to level 5-6, you started becoming absolutely insanely powerful. As....long as you don't get hit.
@eimyr With multiple riders :P
 
@eimyr Tanks are a bad example of a boss fight. Depending on the tank and the gear of the soldier, it can range from anywhere between "the infantryman is screwed" to "rocket tag", but in no instance I can think of is it likely to be a prolonged epic battle I'd expect from a boss fight.
 
@eimyr I'm going to keep pounding that point because that's essentially the way RPGs actually need to go to make "boss encounters" more engaging: add more mooks to them and stop making them singular entities to fight.
 
@kviiri ah, that's because prolonged epic battles belong to the realm of fantasy :D
 
@eimyr And DnD is in the realm of fantasy!
 
3:34 PM
@kviiri Pretty much all modern weapons development has been dedicated to avoiding long epic battles
 
@GreySage Yes, that's why it's a bad example of a boss fight. I wouldn't look for precedents in real life, I'd look for them in fiction.
 
@eimyr also, if a tank is fighting a group of infantry without supporting fire from other tanks, or infantry accompianament, someone messed up BIG TIME.
 
@godskook Yes indeed.
 
All the olden myths about strangling the Grendel and dukin' it with the dragon are motivators for having epic boss fights in fantasy RPGs, it's just a matter of making them mechanically interesting.
Then again, counterexamples exist. David got Goliath with one stone. Maybe it's a parable about the futility of the quest for good boss fights?
 
we're entering a realm of semantics and fight nomenclature. What makes a boss fight a boss fight? Is it the number of combatants on each side? Is it the power mismatch between sides? Is it the length of an encounter? Is it it's survivability? Eh, I'm, out I think
I don't know enough about bosses and epic combat to contribute meaningfully
 
3:39 PM
Well, we could call them solo fights for more clarity without much baggage.
 
I consider this line:

https://chat.stackexchange.com/transcript/message/39548367#39548367

To be the spawning of this discussion. If the discussion was not thusly spawned, I'd agree, we'd be entering into a far more semantical realm.
 
nwp
@kviiri You cheat by making it a multi-monster boss fight and give it n-1 legendary actions for n monsters :P
 
In my campaign, a 'boss fight' is just a cool, memorable fight. Whether that be because of a single strong enemy, or just the villain, or a complicated mechanic
 
@GreySage Yeah, it doesn't have to be single monster all the time. And I usually don't do single monster fights, because of the reasons given above :P
But I'd like to pull them off successfully sometime.
As in, without running to the issues presented by AngryGM that I, too, am familiar with.
 
@kviiri the trick seems to be to give them additional actions and defenses such that they can't be simply 1-shot by your players.
 
3:46 PM
@godskook Yeah, that's what 5e does (they have Legendary actions and Lair actions), but I'm more concerned about the fight becoming a sort of HP grind. Normally, the players get excited when something dies, because it's a tangible sign of progress in the battle - that doesn't happen if there's only a single monster who keeps accumulating mechanically non-significant wounds for several turns.
Mechanically significant wounds, on the other hand - like the dragon losing a wing and its ability to fly because the crafty PCs would target them, is another thing entirely, and something I intend to try.
 
nwp
@kviiri That boosts AOE damage. Which is not bad, just something to be aware of.
 
@nwp Yeah, I was thinking of some sort of AoE resistance that keeps the damage reasonably potent but not to the point of making fireballs a no-brainer.
 
@kviiri But by the same token, if the dragon is, say, flying, and the player can target the dragon's wing, why not just target the dragon's body? Killing the dragon asap seems to me to be the best course of action to minimize damage, assuming no other factors that I'm unaware of.
 
@Adam It's a matter of calibration, I'd say. If the wings have low enough HP but high enough utility for the dragon, it's a very good tactic for the players to target them.
 
nwp
@Adam Maybe because getting the dragon to the ground increases party DPS because the fighter/barbarian/rogue can actually do something.
 
3:52 PM
Metal Gear Solid: Peace Walker had these giant robot tank bosses (gee, that's a first!) that had destructible parts. It was quite cool. The best DPS strategy was to target their AI pods, but disabling some of the nastier weapons first was still worth it.
 
nwp
Also might remove AOE wing attacks so you can survive enough turns.
 
nwp
4:02 PM
Maybe the dragon gets 1 legendary action for the wings, 1 for the tail and 1 for the head. Losing the wings essentially makes it lose a legendary action.
 
That's a tail worth a-felling!
My players slew their first dragon in the last session! It was a white wyrmling. They were really spooked by it because the first breath attack it made dealt huge damage and they all happened to stand inside the AoE cone :P
Now they have a fancy-ish title (sadly, "Dragon slayer" doesn't translate that well to my language while retaining its sense of marvel) and lots of fame - always a big deal when a party pulls off a classic milestone of heroic deeds.
 
@kviiri What's your language?
 
@godskook Finnish. "Dragon" is already the fairly unwieldy "lohikäärme" (literally "salmon snake"!)
 
@kviiri Do what English does then? Refuse to translate useful words?
 
4:18 PM
@kviiri Does "Dragon slayer" become "Snake fisherman" in Finnish?
2
 
@eimyr Nah, it would just be the monstrously long "Lohikäärmeentappaja". Or maybe "lohikäärmeensurma" (surma being a common suffix which is a bit like "-bane" in English). I settled for "Käärmeensurma" which is literally snakesbane, more poetically wyrmsbane.
 
Hello.
 
@Powerdork Hi!
 
@Powerdork Hello!
@Powerdork What's new?
 
In general I try to avoid English in my campaigns, because everyone already enjoys their popular culture in it most of the time - I want to give them something new for a change... so my place names and characters tend to be Swedish :P
 
4:22 PM
The house I'm in! It's unfinished.
 
@Powerdork not bad. What brings you to the chat then?
 
Just hanging out.
Carry on!
 
That's cool. There's neither a bouncer here nor RSVPs, so make yourself at home.
@kviiri I imagine roleplaying in Finnish to be quite difficult. How is Finnish with combat manoeuvres, arms and armour etc?
 
@Powerdork How badly unfinished?
 
@kviiri The upper floor's ready to live in, but the basement is only right now getting the electrical work done, never mind flooring and walls.
 
4:28 PM
@eimyr We usually refer to things by their English names if they're rulebook terms or specific equipment. Years of fantasy video games and that have made most of the items like chain mail, halberd etc much better known than their Finnish equivalents :P
 
@Powerdork And, of course, I'm living in the basement.
 
@kviiri My first language is Polish and I have to say, some words that describe specific pieces of armour are just not there. We also have some very well known names for weapons that we have no idea what they were.
e.g. "kord" or "kordzik" which is supposed to be like a messer or a large knife, or possibly seax or... we honestly have no idea.
 
@eimyr Heh, I see what you mean. I don't think anyone in our party knows the Finnish word for glaive except me, and even I am not sure if it's more accurately the word for bardiche.
 
@kviiri how about a glaive-guisarme or a bohemian earspoon?
 
@eimyr Or a main gauche! (I know this one only because of Angband)
And well, I know enough French to know it means "left hand"
 
4:32 PM
@kviiri maingauche is just a parrying dagger, nothing too fancy
but the contrived names like voulge-guisarme are impossible to translate in most cases. Even English uses the French word as-is
 
@eimyr Incidentally, I'm just playing as the Emperor of Poland in Crusader Kings II :)
 
Poland isn't an Empire I think?
 
@eimyr When I play the game, it sure as heck is!
 
Unless you create one.
 
Or will be.
 
4:35 PM
what really irks me is the "Swords" section that goes: 1 short sword, 2 longsword 3 greatsword 4 bastard sword
 
I play with CK2plus mod which doesn't have De Jure empires except HRE and Byzantium, but some important kingdoms like Poland have special decisions to form an empire. Everyone can use the custom empire decision, of course.
 
out of those 4 names one is a modern invention, another doesn't mean what you think and a thing that is named by it doesn't have a distinct name at all.
@kviiri In one of the ercent patches you can create a custom empire anyway, but the requirements are quite challenging
 
@eimyr It's the one that was released with Charlemagne, hardly recent anymore :)
I prefer being Polish Empire over the Wendish empire anyday, tho!
 
@kviiri really? huh. I don't buy the expansions as they come out, so it might be recent for me
 
@eimyr Would you happen to know why the legendary king of Poland is called Piast the Wheelwright? Wikipedia doesn't give any reasoning for the sobriquet.
Was that simply his job before he became awesome and unified the land?
 
4:39 PM
@kviiri Because his name is literally Wheelwright the Wheelwright
 
@eimyr Ah, so Piast means wheelwright? That's cool
 
well, not quite
"piasta" is the part of the wheel that clamps the axle, I think it's called a wheel hub
However, wiki says his name might have actually come from the function of "piastun", who is something like a majordomo or a senechal
 
Ah, ok
 
and since he was essentially an usurper, it would be important for him to create a "folk hero" myth around himself, and having roots in a commoner (esteemed and necessary, but nevertheless) occupation would serve that quite well
So he's not only known as Piast the Wheelwright, but also as Piast the Ploughman
 
Cool!
 
4:45 PM
so assuming he's a historical figure with a myth around it, he might or might not have been an actual ploughman or wheelwright, but anything is a guess by then.
 
Yeah
 
my group is having the age old argument of is Studded Leather Metal armor with regard to druids.
 
@NautArch Can I solve it for you? Studded leather armour is not a thing.
 
Druids like animals, studs are animals, ergo druids like studded leather armour.
6
 
Druids are studs...
no that came out wrong
 
4:51 PM
@eimyr I was just about to say that :p
@NautArch Druids are allowed to use scimitars, yes? Is that scimitar made of steel? What about iron or bronze? Obsidian won't work, that would just shatter.
If they can use a metal sword, then I think what little metal is in "studded leather" is negligible.
 
@eimyr not a thing?
 
@NautArch Not historically accurate
 
@NautArch There is no practical reason to have studs in your armour
 
i suggested just fluffing the studs as bone
 
@NautArch Remove the studs entirely? It would surely increase the AC by at least 2
 
4:56 PM
@eimyr Would make it a lot easier to be stealth (y'know, not ringing like a bell when you walk)
 
@GreySage Leather squeaks anyway. Let's say you get a blunt hit to the chest. Would you rather have the energy nicely dissipated by the padding or transferred to the stud, which is nicely driven between your ribs?
 

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