« first day (2422 days earlier)      last day (2534 days later) » 

2:00 PM
So tempted to paste that into my company Slack @JoshuaAslanSmith
 
@Erik Do it, im tempted to print it out and put it on top of an actual o'reilly programming book
 
I don't think that would be appreciated by everyone though. (That is; management would not approve)
 
you need an off the grid subversive slack
 
Hehe. I'm already the most subversive element in the company.
 
@Erik Also I'm Monica from Silicon Valley and still don't see the utility/appeal of Slack despite reading n number of medium articles gushing about it
but I also work in a small team in 1 physical location
 
2:03 PM
Eh, it's a pretty good tool for large scale company communication compared to alternatives I've seen.
 
vs. a distributed company probably has a lot of utility for facilitating a facsimile of the face to face impromptu conversation I have at my office.
 
It's useful to have an easy way to share code and short communication with people in your company. It supports a lot of useful plugins so that various utility systems can communicate with you through it.
But I probably wouldn't gush about it myself. I know I've described it to people as "a glorified IRC client"
 
heh
that sounds very apt
 
@JoshuaAslanSmith i love this
 
To be fair; if you're going with a developer-only team you might get MORE out of using mIRC or another powerful IRC client, because those things are programmable directly from the client.
 
2:06 PM
@doppelgreener I got super jazzed when I first saw it and was like "I MUST SPREAD THIS TO ALL THE LAND"
 
@JoshuaAslanSmith I can do you one better... a gallery full of these
 
@Erik im this weird position of the non dev non pm on a dev team
im the catch all dev ops guy
 
haha
yes nice
 
You consider "dev ops" a "non-dev" position?
(It's in the name, dude)
 
2:09 PM
heh
the extent of my coding is writing a sql proc now and then and updating a sql proc or a config file for a service
im mostly handling application support and server maint and doing some QC while fielding OPS problem tickets and whatnot
@doppelgreener I had to stop reading that because I was crossing the line where my body could no longer stifle the laughter
the whiteboard interview one with jar jar almost broke me
 
My idea of "developers" is probably different from most, but I'm almost at the end of my working day, and I only opened my IDE an hour ago. And it was still showing my personal project that I was working on yesterday morning :P
You don't need to write code to be a developer imho
 
yeah I guess I just think of it as if 60% or more of your job is coding your a developer
might also be because I have an MSIS and not a comp sci degree that I just dont think of myself in that way
 
60% of a developer's job is thinking and researching
you have impostor syndrome, sir
 
I only have a high-school diploma :)
 
2:15 PM
possibly because you are sort of an impostor -- you just sorta slid into this and other roles you haven't been formally trained for but suddenly need to do -- but now you're doing the job, and what looks like a developer and grumbles at their code and internet documentation like a developer is a developer
 
@doppelgreener probs
@Erik self-taught is 100 percent fine, I just mean that my training is more towards the systems design or business end.
@doppelgreener yeah definitely the long road to this sort of position
 
> How do I hide the fact that I'm a vampire from the party?
> Pretend to be a vampire. Like just really really over act it.
 
dont
pretend you are pretending to be a vampire
problem with that are Sense Motive checks.
 
Call yourself Vlad, wear a high-collared cloak/coat, speak in a thick Eastern European accent.
 
@Yuuki do so badly, so it's clear you're making it up
then people will just think you're weird
 
2:23 PM
im guilty of doing that
one of my mutant & masterminds character was a vampire.
 
Let my girlfriend play your vampire. The only way you can tell what race/culture/background she picked is if you read her character sheet :D
 
but not really a vampire, he simply acted like one, and his powers were all related to vampire myths
whenever he walked out in sunlight and people questioned him "only the younger ones are vulnerable, the sun barely itches my skin"
 
@ShadowKras then an older vampire overhears this, scratches their chin, steps out into the sunlight and is immediately obliterated.
 
hah
he died thinking "that guy must be really old..."
well, the character was around 90-years old before he got his powers, he rejuvenated to his 30s after gaining them.
So i did roleplay him like an old man.
 
nice. old young man would be a convincing vampire.
 
More Mechanics To Steal To Make Your #DnD Game Better http://geekandsundry.com/more-mechanics-to-steal-to-make-your-dd-game-better/ #RPGs https://t.co/cRgMBX8QX8
 
heh i was talking about boons and banes yesterday on this chat.
 
3:04 PM
@doppelgreener @JoshuaAslanSmith from comments:
I just couldn't keep laugh to myself.
 
@RollingFeles oh god
me neither
 
3:15 PM
I have a NPC that has a East-European nobility name, lives in a manor with only one domestic servant and never go out during day "because he always either busy or tired". He has a creepy gallery of pictures of his ancestors who all look like it was the same guy and he only drinks red wine.
 
@AnneAunyme bat? vampire? man? vampire batman?
 
The players decided he was a vampire, so I decided he wasn't one...
just a noble guy with old habits
He does magic though, but that's not really a weird thing in that universe
 
reminds me of the Immortal Keanu Reeves theory
 
@AnneAunyme I think if he was a vampire, he'd have a ton of servants ... some sound logic here.
 
@doppelgreener Weirdly, I encountered this for the first time about an hour ago.
 
3:19 PM
@doppelgreener this literally made me lol.
 
@AnneAunyme a vampire can live off 1-4 servants easily without causing any sort of evil. So even if you decided that he was a vampire, that wouldnt make him any less of a noble (so killing him would be a crime?)
 
user image
2
 
@Yuuki that works so well
 
 
he's a local lord, so he has one entitled servant but other folks are supposed to take care of his garden, etc
the servant being the only one allowed inside the manor (it's a small manor and some rooms are deliberately left dusty)
 
3:22 PM
There you go, if he is good to those people, they could be loyal enough to feed his hunger. According to blood of night, a vampire simply has to use his blood draining ability once per day to be considered well fed.
 
@Yuuki ah. So true.
 
vampires with 3 levels of cleric can live without causing harm, the con damage can be healed by lesser restoration.
 
anyway he is not a bad guy, PCs like him (even the ones thinking he is a vampire)
 
user image
8
Aaaand I think I'll stop posting.
 
@Yuuki scary
 
3:24 PM
A murderer with amnesia.
i believe there is a movie like that
 
The most evil thing he did is killing a priest who went to his village to make his people hate him
 
the priest was calling him a vampire?
 
vampires are not even a thing in this universe :)
he just subtely raised the population to hate him
with things that could be compared with the suggestion spell
 
then their suspicions are metagame?
 
yes, but I don't really mind
it's not a campaign that could be ruined by metagame
 
3:30 PM
yeah, unless they go on a killing spree i dont see an issue
 
even if they do actually, it just changes the tone
 
3:42 PM
@Yuuki ahhhhh! It gets better and better!
 
hey there @RollingFeles @ShadowKras @Yuuki @Chemus
 
Hey there @Shalvenay! How's it going today?
 
@HazyKingdom alright here, as for you?
 
Spectacular! Minus all of this snow. //Rage//
 
ah. I take it you're in a place where it's not supposed to snow in May?
 
4:02 PM
^ yep, it's usually 70 - 80 around this time of the year.
 
ah. when was your first D&D session btw? (can't recall)
 
hey @Shalvenay
 
how're things going?
 
pretty good, you?
 
@Shalvenay Yesterday actually and it was a total train wreck.
 
4:05 PM
alright here. could use some dungeon layout advice though
 
What went wrong?
 
@HazyKingdom oh dear :/ what happened?
 
An impatient GM with a bunch of first time players. lol
 
@HazyKingdom heheh. as in railroading/skipping stuff, or yelling at the players, or what?
 
Was it a first time GM?
 
4:09 PM
@Shalvenay [wave]
 
@RollingFeles how're things going?
 
@Shalvenay more or less good.
Stealing some ideas for my game from Shadowrun videogame.
 
@Shalvenay mix of everything, he was really vague in his explanations up front (especially with combat). He skipped a ton of character statistic info and how it impacted the game. He actually got frustrated about an hour in. I think the guy was a new employee at the shop or something because he was seriously unprofessional.
Then again it is a card shop. lol
Not a great first impression of the game, but I definitely want to learn.
One of the people wound up leaving early because "the game wasn't for him", but I think he was just totally lost.
I get this is a heavy game, but it's shocking that someone whose supposed to be an expert can get mad at newbs playing for literally the first time.
 
@RollingFeles alright here, chewing on dungeon layout stuff myself off-and-on as of late
 
Might of helped if I read the PHB in full before going though.
 
4:14 PM
@HazyKingdom yeah, a bad DM can really sour one's first impressons of the game
hey there @nitsua60
 
being a shop employee doesn't make you a good DM
 
^ this.
 
@AnneAunyme yeah. it sounds like the DM that @HazyKingdom got was a pretty bad one -- I'd be pursuing other avenues to play myself if I was in @HazyKingdom's shoes
 
You guys got any tips on how I can learn without getting railed? There aren't a ton of shops out here for me to learn and I doubt I can get into a full time group if I don't know what I'm doing.
 
@HazyKingdom opportunities for online play can be good to look for (we get some here from time to time even)
 
4:18 PM
@Shalvenay I did take a look at roll20.net , but I didn't want the UI to interfere with me learning the game. Not too many teachers on there either.
 
@HazyKingdom also, you'd be surprised at how many campaign groups will accept newbs and get tthem up to speed
@HazyKingdom yeah -- in your in-person game, were you using miniatures and a battlemat, or not?
 
Interesting though, how often does the channel run stuff?
Nope all paper.
 
it's pretty intermittent -- a lot of it depends on folks' schedules
@HazyKingdom yeah, the roll20 UI emulates miniatures-and-map/battlemat play. if you're forgoing that, you can play online in pretty much any chat facility equipped with a dicebot
 
@HazyKingdom the confusion and lack of information was regarding combat and positioning?
 
good bye everyone! hope you have better luck next time
 
4:23 PM
@HazyKingdom No amount of reading the PHB or being familiar with the system is going to help you when you play with unfriendly people.
 
@HazyKingdom Well, are you picky on what flavor of TTRPG you're looking for? I'm kind-of looking to do a Fate Accelerated game online at some point (in preparation of doing it for reals with my flatmates in a month or so); though it's set in near-future during an alien invasion, so a less-typical RPG setting
 
@Shalvenay I'll have to take a stab at finding a group that can drag me through a campaign on roll20.
 
My comment is more relevant to that most recent statement than the previous one
 
@HazyKingdom while I'm not really setup to run campaigns -- I can and do run shortform stuff online from time to time -- either map-and-minis using roll20 or straight theater of the mind off in our very own Back ROom
 
@ShadowKras Well for starters, we had no idea DEX drives combat order. So our cleric went first ... lol I was playing a rogue so I was supposed to go first in the group. Uh couple other things like saving throws and how they work. Poison still confuses me.
 
4:26 PM
I remember going to a card shop for a few hours, and sat down to play a quick card game with another patron there before a tournament. He kept putting down my deck, didn't trust my knowledge of my own deck mechanics and rulings, and generally just treated me like dirt. Nothing could be done to make the experience any better.
 
@Delioth ah. on the LFP front, our ol' saltpony Lord_Gareth's been looking for a decent Fate game...
 
@doppelgreener How do I find the link to my specific anydice program?
 
@Delioth I'm really new to table games, I'm interested but I doubt you'd want me involved. lol
 
@Chemus just posted a comment to that effect. let me know if you have any questions / still can't get it working.
 
@Shalvenay Nice, I might have to take you up on that if you have some free time. =D
 
4:28 PM
@HazyKingdom initiative is one thing that will vary from table to table.
 
@doppelgreener TYVM
 
@Shalvenay nice to hear. Wish you blessings from a muse :) be creative!
 
But seems like the GM himself did not master the rules
 
@HazyKingdom Hey, don't worry about it. Fate is probably one of the better systems to start with anyways, if you're into storytelling. The system is very good at getting out of the way of narrative- you try to do things and then find mechanics for it. Also, the campaign file already has macros set up for all the actions.
 
@Adam That's why I took a long break from card shops. I used to play MTG back during Urza and i had three or four poor visits and i didn't go to another shop for what? 15 years?
 
4:29 PM
@Chemus no problem!
 
@HazyKingdom yeah -- keep an eye on this space -- I have something planned for tomorrow night even but the other player has problems with schedule preemption and I'm not 100% on my schedule that evening either
 
@HazyKingdom what game are you talking about? I'm just curious.
And yeah, noob GMs who doesn't understand what he must really do - may become disaster and source of hard feelings.
 
@Delioth Heh, sounds interesting. I'm going to check it out, but I'll be around chat if you're game for draggin a newb through.
@RollingFeles DND 5e
 
@ShadowKras quite
 
@HazyKingdom tis not heavy :P but inexperince with social groups and playing may mess things up nontheless.
 
4:33 PM
@Shalvenay If I could jump in on that, that would be stellar. No sweat if it doesn't actually happen.
 
@HazyKingdom Yeah, I stopped going after that too. Occasionally I stop into stores to look at source books, but that's about it. The best way to learn is to get some friends (or acquaintances) together and just go for it I think. You might have to step up and lead the whole thing, but that forces you to read the rules. And teaching other in a big social setting where everyone is learning makes the whole process less stressful.
 
@RollingFeles coming from a background with little tabletop experience, it's been a little thick for me so far. I've heard the earlier editions were heavier, thankfully I didn't start there lol.
 
teaching each other *
 
@Adam I'll have to try that, unfortunately, I know only 1 other person who plays and he plays at the shop I was just at. Our schedules aren't exactly a perfect match either.
 
@Adam it sounds sad. We don't have shop like this here. A couple of clubs maybe. But I always thought that this places should be some cozy place for playing, but your stories and also some thread at reddit that I saw just shows that it's far from to be always a truth.
 
4:35 PM
You were learning.... 5E was it?
Hmm.
Unfortunately that is outside my area of expertise. I haven't had demand for it in my group, so I never got into it.
 
@HazyKingdom that's alright. You just need to find a friendly group :)
 
@RollingFeles They should be. But alas, the best place for cozy gaming I've found is my home, with a bunch of snacks, and a couple friends who I genuinely want to spend time with.
 
@MadMAxJr -- may I ask what you do play?
 
@MadMAxJr Yep 5e. Is there some more common version?
Do people still play 4e or earlier?
 
There's a lot of things played.
Most versions of D&D from 3.0 forward are somewhat common.
 
4:40 PM
@HazyKingdom 3.5e and its spiritual successor Pathfinder are still pretty common (I'm a big fan of Pathfinder; I'm just starting to branch to other systems now)
 
@MadMAxJr yeah -- I actually was in an AD&D 1e group not too long ago (that one disbanded because the DM got snatched up by work requirements)
 
@Shalvenay Difficult question. I haven't been on the player side of the table in many years. I've hosted a variety of games though. AD&D, D&D 3.0/3.5, BESM, Heavy Gear 2nd/3E, A single D&D4E game, and some silly stuff that almost isn't worth listing (Ninja Burger 1E).
 
4e is very game-ified as far as I've heard, so it has a niche crowd (but the people who like it tend to really like it over any other system)
 
4E is very mechanical. It can draw a lot of parallels to games like WoW or other MMOs.
My personal opinion is that it pulled more focus onto combat and left me and my playerbase a bit wanting in terms of non-combat encounters.
I felt it did combat well, and once it was well understood, it moved faster than the older system.
But ultimately my group preferred Pathfinder, which is sort of D&D 3.75
 
@MadMAxJr ah. for me -- I've played basically every edition of D&D save for 4e (which I tried but couldn't get past char creation for), Fate, RFS, and smaller amounts of Do: Pilgrims of the Flying Temple, classic Traveller, Against the Darkness, and DW. (also a trifle of Numenera)
 
4:43 PM
It was by 2011 :P
 
There's also a few years where I was really into D20 Modern, which had some great ideas and a whole lot of bad ones.
 
it is now more like d&d 3.18/00
 
I did a lot of Dark Heresy too, but that requires a niche player group with some understanding of the setting.
 
as far as DMing -- D&D 3.5e and 5e, and a try at Fate Accelerated (in which I mangled the system something terrible)
 
@ShadowKras I understand that reference, and love it.
 
4:43 PM
- die heretic!
 
Not everybody likes having your character of 12 sessons die to a lucky head shot in which their head explodes, causing all other players to flee in terror.
 
i do, pick me
 
Almost as bad as the result in which you explode into a gore shower that slips up nearby players.
 
my "want to play" list is another PbtA chance (either DW or Monsterhearts), Savage Worlds, and something from the hard sim side (say GURPS or Mutants and Masterminds)
maybe something from the whole Burning Wheel/The Riddle of Steel family of games too
 
I wanted to like Iron Kingdoms stand-alone RPG, but the ruleset did not end up being what I wanted.
 
4:47 PM
Bruning Wheel is what I'd like to try myself
 
@RollingFeles yeah -- the combat approaches in that family of games seem...interesting. the narrative-driving mechanics I'm not so sure about though (they make me know I probably won't be able to DM them well though, at least)
@RollingFeles -- btw, I take it "Feles" is "cat" in some language? and that also explains your avatar?
 
Eyup!
 
As for stuff I want to run, I want to do Fate: The Secret of Cats.
 
5:03 PM
hey there @Anaphory -- how're things going?
 
@Shalvenay yep. It's latin.
 
Games i badly want to play: Ultima Forsan (savage worlds), Mouse Guard, Warhammer Fantasy.
 
@RollingFeles ah. :) explains the avatar too I take it?
hey there @NautArch
 
Good! Managed to go home from work at a reasonable time today, and now I cat catch up with some things that need doing.
 
ah
 
5:04 PM
@Shalvenay avatar is my cat Pascal and photoshooped hood :)
 
@RollingFeles heheheh. I thought it was one of those cones that they use to keep the cat from scratching an itch on the head or smth
 
> cat catch
really nice :D
 
@RollingFeles I tend to notice and correct spelling errors. I guess all that cat talk distrcated me from that one…
 
Ah, nvm errors. It just was funny and in topic with cat talk :)
 
That's why I tried to shoehorn yet another one into my answer.
 
5:08 PM
ah
I missed that one!
Nice :D
 
I even highlighted it for you!
I think I need to up my pun-fu.
 
Misspelling puns are best done with hyphens. Otherwise, they're not purr-ticularly noticeable.
 
@Yuuki That one I cat see myself!
 
hey there @Yuuki
 
A really good article about horror in tabletop gaming.
 
5:33 PM
@ShadowKras interesting -- one of the themes of my headcanon is making the supernatural mundane, actually. (the two WoDish chars I have rattling around my head are a good example -- both are Toreador vampires. the guy is a by-the-book first officer flying overnight cargo who also spends some time with a Pitts or the likes honing his acro skills in his off hours, the gal's an airplane mechanic and aviation machinist who is basically "Mama Rosie the Riveter")
 
One strategy i use when i want to make my players scared or curious, is to make them believe in things that are not actually there. This is achieved by describing things that are unnecessary to the gameplay, but that would happen if it was not a game. Example: describe the effects on the wind blowing against a torch and the effects on the enviroment shadows while they are completely focused on something else.
Last session, our rogue was going forward in a tunnel in order to check for traps and open a door, naturally, she didnt carry a torch with her because the group's fighter had one and could illuminate the corridor and door properly. However, as she was moving towards the door, the effects of the torch moving her shadow against the wind made her (the player) believe that the shadows moving against the door were supernatural and she refused to get anywhere near the door alone.
 
@ShadowKras wow
 
all i said was something like "alright, as you walk closer to the door, you check the ground and walls for traps, it seems safe... but you notice that the shadow on the end of the corridor is moving erratically"
 
yeah -- that's another thing. I tend to handwave lighting somewhat due to my assumption that the inhabitants of wherever aren't stumbling around in inky blackness
this might be something I'll have to work on for the crypt crawl -- it seems to me like this sort of dungeon wouldn't be lit near as much as say my last one, which had permanent residents who cared about such things
 
i mean, if you have been in a situation where there is light behind you and you move closer against a wall or door, you will get startled on the way the shadow moves, you might even play with your shadow. Iv been there. So i simply described the same thing and she got scared. The other players were like "dude, its your shadow, im holding the light, forgot?"
 
5:44 PM
@ShadowKras haha
 
she only checked the door after the guy holding the torch was by her side in case something attacked her.
an unnecessary description spiralled into a scary situation in her mind.
i remember this one time where i described that the floors and walls were shaking as a huge statue was slowly walking towards them (a minor shake caused by the sheer size and mass of the creature they were fighting) but without any sort of mechanic effect, and they ran away without even attacking him.
 
so yeah -- I'm trying to work out the layout of this crypt/catacomb here still. mostly trying to figure out how many clusters it should have in it, how those clusters should be laid out, and how accessible the place should be to visitors (whether it should be a case of "leave gifts at the antechamber" or "full self-guided tours")
 
i will recommend you this site.
 
@ShadowKras yeah -- I've used it before :P but I'm not sure if random gen is quite what I'm after here either
(and I'm looking to make this usable for ToTM play, so I definitely do not want things that key off of detailed mapping)
 
the secret is to not make it completely random, but use randomness to define what you cant define yourself.
 
5:53 PM
my thinking is each cluster is 5 rooms, with 9 clusters so far, one for each of the basic forms of the 5-room dungeon described in the Gnome Stew piece on the 5-room dungeon that was linked a while back
(the overall layout is going to come out with a fairly heavy Jaquaying as I'm thinking the first few clusters are directly connected + the canal system effectively forms a loop connecting all the clusters)
but I'm not sure how much time that will take up
 
9 clusters of 5 rooms will make it an enormous dungeon
that's 45 rooms
 
@ShadowKras that's is pretty awesome!
 
yeah -- that is a lot of rooms, but at the same time, the focal point of this dungeon is meant to be combat (shutting down the zombie spawner) not exploring every last room (in fact, being bent on raiding the whole place for loot might start fights you otherwise wouldn't need to)
 
you bet that someone will want to check every room for loot
And if there is some sort of zombie outbreak going down there, depending on my alignment, i would think twice about leaving rooms unexplored
or we would find ourselves cornered by dead guys.
 
that is a point
 
6:07 PM
Even if you aren't searching for loot, characters will want to check every room before going forward because they don't want to be surrounded. At least my party would. We never move forward until we know for sure that something can't sneak up out of a room behind us.
 
@Adam Sometimes that isn't an option. If you make it clear ahead of time that there is some sort of time limit, the party will be forced to move quickly
 
@Adam how does that work in areas where circular flows mean that stuff can always get in behind you?
 
Neither of those situations have ever come up in my games. So I have no idea how we would handle those situations :p
Well, I shouldn't say that, of course there were loops that could be made in some dungeons, they just never came back to bite us
 
@Adam ah
 
If there are loops, we'll check as much as we can in whatever direction we are going, and the wizard stays in the back of the formation and moonwalks with us to mitigate the danger
 
6:18 PM
moonwalking?
 
Yup. His mini always faces backwards when we march. No matter what.
 
heheh
so -- if 45 rooms is too much for a short-form dungeon...where should I be looking to set the threshold at?
 
I've heard that a fair expectation is that a party can get through somewhere between 4 and 6 encounters per 3 and 1/2 hour session, depending on the difficulty of each. I would figure out how many sessions worth of encounters you want the dungeon to be, and multiply out the number of encounter rooms that you need. And at most, add back in no more than an equal number of non-encounter/ambiance rooms.
You could stick some cool stuff to find in the non-encounter rooms for sure, but for the most part, you would just give a description and they will move on from those all within a few real world minutes.
 
@Adam Is the wizard named Annie?
Because if your party gets jumped from behind, I think we would all like to know if Annie is okay.
 
@Adam OK. I'm thinking that this should be somewhere around 1 full session for a fast-paced run and up to a max of 4 sessions for something thorough
also, how problematic would it be to have stuff spawn in already-"cleared" areas? would that work well as a sort of time-clock on getting to the end?
 
6:32 PM
@Yuuki I like that! I'm going to steal that for next time the moonwalk joke comes up. He is a rather spry young man named Wren, son of Wren, son of Merlin. Merlin and the first Wren were both characters back when he played AD&D 1e.
 
hey again @nitsua60
 
@Shalvenay Those are called "Wandering Monsters"
 
@Adam given that there's a natural objective-fork that's reflected in the dungeon layout, I actually think that the 9 by 5 layout will work given that you don't need to totally clear the dungeon to accomplish the objective
 
i actually like long dungeons, but 45 rooms is not a long dungeon, its an underground city.
people could live inside those crypts during a war.
 
@Shalvenay for dnd it's too much for one session. We had 2-3 sessions in dungeon half this size. And it was already in the middle of the campaign - no hassle in the beggining. And when you run one-shot one way or another you have some introduction in the game.
 
6:39 PM
the campaign im currently running is a 13-levels long dungeon, the entire campaign is this single dungeon alone.
 
@ShadowKras MEGADUNGEONS
arrr
 
with each level with about 5 or 7 rooms
 
I want somehow to allow my players to dive into megadungeong for several sessions.
 
so @Shalvenay, congratulations on your megadungeon
 
@RollingFeles yeah -- the fast run would be "you get through the entrance then skip several of the side clusters to one of the two end clusters"
the more thorough run would be checking every side cluster on one side
 
6:41 PM
@Shalvenay just shut them down with sume rubble for one shot.
 
if you wanted to be crazy thorough, you could go through both sides' side clusters before picking which fight you want
 
and in a full run open them up and add something nice and important to those.
 
@RollingFeles yeah
 
normally, when people will explore sewers, i avoid designing the entiriety of them, and only design the relevant parts, like those with creatures and treasure to be found.
 
I'm thinking that some of the side clusters may have been barred off to try to contain the zombie horde?
@ShadowKras nods I haven't gotten to indulge in full city design yet, but if I did, the sewers would largely be inaccessible by dint of "the party can't fit through most of the pipes" -- then again, separate storm and sanitary sewer systems are the way to go, and you don't need particularly fat pipes for most of your sanitary system
 
6:44 PM
there is no fun if they cant squeeze through the sewers
in an iron kingdoms adventure, my players explored sewers, and 80% of it were things very difficult to access, and they had to leave all their heavy equipment behind
 
@ShadowKras I'd likely make the storm drains more explorable than the sanitary system even
 
then they find an underground temple/crypt and explored like a normal dungeon.
 
@ShadowKras and then they get wedged in a force main and have to get Public Works to pull them out. :P
 
they were lucky they had ropes and were smart enough to tie them on specific points, or they would get stuck
 
7:05 PM
hey there @JoshuaAslanSmith
 
7:19 PM
how're things going?
hey as well @Zachiel and @Quentin
 
Heya
 
how're things going?
 
Being a long couple of weeks. I'm giving myself another half hour before I get cracking on some LARP prep I need to do.
 
The persone I was trying to play with in the past three months seems to be free tonight, but my character already promised he'd do something else tonight. Seriously, destiny? Seriously?
 
hey there @Hypersapien
 
7:29 PM
Hey
 
Nah, wait, she's not.
 
how're things going?
 
OK here
grinding away on dungeon design
 
By constantly leaving out unfinished cups of coffee, you earn the favor of several local faeries who mistake them for offerings
 
7:35 PM
6 hours ago, by Adam
My fiancee used to basically chain drink coffee when we were in high school. Since then, she's tapered way off. Now she hardly can finish one cup.
 
@BESW lol caffeine fairies
 
Good to know I can expect the local faeries to be pleased
 
@Adam She must already know this secret.
 
hey again @HazyKingdom -- come to think of it, it might be better if we set up for some other time (Fri. night may not work for an intro for a couple of reasons)
 
Hey there @Shalvenay , not a problem sir. I have a couple local obligations too so probably for the best. :) Thanks for the offer though.
 
7:39 PM
@HazyKingdom np. stick around here though -- I've got another couple of opportunities that might open up depending on folks' schedules
 
@BESW I think I have all the attention of bitter fairies.
(Friends keep trying to goad me into drinking tonic liquor by insisting to buy a shot for me too, and someone always ends up having to drink two glasses of bitter.)
I shudder at the thought that my friend Alexander could be a fairy.
 
@Shalvenay Sounds good, will do! Cool group of ppl in this room, so I'll probably stick around regardless. :)
 
:)
 
@Zachiel lol this sounds like a good problem to have.
Heck, I'd probably be a fairy if there are free drinks around.
 
You just finished lunch, you have 5 minutes to enter, right? Today's your last chance... http://www.evilhat.com/home/the-dresden-files-cooperative-card-game-giveaway/
 
7:44 PM
@HazyKingdom pixie or sprite?
 
@Shalvenay Pixie easily, more chances for mischief.
@Shalvenay if you had to choose, pixie or sprite?
 
@HazyKingdom probably more of a sprite
 
Oooh, don't make that mistake in Cornwall.
 
@BESW Cornwall as in England?
 
I feel like it'd be no use asking @Pixie
 
7:48 PM
Pixies and fairies are traditional enemies.
@HazyKingdom Yeah, Cornwall, Devon, Somerset. In some places pixies have driven the fairies out entirely.
 
Since we're on the topic.
@BESW Crazy, I had no idea they were rivals.
 
It's one of the relatively rare instances of modern literature conflating two distinct lores rather than creating artificially sharp distinctions where the lore was fuzzier.
(For contrast, see elves and dwarves.)
 
@BESW Very cool, thanks for the fun facts. =D
Alright boys and girls, gotta take off. Have a good one!
 
cya
 
ttfn
 

« first day (2422 days earlier)      last day (2534 days later) »