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10:16 PM
hey there @ShadowKras @Yuuki @NautArch @Zachiel
 
-1: Castrovel isn't an Escheresque idyll projected from the mind of a kidnapped maths student tangled in giant wire coathangers.
 
Hi!
 
how're things going?
 
@BESW lol
 
@Shalvenay Pretty good, I got the Monster Manual today.
Can't wait to get home and crack it open.
 
10:20 PM
ah, nice. OK here.
hey btw @Papayaman1000
do you think trying to play tomorrow night would be worth a shot btw?
how're things going @ShadowKras?
 
hey @Shalvenay
doing good, you?
 
alright here
 
10:39 PM
I don't edit others much, so question: Is citing the one extra bit in my edit going too far/should I have stuck to just the formatting changes?
 
hey there @Christopher
 
@Shalvenay WHAT. I never even loaded this
 
@Christopher You have a habit of showing up in chat rooms you didn't want to go to, haven't you? :P
(I'm thinking of your appearances in the h bar)
 
@ACuriousMind Yeah. I really do
WAIT. Did I join the H bar
 
@Christopher Yes.
 
10:49 PM
@ACuriousMind Crap
 
Just means you'll probably get pinged for our next chat session :)
 
@ACuriousMind I have gotten a lot of pings for chat sessions
 
11:03 PM
@BESW A gold star mathematics student.
 
@Miniman Yes.
A gold star maths student with a penchant for feigning Stockholm Syndrome.
 
@BESW Well, it kept working, so...
 
@BESW i might need some background knowledge to understand this one
 
@doppelgreener Castrovalva.
 
@Miniman oh thank you!
 
11:10 PM
@doppelgreener There's an early 80s Doctor Who story where the Master kidnaps one of the Doctor's companions and uses the Power of Math to trap the Doctor in a dimensionally-folded city called Castrovalva.
 
@BESW why didn't they teach me this in school
 
(Block transfer computations are a kind of math which alter reality by describing the change; only a living mind can do block transfer because computers can't adapt to the changes the math creates.)
 
@BESW I never figured out if the real Castrovalva was still out there somewhere.
 
::fights inner mathematician to sustain supension of disbelief::
 
@Miniman They rebranded as Carcosa some time ago.
 
11:14 PM
@ACuriousMind Ah, but do you know Block Computations?
 
@Miniman It's Old Who so... unclear and staying that way. The implication is that it collapsed and is no more.
 
@Miniman I actually do know about things called conformal block transformations.
 
@doppelgreener And this is the companion's prison:
 
@BESW No, I mean - the Doctor knew about Castrovalva, so it must have been a real place. The Master tricked them into going to the fake, but did he do it by replacing the real one with the fake one, or by giving them the wrong coordinates?
 
Wait, the Doctor knew about Castrovalva?
It was in the TARDIS databanks, but I don't remember the Doctor confirming it.
 
11:17 PM
@BESW From memory, yes. It was a long time ago, so I could very easily be wrong.
 
Adric falsified the databank information.
 
I remember that bit, yeah.
 
And the Doctor was in the throes of regeneration wackiness, so he may have just agreed with whatever Nyssa said.
 
That's probably it.
 
@BESW yeah I don't recall him mentioning Castrovalva until they got there, right?
 
11:28 PM
I think he might've said something like "Oh, yes, Castrovalva, that's a good idea."
 
11:39 PM
 
@BESW he is imprisoned by geometry class
i know that feeling..........
 
@BESW I'm a bit confused as to what the concept actually is - it seems all you can do is apply the mechanical effects of your rolls on the tables, and the only decision in the game is what to attack/whether to maneuver, and the results are going to be decided mainly by the roll of the dice. Where's the "fun" going to come from? (I feel a bit harsh saying that but I can't figure out a better phrasing)
 
How is that different from D&D, then?
I know what you're saying, but it's a fundamental trait of most combat-focused RPGs: the mechanics are tactical and the "fun" lies in interpreting those mechanics into a story voice.
It's just more obvious in narrowly focused short-form systems.
 
@BESW Lack of variety of tactical choice, I guess? I mean, you're not deciding a build here, it's just random. I perhaps am also not coming at this from the right angle, since I don't usually play with a focus on tactical combat.
 
Yeah, it's definitely for people who like random generation and silly monsters.
 
11:54 PM
@BESW And quick, fun games.
 
Aye. Complexity is for long-form play.
I'd be surprised if this game lasted half an hour.
 

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