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1:12 AM
@nwp The world needs more GMs like this
 
1:32 AM
it's easy to fall prey to the house-rule bugbear and declare house-rules when you haven't' even tried the RAW yet. I know I have :D
 
 
1 hour later…
2:52 AM
hey there @nitsua60
 
@nwp I'm a medium-experienced GM, and I rarely houserule. In fact, I never houserule. I do implement houserules that the table's all agreed upon, though.
@Shalvenay Hiya.
 
@nitsua60 how're things going?
yeah -- my usual thing with houserules is having to houserule to deal with how the setting-at-hand works, not because I'm after a particular mechanical thingymabob
 
@DaaaahWhoosh can I offer one way of thinking about your "to-hit advantage" vs. "damage advantage" which might make the answers you got make intuitive sense? Think about the expected benefit of rolling another die and getting to choose, vs. die size. Given the size of the die on a hit-roll, the benefit you can get from being able to choose from between two is just so much bigger than the benefit from being able to choose from between two (relatively small) damage dice.
 
@nitsua60 As a somewhat-experienced DM, I only have one houserule - no flying races. Even that one I didn't have until the players proved it was necessary.
 
@Miniman Interesting. For me that sort of thing lives in a liminal space between "houserule" and "session 0."
(I.e. I'm not sure I'd have called that a "house rule.")
I guess I think of "house rule" as "the rule says this, but I'm going to say it actually works this way."
 
2:57 AM
@nitsua60 I mean, it is, fundamentally, a house rule.
 
Sure, but I guess I see selecting which parts of the game to use as a different exercise than changing how some parts of the game work. It's a sliding scale, though.
 
Oh, I definitely agree that they're 2 different things. I just don't have a naming scheme that would make the distinction.
 
@Shalvenay Good--just got home from a fun session running Sunless Citadel (5e).
 
@nitsua60 nice.
 
@Shalvenay I'm hoping this group may play through the modules of Yawning Portal with a different person GMing each one =)
 
3:00 AM
@nitsua60 Using Yawn, or your own conversion?
 
@Miniman [Yawn]
 
@nitsua60 As in, like, that was a really boring question, or...?
 
@Miniman Using Yawn.
 
@nitsua60 I got that - that wasn't a serious question.
 
@Miniman [yawn]
=D
 
3:04 AM
All this yawning is making me sleepy.
 
Start counting sheep...
 
Well, I see one...
 
@Shalvenay How're things in the midwest?
 
@nitsua60 OK
 
Hi @Seninha!
 
3:18 AM
hey there @RollingFeles, how've things been?
 
3:38 AM
Happy Bastille Day to all you Frenchmen out there!
 
heya @Shalvenay -a! :D
 
 
2 hours later…
5:17 AM
Random anecdote: Last night, while fighting a boss who was immune to magic and had almost wiped out the party, I hit a dice explosion (on a d10, no less) 3x in a row. The cheers were deafening.
I felt a little sheepish when the GM revealed that he was on 4 health at the time, and my 43 damage hit was in fact more than twice his starting health, but it was still a great moment.
 
@nitsua60 I enjoyed playing (& later, running) it in 3.5e. It apparently didn't make much impact on my wife the first time through, as she didn't remember playing it before...
 
 
3 hours later…
@Shalvenay heeello! Things are not bad. A bit strange. My DW campaign was suspended besauce one of the playeres was busy. Then another went to vacation. And now we're almost ready to continue, but one of the players feels that he want to leave group. Sad. How're yours?
 
@RollingFeles aw :( always sucks when that happens
 
 
3 hours later…
11:43 AM
@RollingFeles OK, rather in between campaigns tho
 
12:33 PM
@Miniman Which is why, as a GM, I don't tell players those things. I'm not there to steal the players' thunder. :)
 
@T.J.L. One of the hardest habits I try to fight as a GM is saying "don't bother rolling damage, your minimum damage will kill...."
 
nwp
> How do you want do this?
 
@nitsua60 For speed of play, especially in D&D, I tell my players to roll the attack die and the damage die at the same time.
 
rolling damage is fun :)
last night's session went very badly at the end because of a player's action and I'm kinda bummed.
 
As a player, when I have multiple attacks, I roll them in matched color sets so there is zero ambiguity.
 
12:37 PM
@T.J.L. We should probably start doing this
 
I may or may not have a dice buying obsession, too... but that's a different story.
@NautArch It is a remarkable improvement in play speed. If you miss, you ignore them. If you hit, you don't waste the time of a second pass shuffling through your pile to find the right dice.
 
@T.J.L. It works nice for D&D (I do it too), but I don't see myself using it in shadow of the demon lord or savage rifts
 
I also tell my players to call it out together, i.e. "I hit a 17 for 9 piercing."
 
@T.J.L. So do I, but it seems to be a long-forming habit. (I, personally, will roll multiple attacks with advantage and sneak attack and damage and superiority die all at once. Gladly.)
 
@T.J.L. They feel kinda bummed if they roll high damage, but don't hit though.
 
12:40 PM
@T.J.L. "17 for 9 mundane =( piercing."
 
@Szega Can't say I'm familiar with either of those. It's not applicable to certain systems, depending on the die mechanics work. If you need to know how well you hit before you can determine damage, it doesn't work. Of course... I try to avoid systems like that. I think oWoD used to take like... four different rolls (Attack, Evade, Damage, Soak) for one attack or something ridiculous like that.
@Szega I use that for dramatic effect... Describing mighty blows that an opponent gets a shield in place just in time for if it's close, or making a mess of huge swaths of scenery if it's really wide.
 
@T.J.L. well, in savage rifts my char rolls d10+d6+1 to hit and d12+2d8+2 for damage. would be quite the jumble
 
@Szega Yeah, it doesn't work well for die-pool based games.
 
@T.J.L. dunno if it will alleviate the feeling, but will try it
 
@Szega Players should be aware that character failure does happen. In my experience, some of the best stories come from character failure. A character who succeeds all the time bores me.
 
12:45 PM
@T.J.L. well, I didnt say the always have to hit, but normally they do not roll damage at all then
this way the dice say: "see this high number? this is what damage you DIDN'T DO"
 
@Szega When they realize how much time it really saves, they should get over it quickly.
 
@T.J.L. I'm increasingly fond of systems wherein success is often not the best outcome.
4
 
@BESW - You would like Paranoia then ;)
 
Eh, nah. Paranoia's not really telling stories about failure, it's parodying toxic elements of RPG culture.
 
@BanjoFox Paranoia had a decent start last night. Chargen is fun :)
I lost a clone in the first fight.
 
12:50 PM
Strictly-speaking... yes that is true. HOWEVER.... if the Troubleshooters succeed at something then that means that not enough of them died :3
 
I'm thinking more like Cthulhu Dark or Shadowcraft, where success is often guaranteed... at a cost.
 
@NautArch - Glad to hear you had a good time. Chargen DOES seem fun although I haven't had a chance to try the new way ;-;
@BESW - Ah. Thank you for the clarification :)
 
Shadowcraft magic always succeeds, but you have to roll to see if you lost control of the magic and it changed you.
 
my biggest concern with paranoia at this point is the DM is already an ego and playing as Computer isn't really helping that :)
 
And the change can be awesome. If you're a druid-type caster, failing to control your magic might give you antlers, or super scent abilities, or the ability to talk to plants.
 
12:52 PM
@BanjoFox THe give your character sheet to the person to the left was a twist
 
An earth caster might become un-knock-down-able, or grow armor-plated skin, or be able to walk through stone walls.
 
@NautArch - :3 The whole idea, and I believe it is literally stated in the PH, is that "you've just spent a lot of time screwing over the player to your left, now it is time for them to get revenge"
 
But if you don't take the time to remember who you are and revert the changes before they pile up too much, you lose your sense of self and get consumed by the source of magic. Permanently.
 
@NautArch One of the ways (and my favorite) is to play the Comptuer like "Clippy" the helpful MS Word AI.
2
@BESW --- YIKES
 
@BanjoFox haha, although we didn't mess with each other too much
@BanjoFox no, this GM/computer wants us to kowtow to him
 
12:55 PM
In Cthulhu Dark, you're always going to succeed at what you're trying to do unless someone specifically calls for a failure chance (and even then you'll probably succeed)... you roll to see how well you succeed. Low outcomes may be technically a success but make the situation worse; high enough outcomes may expose you to sanity-shredding experiences you didn't anticipate.
 
i'm actually wondering if that led to one player's bad actions in our D&D session that followed it
 
@NautArch -- (un)fortunately there is no real "guide" that says "This is exactly how you should play the Computer. Therefore it is up to interpretation. Not that it really matters because many, myself included, would argue that rule books are more like "here is how we, the authors, think you should do this thing".
 
That "guaranteed success" concept sets CD apart from most other Mythos games: when you fail because of the dice in, say, Call of Cthulhu, you didn't fail because the unspeakable cosmic truths you were facing were too much for you to handle. You failed because of the randomizer.
 
@BESW -- That sounds an awful lot like: "Players (in CoC) would rather throw themselves on a live grenade than try out a new magical object"
 
But in Cthulhu Dark, everything you do will succeed and it still may not be enough to stave off doom.
That, in my opinion, is how to do a cosmic horror game right.
 
12:58 PM
@NautArch -- THAT aspect of the game seems unfortunate :( Paranoia is supposed to be stupid, goofy and fun (aka comedic stress relief). Or at least that is always how I've played it.
Cthulhu Dark sounds awesome :) I just don't have enough of a dedicated gaming group to get ONE thing going let alone more than one.
 
nwp
@BESW Doesn't that reduce agency too much?
 
@BanjoFox Happily, CD is a free game with one page of rules, one page of optional rules, and one page of GM scenario-building guidance, designed for one-shot sessions with no prep on the part of the players.
@nwp Nope.
 
@nwp why would it? it is still you who decides to take the action
 
@BESW -- that sounds awfully familiar....
 
@BanjoFox Well, I think it might be more the player being frustrated that he has to kiss the DMs arse to get XP (do what I say, report others, get rewarded) and feelings about our main D&D game.
 
nwp
1:01 PM
@Szega It sounds like you decide for a random effect to happen which doesn't lend itself well to planning.
 
@NautArch -- :(
 
@nwp I suggest you read the game, then.
@NautArch I recommend a palette cleanser like Roll For Shoes between games that have a really different playstyle/attitude.
 
@BanjoFox yeah, after multiple days of travel, we get to the town we're heading for to find the hidden brother of the king (who is the true king) to continue on our quest to save the kingdom. Upon arrival, we see a small Drake walking the streets and our Barbarian proceeds to grapple it. Which angers the gnome owners who then send the Barbarian and another party member through Hell and then kick us out.
 
This is why I dislike (borderline hate) relying on random polyhedral values.
 
those were the guys who were supposed to tell us where the guy we were looking for was hiding.
and you know, we're heroes in this land and we just went into a town and started messing with peoples pets
 
1:03 PM
siiiiigh!
"OMG ITS A DRAKE!? MUST BE EVIL!!!11oneone" ??
 
@T.J.L. In fairness, there was a lot of "how were we supposed to beat this?!?!?" floating around the table.
 
@NautArch Ah, yes. That's the other reason I like playing episodic campaigns that we can put down and pick up as we like; when my group wants to do silly stupid slapstick, we pull out Great Ork Gods or Long Live the King of Monsters and play that instead of inserting a Big-Lipped Alligator Moment into our Bubblegumshoe story.
 
@BanjoFox yeah, that's pretty much what the barbarian said. I had asked the DM if we knew they were evil or not and he said no, they're not. I have no idea why he did what he did, but we're kinda screwed now.
When he went to grapple, I tried to stop him and DM give him disadvantage on the roll.
then the DM clearly got very upset and I offered to try and Persuade the gnomes that we're sorry and that we're good people. He said "you can try, but I've just taken two characters out (on their way through hell), and I"m happy to TPK if that's what you want"
so I just had my character walk away
 
Siiiiiiiiiiiiiiiiiigh.....
 
yup.
 
1:07 PM
It sounds like you have an, interesting group of players.
If I may, how long has the DM been running games?
 
@BanjoFox that's a good term. But this was very surprising coming from this guy. He'd been escalating for a while and I honestly thought it was something between him and the DM (he has a sentient sword with a bloodlust that is a maguffin that outs the true king). I thought the sword was 'turning him' but the DM was so pissed that it clearly wasn't that .
 
nwp
"I"m happy to TPK" seems like something a DM should not say.
 
@BanjoFox a long time.
 
@NautArch I had a conflict like that in one of my old games. We were supposed to be these rebel fighters helping to take down the evil wizard empire. but when we got to the capital city, one of the party members decided to just randomly kill a guy. I assume because he got bored
 
@nwp -- I disagree with that, generally, if the characters are being foolish why stop them?
 
1:09 PM
@nwp yeah, especially when another cahracter is trying to circumvent the conflict. I considered going straight PvP with the player, but that's not something we've ever done in the game and I didn't want to introduce it.
 
nwp
@BanjoFox I would at least be sad to TPK. It doesn't seem like fun to me.
 
@BanjoFox If drakes aren't evil in the world the characters are from, it's a little gauche to TPK because of a player's assumption that the DM didn't bother to correct.
 
@nwp Not seriously for sure. I've definitely had moments joking with my players saying things like "You level 5 dudes ready to fight a lich today?" or stuff like that.
 
I learned a LOOOOOONG time ago even before I started GMing, Players are guaranteed to go off script and ruin what would otherwise be a well constructed plan at some point during the session/campaign. Trying to reign them in and give them tunnel vision only makes everyone more frustrated.
 
@BanjoFox There's a difference between "players going off the rails" and "players making assumptions based on common tropes that don't hold for the world they're playing in".
7
 
1:13 PM
@Miniman And then threatening to TPK them for their misunderstanding.
 
I mean, if drakes are pets in this world, why would the barbarian attack one? Answer: Well, he probably wouldn't.
 
@Miniman - My hope was to use Drakes = evil as an example of something which may not always be true. If you wouldn't go kicking in doors in your neighborhood because its wrong/illegal what makes it okay in game :)
 
@BanjoFox Wait, what does that have to do with anything? If I saw a monster in my neighbourhood, you can bet I'd call the police or something.
 
nwp
@BanjoFox One of the most interesting things about games is that they allow you to do things you ordinarily couldn't.
 
If I saw a monster in my neighborhood minding its own business, which is my interpretation of the scene, I would wait to see what happened. I try not to presume guilt or innocence based on previous biases. That is solely my opinion and not something that I would force upon anyone else.
 
1:19 PM
@BanjoFox this reminds me of that MiB training scene
 
:)
 
where Will Smith explains why he didnt shoot all the aliens
 
@nwp - You are absolutely correct. I suppose I was using that (poor?) analogy as a way of saying that actions, even in game, may have unfortunate consequences.
@Szega -- Yeah pretty much :)
 
nwp
In case someone has not seen it: Humans & Households has some conflict with a pet.
@BanjoFox Yeah, there definitely should be consequences. Can't have people getting the idea that being an ass IRL would work out well.
 
@nwp - certainly need to check that out when I get home :)
@NautArch - So it sounds like you had a somewhat rough game night?
 
1:27 PM
Morning friends!
 
Good Morning
 
Morning :)
... I need to get the hell out of IT
 
General query: I'm trying to find a question that deals with seriously conflicting character interests in the party, and how to resolve them short of PvP - do any of the mods or more experienced people on rpg have any good questions they can point me to? Otherwise I can ask one (I've searched "irreconcilable differences" but haven't found anything)
 
@B.S.Morganstein -- this maybe?
https://rpg.stackexchange.com/questions/7056/practices-to-mitigate-player-characters-conflicting-agendas
 
@B.S.Morganstein I'd spend a day or two doing some long-form browsing in the , , and tags. Sort by votes, and read a dozen or so in each.
 
1:40 PM
Random question: Other than roll20, how do I look for people around my area playing d&d?
Also hello all
 
@nitsua60 yeah, that makes sense. That's why I'm thinking of changing the system to just add a die to the damage roll (without dropping the lowest): it provides extra damage but with less chance to hit, so it ends up coming out just about evenly.
 
@B.S.Morganstein In short, though, I think you'll find that most of the good answers boil down to "talk it out." In gaming groups, like in marriages, I've found that it's much less important to arrive at a right answer than it is to arrive at an answer, together.
 
@A.B. I found a local group on meetup.com, don't know how common that is though
 
nwp
@A.B. reddit.com/r/lfg maybe
 
@A.B. -- I will also vouch for Meetup.com. In my area there are about five "fantasy RPG of choice" groups for every one that is non-fantasy
 
1:43 PM
@A.B. So, about a year ago I started actually mentioning/admitting, in public, that I've played D&D. I've now got more games available to me than I have time to play in/run. I live in a town of 2-3K people, and we regularly run three, sometimes four, tables a night. (All from this town.)
 
Obsidian Portal may be another option.
 
@DaaaahWhoosh That sounds fun. Are you looking at changing save/check advantages at all, or is it just attacks?
@DaaaahWhoosh and what about disadvantage? Gonna subtract a die? =D
 
@A.B. You could try your workplace, see if anybody there wants to play. If there are any comic/game stores near you, they might have Adventurer's League games, or open table nights where you can meet people.
 
@nitsua60 people are always asking the hard questions. I figure I'll take a read through the PHB again and see where it might work. But you make a good point, I have no idea what I'd do for disadvantage
 
hmm
 
1:47 PM
d8-d8+str for that longsword attack... =)
It'd actually accrue to the player's benefit if you floor the result at a non-negative number. Not gonna *feel* that way, but the maths work out.
 
Subtracting a die I suspect will actually be better than stock disadvantage, since the difference will likely be "I do a little less damage with my attack" versus "I do no damage with my attack, and I don't hit"
 
@DaaaahWhoosh - Hard questions are the worst ;)
 
@nitsua60 Thanks, I'll do some reading!
 
@BanjoFox It really was a great game night until the very end when the Barbarian went off the rails completely. There were two additional fights where we could have avoided killing someone but he was "in a rage" and just sliced them up as they begged for mercy.
 
@NautArch -- That sucks :(
 
1:50 PM
@B.S.Morganstein Might help you progress toward the Electorate badge, too =)
 
@BanjoFox he's talking about penance now. We'll see if the DM allows for it to work.
 
@NautArch - I suppose that is progress, but it seems as though real life emotions are taking too much control over the game.
 
@BanjoFox They may have. I'm not really sure what may have happened.
 
@NautArch and it is not my place to know or judge :) but I hope things improve for the sake of fun.
 
@nitsua60 works for me, it feels weird to make them not roll for damage but the attack roll still happens, so it should end up feeling the same
or, oh, you mean they actually roll twice, and subtract.
 
1:53 PM
@BanjoFox heh, i've complained enough about the DM. As with previous events, I'll roll with this one and see where it takes us.
 
If it wasn't for the fact that I'm doubling the next-best answer on the question about how to handle a player who calls for a rolls the DM "should" be calling for, I'd feel very alone about the idea that the DM should welcome such a call when that call is something he deems appropriate to call there.
 
The happiest day of my life was when I learned to stop worrying about the things that were completely out of my control :)
 
CLICKBAIT! :D
 
@BanjoFox You keep using that word. I do not think it means what you think it means.
 
2:02 PM
are Drakes even Evil by lore?
 
@godskook -- I was attempting at making a joke based on yesterdays conversation. Will stop now.
 
@BanjoFox And I responded to that joke with another joke.
 
kay
 
@NautArch I'm not sure, but I suspect it would depend on what kind of drake it is, much like dragons themselves.
 
2:04 PM
I may have watched that movie maybe once in its entirety. therefore I am not familiar with many of the quotations/memes based on it.
 
@Miniman I mean, the last town we went in was overrun by evil and that may have been part of his assumption. But given the DM's reaction, I don't think we were supposed to fight these guys.
 
@BanjoFox Clearly, you have some studying to do.
 
@Adam this seemingly the Pet of a gnome who sent some folks through hell after they messed with it (well, the barbarian grappled it, but the sorcerer gave them the finger, too)
 
@NautArch -- I feel that the DM, and players?, may benefit from the DM saying "Are you SURE you want to do that?" as a way of suggesting to hold off :)
@godskook - I am told that about a lot of popular/cult movies that others rave about, have yet to actually follow through
 
@BanjoFox it's possible that he did- but I don't think so. I also asked to stop him and that only imparted disadvantage instead of an attack roll by me. EVen the followup of, "can i talk to these gnomes and try to persuade them we're good guys" got shot down.
 
2:07 PM
@NautArch -- Bummer :(
 
@NautArch Sounds like an evil dude, so I wouldn't be surprised if his pet happened to be evil too. Still, that doesn't change the fact that the situation escalated very quickly in a not exactly fun way
 
@Adam yeah, but then normal initiative would begin if that was the case. DM was really pissed when this happened and said we were supposed to find out where to go from these guys.
 
:(
 
Hopefully things cool down for next session and we can do a mea culpa. GIve up some equipment to return us to good favor or something is likely going to help resolve it.
 
Actually, that could be an interesting campaign consequence. The Gnome shifts all of you to the nine hells, and you all have to search all over to find a way to get back home. But that would only work if tensions weren't so high
 
2:11 PM
@godskook Not alone: I'm always happy to have an assist at the table. (Though I've never been in a situation where I felt like it was "second-guessing" or "usupring" rather than "lending a helping hand/ear.")
 
@NautArch @godskook Just an update on my group: after last night's session I had a great talk with the DM one on one about the state of the group, the different playstyles of each person, and how to resolve some of the ongoing issues. Conversation was non-confrontational, using examples from what has happened over previous weeks, and ultimately it went really well, and I'm looking forward to what the future holds!
Even after a rocky session last night I think the future is bright
 
@B.S.Morganstein - Awesome :D
 
@nitsua60 I still have to curb people deciding by themselves to roll or telling me what I should call for. It annoys me
 
@nitsua60 I've had both that and a well-intentioned player who was clueless about 3.5's ruleset, and so I had to stop him because he kept making wrong calls. But I've also had players make perfectly good calls.
 
(almost had total PvP but thanks to some advice from here I defused the situation :D )
 
2:13 PM
@NautArch a quick internet search tells me that every drake I can find is either Lawful/Chaotic Neutral or Evil.
 
@B.S.Morganstein EXCELLENT +2XP to your social stats.
 
@banjofox bites his tongue because he needs to learn to not get involved in EVERY conversation
 
@godskook :D:D
lol @BanjoFox all good, you've been passively involved in some of my previous group problems IIRC
 
@B.S.Morganstein -- I appreciate that. however I do feel as though I have been burdensome in other conversations :)
 
@BanjoFox Not with me as far as I know
 
2:16 PM
@Szega Yeah, a player saying "I'm going to roll Persuasion on that goblin-boss" is perhaps my biggest pet peeve. But I've found that smoothing out since I've been much more intentional about trying to engage players' proficient skills (I've got a sheet with all the characters' class, skills, languages, backgrounds on it in front of me when we play) and have engaged the players in why I've got that sheet ("I'm actively looking for places to call on these things...")
 
@B.S.Morganstein - that was intented to be a general statement ;) but again, thank you for that
@nitsua60 -- I like the idea of the player sheet :)
 
@nitsua60 I'm trying to tell them too that they dont have to assert their skills, but I guess my Cha is too low :(
it also does not help that most of us DM too (we rotate) and out of games talk shop
 
@BanjoFox Just a little grid that mostly exists for me to have a place to make notes. But listing those things--that they've RAW got less agency in--and telling them I've got them listed and why seems to have made a big difference.
 
@nitsua60 - Makes sense. Also may I know what RAW stands for? I've been meaning to look it up.
 
(R)ules (A)s (W)ritten.
 
2:20 PM
thanks
 
So, for instance, you can pick Infernal as a language your character knows. But you've got extremely limited ability to make that come up in play. (As compared to, for instance, picking fire bolt as your cantrip, which you can shoot off literally any time you'd like, appropriate or not.)
 
@nitsua60 Why is that a pet-peeve? Just that he's rolling before he roleplays?
 
@godskook because the DM decides whether a roll is needed at all
 
@godskook Because the player's skipping the step where the GM decides whether or not something even warrants a roll.
 
What @Szega and @nitsua60 is exactly my feeling
 
2:23 PM
@nitsua60 And....I'm back to feeling alone again on that point.
 
@godskook Oh! Then I misunderstood what you felt alone about. M'bad.
 
@godskook - I can certainly appreciate players wanting to help one another, however that only makes sense (to me) in the context of suggesting "hey maybe try this"
 
@nitsua60 If I agree with the player that the roll should be called there, I don't have a problem with him calling for the roll. If I don't agree, even if only situationally, I'll say something and escalate/resolve as appropriate.
 
"Hey maybe try this" or directly asking the DM if they would like assistance goes a long way toward diplomacy around the table.
 
@godskook If there is a question of what roll should be made (if any), I am already thinking about it and them piping in only derails my thoughts
 
2:27 PM
@godskook I think I'm with you on all of that. I just actively try to head off the players' impulse to ever call for the roll. (By liberally throwing out there both "always succeed" and "impossible" situations, and by making it clear I'm looking for places where their skills could be relevant and so dialing down the "need" to call for one's own rolls.)
 
Also it makes it seem like how the world works is negotiable, which is not so
 
@nitsua60 I also leverage player rolls to inform the added fluff of a scene. One of my players' favorite scenes is when they made a check to ride gryphons in a situation where they coudl've taken 10. The PC who was local blew his roll and was tied to his saddle while the team's newest member rolled a nat 20, and started doing *TRICKS* while flying his mount.

They still talk about it, and its utterly irrelevant to everything.
 
@godskook Sounds awesome.
Someone (recently on mainsite, I think) put something really well. What I create as GM isn't "the story." What the players do at the table with what I create isn't "the story." "The story" is what we all laugh about weeks/months/years later when talking about the session.
By that measure, @godskook, sounds like you're doing a good job creating stories =)
@Miniman @SevenSidedDie given enkryptor is just looking for editions in this question, I'd request you take a look at my comment(s) and reconsider the hold.
 
@nitsua60 -- Truth!
 
@Miniman @SevenSidedDie belay that--sorry for the ping.
 
2:42 PM
@nitsua60 All is forgiven! ;)
(I think removing the XY problem will help much more than twiddling scope.)
 
3:00 PM
@nitsua60 I bring it up because I can't remember who called for that ride check, and it certainly and easily could've not been me(the scene was unimportant and transitional). Had I taken your position on calling for checks, I might've missed what turned into a memorable moment, in order to claim "authority" over it being "my" job to call for the checks.
 
nwp
@nitsua60 GM: "You persuade the hell out of that goblin-boss." Player: "I tell him to retreat." GM: "Make a persuasion roll."
It is probably not as amusing to the player as it is to me right now.
 
@godskook That's not a bad point. And I may be coming across as more-restrictive than I try to be at the table. For instance, I'm often prompting my players for intent if I'm not really "getting" what's going on in the RP. (And I'm happy to have a player third-person it: "$character will spend a minute or two chatting with the shopkeeper trying to gain some insight as to what makes them tick.")
 
3:15 PM
@godskook I think in that case, this GM would prefer someone ask "Hey GM, do you want a ride check or does everything go fine?" Leaves the door open for GM to accept or reject without being rude, especially in cases where the GM really wants to keep the pace at a certain level (i.e. we have an hour of the session left and you need to get through one encounter that you're en-route for so I can get a twist in)
 
@Delioth oh, in a perfect world, I'd prefer that phrasing, but I don't really see much value to break the session's flow to fix it in cases where I have no greater disagreement to deal with than "who called for the roll and how he phrased it". I also generally find that people don't particularly like being told how to phrase what they want to say, so another 'cost' against which I weigh my interference.
 
Most of the memorable moments I can recall would also have never existed had different decisions been made. The root of the OP is that someones toes felt as though they were being stepped on.
Much interpretation of this conversation is that it is primarily based on personal gaming style preferences :)
 
@BanjoFox and if that someone's toes are actually being stepped on, my answer is to have a conversation about it. My cautionary is to step back, and evaluate as the person who's toes are involved, "are my toes really being stepped on or am I possibly over-reacting in this case".
 
@godskook I guess we must just play in vastly different groups; we rotate GM's so everyone has mad respect for whoever is GMing and just defaults to this phrasing. Either way, it's something that would probably be discussed outside of table-time.
@BanjoFox I think that's a large part of the differing views on the topic - personal style and what everyone's individual groups do (mine always ask if GM wants the roll by default, some other groups apparently don't)
 
@godskook -- for the question that seems to have started this, the OP did specify that they conversed and nothing changed.
@Delioth - Agreed.
 
3:39 PM
@BanjoFox That really doesn't change my position, though. It establishes a needed point of my position(that the PC is trying to help the game, not hurt it), but the fact that the DM has tried and failed to solve the "issue" doesn't change the fact that there might not have been an issue in the first place.
 
@godskook - Ah, understood.
 
3:51 PM
How to create a hyperlink in comments?
I always forget the syntax
 
does [link text](url) work?
 
it did thank you
 
:) you can also do [link text](url "optional title") but I have no idea what the optional title does
 
0
Q: How can we save these questions about half-breeds?

enkryptor"These questions", asked by different people, are Can sub-races breed and produce half-subraces? and Which are races, and which are species?, closed as "opinion based" and "unclear what you're asking". Honestly, I have no idea, how can it be "unclear". In every particular setting there are fini...

 
4:09 PM
@Adam yeah, that's what I found to. It seems like we've screwed up our campaign again and the DM isn't open to problem solving the issue but only in what we do instead. I asked specifically about whether or not we should introduce PvP, as I specifically decided against attacking my party member because that had never been done at the table. His response was "Kill him for all I care". So,yeah.
 
Sounds to me like there are some people who may not really want to play anymore.
 
4:40 PM
@NautArch Oooph, good luck. That sounds like things have degraded quite far.
 
@Adam altered states drove most of the events
@godskook yeah the dm is back in vindictive mode. Just gonna roll with it and see where it takes us. If it's end of campaign, I'm ready for the next with a new dm
 
4:58 PM
Today feels so slow...
 
@GreySage it is.
@BanjoFox in char generation for Paranoia - most of us opted to drop a clone to increase a stat. Was that a bad idea?
 
@NautArch YES.
 
@Papayaman1000 had a feeling :) That, and already dropped a clone in our first engagement.
 
@NautArch Paranoia is famous for wholesale executing characters at the slightest provocation. One common trick is to play the Soviet March in the background just *barely* loud enough for people to hear, and as soon as someone references its existence in any way, they are summarily executed for listening to Communist propaganda.
 
5:15 PM
@Papayaman1000 hahaha - our DM was playing music by Anvil and turning it up when something happens (I received some interference and lost a moxie point at one point)
 
Seriously, there are entire articles filled with ways to passably execute a PC. This is why I recommend a new GM NEVER start with Paranoia -- it's intentionally built around a "GM vs Players" mentality, for the lulz.
 
@Papayaman1000 ugh. this is the worst GM for that.
 
I especially love how meta it can get -- the system's rules are considered Ultraviolet clearance. Even knowing about Ultraviolet clearance is reason to be executed. Referencing knowledge of the rules is reason to be executed. It's low-ey encouraged for players to read the rules in secret. This is both hilariously thematically appropriate, and makes the authors more money, because now even non-prospective GMs will buy the book.
@NautArch how so?
 
@Papayaman1000 his general mentality is GM Vs Players. Now he's got a system that supports it and requires players to kiss his butt.
 
@NautArch Ah. The direction I feared quite a bit more.
I wish every Paranoia product came with a huge disclaimer that says "THIS IS NOT A NORMAL RPG. DO NOT TREAT IT AS IF ITS PRINCIPLES SHOULD BE APPLIED TO OTHER SYSTEMS."
4
 
nwp
5:24 PM
@NautArch Maybe it works out better. If you have a GM vs Player mentality then a game that supports it is better than one that doesn't.
 
Perhaps even use it as a way to prevent the mentality in other systems. "Hey, your main goal OUTSIDE of this system shouldn't be to kill the whole party; however, this system is perfect for getting that out of your system."
 
5:37 PM
@Papayaman1000 The degree to which Paranoia does it is obviously too harsh, but my understanding, from talking to various people, is that having a turn-over rate even as high as 1 character per month is perfectly fine in a D&D game. Not normal, but fine.
 
@godskook Right. I'm the kind of DM where I'll stretch "are you sure" further than it really should be, but if a player does something that gets their character killed, then I won't Deus-Ex 'em back to life.
 
@godskook (Depending on how often you meet up - 1 PC/month might be fine if you meet weekly, it's pretty darn good if you meed more often, but it's pretty bad if you meet monthly)
 
@Delioth, yeah, losing a character every session would probably work out poorly.
How did I get a +4 Rep from an upvote???
 
@godskook If you downvote, it quietly gets subtracted from the wonderful green numbers
 
Also, I don't feel like PC turnover has much bearing on GM vs. Player mentality - it could be that the PC's just like doing stupid stuff (Hey, we're level 2 now. We can totally take that dragon!); also, PC turnover could be very high as a known thing (Guys, we're playing in a deadly world for adventurers. Prepare yourselves) where it's an agreed-upon facet of the game the table's playing.
 
5:44 PM
@GreySage I'm looking at a detailed list on my profile that's displaying the downvotes seperately , and my answer(source of upvotes) is not getting downvoted, so its definitely not the answer's downvotes getting rolled in.
 
@godskook Could it be rep-cap for the day?
 
What's rep-cap set to?
 
@godskook 200 before bounties and accepted answers I believe
 
(204-3) = 201 is what I'm seeing, number-wise
 
Well, help says it's set at 200 not counting answer acceptance
 
5:47 PM
BRB, telling everyone who wanted to upvote me to upvote tomorrow...... /s
 
On another note, site does some really cool stuff with visualizations. Also, the graph of reputation (godskook's) shows the line of where the rep-cap is (and I'm guessing the rep-cap does some weird stuff with how it's implemented)
 
@NautArch Hrm... no? I generally think of clones as reasonably disposable anyways :) I once had a game where I went through an entire 6-pack of clones in less than 30 minutes. After that it became a challenge LOL
Regarding GM v. Players in Paranoia.... it is supposed to be done in a FUN/Redonkulous way so that the whole point is to try and outdo one another. Including PvP
 
@godskook He he he... eventually, it will turn into "Oh, I repcapped again... oh well."
I've hit it twice this month, and nine times last month.
 
@T.J.L. Must be nice
 
@T.J.L. You're just rolling in the rep
 
5:59 PM
@BanjoFox heh, well it didn't help me with bad rolls. An extra die isn't helping when I still don't roll any 5s or 6s
 
@GreySage Lately, yeah. I sat around 2,000 for something like a year and a half.
 
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