How to create a logical system to run a divination engine based on d&d magic?
How do I help OP to get this question clarified and possibly reopened (on Worldbuilding on here, depending what he really wants)? I can't comment or edit on Worldbuilding because it was migrated and site redirects me h...
@doppelgreener Not necessarily. Coding is writing the code. All the if | else and such.
Programming is the way the program is laid out. Separation of classes, methods of calling things where appropriate, making the program more diverse. Recursion, Inheritance and the like.
@doppelgreener Same. I am self-taught, so there are things I am unaware of (until I become aware of them), however my boss is a "Programmer" (did the degree in University) but has since forgotten the language.
So for example, he has told me to "create a Plugin". Simple enough, sure. But having never done anything like that myself, it's a bit of a challenge. I can tell the program what to do, but constructing it appropriately, i.e. using the correct classes and calls etc., is something I don't know (yet).
From his perspective however, If I told him to write it, not only would I receive a reprimand (or something similar) for bossing him around, he'd also sit there, with no knowledge of how to do it, even though he knows what he wants to achieve
@Ben Interesting. I would have said--and I'll apologize in advance to all the people I'm probably going to offend here--that a "programmer" is what you called a coder + what you called a programmer, while a "coder" is someone who hacks together examples they found online and keeps trying to compile until they've got a plate of spaghetti that compiles and (seems to) do what they want.
(Btw, I have been both of those ^^ at various times in my professional career.)
Like I said, I'm self-taught, which relies heavily on google, SO, and other internet sources, and "hacking things together" is pretty much how I make things work.
@Ben what you describe there as programmer are just words for "knows software architecture" which is a quality for people who write and design software to know. But it's not specifically attached to programmer and not coder.
Well, anyway, I suppose I'm just frustrated at my current position. That's effectively my job. "Do this" which ends up with me searching for hours on end to try and figure out what "this" is, then figuring out how "this" works, then trying to figure out how to re-create "this" to do "that"
Now I'm back writing plugins for a DMS that we have become a re-seller for, and I am the only one in the Southern hemisphere that classifies as "Support"
The main issue I have is that I really have trouble understanding things until I see a working example. I can read and re-read, and get an understanding, but until I see it work, it's still vague
@Ben Or like the least-appealing synthpop group in history.
Speaking of non-sequiturs, @BESW: assuming my understanding of Pacific culture is now more than half-informed by Moana, what should I know is accurate/inaccurate in there, and what should be my next step in broadening my understanding?
How to create a logical system to run a divination engine based on d&d magic?
How do I help OP to get this question clarified and possibly reopened (on Worldbuilding on here, depending what he really wants)? I can't comment or edit on Worldbuilding because it was migrated and site redirects me h...
@JoelHarmon got to see Spearfish Canyon for the first time (and also the insides of mountain obscuration conditions -- driving into clouds is a bit of an experience)
@Shalvenay in my experience, the abrupt elevation-based change made it surreal, while the somewhat dangerous roads with varied visibility made it scary
@Miniman I'm not so sure he needs the predicates to construct complex questions from booleans. I think he needs TCP-style validation and reconstruction for highly unstable (as these things go) data sources
@nitsua60 Moana is portraying a mashup of Polynesian cultures, which is a distinct group of Pacific cultural "families" alongside Micronesian and Melanesian, each of which is again subdivided into specific cultures. So a lot of what it's depicting isn't necessarily completely inaccurate, just grossly broad strokes treating a dozen different cultures as one unit.
you go from "these 20 questions have a 35% chance of all being correct, so there's an error and I have no idea where" to "there's a 35% chance of being entirely consistent, but enough cleverly subdivided dependency that I have a good idea of what's incorrect"
from there, you can just ask for verification more and more times until you get some desired level of confidence in your data
The visuals are mostly right, though not always treated with appropriate respect (eg Moana's grandmother would probably not have chosen her manta ray malu; in most cultures it would have been bestowed on her by an elder after years of forming a relationship). Also I don't care how nasty your coconut is, only someone like Māui or Gadao could crack it open so casually.
(Being able to casually open a coconut with your bare hands is the Pacific lore equivalent of beating up Worf.)
@Miniman sorry, I'm hung up on the idea that one internet stranger is incorrect about accumulating errors, so others must be as well, and I'm in a wrong-on-the-internet situation
@JoelHarmon Nothing to apologize for, I can easily see how I was coming across as clueless. (And, in all honesty, I am pretty clueless about this sort of thing. Just slightly less clueless than I might have appeared.)
The themes of Moana are largely Disney and NOT Polynesian or Pasifika. Moana's personal journey is very Disney Princess; the depiction of a volcano as evil or bad or corrupted is downright offensive; Māui's portrayal is... well, Māui can be found in the stories and faiths of many different cultures and he's always a bit different, but it's hard to see the film's version in any of them. He's usually physically unimpressive but extremely clever, almost a trickster character.
The story takes place in a historical gap called the Long Pause, during which seafaring Polynesian cultures... stopped seafaring... and then started up again.
There are some good links to scholarship in this article.
I will say, I've never before seen an animated film where I felt like I knew the environment. Those scenes on the beaches of Moana's home island? The terrain was shockingly familiar.
...There was an unfortunate obesession with coconuts though. That's kind of a stereotype; coconut is important in the Pacific, but taro would realistically be the crop they were most worried about losing.
(And there was taro! I saw it! But nope, it's all coconut songs and coconut plagues and just one little field of taro that's probably too dry to grow properly.)
Oh, and that thing with the ocean. I don't even know where to start with that. Let's just say it's at least both lazy and dumb, and potentially one of the most racist things in the whole film.
(I'm not going to question where they found shale on island that's exclusively volcanic and limestone, but don't think I didn't notice that Disney.)
@BESW Sorry, like I said, I haven't seen the movie, and I also know nothing about Pasifika culture - is Moana an existing Pasifika heroine, or one created by Disney for the movie?
Ah, no. Just that any heroine who is Pasifika is going to have some fundamental epistemological problems fitting into the standard Disney Princess narrative.
@Adeptus Yeah, that seems to be every ad atm. I'm not sure when "junior" was changed to mean "2 years experience in this exact role", but it seems pretty universal.
Can someone suggest a good source for learning how to write a plugin? My issue is that most of my sources require some understanding of how a plugin works, but there is nothing I have found that is basically a "For Dummies" tut.
The program isn't all that important. I have an SDK for it, but my issue is that I am trying to write this in c#, and the sources they have provided are all in VB.NET, even though that isn't supported anymore.
I just want to start over, start fresh, with a tutorial that is basically saying "this is how we write a plugin in C#"
What the plugin does isn't important at this stage.
Ok, first off: I'm not sure this is the place to be doing a tutorial on how to write a plugin. Secondly, while I'm sure your advice is going to be helpful, and I really do appreciate the help, I need something I can follow, step by step, preferably with examples.
@Shalvenay The language is foreign to me, and while yes, I can understand what it's doing, I can't understand how it's doing it, mainly due to the difference in structure
The equivalent might be a class library, as that can be compiled into a .dll, but when I import the appropriate references into the project, it creates a series of methods within the code, that are not in the example, because the project "does not have the calls to the reference project"
@Shalvenay As I mentioned, there is no "COM Object" in C#, and the closest I could find was the Class Library. Having played around with it, I have been unable to replicate an environment that I recognise from the examples I have been provided with
I'd work on that project/reference project issue, then, I suppose
(you can probably tell I'm way out of my element here -- I'm a native code type who stinks hardcore at COM things and prefers to rely on IDE wizardry as little as possible)
(I'm also of the school of thought that says "if the automation is doing things that you don't understand -- turn it off and make it do what you want by hand")
@Shalvenay For a scope - all I want to do is create a Plugin that is simple a "Hello World" project. Just something that I can click a button, and it does something. That doesn't even need to reference the host program at all - simply load the plugin. Once I get that working, then I can move onto trying to integrate it.
(generally speaking, that is. Adept's plugin system is apparently COM-based, but plenty of programs have plugin systems without having the faintest clue about COM or CORBA)
Well, ish. I'm sure it eliminated plenty of good results, too, since "system" is a word that's pretty much guaranteed to appear on a page that's talking about this sort of thing. But it worked, I guess, so yay!
I would also like to extend an apology to everybody, necessary or not. I realise that my requests may have been a bit forceful or demanding, or that my explanations may have come across as a bit harsh or abrupt, but I have really appreciated the help that everyone has provided. It has really helped me to calm down.
@Ben Let's work some things out: first and foremost: do not touch COM because it' will add a LOT of pain for you. COM is not easy peasy. Well, it is sometimes, but also it like to stab you in the back with it subtle issues. So, based on that you don't know what interface is, COM should be out of reach.
Then let's work out basics that you mentioned before: plugins and interfaces
@Miniman he likes to hide under the blankets. And climb at high places. I think he could be a ninja, but he is too emotional and loveable and fat, so I think he wouldn't like to be a ninja.
Oh, well, although he is fat, he is still very graceful.
Ah, I need to gather myself and go to Guardians of the Galaxy 2 while I still can. Also, I'd like to see King Arthur(it's OST is pretty good. I took a few scores for DW bg music )
I've been hearing lots of good comments about GoG2 and I usually just watch movies when I'm bored and tired, so I was keeping it in mind. But I didn't really enjoy the first one so I guess I'll skip this one yeah :)
GoG2 is... good. It's got more jokes, faster and harder, but that's necessary to balance some heavier character-driven stories. However, the primary plot depends entirely on whether you care about Quill's daddy issues.
I would've been happier if Quill's daddy issues had been the B plot, while the A had been split between the changing relationships of Gamora and Nebula, and Rocket and spoiler.
Would've made it all the funnier when Quill's daddy problems suddenly escalated to threaten the galaxy, if he'd just been the background drama until then.
I think that is fair, I just also think they were afraid to go too big with something that looks like a B plot on the surface and tone down something that they know is going to look like an A plot later
@doppelgreener also, I had a glimpse about your and @BESW recent level ups. So, I wish you both to be happy! (I really think that's the most important thing and so I wish it everytime to everyone).
@doppelgreener thanks! Actually, I like to pressure myself. Judging by what fruits hard work brought to me, it's good :) I expanded my comfort zone and need to move on. It's always a bit hard to push yourself out even when you'd done it in the past.
@RollingFeles Fantastic! That sounds like a good attitude. I'm just saying what I'm saying because it's also a thing for people to fall into "ugh I'm such a FAILURE" for not meeting certain goals while not noticing how much they did achieve.
I'm definitely not where I thought I'd be (except in broad geographic terms) ten years ago, but it's surprising how much the unexpected bits eventually started lining up.
I have a question for chat, which may or may not be main-site-worthy. I have an underwater encounter coming up soon in my D&D 3.5e game (flooded room). Rules say PCs can walk on the bottom, at half normal speed. Can they run?
(can't find it in SRD/DMG, can't find any Q's onsite or elsewhere on net)
> Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down—at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.
I have an underwater encounter coming up soon in my D&D 3.5e game. They will be entering a flooded section of dungeon.
Rules say PCs can walk on the bottom, at half normal speed.
(DMG, p. 92):
Condition: Firm footing. Movement: Half
Creatures have firm footing when walking along the b...
@doppelgreener That kinda sucks, but there are tons of alternatives (I'm partial to Discord- it's got a desktop program, a mobile app, and it even runs in browsers if you want; no video, but it supports huge rooms, bunches of rooms in free servers, and even selective muting and deafening)
Discord is pretty cool. My group gave it a test shot once instead of hangouts and we really liked it. The only issue we came across was that it would chop of the first little bit of your sentence as part of its white noise reduction thing. Made it really annoying because if I did any kind of voice or in character kind of inflection, it would be chopped off and everyone besides me got super confused
At least I think that was discord we were using. That group hasn't met in over a month, so I don't remember for certain what the name was.
@Adam That can be fixed, you can drop the setting or such (I think it's part of not using push-to-talk; using PtT can usually help it, or a higher-quality mic)
PS - Major thumbs up on discord. After you get your settings straightened out, it's some of the best light weight communication software out there imo.
@Adam Solid man, ha yeah I hear that, still on the first cup of coffee. Work work otherwise.
I limit myself to one cup of coffee in the morning, but mostly because my pre-workout supplement has something like 2 coffee's worth of caffeine in it, and I'd like to not make my heart explode.
That's the only way I can keep myself awake here, lol. I come in about three hours before everyone else on my team. eh, I used to be WAY worse, so two or three cups aren't too bad for me.
its funny, because i usually do that on things iv already written but cant bother to wait for windows or visual studio to find the code, so google wins.