@Papayaman1000 I use this battlemat, basically just whiteboard gridded with permanent marker, then wrapped in plastic so I can write all over it with whiteboard marker with impunity
I used to have this one brand of whiteboard (i think is equivalent to your dry erase markers?) markers, and it could be erased totally fine. But it ran out of ink and I had to buy another brand. That marker, could not be erased, and was like, whuuutt..
Now my battle mat has a permanent hastily drawn room on it
It could also be you just left the marker on too long. Apparently WD-40 is good for that (and literally everything else -- it's like liquid duct tape, in a MacGyvering sense).
I used to have this one brand of whiteboard (i think is equivalent to your dry erase markers?) markers, and it could be erased totally fine. But it ran out of ink and I had to buy another brand. That marker, could not be erased, and was like, whuuutt..
@Papayaman1000 I use this battlemat, basically just whiteboard gridded with permanent marker, then wrapped in plastic so I can write all over it with whiteboard marker with impunity
I have collected many D&D 4e books (PHB, PHB2, HoS, HotEC, FRPG, and MP) and was thinking about possible PC combinations, either for being a PC or a DM. Does anyone know which ones are over-powered, under-powered, balanced, popular, and easy/good to use, based on stats (HP, damage, healing surges...
The only thing that annoys me more than "read the book to me" is "read all the books to me." Oh, and when neighbors borrow my hse and don't coil it back up.
@godskook It feels like a classic XY problem. We're being asked something kinda random and vague with no obvious reason for asking, and buried some n layers deep is the real problem.
@godskook I started with 1e and went up through the editions until I fell off 4e, then explored older editions and metric truckloads of non-D&D RPGs. It's been a trip.
@Papayaman1000 I think they missed on trying to simplify opportunity attack provoking. And they kept the concept of action economy while trying to prevent it from being an action economy, and there's a lot of friction points in the rules as a result. I am (possibly unfairly) comparing it to B/X D&D though, which has the most elegant combat/action system of any edition.
I'd try 5e, but at this point, I think that I can homebrew 3.5 into a better version of 5e then 5e. That might be arrogance talking, but I think one of the failings of the D&D 3.5/PF/4e/5e line that's easily fixed is the strict linearization of class growth, with regards to multiclassing and robust characters.
@Papayaman1000 I do like a lot of what 5e does, but I think it retains a lot of (to me) unnecessary complexity in places where I'd rather it didn't. The fundamental WotC-ism that I think underlies it all is their desire to have the rules be clear, yet Lego-like. I don't think that actually works for an RPG because there will always be corner cases. The clearest RPGs I've ever read don't try for building-block rules, but explain the rules and what they're for, so the group simply uses them as intended
@godskook Yeah, it's much better balanced that 3.5e. Still not perfectly balanced (far from it), but not as breakable.
@SevenSidedDie I think it rightly simplified in some areas, overshot in others (like Feats), and didn't even try in others still (where it would have been beyond welcome).
E6-variants do wonders for 3.5, from my experience. PCs can still access the archetypal concepts 3.5 always had, but all the broken (redacted) goes on the other side of a shiny line.
@Papayaman1000 I think it's definitely a matter of taste what those are, too. For me, there's a lot of complexity in it to support lots of character-customisation options. For my tastes, I prefer a D&D that leaves character-development to in-game events, while keeping the actual class progression starkly simple. (Again, comparing unfairly with B/X here!) But again, that's totally taste talking. :)
@SevenSidedDie I'm definitely with you on the character-progression front. The idea of "I'm going to get this character up to L15 and they'll still be a small-party adventurer" doesn't sit great with me.
OD&D - The original game had only three classes (Cleric, Fighter, Magic User). Cleric spells up to 5th level, Magic user spells up to 6th level. Every attack except for certain monster abilities did 1d6 damage if it hit. There wasn't a lot of difference between characters in terms of combat capab...
(take a look when you've a moment)
@godskook @godskook see my "historical reflection" here
@godskook There's a stark lack of anything happening as you level up. Mostly a few more hit points, an extra +1 to hit (if you're lucky!), and for most classes that's it. Even spellcasters that get more spells per day don't get the spells — they have to go find them as treasure. As a result, a character becomes linearly more powerful from their class. To get more power, they have to go out and develop it entangled in the world, through status or treasure or wealth.
Of course the degenerate form of that style of progression is playing “mother may I” with the DM, and that makes a lot of modern players leery of a game where their most significant power doesn't come directly from player-facing class abilities. But in terms of effect on the game system, it makes the game vastly simpler to play and run.
@nitsua60, I've had similar experiences with introducing the idea of character-retirement. My longest-standing player atm is planning his 2nd character's retirement path as just a wealthy suburbanite.
Like...he's made EXPLICIT and WEALTHY plans for this.
He gamed with the Psion ex-PC the PCs are supposed to track down. He gamed with the Paladin-turned-god who wants them to kill a particular Necromancer. His ex-PC risked life and limb to protect a white dragon that's now a Pearl Dragon and in close with the Gold Dragon who's running a major nation-federation
@Papayaman1000 In my experience a good craftable magic system is either complex and hard to design, or is simple and just “say what it does, and work with the GM out of game to figure out the numbers”.
@Papayaman1000 There are a couple good (in-depth) articles online about how DFRPG spellcrafting works, if you're interested?
@SevenSidedDie I've been working with something akin to this card game, wth things covered in simple categories and basically just pick-and-choose from a spreadsheet for the basic bits and beef it up however you please
I actually think DFRPG's a bit too fiddly with its spellcrafting; it works, but the mechanics are so picky that it kinda takes the "spontaneous" out of spontaneous spellcrafting at the table level.
Beware! I have seen someone propose an edit to an answer - the edit amounted to small things like changing smart quotes into straight quotes, but it had a "call 800-1-234-567" spam in the "edit reason" field.
I just have no frustration tolerance, otherwise Undertale is quite nice.
But now that I've nearly finished it once, I'd pe curious to see some other endings, but I think that will be on youtube or something, because I don't have the will to play it again and again.
@doppelgreener This isn't necessarily a bad thing, but if re-rolls aren't handled efficiently (or otherwise made easier/less frequent), it'll get monotonous fast.
and involves rolling against something like one hundred skills, and then rolling radiation-generated mutations which will modify those dice rolls wholly -- and one of them makes you reroll all of them again.
I find something illogically cathartic and relaxing in making deadEarth PCs. It should be infuriating, enraging, and frustrating, but instead it's some sort of zen exercise in deliberate futility. Like sweeping a dirt path, or drawing water with a sieve.
the radman says your head explodes and then you roll for damage. the head explosion doesn't kill you, the damage does -- presumably. what happens if you survive the damage, with an exploded head? don't know, good question.
Excerpt from an old FATAL review: "judging from the FATAL theme song, which sounds like the Cookie Monster chasing a drum kit being pushed down a flight of stairs..."
@Papayaman1000 I might go out and try to find some, but I'm much more likely to look them up on the wiki first, because I like exploring, not completing things.
@Anaphory Some of them, you're very unlikely to see unless you have a bit of an obsession with the game (hello). Some are simply done by performing a rather uncommon (but not exactly bizarre) action in a certain room, like calling a character. Others are things that are more or less completely visible, just that most people skip over because they'd prefer to just get to the end. I won't say too much, though, because even if you finished the game once, there are still loads of spoilers.
@Shalvenay My SO, our son, and I are all staying at my sister's for a bit over the summer, and now cops are here. It seems her latest boyfriend is being kicked out. Rather forcefully.
@Shalvenay yeah, they do have a good deal of professional courtesy. Unlike Cleveland, where they all think they're hot stuff, waiting for the murder case that'll make them huge while meanwhile using it as an excuse to walk away from domestic violence and people with heroin needles literally stuck in their arms at the door
"So you all gather in a tavern..." "Ugh, so cliche." "...and a daemon is blasted through the wall, knocking over tables and patrons in its wake. A paladin walks through the new entrance, glowing a blinding white with death in his eyes."
@Shalvenay What, and neglect working with The Brimwatch, a group of demon-slaying paladins who ultimately turn out to be less pure than everyone thinks?
first thing is -- part of the problem I'm having with the whole "argument of law" thing is people keep wanting to boil it down into Persuade-type rolls, but the way I see it, a legal argument not only needs to be written persuasively, it needs to be founded in good authority (facts and applicable law)
and that element of being founded in good authority seems to be...not under the umbrella a Persuade-type skill would cover for me
@Shalvenay hmm. Ah... uh. I mean, if they're very in to the occult (not quite Wiccan, but has a thing for tarot cards and shadowy robes), I could foresee them getting offended. But rarely would they get angry about it, especially since if they would, you'd probably pick that vibe up before they even got to the table.
@Papayaman1000 yeah, believe it or slurp it, I have a Wiccan type floating around my extended family IIRC, although I think that the cultist tropes if you will could be adjusted to work around that sort of thing
@Shalvenay Hey, cool. I'm familiar with a couple myself. But yeah, unless you can already tell it would bother someone, cultists should be a plenty acceptable target. Though, if you model it on a mainstream religion, then a particularly (over)zealous practitioner would likely get pretty angry.
@Papayaman1000 yeah -- my concern with cultists is closer to what you're talking about with the Satanic Scare sort of thing, but I suspect that that's not a big deal among established players anyway
@Shalvenay I remember my son had mentioned in Science a while ago that we, as a family, liked tabletop RPGs. His teacher sorta offhandedly mentioned it was "crazy occult". Neither of us are sure whether or not she was joking. It's the only whiff of it I've gotten, really.
Like seriously, after the early 2000s, it's like the world at large sorta got a grip on itself and realized how stupid it all sounded. Except for 4th grade science teachers, I guess.
@Shalvenay I dunno. I think that if someone knows enough about RPGs to realize there's more than just D&D (or hell, more than just one version of D&D), they're generally not that ignorant.
"But I'm not talking about that. I'm talking about Dungeons and Dragons or whatever." "But you've also just said you were talking about roleplaying games." "Right!"
As in, there is no disconnect whatsoever between tabletop rpgs as a genre and D&D specifically, in tiny scraps of "satan game".
@WrongOnTheInternet I know that I've heard of really obscure/far-off European countries and such that are really against D&D still. But I think it's mostly an issue with overwhelmingly majority Catholic countries.
I mean, up here in the Northeast near Cleveland, it's sorta the classic Yankee attitude. Near Columbus in the center, there's a lot of cultural diversity, and once you hit Appalachia in the southeast it's mostly Bluegrass music and corn. Ohio: Round on both ends and high in the middle.
And I live in this one really weird pocket where nobody likes people and even less like being separated from their compound bows.