@Miniman Actually, looking at the current list of room inhabitants, I suppose I might have (accidentally) been! I don't know much about RedRiderX, though. There's the wild-card.
@NautArch You have a typo but I'm not sure what it's supposed to say "This seems to imply that the difficult terrain you of solid earth" Or I'm misreading something
this is why i feel like i'm munchkining this :) I'm fairly certain there is a RAI difference between solid rock and difficult terrain made of rock. But the RAW doesn't have that differentiation.
so would you say moving through a stone wall (either made of stacked stones or something like Wall of Stone) would be normal movement?
I'm withdrawing, as the inability to draw a natural-language distinction between "rock I'm trying to walk on which shifts underfoot and is difficult to make my way across" and "extensive, continuous rock which is solid and is impassible" is idiotic.
@NautArch That's important to describe in the question, then: you believe that the ring changes the terrain (in-fiction), rather than just changing your character's ability to move through that material.
In your world, the ring makes it so that a solid expanse of regolith actually fractures and becomes rubble as you approach/touch. In other worlds, you now have the ability to move through still-solid rock, though with much effort.
Either might be reasonable, but I think that should be clearly spelled out.
Otherwise you're assuming everyone else is reading along with your belief that the ring is changing fictional elements (the structure of the rock) rather than just the game element its description specifies (movement rules).
Honestly though, no matter what you define a rock as, I find the "otherwise they wouldn't have distinguished them, and the second quote would just say "You can move through solid earth or rock normally" or else give you a burrowing speed." argument in daze's answer suitable
@Adam I agree that they should have said normal if it was equivalent, but the wording makes it seem like it could be included.
but would you rule passage through a 'wall' of rock/rubble/dirt as normal? Just solid natural rock (like the side of a mountain) would be difficult terrain?
The rule lawyer in me makes me think that I would say, "moving through 1 ft. of solid rock will cost you 2 ft. of movement. "
Though my unofficial answer to the question as a whole is "Ask your DM. He'll either say 'Come on man, you know that isn't how it works.' or 'That's pretty cool. Let's let you move at full speed.'
I mean, the other rings give you a fly speed equal to your move speed, or a swim speed equal to your move speed
@Adam right, because as a doctrine of statutory construction if there are multiple reasonable interpretations, we should choose the one that doesn't moot other language.
Pretty much yes. I agree with you @nitsua60 that if you were trying to follow the rules as best you could, you shouldn't let the PC move at full speed. But If letting them do so sounds cool, or fun, who am I to say that they shouldnt go for it?
@Adam I think the idea is that most metal still had small amounts of the stuff in it they could bend -- it wasn't refined enough to be pure metal. Legend of Korra introduced the idea of metals that had deliberately had those impurities removed so as to be un-bendable even by earthbenders.
@NautArch in your recent edit, I think #3 could still use some explaining. It's not clear to me, reading the post, whether your argument hinges on the idea that the ring makes the solid stone into rubble (re-forming in your wake, I suppose?) or if the ring works because the solid stone is made from stones/rubble (it's sedimentary or metamorphic?).
@NautArch I'd probably say it was solid enough to be considered solid rock. It isn't loose rubble or stone after all. Either there is mortar binding it together, or the stones apply so much friction to themselves that they might as well be solid.
@NautArch Is it solid stone or rubble? Can you move pieces of it by hand without having to break it apart (rubble), or would it take tools to rearrange (solid stone)?
If you threw your friend into it headfirst, would they consider it solid or shifting?
I was thinking the same thing with the "as if" part, but I couldn't prove to myself where you were supposed to stop treating the solid rock "as if" it were difficult terrain
i mean, it's pretty clearly difficult terrain unless they made a mistake that was never errata'd
but the wording did make me question it, but I do see a difference between "difficult terrain composed of rocks/dirt/rubble" and "solid earth/rock as difficult terrain"
also, why do I keep typing "dirty" instead of "dirt"
@Adam Aha! Here we go. In the scene where Toph discovers metalbending is possible, she's busy slamming around inside her cage trying to feel out her surroundings. And then she notices this stuff:
That's metal with earthy impurities in it. She couldn't bend the metal, but she could bend those impurities... which forced around the metal they were inside. :)
i'm debating about asking @daze413 to alter the answer or answer it myself. I'd rather see the change from emphasis on "walk" to an emphasis on the difference between solid earth/rock and rocks/dirt/rubble
@Adam No--I didn't read your message that way. I'm just recognizing it, meself. (It's not often I call something "idiotic" here in chat, and that set off a self-red-flag.)
@NautArch I'm glad--sorry for the implied insult, though.
(All this is making me think I should take a few hours' before trying to answer a question that seems to require a dive into the vary basics of probability.)
This munchkiny stuff reminds me of a game where the players build a perpetual motion machine using a pocket dimension with two sections with different gravity.
but now I don't think it is and I may self-answer because Id on't agree with how @daze413 answered it. I think it's the difference between solid earth/rock and rocks/dirt/rubble (all plural)
@NautArch Not a problem. If the ask question -> clarify question -> receive answer -> clarify own thinking on answer -> post own answer process helps you, that's a win all around.
@nitsua60 It wasn't convincing at all, actually. :|
All that answer did was state the obvious; either it's going to be really awesome or be a complete dud (which I already know to be the case).
And anecdotally, I can explain that to my DM. But it'd be really great if I could get some numbers that show him, factually, that this is a Bad Ideaâ„¢.
If he wants to do that, sure go ahead. I'm just saying that If I came across the question and saw that, I'd probably assume that the OP was selfish or "uncouth" as it were, and then focus more on the answer with a ton of upvotes.
@NautArch very shortly after discovering she could bend metal (and inventing metalbending) Toph loudly announces "I AM THE GREATEST EARTHBENDER EVER!!" — and it's safe to say she's right.
i'm also about to hit level 12 and i think i'm going to take up sentinel. I'd normally have gotten the Charisma increase, but we use critical fumble rules and I rolled very poorly and my charisma is now locked at 16.
@nitsua60 Thanks, I appreciate it. I started working on an anydice and gave up when I knew it would consume most of my morning and I know I have real things I need to work on today.
dain bramage. He ruled the 97% roll after the fumble caused a d4 reduction to Int/Wis/Charisma. Half of it was not recoverable and became my new cap. Greater restoration returned me to 16 charisma and 12 wis.
A lot of those issues stem from the fact that Legend of Korra was only supposed to be a one-season miniseries (nothing more), and then the producers wanted a second season (but nothing more than that, for realsies this time you guys), then a third and fourth season. So it had none of the capacity for long term planning that the original series had.
the theory was me hitting myself in the head with my magical maul basically gave me some brain damage. My thought processes (which i would include charisma in) are no longer working as well.
@LegendaryDude Yes, I would, but that would just be disadvantage on persuasion checks. There is even an alternate rule in the DMG for just such a thing. A mundane scar causing charisma reduction itself is just ridiculous. The scar doesn't necessarily make him any less devoted to his god/oath/personal code.
i've only used that spell sparingly, but it's a pain in the ass to track HP/attacks for 10 creatures that likely also have advantage (one can use HELP action or if you use flanking rules like we do)
In the long run it averages out to be the same, which I get, but I would rather those averages be visible in a single instance, if you get what I'm saying
@nitsua60 Exactly, that's why I don't like it. The long run doesn't feel good if for my next three spell casts it's a dud. Even if in two weeks from now I'll get three successful AoEs, that's... not fun.
(Answer is developing into a nice little mini-essay, but I've got to run and do a few actual work-things. I'll post what I've got now and immediately-delete, so you can take a look if you like.)
Should be able to polish it off this afternoon.
@LegendaryDude ping me with thoughts, but know I'm afk a few hours now.
(hardest part so far has been deciding whether to use \times or \cdot when reminding everyone of the binomial distribution)
(I'm not even kidding - there was a guy on one forum who had an INT 12 archmage, and used that as evidence that his roleplaying was better than everyone else's, and everyone else was optimizing munchkins)
Nearly died to a spider last night cause it webbed me. Just about the only cr 1 monster that countered my build and I didn't even get bonus XP for it x.x
In my world, a wizard duel is settled by who has more spell slots. because they'll just keep casting magic missile and shield until they both run out of slots. Then they either beat each other to death with their staves or they just go home
@NautArch I just love them because they tend to be just a little tougher than comparable monsters from the MM. Plus, I'm the only one in my group who has the book. So when I pull stuff out of it, they have no idea what the heck it can do
Unfortunately, everybody in that group wants to be a DM, so I don't get many opportunities to actually use anything in there.
@DForck42 It's a funny panel from a comic, I don't think it's canon. The girl is some sort of eldritch monster who eats the bad eldritch monsters and is a teenager
The guy is her father or caretaker and the blond has a crush on her
@LegendaryDude: I am pretty convinced my comment is what you need to tell to your GM to convince him it's a bad idea, but as your question is formulated I can't put it as an answer.
Quick Stephen King question: if you had to name one of the books that you felt embodied that "80's that never was" vibe of kids dealing with horrible things while riding around on bikes, which would it be? It and The Body stand out, and a bit of Eyes of the Dragon; any other kid-centric ones?
More broadly: we're thinking of including a choice on our school (grades 9-12) summer reading list that would scratch the same itch as Stranger Things, which many of our kids are mad over. Any suggestions?
@nitsua60 Also, Ready Player One. Thematically it's a bit different but it hits on the 70's/ 80's culture nostalgia and is a really great book on its own.
@LegendaryDude althouth that's more nostalgia FOR those of us from the 80s. I'd be somewhat (maybe not?) worried that current kids wouldn't get a lot of the references.
@LegendaryDude That was one of last year's choices. The weekend the kids came back to school another GM and I ran ToH non-stop. We had sheafs of pregen characters, and once a party had died they went back to grab new characters and wait their turn to try again =)
@LegendaryDude Interesting, thanks.
@GreySage Yes--lots of ST binge-watching around here. It's drawn some new kids into the RPG club, which is fun =)
(Doesn't hurt that we're running Strahd this year.)
@LegendaryDude Yeah, I guess I just wonder why you don't run it anyway, why wait for Yawn? I've found pre-3 stuff really easy to run and convert on-the-fly so far.
@SPavel Yes, but some players are perceptive enough that they will ask why the villain would destroy the mouth/take the head. If it doesn't seem organic, they might draw the conclusion that you knew about their spell choices and just did that to screw their abilities.
You need the corpse, only use once per ten days for 5 questions, and will answer briefly, cryptically, and perhaps falsely. I'm seeing plenty of room for a creative GM.
@SPavel :P Of course. I'm just saying that when you plan around player abilities, you need to make the situation look organic, otherwise there is a non-zero chance that your players will not appreciate you arbitrarily blocking off paths. It just breaks the verisimilitude.
I played in a game once where the DM tried to plan around a counterspell, and it looked so botched, it was obvious that it was only one step above just not letting our guys cast counterspell at all.
Though this whole discussion reminds me of this one guy who allowed an enchanter into his game, and then made literally everyone immune to mind-affecting.
I like counterspelling PCs like I like letting a bunch of goblins perch on a ledge and take shortbow-potshots then duck behind cover. It's important (IMO) to force "plan B" on them every once in a while. You can't just set up your tanks and glass cannons exactly where you want them every time....
But it's necessary. Otherwise, "Deathwing, Master of all Dragons and Bringer of Doom" fails a polymorph saving throw and get's turned into "sir squeaker, chipmunk leader of cuteness"
Would you guys tell your players what spell the Big Bad was going to cast before giving the PCs a chance to counterspell, or would you make them decide without knowing?
As a corollary to that, would you tell them what level the spell was being cast at if they did know what spell it was?
@LegendaryDude Yeah, I like how it's worked out. Players feel like they have agency because if it's on their list, they should know it. The Arcana check is for figuring it out quickly. And if they don't know it, they have no way of knowing it so they either upcast the CS and hope, or roll them dice.
@LegendaryDude now that so many answers have come in to your AoE question I'm losing motivation. I mean, I think mine'll be better, but perhaps that collection is good enough?
@nitsua60 There are some good answers there and they have helped me understand my aversion, but I was looking forward to reading the rest of yours. It's up to you if you want to finish it and answer or not.
@nitsua60 Re Numenera: I was talking about the mechanics of the system. It's really stripped down from the typical RPG fare with very few moving parts.
I've got a nifty (IMO) trick or two I use in this sort of situation that, I think, would make a novel addition to the collection of answers you're getting. [crunches crunches crunches]