Karthun debuts in retail on July 11th. We’re listing it on our store now so this week’s orders can arrive next week.
https://www.evilhat.com/store/index.php?main_page=advanced_search_result&keyword=karthun
@Papayaman1000 Pretend I'm not there. If you do it well enough the others will think they're seeing things and that always adds a little fun to the proceedings.
The crux of it is that bugbear PCs get a bunch of cool stuff that not even actual bugbears in the MM get, and yuan-ti pureblood gets spell resistance, which in any form for the player is stupid good.
@Papayaman1000 Oh! look at that! They do! I never played druid before, nor with a druid in the party for very long. Luckily they get it at 10th level as well, so it's still appropriate to say that poison and disease immunity is roughly a 10th level boon.
@Adam I was pretty pleasantly surprised when I saw that, and I think my Druids will be, too.
Can I also say I'm *slightly* concerned my Goliath Berserker Moon Druid may or may not have been aware of the "I would like to rage" meme when he created the character, and now I get the feeling the answer might be yes and all my sessions will just become Critical Role memes?
I've had a couple of tables that got carried away with the memes. Usually it's just a thoughtless "Oh, this'll be funny" that gets out of hand, and reminding people that we're here to make new stories is sufficient to get it under control.
On the other hand, sometimes players really do consider RPG time as an opportunity to remind each other of other peoples' funny jokes, and that's a playstyle choice which is difficult to reconcile if not everyone at the table shares that feeling.
@BESW Mmm, okay. Peppering in references (especially to past campaigns) is one thing, I'm just being careful to stay in exactly the constraints you described.
I had one game where the difference in modes was rather sharply delineated: one player made a PC with an obscure Loony Tunes catchphrase that defined his combat role, but who also had a fleshed-out characterization independent of the reference; while another player made a vampire PC who existed purely to remind everyone that it's popular to make fun of Twilight.
I mean, it's one thing if you use your metacurrency to say you found the corpse of your old PC who still has the stolen member of an innkeep he castrated. It's another if all your PCs from this point have a serial obsession with castrating innkeepers, because I do NOT feel like homebrewing an item for innkeepers that protects them from called shots to the groin.
@BESW That's part f why I play the GM role so often. Building your PC as a joke is irreversible without a lot of work. Building an encounter as a reference is a good one-off joke.
Hence, the half-ogre swamp encounter they dealt with last week.
"And then, having fallen the half-ogre, you hear the primal screams of Eddie Murphy echo throughout the marshy woodland. Next thing you know, a (dire-)* Donkey has sent you soaring through the stratosphere."
(If they genuinely want it to be that kind of game, then it's important to take the choice seriously; if they didn't mean to go that far, it reminds them that they're in control.)
Ah, you may think I mean "take them seriously" as in "double down on it in the game narrative." I don't.
If somebody loads up a different video game than the one you'd all agreed to play, do you respond by trying to beat them in the new video game, or by asking why they loaded it?
RPGs aren't that different from any other social activity between friends, but people keep forgetting that the same social structures and problem-solving techniques are still applicable.
@BESW While I starred this, the reason it crops up on TTRPGs but not in electronic games is that "different" is significantly harder to objectively establish.
Actually, I take that back, I HAVE had this problem in video games. I've had guys spend time during a pve session trying to start pvp, or waited until a match started to inform their team-mates that they're radically departing from standard strategy for this match.
@Zachiel, in my case, mostly League of Legends. But I've seen it elsewhere too. My Room-mate was notoriously bad at it in Borderlands. I came back one day from work and he was up 10 levels on me and had hacked gear.
@BESW And he's bad, bad, Leeroy Brown, baddest man in the whole [redacted] town.
What's significantly different about MMOs and other online multiplayers, specifically, is that These Are Not Your Friends.
It's a different kind of social space, more like a woefully unmoderated Internet forum, and requires an adjusted set of social tools which can be downright toxic if applied to a tabletop game context.
Utter strangers online that I'm grouped with, I'm happy if they manage to make it through the match without indicating that humanity would be better off without me.
I've been honing my ability to reverse-troll these special kinds of people. Its hard, but I've successfully broken a few of them online such that they at least shut-up in the "losing" side of the argument. Emotionally costly, though.
Alright home from work and back to learning D&D 5e
For a Heavy Crossbow the Attack roll will be a d20 plus my strength modifier plus my proficiency bonus, but for the Damage roll is it just the 1d10? Do I add str modifier to that or dex modifier to that or my choice of either one?
Reading this character creation question makes me think my idea of letting my players choose between the 16 premade characters is not actually a good idea.
Tridents can be thrown and are a martial weapon, but they do the same damage as a spear or Javelin
@GreySage More accurately it's: melee uses strength unless it's a finesse weapon. If it is a finesse weapon, you can use strength or dex. Thrown uses whatever you would use for a melee attack with that weapon. Ranged uses dex.
I've got an SG-13 campaign that's going veeeery sloooowly due to attendance, and for the next month my caregiving duties mean I'll probably have neither time nor brain for it.
...and a half-dozen other campaigns which are waiting for other players to return from the fire-red pits of Scheduling Conflicts And Overtime.
I was Warlock/Cleric but it wasn't going very well so the DM suggested I pick one or the other as a beginner and instead I switched to Paladin. I'm already enjoying it a lot more.
He was having a hard time with story for me and I was having a hard time roleplaying it. The Paladin is a lot easier
I've pretty much decided on doing Ability Bonus instead of a Feat and going with the Duel skill for +2. I'll get Sentinel on the next opportunity though