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12:03 AM
I heard somewhere that Record of Lodoss War was directly based on someone's D&D campaign.
 
@Kevin Hi!
 
@Karelzarath Yes, apparently so.
 
I have never heard of Record of Lodoss War before except hearing the name in passing
is it especially D&D like?
 
> Record of Lodoss War was created in 1986 [...] as a Dungeons & Dragons "replay" [...] Replays are not novels, but transcripts of RPG sessions, meant to both hold the interest of readers and convey the events that took place. (from wikipedia)
 
I had no idea that "replays" were a thing.
 
12:14 AM
I had no idea they were used to make shows
I mean, it makes me kinda happy in a way
 
It can't be easy to avoid "you had to be there" and "let me tell you about my character" when making those.
 
they found a medium to actually show more or less what happened in a D&D game to an audience that, at least hopefully, didn't completely change the details
 
@Karelzarath The first Dragonlance trilogy, for example.
(Though it's not quite the same as the linked, it's a straight-up novelization of a campaign.)
I don't know that the Icewind Dale trilogy was played first, but it certainly reads that way.
 
And Raistlin's about as Munchkin Mary Sue as they come.
 
he was definitely min maxed
 
12:20 AM
@nitsua60 I don't think it was. My impression of the first trilogy is that Salvatore was living out some kind of personal fantasy through Driz'zt. It got pretty money-grabby as the series(es?) went on.
 
Word up on the Hat - All the Fate of Cthulhu playtest applicants have been selected! If you applied and haven't rec… https://twitter.com/i/web/status/837454173687824384
 
@Karelzarath I read one of the books, it seemed like all it was was re-hashing stuff that had already happened in the story
 
Aww, sadcakes.
 
at least, it was some book or other with Driz'zt as the main character
I assume it was one of that series
 
@Karelzarath First chronological or first published series? My impression of the (first published) Icewind Dale trilogy is that Drizzt is oddly flat and not the centre of attention.
 
12:25 AM
@SevenSidedDie Yeah, Wulfgar was originally planned to be the main character, and it shows.
@nitsua60 Also, no.
 
@trogdor It's entirely possible. There's no info to definitively say either way.
 
@Adeptus Yeah, as noted by others RoLW was a D&D campaign… and IIRC, it was the first real entry of D&D-style fantasy into Japan, and the genesis (or at least one major source) of what became Japanese-style fantasy fiction/games. I haven't seen it, but my understanding(?) is that it's more true to its D&D origins than the kinds of JRPG genre that developed from it and has been re-exported to the West.
 
@SevenSidedDie I read the books mumble years ago, so just going off (admitedly fuzzy) memory, he seemed to scene-steal with his "not evil like all my kin" snowflakeness.
 
I mean, it wouldn't stop referencing things that had already happened in parallel with what was currently happening. I don't know if I either would have liked it better if I had read earlier books, or if that just wouldn't have helped
 
@SevenSidedDie I need to finish watching it sometime, when I have time to binge it (due to the difficulties I mentioned, in watching single episodes)
 
12:29 AM
RoLW does suffer pretty badly from pacing issues.
The first time I watched it was midway through a homebrew campaign featuring a god in a crown. -.-
 
@Karelzarath I'm not even talking about pacing, I'm talking about the DVD navigation
 
Oh! I bought the DVD set after watching it through... other means.
It's pretty bad, I take it?
 
@SevenSidedDie Speaking of CRPGs, apparently Torment: Tides of Numenera got released today. Time to see if that one does anything for me!
 
1 hour ago, by Adeptus
@SevenSidedDie Record of Lodoss War is another D&D-ish anime. I haven't finished watching it - the DVDs are not well organised. They have several episodes as one "title" (in DVD technical terms), and don't even have a "chapter" at the start of the individual episodes
 
@CTWind Feel free to report back here once you know!
I'm curious about it, but not enough to buy it blind.
 
12:38 AM
This chat is seriously fancy.
3
 
I think there were two releases of the DVD, and this was the first. No idea if the later one has the same issues
 
12:49 AM
....I once saw a really cheap self-published indie DVD where the film was cut up into more than fifty two-and-a-half-minute clips.
It seemed normal if you just played it from beginning to end, but if you went into scene selection it was kind of overwhelming.
 
user15026
That sounds kinda chaotic for sure
 
Did it offer a Random Play feature?
 
it sounds like it should have XD
 
1:02 AM
@BESW Was it a David Foster Wallace movie? Because with random play on, that could kinda work.
Also, @BESW: hiya. How's life?
 
[wave] Life persists.
 
Life... uh, finds a way.
 
1:19 AM
1
Q: Is there any value to separate [status-effects] and [conditions] tags?

SevenSidedDieWe have two tags that appear to me to be synonyms, and both have been around for a while: status-effects × 37 questions† (created Apr 23, 2014) Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned. conditions × 61 questions† (crea...

 
@SevenSidedDie that ^^ made a lot more sense once I made the switch to reading "separate" as an adjective rather than a verb.
 
@nitsua60 Oh, ha. Fixed! (I find those types of sentences intellectually interesting, and practically frustrating.)
 
@SevenSidedDie my first (confusing) reading only came into play because I've been helping some international students study/review English grammar today. The way the infinitive and its behavior bleeds across language-boundaries is remarkably persistent. (In my limited experience.)
 
1:41 AM
@nitsua60 Had I tutored people in English grammar during college, I would have been quite enamored of such turns of phrase as well.
 
2:24 AM
And that'll be the only time this year I can slip some godawful subjunctive phrase in conversation.
 
@Karelzarath I wouldn't say that if I were you.
=D
Anyone have a good link for (5e) designer commentary/article/interview on Bounded Accuracy? (Actually, is it explicit in the DMG? I'm AFB right now.)
 
@nitsua60 It's not in the DMG, I'll try to find a link.
 
ty
 
@nitsua60 Here's a quoted article. The original, is, of course lost to WotC's ridiculous website BS.
 
excellent--thanks.
 
3:21 AM
hey there @Karelzarath and @nitsua60
 
@Adeptus I thought of mentioning Record of Lodoss War, but I haven't actually seen it, so I didn't have much to say about it. I'd say it's one of the major fantasy anime, though, alongside Slayers. Come to think of it, I've seen very few of these shows...
Magic Knight Rayearth might be of interest too -- it's fantasy-magical girl-mech fusion, and I can at least vouch that it's very good. :P
 
same for that last one
though I still have not finished it XD
 
I still need to finish the anime myself. I've read all of the manga, but it's been a long time, and I hear the anime ends differently.
 
I seriously thought I would too, but when I rage-noped out of Fullmetal Alchemist,..... the wind went out of my sails for all the anime XD
 
Aww, it happens. xD
 
3:32 AM
and right now I am hooked on Skullgirls sooooo
 
3:43 AM
@trogdor Psst...you can actually play games and watch stuff at the same time.
 
nooooooooooo!
I can play games and listen to stuff at the same time
 
@trogdor There are games that I would never do that to, let alone watch stuff.
 
at the exact same time I can not look at what I am watching and what I am playing both at once
 
But in the case of something like Skullgirls it's a bit different.
 
wait, why would I not want to be looking at the screen while playing Skullgirls? am I magic now? I can win without seeing where I am, where I am facing, or where the opponent is, or when or how they are attacking me?
XD
 
3:46 AM
@trogdor No...I just meant that it's not a game that I feel bad about not giving my full attention to.
 
ah
you are not zealous enough yet, young padawan XD :P
 
As a counterexample, I would never watch/listen to something else while playing JRPGs - they use music and story to create an immersive experience.
 
this is fair yeah
 
I'm not expressing it well, but I know what I mean.
3
 
@Shalvenay hiya
 
3:49 AM
but the particular way I am immersed in Skullgirls is "trying to get better at it"
because it is the first really well designed fighting game I have had acess to for,... maybe 10 or more years
 
@trogdor Oh yeah, I can totally see how, from the POV of actual gameplay requirements, Skullgirls demands full attention.
And, ironically, JRPGs generally don't XD
 
that is odd,......
I mean, it depends between games of course, and personal preferance, but you don't have to pay too much attention to what you do until you get to some puzzle element or a boss
or story
but anyway, my exact point was that I spend a bit of time on Skullgirls, and to be fair, I left out the other things I do all day, like work, and eat, and sleep, and watch things other than anime XD
 
@nitsua60 can we talk in Discord for a bit?
 
@Miniman and also, I am pretty sure I understand what you mean, I see your point and I understand that way of seeing it
it's just not entirely encompassing what I mean too
though I could actually like, make more of an effort to watch stuff I have put off all this time
there is always that
(and I should probably just like, go one at a time on each show, because not doing that kinda is what started this "not finishing shows" thing XD)
 
4:04 AM
@trogdor One at a time is a lot easier, although you can get burnt out.
 
yeah
that is also a thing
fear of burning out is what prompted me to watch like, 4 anime at a time
it's a conundrum like that
 
It does depend on the anime, though.
I mainlined 700 episodes of One Piece without any difficulty.
 
Fullmetal Alchemist for sure, if only because filler episodes and,.... horrible sadness XD
but I definitely burned through Gurren Laggan
 
I went looking for that after you recommended it, but I haven't been able to find a good way to watch it.
 
despite my initial misgivings based on the relatively small amount of fanservice that does exist in the show but which I thought was worse than it was
@Miniman Hulu had it for free when I was watching it
ads, but still free
it wasn't too bad for me at least
 
4:09 AM
@trogdor Hulu only likes Americans :(
 
oh
:'(
 
I kind of hate Hulu, cos anything that's on it generally isn't on Crunchyroll.
 
because Crunchyroll assumes,..... you can see it on Hulu huh?
 
I think it has more to do with licensing :P
 
ah
silly me, being naive again
 
4:11 AM
yea...
 
@Miniman Using a VPN isn't breaking copyright, even the government says so. It may break the provider's terms & conditions, though...
 
@Adeptus It breaks T&C on some websites, too.
 
@Miniman Yeah, that's what I meant by "provider"... content provider (I could have made that clearer)
 
@Adeptus Ah, right.
 
@SevenSidedDie yeah -- an example of that sort of "weird fantasy" you talk about would be my standing 3.5e electropunk magitech smashup dungeon
 
4:25 AM
@Miniman I forget, are you in Australia? If that's the case, I think GL was on Madman's free streaming service at some point, though it looks like it might not be anymore. Maybe it'll be back someday though. They have the license.
 
@Pixie Hmmm, thanks - I'll look into that.
 
I hope that works. Gurren Laggan is fantastic
 
The unfortunate thing with streaming is you never know how long things will last. P:
 
I mean, I don't of course know if it fits your taste, it could be that it doesn't. but if you like mech fights in anime, and the spirits of the combatants counting for more than the actual mechs (as I mentioned before) you will probably like it
and I personally thought many of the characters were compelling, but that in itself might also differ depending on taste
I still have a man-crush on Viral XD
his whole character arch made the show twice as good
 
@Pixie Whether it's here or not, you have my profound gratitude - this is a resource I'd never heard of before.
 
4:40 AM
neither had I honestly
 
And hey, looks like I can watch it!
Once I configure Flashblock, of course.
 
:O
::::))))
 
@nitsua60 -- check Discord?
 
@Miniman Glad I could help! A lot of people aren't aware of how much legally streaming anime there is out there. I came across Madman's streaming initially because for a while they had Cardcaptor Sakura up, which I was jealous of because Crunchyroll only has 6 episodes of a subpar dub for free. :P
For US folks, Crunchyroll and Yahoo View (Hulu's free streaming service rebranded) are the way to go, plus a couple other little ones. Other companies may have similar. Actually, you might be able to access some of Crunchyroll's catalog in Australia too. I think their selection is just not as good outside the US.
 
@Pixie Nah, Crunchyroll is non-discriminatory.
 
4:46 AM
@Miniman Oh, that's nice to hear! I've heard of people outside the US running into issues, but maybe Australia isn't affected.
 
@Pixie And yeah, they have a bunch of stuff people have told me to watch and I haven't found on other sites, so thanks again!
 
You are welcome. :3
 
5:04 AM
There's also animelab.com - I signed up for a free account, & haven't looked at it since... but I still get their e-newsletters
 
@Adeptus That's the streaming service in question ;)
 
oh, that's Madman's site?
 
Apparently!
 
oh
I thought it was a site called Madman that streamed stuff XD
 
no, Madman is a DVD publisher that does a lot of anime (among other things)
 
5:11 AM
ah, ok
that makes more sense then
 
@Adeptus Which, if you think about it, makes it pretty classy of them to offer a free streaming service.
 
Indeed
 
5:25 AM
Oh. I apparently just got my rpg.se Fanatic badge.
I guess installing the app has done wonders for my consistent attendance >_>
 
welcome to the ranks then, grats
 
6:11 AM
Greetings all. Long time lurker to RPT Stackexchange, chiming in!
~RPG
 
@Vyoma Hi!
You've caught us at a bit of a slack time, as the Pacific folks are winding up the business day and the America folks haven't gotten to work yet.
What brings you here, O Lurker Unveiled?
 
Ha! Understandable. I am from the other end of the globe - from India.
Had recently asked a question here, and one of the comments said we had a chat room. So came in here to check out. :)
 
Most excellent.
 
Going to most probably run/DM a one-shot this weekend for two friends.
All of us, including me, are "noobs".
So, getting a little bit of, how do you guys call it - cold feet? :P
 
6:26 AM
That's reasonable! What system/edition are you using?
 
DnD 5e
I bought the Starter Pack (had to wait a couple of weeks for it to be shipped/imported here).
But found the adventure - Mines of Phandelver ? - to be a bit overwhelming
 
In my experience, it's useful to remember that RPGs are basically a game with friends like any other. So long as everyone's safe and having fun, there's no wrong way to play.
 
so thought would run a one-shot first
 
Dec 11 '15 at 23:49, by nitsua60
@Yuuki best way to start GMing is to start GMing, and tell your players that you're starting and are happy for all the feedback and advice they want to offer. GMing is like teaching: no amount of theory, reading, preparation, can beat the experience of your first day actually doing it.
Dec 12 '15 at 0:31, by BESW
The best generalised GM advice I can give, though, is simply: ask your players questions and listen thoughtfully to their responses.
Dec 12 '15 at 0:36, by BESW
And of course the Three Laws of Gaming:
1 - A gamer must not harm others, or through inaction allow others to come to harm.
2 - A gamer must ensure the enjoyment of others, unless doing so would violate the First Law.
3 - A gamer must work within the group's accepted rules and practices, except when doing so would violate either the First or Second Laws.
 
" ... no amount of theory, reading, preparation, can beat the experience of your first day actually doing it ..."

This is what I got from all the reading I have been doing until now. Hence threw caution to the wind and asked my wifey and her sis, if they wanted to run a RPG.
 
6:36 AM
Awesome.
I'm a big fan of one-shots. Even my long-form campaigns tend to be episodic, and I like using systems which are simple enough people can pick them up and play without reading hundreds of pages and spending hours making a character.
I started with D&D, though, back in 3.5, and the shortest campaigns I ran were about four months each.
 
winghornpress.com/adventures/a-most-potent-brew this is the one I thought I would run.
been getting my notes together.
I think I should try and create a handful of PCs for the two players to choose from
so that they are not bogged down with the mechanics of character creation
what do you think?
(since this is a first for all of us)?
 
Taking on the burden of system mastery is a traditional GM role, but one I found over time separates the GM from the players in ways I didn't like. Other groups enjoy that separation, or don't experience it.
 
pre-made characters can be a pretty useful tool for a first game for sure
 
Pre-made characters ARE a good tool for lowering the overhead of getting into a system.
There should be some free sample pre-mades available online, or in your starter kit? I don't know 5e well.
It'd probably be best to use ones made by the publishers, so they can act as a cue to you as well as your friends.
 
6:58 AM
@BESW
yes - there are pre-made available in starter kit
@Adeptus - woot! I'll check those out.
 
7:09 AM
BTW, @Vyoma, I dunno if accounts of other peoples' first games would be helpful, but if so...

The Tale of The Dwarven Cleric, or I Poke Him: 101 Stupid RP Tricks, Volume One.

Dec 26 '12 at 12:06, 7 minutes total – 36 messages, 2 users, 0 stars

Bookmarked Jun 25 '13 at 19:03 by BESW

Island explodes, everybody falls.

Jul 5 '13 at 2:43, 20 minutes total – 62 messages, 4 users, 0 stars

Bookmarked Aug 16 '15 at 9:45 by BESW

 
7:26 AM
@BESW those were fun reads. :P
 
Hopefully your group will have better communication than mine did.
 
 
1 hour later…
8:40 AM
Ugh - looks like the weekend session has been pushed for a week or so.
Real life stuff. :P
 
real life has the worst system
completely imbalanced, and the dice feel is poor
 
And the experience gain sucks. Everyone is different levels, and the challenge rating is all over the place.
(Which kind of accurately models the CR of Pathfinder, I guess...)
 
[amused]
 
:D
 
8:59 AM
@BESW: about the tale of the dwarven cleric...
I quite recently played a game where 3 natural 20 in a row would one-shot your ooponent
I saw that happen only once
It was during a tournament in a combat between two PCs...
 
Looks like there is not much out there in terms of Forgotten Realms setting for 5e.
But that said, anyone have a link to the map of The Realms as of 5e? I guess, after "The Sundering" ?
 
9:33 AM
Tonight I marinated fresh tuna steaks in soy sauce and lemon juice with ginger, garlic and honey, chopped them up and sautéed them. Served with onions and bell peppers sautéed in chili and cayenne pepper, on a bed of whole wheat rigatoni.
(The rigatoni is mostly to use up leftovers.)
25
A: Is Forgotten Realms the default setting in 5e?

wax eagleYes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backla...

 
9:46 AM
Oh - so no maps of FR are out yet for 5e from whatever small part has been given in Starter Set - the Sword Coast around Neverwinter from Crags to Sword Mountains.
 
Hmm. We use one in our 5e campaign, but I don't know how recent that one is and where our gm got it from. You could try and ask @Thyzer about that.
 
Worth a main-site question, maybe.
 
10:18 AM
@BESW ok - I'll float a question out.
 
hey there @BESW
 
Yopp.
What's new?
 
don't see you that often on the WB chat anymorr..?
 
I'm there but I don't have much to say.
 
Ah too bad, I sorta miss the exchange. Well nvm, I am getting the DM seat of our 4th edition campaign for a few levels and was hoping to find some stories of amazing sessions on here and accounts on what made them memorable :)
 
10:24 AM
Hmmm, 4e.
Well, broadly speaking:
50
A: What are the key considerations to creating compelling environments?

BESWThis isn't a science, it's an art. You'll get better with practice, and nobody's process will work for you except your own. That said, here's some of my precepts and guidelines. Please keep in mind the order I'm presenting them has no bearing on importance or chronology: it's all a big jumble of...

For 4e specifically, my campaign in 4e was about setpieces. Awesome places to have combat, with reasons more complex than "the other guys want us dead." Features of the landscape which started out good for the enemies, but could be turned to PC advantage. Landscapes that changed partway through the conflict.
4e's strength is tactical combat, and so I played to that as much as I could.
A good simple example is from the Keep on the Shadowfell adventure: A shallow stream running through a light forest, with a magic circle on one side of the stream which lets someone standing on it use a move action to teleport ten squares in any direction.
It opens with the enemies using the teleport circle to bypass the difficult terrain of the stream and use the cover of the trees to do skirmish attacks. By the end of the conflict, it's likely the PCs are using the teleport circle to run down stragglers.
I also liked using minions whose death changed the nature of the square they died in, like making it slippery.
2
Or, once, a boss was healed by minions that died near him. That changed the strategy significantly.
Throw in a ritual that needs to be completed, or stopped, and if it's completed the nature of the fight changes somehow.
 
@BESW Ooh, that's great
 
Amazing stuff!
There I was looking to use the Obsidian rules to make skillchallenges more interesting
 
@dot_Sp0T I used Stalker0's simplified skill challenges.
Not his completely revised version, just the hack.
The original 4e skill challenge mechanics are both boring and totally broken. The math just doesn't do what they say it does.
I used skill challenges for rituals and similar things mid-combat, so you'd have to make tactical choices about what to use your actions on.
Focus your action-denial abilities on the guy trying to open a portal to bring reinforcements, or keep your rogue safe to unlock the door while an unbeatable monster who will eventually wear you all down is trying to chew his face off.
You can also have Fun With Monster Actions.
Like, I had a pre-made combat scene with a mind flayer boss, but I could tell the mind flayer was going to be underwhelming: he stayed in the back and sniped at you while his underlings did all kinds of cool in-your-face stuff that really controlled the room.
One of his underlings had a ten-square aura (enough to fill almost the entire battlefield no matter where he was) that dealt psychic damage to any enemy who started their turn in the aura.
So I gave the mind flayer a reactionary ability: whenever someone within line of sight was dealt psychic damage, he could use his opportunity attack (an action which refreshes every turn rather than every round) to teleport to a square adjacent to that creature.
This meant that the mind flayer was up in the face of every PC, every time their turn started.
He wasn't very effective mechanically, but he was durn tootin' the star of that fight.
They used their defensive abilities to prevent psychic damage to stop the teleporting, and focused fire on the underling with the aura, to get the mind flayer to stop going "BOO!" every turn.
 
10:46 AM
Actually making encounters interesting and about other things than "smash them!" is still really hard for me... I love the ideas you posted, though. Thanks for that.
 
Yeah, D&D doesn't exactly go out of its way to help with more story than "kill people, take their stuff."
My 4e campaign was based on the notion that the PC party was a black ops team for a nation in war with an evil empire.
 
Yea, and sadly that also goes for most other games I played, too...
I am pretty excited about our upcoming TDE session, though. Unicorn to Unicorn Combat incoming :D
 
I'd send them out on missions, and sometimes they'd make their own missions.
Missions might be "confirm this intelligence" or "plant this spy" or "steal this information."
 
Yea, I once did something similar. Was my favourite setting I did and I would still be doing it if two of my 4 players had not mentioned that they absolutely hate Savage Worlds (which we used for rules)
I did not find a suitable replacement as of yet :(
-> They are more for the hard, crunchy rule sets.
 
I've used the "team with a boss who gives missions" format a lot.
 
10:50 AM
Yea, I hope that I can steer my Splittermond-Campaign in that direction
 
I first came up with it to give an evil campaign some structure:
63
A: How to build an evil campaign

BESWI've played in and run evil campaigns of various sorts in both 3.5 and 4e (though not 5e, I think my learning will transfer), and run into a lot of problems: My Guy Syndrome comes up a lot, as does a tendency to default to a regular D&D storyline only with more stealing of spoons and kicking of p...

But it works great for Atomic Robo, Monster of the Week, all kinds of stuff.
The key to making encounters more than just "smash 'em up" is tying the PCs to the world somehow.
Like, my 4e campaign was set in the middle of a world-spanning war between two massively powerful nations.
When we designed our PCs, I asked the players to create characters who'd have a stake in the war and a reason to fight on one side.
That's really the successful trick, for me: ask the players to collaborate with me in making situations that matter and characters who care about them.
 
Yea, definitely. I wish I had learned that earlier in my life :D
 
GM/player collaboration is another of those things D&D doesn't really give any active support for.
 
Too many Games don't, in general.
And I still need to learn how to combine that effectively with an open world campaign (we are playing one atm in Splittermond, complete with our own unique world, based on the original setting, and everything)
But well, I don't really know why I'm even complaining :D It works, we are having fun (which was a problem in the beginning) and I am beginning to grasp the concept of the open world campaign more. So, I'm basically just complaining that it could be even better :D
 
There are a number of systems which give good structure to collaborative world/story building.
 
11:02 AM
Definitely. I would love to find something like Stars Without Numbers Faction system that is more suited for a smaller fantasy world/continent. Atm all I do is "after every bigger quest the players complete, look over all my notes and advance them a bit"
 
Many of them can be used to build the world and set up the story, then use any other system to play it through.
 
Like "Oh, the bandits you did not kill? They are beginning to establish a stronghold"
 
*World's "front" system might be good for you.
 
Oh, right, I almost forgot that exists :D
I only once looked them over some years ago, and did not quite understand them. After that, I simply dismissed them completely it looks like :D
Thanks! They will join my list of things to re-read.
 
13th Age has an interesting plot-pushing mechanic, where there are a number of super-important world-shaping NPCs and every PC has a positive/negative/complicated relationship with at least one or two. And whenever the GM wants a prompt for what happens next, he can ask players to roll for things related to their NPC relationships.
Fate, of course, has solid guidelines for a collaborative "who are the major NPCs/factions and what is our major story arc about?" kind of worldbuilding before the game starts.
Bubblegumshoe is amazing at creating a complex, well-populated local environment for PCs to live in.
 
11:09 AM
Yea, the worldbuilding went great, and the system with just "looking through my notes" works. But I will need something more once we reach the "empires start to shift, wars start to break out" stage
Which will happen, with 3 out of 4 PCs beeing interested in bringing down the biggest empire :D
 
One thing I like about BGS is that it's got a mechanic for relationships to get strained when you lean on them too hard, and recover when you spend time with them.
Push relationships too hard and they can turn sour, work on them enough and they can change positively.
 
interesting. That one just made my list of thinkgs to read, too.
It's a Fate game, isn't it?
*based on Fate
 
Nope, it's Gumshoe. Published by Evil Hat, though.
 
Ah, that's probably why I thought that.
 
And I'm looking at hacking its relationship mechanics into Fate games.
 
11:13 AM
Yea, that is one thing that I have missed with Fate Accellerated in the past.
(Never played Core, so can't talk about that)
 
Fate's great for supporting games that groups are determined to play; not so good for pushing games that groups are struggling to play.
If you're determined to have relationships in a game, the Fate toolkit can support it nicely.
But if you're having trouble keeping relationships front and center (as we have been) then something like Bubblegumshoe is gonna be more useful because it forces that element.
 
Well, most of the things I theorize about I will not be able to use anyway, but yea, I myself am certainly interested in that :D
My players are not, though^^
 
This thread talks about how BGS play worked out for us.
 
11:59 AM
Thanks. Makes me even more sad that I can't get my players to play such games with me :D
(Just in case it is not clear: The "Thanks" was not meant ironically, even though it might sound that way)
 
Aw.
You've seen this, right?
36
A: How do I convince my group to try a new system without always having to DM it first?

BESWI've had similar challenges, both with getting group buy-in to try new systems and with getting people to feel comfortable GMing anything at all. My solution was a long-game process of changing the "landscape" of how people at the table viewed their role in the game. I didn't set out to delibera...

It wasn't quick or easy for me to get to this point.
 
12:14 PM
Yea, I have, but it has been some time since I read it :D
The thing is that they are generally not really interested in anything that is not a campaign, they are the kind of player's that really enjoy exploring every bit they can about their character and such... I saw that in vairous oneshots I did with them in the past. combine that with some of them really really really enjoying leveling up their character and gaining xp, which means that multiple sessions in a game like Fate or similar would not offer them enough character advancement...
I had one player looking like he might throw up when I told him how advancement in Dogs in the Vineyard works...
:D
"What do you mean, I don't just get 'better'?"
Which is not exactly true, I know, you can simply increase the dice, but still....
I guess they just have problems grasping the concept of "my stats are not what my character can do, but what he actually IS"
but anyway, enough rambling, I should return to work :D
 
1:06 PM
I am looking for a music to play during a fight against the dragon of the Apocalypse, any idea?
 
@AnneAunyme This seems appropriate XD
As well as awesome, of course.
 
Good mornin
 
1:20 PM
@Miniman: not bad at all!
 
As I don't want to share this with the whole office (and I can't fight my curiosity): What is it? :D
 
Golden Sun's Doom Dragon battle
 
1:49 PM
Ah alright. I'll have to hear that one later, as Golden Sun (and many others) totally passed me by.
Thanks.
 
@Patta You missed out there :P
 
2:07 PM
Everybody keeps telling me that, about old games, movies, and everything. I have not been convinced by any of the things I tried as of now :D
 
@Shalvenay Sorry--I'd already gone to bed by that point.
 
2:31 PM
@Patta: I completely understand, it can be hard to get on something that became old
my advice would be to play them with a friend who loved them
it worked for me anyway :) (for Chrono Trigger for example)
 
Chrono Trigger, one of the best games ever :D
 
i would never have finished it alone
but I have to admit it was great
actually there was three of us, one who knew the game very well and just commented (He sometimes gave us clues for very hard to find stuff such as Robo's sidequest), another one who liked the weird combat system, and me. We took turns on the game and took the important decisions together.
 
 
1 hour later…
3:51 PM
@AnneAunyme Dragonforce
Naturally
 
@LegendaryDude I will use that, but not for this scene
 
4:13 PM
@SevenSidedDie saw an answer of yours linked to on reddit, reddit.com/r/DnD/comments/5whzjl/weekly_questions_thread_94/…
 
@DForck42 It's always nice to see RPG.se being cited in the wild. :D
 
@SevenSidedDie yuuup
 
@SevenSidedDie that is the goal, right?
 
@LegendaryDude Yes, but the evidence it happens is validating.
 
Of course! And when it does happen it means we get more users to come here, and maybe they'll check it out and start contributing their own questions and answers.
Then they'll share more links with others, and the circle is complete.
 
5:05 PM
@LegendaryDude the circle of life?
 
23
Q: Gold-badge holders and moderators can now edit duplicate links

Shog9As of a few minutes ago, if you have a gold tag-badge for a tag associated with a question that's been closed as a duplicate, you can edit the duplicate links to replace, add, remove or re-arrange them: These changes are tracked in PostHistory to allow anyone to detect abuse, while the res...

Congrats, gold badge holders and moderators, you now have a brand new never-before-existed privilege!
4
 
Man I hate when I have an awesome idea but the mechanics of the game won't support it
 
5:38 PM
what's the idea?
 
@Aaron you've just summed up half the reason my group even tries different systems
 
@doppelgreener neat
 
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