@THiebert rpg.stackexchange.com/questions/96987/… except that the difference here is you aren't actually polymorphing into that beast. It is turning into something that resembles it.
I actually believe it's entirely a case of rulings rather than rules. It's all a DM call: how closely does it resemble the targeted form? does the anatomy of a form actually matter for it's ability to speak?
it clearly maintains it's languages, but it's ability to speak them is a case of DM ruling.
I can't formulate a good answer that expresses that well, however.
my sense is that the action is to drop them over the area for them to have their effect. however, what if I just wanted to 'spill them at my feat' for the purpose of ANimate Objects?
@GreySage but the same full action as distributing across an area for effect? It seems more than a "drop", but less than an action. A bonus action or object interaction seems more reasonable.
@THiebert there is still the issue of " Its statistics are the same in each form, except for the speed changes noted" which suggests that language remains
Also, forgive me if i don't react directly when you answer, I have to make use of my last 2-3 hours of Mass Effect Andromeda before I can buy it in like 3 days :P
While reading this answer to whether or not a druid knows the languages of his/her chosen form, I began to wonder, "What is a language exactly?" Please allow me to walk you through my thought process. I hope these aren't considered as separate questions so much as things that help clarify my prob...
@LegendaryDude I get why some people don't like it (not counting the extreme overreaction for this, though, that is just unreasonable), but I love it. Really looking forward to playing further :D
i've gotten pretty far as railroad and got to ap oint where i don't agree with what their doing, but i think it's too late for me to finish it with say, the minutemen.
i've doing minutemen missions to try and get me to their main plotline, but i'm guessing it's too late.
@NautArch I have played 164 hours of it in 2 playthroughs, but the second one was so... similar to the first one that I never got into that playthrough, and never bothered with the DLC.... Kind of sad, but the replay value for me just was not there...
You can search Arqade for questions about when the point of no return is, and see if you're too late :D
@NautArch I understand that, but I also understand that a huge number of abilities state that a new form's ability to speak precludes your previous form's ability to speak. The Imp ability does not state one way or the other that it maintains or loses it's ability to speak, so either interpretation relies on an implicit understanding, rather than anything explicit, leaving it to be a DM call
even trying to play an evil/douchebag character was more or less exactly the same as my first "friendly hero (who sided with the Brotherhood because... well.... Power Armor.)"
(which was a big disappointment for me... Especially because I was on my 6th or 7th Mass Effect 2 Playthrough at that time and still discovered different and new things)
@THiebert That's now how "specific beats general" works, though. There is already a general rule that the imp can speak. There is nothing specific saying that it can't. No other shapechanging spells or abilities apply to this situation, so it defaults back to the current state general rule of it being able to speak.
@Patta hmmm, i didn't do the Mass Fusion quest yet (to piss off BoS), so it should still be relatively open. I'll keep on doing minutemen quests until they stop coming or it gives me a chance to continue with them.
@LegendaryDude totally. That's why I never did more than one except with these stupid "go there and kill everything" quests for the Brotherhood, because I enjoyed the combat in FO4, so that was the best way to test if they changed/ended at all :D
but I am kind of afraid to sum up all those hours. I have like 10 games with 100+ hours, from which around 4 are 200+, 3 are 400+ and 2 are 600+ :D (And one is 900+)
Seeing it in front of me sounds like a lot of time well spent :P
@LegendaryDude that was me in Icewind Dale, once I knew what I was doing^^
@LegendaryDude I need to remember this and come back when I reach that with Warframe :P
On the topic of Icewind Dale: Replaying that reminded me of how much of a douche that is. "Oh, rogues don't get their Sneak Attack against certain enemies? Would be a shame if 50% of the game would have Undead as enemies, wouldn't it?" :D
@LegendaryDude There's nothing explicitly stating that, yes. There is however, an entirely reasonable implicit understanding that when transforming, your abilities can be limited by your new form. That interpretation could prevent an imp in spider form from speaking.
@THiebert It resembles a beast, but retains its statistics, including languages. The ability doesn't say that it can't speak and it already had the ability to speak. I'm afraid we'll have to agree to disagree because I don't see how a fiendish creature (it's a devil) that can shapeshift into other forms while still remaining a devil wouldn't be able to speak.
@LegendaryDude I think it should be able to, and probably would in any game I'd run. However I think there's a reasonable interpretation otherwise, and that some DMs may call it differently
@LegendaryDude Personally, I'd run it as only a partial transformation, an imp body transforming it's wings into spider legs just sounds super cool to me.
@NautArch I'm not sure he'd necessarily be a jerk. If the imp is a familiar, yeah he's a jerk. if it's an NPC, I don't think it would really matter to most players.
I need help with Flipclock.js I have no knowledge of Jquery and this plugin is driving me nuts. I just need to change the date to 11/23/2014 at 6pm but I can not seem to able to figure that out.
Here is my code
var clock;
$(document).ready(function() {
// Grab the current date
var c...
My guess is WotC are primed to announce their next hardcover and it will be a Planescape book. This guess is based on the fact that Yawning Portal released today in your FLGS, and Wizards seems to be on a 6-month harcover release cycle.
@nitsua60 I've got it but I don't use it nearly as often as I'd like. Partly because managing 10 tiny objects with advantage on attacks (we use flanking rules) annoys a lot of people at the table and we often are fighting creatures with resistance to non-magical attacks.
TL;DR
A GM shouldn't roll all-or-none saves. If reduced rolling is necessary, instead they should figure the expected number of saves, then add a d4 and subtract a d4. Below are pictured the results of this method for various numbers of enemies and probabilities of saving.
Read on to see ho...
working on understanding it. the bigger issue is that this math is well above the paygrade of my table and trying to explain it to them will be...interesting.
It's a lot easier if it's the same numbers, if you always have 10 guys with the same stats, you can make a quick formula to figure out the odds of hitting, then just roll 2 dice and assume 1-2 crit
@NautArch Depending on how your table does crit hit/fumbles I would personally totally be ok with not having crit fumble effects even if that means I can't get a acritical hit.
I love the idea that someone later comes across the corpse and concludes that there's a particularly adept group of halfling sling masters cleaning up the countryside.
3
Excuse me while I add that to my list of random encounters.
@NautArch I like having a bunch of non-combat stuff on the random encounter chart. Maybe a stretch of road, a partially intact building, cluster of skeletons, etc. Adds a little "lived in" feel to the world.
Well, I wrote a php/javascript application to roll on the tables for me, so it's not so much of a problem :D
And then I had to write a script to parse .csv files into json files because I decided early on that I would just directly use the json files for the tables and edit them manually, but that became to complicated, so I switched to google docs, download them as .csv and run them through my parser to generate the .json files that the random table script needs :D
(and yeah, this got kind of technical, sry for that)
it was not even that much work, especially compared to my newest project: A web app to handle the fronts (dungeon world style) that I use in my open world campaign. But that will not be done in a long time^^
@DForck42 Ah, saw that. Thought it was funny. The problem goes away if you just remember that you're playing a game and it's okay to make decisions based on game rules.
@NautArch There's a really pretty good Angry GM article (if you can get past his overall tone) about metagaming and how it isn't the devil that a lot of GMs make it out to be.
@LegendaryDude I'm okay with not knowing the AC. I can figure that out - just like my PC figures out how easy it is to hit someone after I've seen it attacked a few times.
@LegendaryDude About the only difference I can think of that comes with knowing the AC is that you no longer have to constantly ask the DM, "did I hit it this time?"
Is there something you can metagame from knowing enemy AC?
@LegendaryDude I wish my DM would do that, especiialy since several members of the party are still in a 4e AC mode so they roll a 14 and think it has no chance to hit even though it usually will
@NautArch It's not annoying to not know the AC, but it seems kind of ridiculous that if I'm going to figure it out in a round anyway after everyone has rolled that you should just tell me to behin with
@LegendaryDude again, for me it's that my PC really doesn't know it immediately, and I like the process of discovering it and/or making the decision to risk it.
@Yuuki There are some abilities that allow you to add on to a roll after you see what it is, but before you know if it hit. If you know what your target is you can maximize you usage of those abilities.
One thing I liked about R20 was that the DM could roll something secretly and then whisper a player without the others knowing stuff. Works well when you have some kind of RP flavor like warlock pact.
@LegendaryDude To be fair it probably isn't that big of a deal because after a round or two we can usually tell within a point or two what it is anyway
@NautArch Even without GWM or Power Attack or whatever, knowing the general AC can be valuable. If I know the AC is high, I'll use a spell that targets touch AC, or calls for a save, instead of an attack roll
But, it did prompt me to ask that question which I think is a really useful question and has helped me to better understand things, so it's all positives.
I think I remember seeing an article posted here about splitting one giant monster into several "parts", each with their own abilities and action economy. Like an Old God-esque monster being split into a single "head" component and multiple tentacle monsters that it could spawn.
The feeling when you copy and paste code, and don't realize there is a bug until a week later, when the right circumstances align to make ALL your code crash for the same reason...
I included code to handle when an auth_token expires, to request a refresh, but this is the first time it's actually done that. And it turns out I named a variable slightly differently in the original code
@Skyler I don't know of a lot of things that work very well with wild shape, so I would probably give them things that are useful outside of wildshape.
"Your Equipment doesn't change size or shape to match the new form, and any Equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
I've played with setting up a scenario where they can meet him but then am not really sure of interesting ideas that would lead to them accompanying him
The main thing is to keep in mind that the dragon almost certainly has some wide-ranging and long-duration agenda. What seems obvious or important to them may not remotely intersect with the present situation.
They're good dragons, so we can't fight them, but they're still dragons which means that the affairs of men have about the same value to them as the life of ants have to us. So it usually is thematically more appropriate for a more...relatable character to interact with us
IMO, it's best if the PCs are a temporary means to a very specific end. The dragon has a near-term goal that they can achieve, thereby advancing the dragon's agenda.
So the dragon journeys with them while they're doing something relatively innocuous and helps ensure that it comes to pass. The unusual emphasis it places on something the players see as trivial will drive them crazy.
That's how I prefer to use dragons, anyway. There's a strong temptation to have them flex their might, but I feel that's a bit of a mistake.