@doppelgreener Lol, Not sure which system would let me dual wield tower shields and use a two handed weapon
The idea came about while fiddling with my tank character. The image of a guy in full plate armor with four arms, two tower shields held in two arms and then the other two arms using a two handed weapon, preferably a big one, perhaps a war hammer.
@Aaron Fate (not spelled with all caps nowadays) is very good at letting you make your character however you want, so long as they're relevant to the story.
@Aaron Generating force wouldn't be my primary concern when using a two-handed weapon with a pair of tower shields, my concern would be the shields getting in the way of your swings
In the exact same game world we've had: a shape-changing swamp thing scientist, his bodyguard a dryad lady with plant magic, an electrical engineer, a faux-jedi, a secret agent with latent psychic abilities, a brain-in-a-jar with a clockwork robotic body, a time-travelling jet-boot-wielding flirtacious adventurer, an enormous dragon with pride and temper issues, and a little talking dog who adores bureaucracy and administrative work.
I think if you've got four arms and two tower shields and a warhammer, you're cool & badass enough you can figure out how to swing them around, and people should be worrying about not how you're doing it but whether you're doing it in their direction.
@Aaron Personally if I had 4 arms and wanted 2 shields and a two-handed weapon I would go with a pair of normal center-held shields. For the kind of strategy you are proposing with moving them out of the way I think tower shields and normal strapped shields would be too unwieldy
If you're going two shields and a hammer, I'd put the hammer in the magical shoulder-arms. Then you can swing it overhead while keeping the shields in front.
Yeah. I'm picturing the kind of overhead swings that shatter floortiles and send dust flying while the knight stands behind his shields to block the approach.
True, when I was thinking of this build though I was thinking TANK though
If I were to optimize it a bit logically there would probably be two shields and two swords. Or even those weird shield sword weapons. Let me see if I can find a picture of them.
@Aaron If you want tower shields and a TANK I think a spear would be the perfect two-handed weapon to use. You would essentially be a hevily armored turret where you rotate to point at the enemy and stab them til they die
I can't find a picture, the thing I'm thinking of is a short sword with a shield mounted on the hilt so it covers the hand and forearm. A little bigger than a buckler and shaped so it doesn't interfere with the sword
Now I'm kinda digging the idea of a construct with two tower shields and two kukri. Modified shield slam that grabs and pulls in, then shred with the knives. Rinse and repeat.
@Aaron I don't think this is what you were thinking of (I know it wasn't what I was thinking of) but the Lantern shield has a sheild and blade all in one
Well not all weapons look brutal. That one looks like it would take multiple hits to kill someone.
Stab stab stab stab Still not dead? stab stab stab
I wish I could find a picture of this sword I saw in a game. Most brutal looking weapon I've seen. The edge looked like it had been broken off unevenly almost like how paper looks when you tear it. The wounds it would make were meant to tear skin instead of slicing it. I shudder to think the amount of pain it would have inflicted before the target bled out.
@Karelzarath It can definitely do high fantasy antics -- it's fairly genre-agnostic. However, as a system it's specifically interested in narratives about proactive, competent people leading dramatic lives. The Proactive, Competent, and Dramatic pillars are pretty important.
@Karelzarath Well, it's hard to run, say, most kinds of horror games, when the protagonists all start at "Ellen Ripley with a Caterpillar P-5000 Work Loader" levels of problem-solving.
The current list of integrated (we call this onebox, or oneboxing, ala search engines) sites is:
Stack Exchange sites: Questions / Answers / Users / Comments
Stack Exchange Chat: Messages / Rooms / Bookmarked conversations
Area 51 proposals
Posts from the Stack Exchange blog, the Server Fault b...
@Karelzarath So long as it's the only thing in the message, or the only thing plus a :12345 reply marker (not an @person), it will fancy up the link with a onebox.
@Karelzarath Could be the URL, if the oneboxing code is trying to match the old URL. Could be the format of the new blog, if the oneboxing code is looking for document structures that aren't there anymore. In any case, it's probably low priority to fix…
The roller supports: d4, d6, d8, d10, d12, d20. You can roll up to four sets of XdY using one of those dice, where X is up to 9. X defaults to 1, Y defaults to 6.
@SevenSidedDie Yeah, It's likely low priority, but I threw it up as a thing anyhow, not really concerned about how long it takes, but it'd be a nice to have.
In the various Dungeons & Dragons games, and a limited set of other RPGs, there is the concept of "alignment," which is the ethical and moral disposition of a character.
We have a fair number of alignment questions on the site, but some get closed for asking if so-and-so is compatible with a gi...
@SevenSidedDie Not quite. I said they were off-topic in general (because my experience on the site has been that), but I didn't know that mechanical/interpersonal questions ARE on-topic.
Alignment's got so many pitfalls, starting with its inconsistent portrayal in the source material and quickly jumping to the fact that many folks equate the fiction of alignments with whatever real-life moral paradigm they use.
So discussions about alignment often stop being about a game and start being real-life discussions of actual heartfelt ideology.
@Karelzarath Yeah. I still maintain that alignment stopped making sense as a part of D&D as soon as it stopped officially including the Cosmic War in its cosmology.