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12:02 AM
@JoelHarmon I've also seen it written pass-time (which is probably how the word originated)
 
likely, but I don't think that would be considered correct currently
 
no
 
I probably would have let pass time go unremarked, but past time just means something entirely different
Unless I'm mistaken, and Karel's players' most fond memory is of murderhoboing.
 
hey there @Karelzarath
and @JoelHarmon too
 
hey @Shalvenay, how are things?
 
12:16 AM
OK here, as for you?
 
Pretty good. I have a Dungeon World game tomorrow, and we stopped just before a big combat, so I'm trying to work out what to do for that
 
ah
 
12:31 AM
Cannibal Halfling Gaming explains Fate.
 
@JoelHarmon Well, they probably are. Heh. I tend to run sandboxy games and rarely do the PCs try to put down roots and buy property anywhere.
 
@Karelzarath I don't think I've seen a PC buy land (other property, meaning items, certainly)
 
It is sadly rare. I've only had one character express interest and that was to build, essentially, a brewpub. So we statted it up, determined how long it would take, and had some events happen along the way (supply line defense, etc).
Everyone really enjoyed it.
 
1:10 AM
yeah -- I haven't had a PC really settle down in that way either (at least in my campaign-focused experience. persistent worlds are a bit of a different animal xD)
btw, how've things been @Karelzarath?
 
mm, I suspect it's largely a D&D playstyle issue. D&D isn't about staying in one place.
The whole model of game it's inspired is about constant movement. When I play games that are about one particular place, then PCs tend to settle and establish connections.
We can say "A sandbox means you can settle down if you want" and that's ostensibly true, but disregards the entire mechanical subtext of the system and the narrative associated with it.
 
1:35 AM
@Shalvenay Doing well. Girlfriend's almost in the third trimester, so we're starting to get the nursery together and furniture purchased. Felt my daughter move for the first time the other day. It's getting real.
 
ah. things are OK here
mind popping over to the NAB, or do you not have anything to add since our last talk?
 
I'd love to, but tonight is game night. Just about to hop out and get some thai curry. Mmm.
 
@Karelzarath ah
 
Tonight might be the night that my barbarian pushes his luck too far. Or the night that the paladin tries to convince him that his civilization is worth saving for its own sake.
 
I've been brainstorming a dungeon myself
 
1:51 AM
> Horrible grey-pink thunderclouds sweep over the plain, drenching the dry dust with red and yellow ichor and illuminating the sky with flashes of lightning. When the storm has passed and people step gingerly from their homes into the sticky mud to breathe the ozone-smelling air, they are shocked to see a grim castle looming above their small town where nothing stood before.
 
lol
 
more like a spider-themed witches' coven, actually -- complete with ye olde spiderqueen in the middle.
 
2:11 AM
hey there @KorvinStarmast
and hey as well @ThomasWard
 
@Shalvenay mostly checking a few things, this was a "history" click that was mostly a mistake
 
ah
sent an email to the FAA about one of my aviation.SE questions -- also, wishing a new user on DIY.SE hadn't deleted his question for no reason at all
 
2:33 AM
hey @Ash
 
user15026
heya :)
 
how're things going?
hey as well @JuneShores
 
user15026
Pretty good, just chilling after work :)
 
@Ash if we do a 1-on-1 in April btw -- 1) what system would you want to try, or did you want to leave that up to me? and 2) are you an arachnophobe? (got a dungeon in mind -- it's just something that I know for sure would not be arachnophobe-friendly)
 
user15026
@Shalvenay I'm up for anything, I've only played some very loose with the rules 3.5 so as long as you're patient with me I'm cool with stuff. Arachnids are not a problem for me :)
 
user15026
3:12 AM
@BESW My copy of Digger shipped, should be here in a couple weeks. I am absurdly excited for it even if it is going to be giant and likely take me forever to read :)
 
user15026
Thanks for help finding it
 
Awesome! I hope it lives up to the hype for you.
I'm eagerly awaiting copies of The Pack and Yohancé, myself.
 
user15026
Well, I liked Hamster Princess and I also liked Byrony and Roses and those are sufficiently different that I can say I generally like her style
 
Thematically Digger's probably more like Bryony and Roses, but with the gut-deep practicality that makes Harriet such a refreshing heroine.
 
user15026
When I've some book money again I want to pick up more of her T. Kingfisher stuff
 
3:22 AM
In case anyone is interested and doesn't already know, Summer in Orcus is finished.
 
Oh hi!
 
Hi!
 
@JuneShores how're things going?
 
@Ash A lot of her short stuff can be read online.
 
user15026
@BESW Awesome :D
 
3:33 AM
[hits SEND, leans back in chair] I haven't written that much bunkum in so little time since college.
 
3:44 AM
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[Bundle of Holding](https://bundleofholding.com/ "Great bulk deals with bonus charitable donations!");
[UScons](http://casualgamerevolution.com/blog/2016/01/2016-tabletop-gaming-conventions-a-comprehensive-list "List of RPG conventions in the US.");
[UKcons](http://www.philmasters.org.uk/RPGs/conventions.htm "List of RPG conventions in the UK.").
Satanic Panic looks amusing, I just wish there was more about the system.
 
what is it supposed to entail, as far as you can tell?
 
You play government agents in the 1970s who are part of a special task force dedicated to responding to the demonic and monstrous threats caused by the supernatural game known as "Tabletop."
 
huh
I was expecting like, I dunno, almost anything, but not that
 
Basically it's an alternate reality where all the ridiculous rumours about the seductive demonic evils of D&D are actually true, and there's a government agency for trying to stop it.
 
eh,.... if handled improperly that is less than amusing
maaaayyybe if handled properly it comes back up to slightly amusing
 
@Shalvenay Going alright. Sleepy though.
 
@JuneShores [wave] As you can see above, I try to curate a sidebar pin with links to current, time-sensitive RPG-related events. If you ever have a public playtest, for example, we can pin it to the chat for everyone to see.
So if you ever run across anything you think the chat would be interested in, please share it! We're always looking for non-Kickstarter things to put on the pin.
 
(TL;DW: mass spectrometer teardown -- everything from molecular turbopumps to what's likely a Tesla coil
 
@BESW Ooh, thanks.
 
4:39 AM
@Shalvenay I think that nap I had earlier has me free associating still. ”Too Long; Dungeon World: mass spectrometer teardown -- everything from molecular turbopumps to what's likely a Tesla coil”… befriends the party, and asks for help to defeat the evil micro black hole lurking in it mountaintop particle accelerator lair.
 
@SevenSidedDie That sounds like the best adventure starter ever.
 
(The BBE hole's plan to take over the world probably has something to do with the Higgs Boson.)
@JuneShores Remixing the output of two brains is often way better than anything independently thought up. ^_^
 
Yes. Definitely. Absolutely.
 
two heads are better than one, as long as they don't argue over everything
 
4:56 AM
I've been mentally branching out in terms of what genre I associate with adventure fantasy, too, so that's probably part of it. I really like traditional “D&D genre fantasy” and how well DW lets me play it without the mechanical baggage of D&D, but I've lately realised it's extremely niche, possibly generationally-specific.
 
@SevenSidedDie That's a really interesting idea.
Did previous generations' idea of fantasy really differ that drastically, though?
Most of the fiction that D&D-type fantasy amalgamates is pretty old, remember.
 
@Miniman I suspect so. That thing about science-fictiona and fantasy mixed together, that gets called “weird fantasy” today sometimes, used to be the default. Today, dungeonpunk is the (one?) default. The player that inspired this change had absorbed “what is fantasy?” from playing video games, particularly the Final Fantasy series, and when she joined this group was quite confused about this alien idea of “fantasy” D&D turned out to be.
This also explains the phenomenon where D&D's definition of fantasy begins eating its own tail, defining itself by previous editions of D&D rather than D&D's original sources, and “distilling” down to what now can be called “D&D genre fantasy”, distinct from what it came from.
 
@SevenSidedDie Ah yeah, I tend to forget that genre separation isn't the default for a lot of people.
 
@SevenSidedDie FF has all sorts of high tech stuff mixed with its "traditional fantasy" setting, doesn't it?
 
@Adeptus It varies from game to game.
 
5:03 AM
@Adeptus Depending on the game, but often yes.
 
Yeah. That's been my reaction to D&D too. My primary influences are Ghibli and Square(Enix) and D&D is just kind of weird from that lens.
Which proooobably explains The Princess, now that I think about it.
 
@JuneShores Very weird, yes. So that conversation was an eye-opener for me. I'm running a JRPG-influence game now just to do something different and give her more of what she was hoping for when she joined, years ago.
 
@SevenSidedDie Oh, what system are you using?
 
@JuneShores I have someone playing The Princess, even. :D
@Miniman Dungeon World, with a very altered list of available classes.
 
@SevenSidedDie ah, well some Final Fantasy games have a strange mix of tech and magic in them that are not fully defined against each other
 
5:07 AM
@trogdor Yeah, I'm running with that in this game. Largely starting with the idea that mana can power technology, but we'll see how it develops as we explore that part of the world building more.
 
that isn't a bad thing, but it does make me very much un-surprised by confusion during a transition or translation of it to D&D
 
@SevenSidedDie Interesting! How's it feeling in play?
Also, can you travel from place to place by being fired out of a cannon? Because that's really the most important thing.
 
@Miniman The different classes help a lot in redefining what the genre is like. I find that I'm still fighting my own genre habits though, and that the “voice” that DW is written in carries enough of that D&D-genre fantasy that the reminder interferes a bit.
 
heck, actually, I think a lot of JRPG's happen to have magic and tech co-habitating in them
 
@Miniman … I may consider that. I'd forgotten about that. :D
 
5:09 AM
@trogdor Yep - they often don't ever address it, though.
 
even Breat of Fire 3 had a tech obsessed party member who happened to be about the second best magic user in your available party members
@Miniman yeah, but neither does FF
though actually, Breath of Fire 3 kinda does, though it is by no means a main focus for anyone other than Momo
 
@SevenSidedDie Ooh, I saw this doc before. I've been wondering, when you say the Princess is being modified, what sort of modifications are you using? Just curious.
 
Actually, one thing that's always interested me about JRPGs (and a lot of animes) is the mix of technologies. Leaving magic out of it, they often have this weird mix of medieval society with sporadic bits of sci-fi, futuristic stuff.
 
(Momo is objectively the best though.)
 
@JuneShores you have played BoF3? :O
 
5:11 AM
@JuneShores Oh, I hacked the PDF just slightly. There were a few moves whose wording I disagreed with (like dictating what happens on a 6-). I'd have to compare the two PDFs to remember exactly what though.
 
@trogdor I think half of it, before my Playstation fell off a very high place, and then nearly the exact same half when it happened again.
 
:'(
 
The most significant hacking was to the Gunslinger. I changed the PDF to use Drives and Background instead of Alignment and Race, and I added a vow to never take a life. Because we watched Trigun together recently, and the Gunslinger is so Vash. :) (Of course, nobody picked the Gunslinger. ;.; )
 
it was, and technically still is in my opinion, a great game
and I can definitely understand loving Momo
she was a badass bookworm, and we need more of those XD
 
@Miniman Yeah, I'm looking forward to exploring that mix of tech. Swords, guns, steam machines, crystal-powered airships, magitech hovercraft… We just need to get out of this starter dungeon. I always underestimate how long it takes to get through material!
 
5:14 AM
@SevenSidedDie (I consider The Princess to also be very Vash. But yes, yes the Gunslinger is.)
 
@SevenSidedDie I have the opposite problem there, I end up with the PC's blowing through stuff a lot
 
@JuneShores Are you interested in the exact changes I made to the Princess? I don't think they were extensive, so I could summarise here.
@JuneShores (Yes, I saw those values possibilities. :D )
@trogdor Interesting, I wonder how that difference arises.
 
If you'd like, go ahead. @SevenSidedDie
 
@SevenSidedDie well, I think I know honestly, I have only very specific things prepped because I try to balance between prep and flexibility of choice for the PC's
 
@SevenSidedDie Interesting. I associate JRPGs with a long, narrow, focused story (which I tend to like in video games, as attempts at breadth over depth in video game stories fall flat to me), usually with elements of being saviors on a large-if-not-global scale. From that perspective, I actually think most of my DMs do D&D in that style (and I've longed for them to do it in a more dungeoncrawly, smaller scale style).
 
5:17 AM
of course, so far that has ended up with me doing a lot of improve for stuff as soon as they do a thing I fully don't expect
which always happens
XD
 
@CTWind In terms of story structure, yeah, it's (become?) common in D&D. But the elements that make the story fit a “fantasy” genre seem to be quite different.
@JuneShores Ah, only very minor things: removed the bold in Natural Grace (because bold is to highlight move triggers, and that isn't a triggered move); changed Pure Hearted Intention to “When you Discern Realities, add these to the list of questions”; made the “Requires” parentheticals a smaller font; changed all “carry one forward” to “take +1 forward”.
 
@SevenSidedDie @CTWind Yeah. JRPG fantasy and D&D fantasy are similar on the surface, but the thematic undercurrents of the genres are different. The structures of the classes, the ways the game mechanics have been played with over time, the ways the video game medium has been leveraged for different kinds of gameplay, or mini-games.
 
well, I think D&D is also more disjointed when it mixes stuff like magic and tech together
at the very least it's easier to mix the two together on a screen than on paper
 
@SevenSidedDie Ah, yes. These all seem rather sensible to me.
 
@trogdor Yeah, in a paper RPG you can't guarantee being able to avoid explaining how they interact. I'm going to heavily lean on Dungeon World improv stuff to figure that out, if we have to, because I have no answers to that!
 
5:31 AM
yeah I don't know how to do that either
in all the games I have played that mix them together, they fit seamlessly because you "see" it all working
 
@JuneShores I went on a spree hacking the PDFs I was going to use to fix what I saw as development errors or oversights in a few of the 3rd-party classes I was using, so I must have done the Princess's minor changes just because I was on a roll. It definitely doesn't need it.
 
when you put it on paper it starts to sound silly XD
 
@trogdor That's one thing I'm still not sure how to translate into a tabletop RPG, now you mention it. So much atmosphere and setting in a J-CRPG is conveyed by the art, and I don't have that to lean on, so I have to take apart my impressions and figure out how to convey them as known or implied facts when narrating. That's surprisingly difficult.
(All in all this is so far a great exercise in stretching my GMing skills.)
 
we actually sorta tried in our ARRPG campaign to mix magic and tech together in the same world
I don't think it was the only reason it fell through for the foreseeable future, but I think it was a contributor in that we were just mashing stuff into our setting with no guidelines
well, not very strict guidelines at least
 
It's sticky. The bandwidth of the conversation is so narrow, you can't convey all that you can in images and animation. And that's not even taking into account narrative editing.
 
5:38 AM
I mean, it did work as long as we were all invested in it, but our setting got bloated after a while to be sure
 
So a lot of what you do has to be either very well conveyed through still images, or prose, or be an engaging enough interaction to be emotionally resonant.
 
and we did sorta burn out the tech and go more for magic near the end, but that didn't seem to fix all of our problems
 
Yeah, I'm still not sure what to do about that sort of bloating other than to retcon it. Though retcons are a completely valid option that RPGs are suited to.
 
we actually are planning to change the setting, through what I guess could be called a retcon
but we need our whole group brainstorming on it for it to work
and in the meantime we have low attendance right now, and other things we probably want to do XD
 
Ohhh, brainstorming is a neat way to handle it.
 
5:45 AM
we started the origional campaign for it with most members of the group adding in ideas and stuff they wanted to see/didn't want to see in it
 
My largest genera challenge exists more in player style. I have to enforcing a physical separation between the "pink mohawk" players and "black trench-coat" players. This is true no matter if the game is themed fantasy, sci-fi, or a mix. If I don't actively manage style, everyone ends up playing to the most disruptive players needs and nothing in the referee toolkit can raise the joy bar.
 
and we kinda want to do that again and prune it down to a specific setting probably before we start again
 
5:56 AM
Sounds like a good plan.
 
it does
we just, have not had time to implement it, and probably will not for quite some time
I can't complain though, because we have been doing interesting stuff along the way regardless
 
Cool cool.
 
@JuneShores I've found that step zero, before figuring out the conveyance technique even, is to make sure we're all familiar enough with the genre conventions that those methods can find mutually-compatible fertile ground in every player's imagination. (I learned that was necessary the hard way.)
@Wermske Exactly, yes. Player expectations have to be at least in the right neighbourhood of the game to be run, and mutually compatible.
 
@SevenSidedDie Yeah, I did too, just recently. It's never a fun moment when you realize that some players aren't even reading the same book, let alone are on the same page.
 
@JuneShores Yeah. With an actual book at least it's only one person not meshing with it, and they can just put it down. With a collaboratively-created improv experience like an RPG session, it's a real clash of gears when one or more people don't have the same genre awareness. Worse is when it's a player who doesn't do anything overt that reveals the mismatch; worse yet is when I the GM takes the genre conventions for granted and isn't even aware that they can be not shared.
 
6:10 AM
Oof, that's rough.
 
The player that question references, I later learned, decided that RPGs were a never-again experience. :(
 
Oh noooo!
 
@JuneShores I may yet have the chance to make it up to them, fortunately. They're a close friend of a close friend and current player. Maybe some day they'll be interested in a game that starts with acknowledging that the bad experience was my fault, and it doesn't have to be that way. :)
 
@SevenSidedDie It certainly doesn't. I hope that day is soon.
 
Worst case, RPGs aren't necessary to add to her full and rich life. Much as I have a hard time imagining a life without roleplaying games. ^_^
 
6:15 AM
Mine would be much more dull.
 
I would probably read even more.
(And then think each time I finish a book how great it would be to continue exploring its world, which would just lead me back to RPGs…)
 
@SevenSidedDie Are we allowed videogame RPGs in this hypothetical?
 
@SevenSidedDie I read the visual artist/DW issue you shared. Spot on. Good link.
 
@Miniman I suspect they're a different-enough kind of entertainment. I think the individual in question plays CRPGs, actually. Come to think, the genre mismatch stuff I've been pondering might have played a part in that misfired experience.
@Miniman Now that you mention it, I'd probably play way more open-world video games and character-playing video games too. The appeal those have for me is definitely rooted in the same stuff that makes tabletop RPGs appeal to me. (I just got introduced to the Sims 4. I'm loving the roleplaying potential.)
 
6:33 AM
@SevenSidedDie Ooh, interesting. I was introduced to D&D slightly after I was introduced to JRPGs and have described my various "generic fantasy" dials as "D&D-esque fantasy," "JRPG-esque fantasy," or a blend of both. I don't think I've ever really sat down and determined what is what, though.
 
@JuneShores I've also experimented with influence maps, like this.
 
@Pixie To set up this game I actually tried to find a deconstruction of the JRPG genre to find out what elements were essential, but couldn't find anything. I ended up having to brainstorm it based on my limited experience and a conversation with the player that inspired the game.
 
@Miniman I think I've described this tendency, for lack of a better term, as "everything but the kitchen sink fantasy."
 
Bah, links are hard.
 
@SevenSidedDie Hmm, yeah, I've never come across an analysis like that.
FF and BoF are good places to look, pretty definitive franchises. Dragon Quest, also.
I haven't actually played Dragon Quest myself except for a few of the Dragon Quest Monsters games, but it's so widespread that I still generally recognize when it's being parodied in other media.
 
6:41 AM
@Pixie It sorta seems like it! But there are also grand themes that seem common, that I ended up analysing as dichotomies. Things like tradition vs. progress, pastoral vs. technological, magic vs. machines. Then there's the lack of gods, or “god” means something else than in D&D-style fantasy.
 
@SevenSidedDie Yeah, I dig the list you put together.
 
@Pixie I've played a bit of the original Dragon Quest, a bit of Final Fantasies, all of Secret of Mana. Those are my touchstones. I've never played a Breath of Fire, but it keeps getting mentioned in my researches, so now it's on my to-do list.
 
Oh yeah, Secret of Mana too.
I can't remember which Breath of Fire I've played... it was one of the first ones. P:
 
@Pixie Some other touchstones are the more fantasy/science Miyazaki films (especially Nausicaä), Trigun (because it's a shared reference for me and this player), and (of all things) Sailor Moon.
I have to say that consciously considering and picking a campaign's influences is an interesting experience. It's shown me how much I've generally relied on staying within comfortable, known tropes and genres in past GMing.
 
@SevenSidedDie Write a SAQ about it so we can leeeeaaaaarn.
 
6:47 AM
@BESW I think that dish is still stewing! I'm not yet even sure what the question would be.
 
Because we accidentally our whole campaign by failing to do it.
 
I also feel like I'm particularly behind in this regard. All y'all seem to hop between diverse genres much more ably than I do.
 
We can hop between genres by changing games, yeah. Though some genres... resist.
But consciously designing a custom campaign from multiple inspirational sources? Yeah, we thought we'd done that well.
 
@SevenSidedDie It's taken me a long time to come to terms with it, but I've accepted that I don't like open world games.
 
@BESW Any idea where the break was?
 
6:49 AM
@SevenSidedDie No Chrono Trigger?
 
@SevenSidedDie I think we got cocky and started adding too many things which seemed like they meshed but somehow didn't.
 
@Miniman Oh, yes, that too. Though I only know it by reputation. I've still yet to properly start playing it.
 
Which says, to me, that we didn't have a coherent vision of the thing from the start.
 
@SevenSidedDie our group likes to try to do more or less the same thing all the time too
 
@BESW I can easily see that happening. I'm still not sure if/whether/how I'm avoiding that this game, despite all the ingredients and having to incorporate player additions that aren't “vetted” for the genre I'm going for. It seems to be holding together, but I'll have to see in a few months when we have more sessions behind us. :)
I think one thing working in my favour is that I'm leaning heavily on the one touchstone I know best (Secret of Mana) and filtering everything else through that. So there's a master touchstone for the coherence of vision, maybe? And the rest gets adjusted to fit?
 
6:54 AM
Hmm, touchstones. That's probably an issue for us too.
The underlying system was originally designed for Atomic Robo, which is.... I dunno, I feel like they didn't really address one of the comic's major design goals and we sidestepped the whole issue by subverting it.
 
@Miniman I'm with you on that.
 
@trogdor I once did too, when I lived in D&D Only Land, and I seem to have lost any kind of focus since delving into other games. Now I collect games far faster than I can ever play them, and I want to try all kinds of scenarios and genres. I have the opposite problem now! I'm trying to swing my pendulum back towards a more playable place.
@BESW Which design goal? (I've read a bunch of Atomic Robo, though I haven't kept up since the kaiju plotline ended.)
 
One of Clevinger's oft-stated goals is to keep the science rooted in reality. It may be a silly explanation, but it's never just technobabble: he always starts with something real and extrapolates from it.
The less he has to invent or stretch, the better.
 
@BESW Ah, yes. That's a neat way the comic grounds itself.
 
@SevenSidedDie Miyazaki sounds like a great influence for some of the conflicts you've mentioned, for sure. Something else that comes to mind is Slayers, which is a comedic anime take on D&D-type fantasy. I haven't seen a lot of it, and it is (as far as I've seen) not very serious, but it might be worth a look. Freely available on Hulu/Yahoo View, IIRC.
 
6:59 AM
(This is why Doctor Dinosaur is so hilarious: he's spouting technobabble in a world that laughs at technobabble, so we don't just accept that he's right when he says insane junk even though it keeps getting--on the surface--supported.)
 
@Pixie Oh, I've heard of it but never made the connection with D&D-style fantasy. That should be useful viewing, yeah!
 
@SevenSidedDie good luck to you then :)
 
But that means Clevinger does a lot of research and careful thought. He really knows his science, at least at an amateur enthusiast level.
 
@Miniman For me, it's that the bigger and more open of a world someone tries to create for a video game, the more shallow each part of it is; video games can't improv like people (short of procedural generation, which has its own problems with generating depth), so you have to divide effort across the entire world in advance. It's... well, like trying to pre-plan an entire world that a tabletop player can adventure in, except not having a live GM at the helm when he actually does so.
 
The Atomic Robo RPG instead gives us Brainstorming, a mechanic by which people invent random junk and then explain why it's all related to explain a thing.
 
7:01 AM
@SevenSidedDie hehe, I truly recommend at least 3 for this, the first two, I have heard, are good games, but the 3rd is the only one I have personal experience with
 
It's a great mechanic, but it's not a particularly Atomic Robo mechanic.
 
@CTWind This is my perpetual disappointment with open-world CRPGs too. I keep looking for my unicorn though. Meanwhile sandbox games like Minecraft sometimes scratch the open-world RPG experience, but not for long.
@BESW Yeah, that seems contrary to what the comic does.
 
@SevenSidedDie Yeah, I get that for CRPGs too. Though I'd like to try one of a system I actually play so that I can 'explore' the mechanics rather than the world, at least.
 
@trogdor Noted! (Literally! It's in my inspiration doc now. :) )
 
I keep wanting CRPG to stand for Card Role-Playing Game.
 
7:05 AM
@SevenSidedDie :)
 
@BESW Ever since Savage Worlds sold me on cards not being merely gimmicky in an RPG, I've been wishing there were more card-based RPGs. I'm looking forward to the eventual release of Project Dark.
 
There's a lot of RPGs with custom cards on Kickstarter, but most of them are more boardgamery than I'd like.
 
I would definitely like to see a card based RPG get pulled off really well (and in a way that actually directly appealed to me too)
 
And I'd really like to play at all more of Mystic Empyrean.
 
And then there's the ones that use regular decks of cards. [bounces excitedly for Ki Khanga]
 
7:10 AM
I would love to try out a card-based tabletop RPG.
 
@BESW this could be promising yeah
 
@trogdor Mystic Empyrean has an interesting resolution mechanic. A 7 element-based deck is assembled based on the strength of elements in the plane/world you're visiting. Drawing cards that match the way you're trying to solve a problem (fire = force, water = change, etc) and match your character's aptitudes determines success/complication/failure.
 
@SevenSidedDie ok,... that sounds serviceable at least
I guess I would actually have to have tried it to know if it fits the way I would want though XD
 
@trogdor It's a very interesting, but very specific RPG experience. I wouldn't consider it a generic system at all, though from a design perspective I think it's worth studying regardless.
 
fair enough
 
7:17 AM
Something (like Dark and Ki Khanga) that uses a standard playing deck has a lot of appeal. There's so much meaning already embedded in that deck, when you look past its familiarity.
 
I'm a Pretty Princess uses it too.
 
I have a history of liking card games, and RPGs, so mixing them, as long as it is done right, sounds like something that could appeal to me
and also, mixing them in just the right way may very well automatically remove some of the random elements that I don't like in some card games
 
@BESW Oh, a Game Chef game! —I mean, oh no, another game to add to my dragon's hoard of game I want to play…
 
Heheh.
I'm a Pretty Princess was a major influence on Surgadores.
 
not all of the random elements of course, just the ones I don't like as much, like not drawing mana in magic, or the exact right activater cards that you need to use other cards in just a lot of games
 
7:24 AM
@trogdor In theory I like how Project Dark does it, in that hand management is often more important than luck of the draw. But I've yet to properly play it to see if it goes as well as I hope.
 
I am fine with the fact that card games typically involve a little luck in exactly what you draw, but I hate that games ,like Magic for example, decide they need to add extra "you need to luckily draw these specific types of cards to even do anything" elements in
I liked all those games that did that stuff, but definitely not for those reasons
drawing little or no mana and all your absolutely highest mana cost cards,.... that was not a fun element
 
Heh, yeah. My deck in Duel Links is really fun right now, unless I draw a full hand of traps and spells.
 
one reason I like Munchkin is that the way you use your cards counts for just a little more than how lucky you are in drawing the "right" ones
 
@trogdor Have you ever played Tower MtG? It has everyone drawing from the same deck of spells, so there's more randomness than a normal built deck game, but the mana is a separate deck. Choosing which to draw from becomes a strategic consideration, but eliminates mana flood and lack.
 
I mean, you can still get unlucky, but any card that doesn't hurt you when you draw it can probably be made to help you
@SevenSidedDie huh, I have never heard of that
there is one other specific issue with Magic though, not many people in meatspace want to play it anymore
 
7:29 AM
@trogdor It's a very casual format. I gather not very popular to discuss online.
 
@SevenSidedDie one thing I liked about Magic was deck building
 
@trogdor Oh, interesting. That doesn't seem to be a problem where I am, but I'm in a major city.
 
Well, around here it's mostly a youngster's game.
Like, middle schoolers.
 
@SevenSidedDie yeah, small island, and also my fault for not being the type of person who wants to hunt around for people who want to play it
 
@trogdor Yeah, Tower Magic kinda eliminates deck building. You do build one tower, but due to the size and everyone drawing from it, it's entirely different building a tower than a normal deck.
 
7:31 AM
@SevenSidedDie not to say I would dislike it, it sounds neat
just that it actually does sorta eliminate one of the things I did like about the game
 
@BESW It seems like schoolkids keep it alive here too. We had an interesting experience in that regard: our daughter came in from playing with the neighbourhood kids and asked us, “Have you heard of Magic?!? It's even better than Pokémon!”, and our response was, “Oh dear sweet child, let us show you our card collections.”
 
Yeah, I have the issue of not really knowing IRL to play card games with. Games that are on Steam or, in the case of Duel Links, a phone app are all I can manage.
 
one reason I play a bit of Hearthstone now is that I can deck build in it, and no one has to worry about "not drawing mana" in it
 
@trogdor Yeah, deckbuilding is a lot of my fun too.
 
@SevenSidedDie Haha, yeah. My mom's cousin gave me his cards when I was in high school, and he asked me to pass them on to another cousin when he got to high school and was playing it if I wasn't using them anymore. By the time I remembered to bring them to a family gathering, though, he had stopped playing and didn't want them. :P
 
7:33 AM
when I play rounds of that the only luck I have to worry about is which cards I draw, no mana starving or flooding is nice
 
@Pixie I made the mistake of giving away the cards I had in high school. I still kick myself to think of some of the rare cards that you can't get anymore.
@trogdor Hearthstone does seem to have hit a sweet spot for a lot of players that Magic is aimed at.
 
@SevenSidedDie Aww. I'm kinda glad I still have them, but I didn't play much then and haven't in many years (nor have I bought anything new), so I would have to learn from scratch if I were ever going to.
 
(It doesn't hurt that Blizzard knows how to program, while WotC has always kinda fumbled along with their digital offerings.)
 
I haven't tried Hearthstone, but I can't actually remember why. There was a reason.
 
@Pixie My reintroduction to Magic was when I met my future wife, who had a pile of cards. We played a lot of kitchen Magic when we first got together! The trick then, if my experience is anything to go by, is to find someone who remembers Magic fondly and spend a lot of time with them. ;)
 
7:37 AM
@SevenSidedDie Haha! That does sound like a good way to go about it.
 
@SevenSidedDie it definitely hits the spot for me, though it would be even better if it had more cards in it,.... and if it didn't rely a little more on cards that have randomly targeted effects than I would like
@SevenSidedDie it is nice that they know what they are doing yeah
 
Along those lines, I'm actually planning to buy a fresh starter set (they come in deckbuilder starter sets now), so that I have a more level playing field to play with my daughter and a friend of mine this summer. Building decks from my huge collection to play against their tiny collections proved to be both overwhelming for me and unfair to them, so this should be less bad for all of us.
 
@Pixie I think I remember you saying that it might be hard to get into it now that it has been out for a while and has a bunch of cards in it you don't have
 
That is why I am playing Duel Links. It came out, and suddenly all my friends and acquaintances who remembered playing Yu-Gi-Oh fondly had it, so I got it and stumbled through... :P And the nice thing is I haven't had to spend real money on it yet.
@trogdor I was thinking it might be something along those lines.
 
which I have to say, if I had not started Hearstone already, that might seriously put me off of it too
 
7:40 AM
@trogdor Hearthstone has always sounded great. The thing that keeps me away is that I'm really attached to owning cardboard and just can't get into a digital collectible game. Something about the tangible object, and something about playing with friends, makes a big difference to me, evidently.
 
I get that. I've always loved collecting cards, just because I liked the cards.
But when it comes to actually playing a game, it becomes too much effort to stay up to date, so I wound up really preferring digital card games.
 
@Pixie again, I can totally see that as an obstacle
@SevenSidedDie yeah. I get that, but owning real cards, for me, isn't the biggest draw
 
@trogdor I'm kind of afraid Duel Links will get to be that way if I don't keep up with it, which will be sad, 'cause I'm enjoying myself so far.
 
it might be as low as third or fourth, it isn't nonexistant, but owning real cards is not at the top there for me
 
@Pixie I can see that too. I've given up trying to stay up to date with MtG. I think MtG still works for me only because I tend to play with people I know rather than competitively, so I can avoid staying up to date mostly.
 
7:44 AM
@Pixie that is pretty much the same way I feel about Hearthstone still
they have started doing a thing that might make it easier on new players,
 
@SevenSidedDie Yeah, under those circumstances, it's a lot more doable.
 
@trogdor My rabid acquisitiveness is very much something I know isn't universal. :)
 
the standard rotation vs wild means that standard will be a little more freindly to people who don't have all the cards, but some power creep has been happening too
@SevenSidedDie yeah, owning a thing isn't as important to me as being able to use it, though I do still hoard stuff I own XD
 
I played Smash Up for the first time recently and fell in love with the concept of having everything you need in the box (plus, of course, expansions here and there, but it's not like "buy a bunch of these booster packs and hope").
 
@SevenSidedDie I definitely don't want to try to keep up to date with MTG, too expensive and time consuming honestly
 
7:48 AM
If I could've made a deck that would stay "legal" for the foreseeable future I would've spent a good deal of money on it.
Instead I stopped spending any money.
 
yeah, that is entirely fair
 
I had a deck concept I really liked and didn't want to be forced to reinvent it every couple years.
 
their business model isn't conducive to keeping all the players they have indefinitely
@BESW the cleric one?
 
Yes.
 
I do like that deck
it certainly functions more reliably than most of the ones I build
and it is hilarious in theme and execution
 
7:55 AM
I'm also pretty stubborn in that I like to figure things out entirely on my own, which begins to get difficult when more and more new gimmicks arise and the metagame transforms itself. It feels like, even if I get the cards, my brain isn't gonna keep up. I wanna try some more close-ended deckbuilding games sometime.
 
@BESW A few of my decks are older than my daughter. I like that in casual MtG I can keep playing them. It's a large part of what keeps me away from format-based events.
 
@SevenSidedDie yaarp.
Unfortunately most of the non-middle-school players around here are more on the format-event end of the spectrum.
 
@BESW That seems to be the case for the kids I've seen my daughter play with. I get the impression it's partly because the last two years' cards are simply what they have access to, but I can't tell how much is also an ideological subscription to format-legality as the valid way to play.
 
My big issue with Hearthstone is that it seems like they've done everything possible to make games last as long as possible.
In terms of the actual cardplay, a game of Hearthstone should only take about 5 minutes.
But the average game takes about 20-30 minutes.
 
Yeesh.
 
8:04 AM
I really enjoyed it when it first came out, but, much like MMORPGs, it's designed to be a time sink, and the amount of enjoyment I get out of it is just not worth the amount of time it wants from me.
 
(One of my favourite decks to play became only legal in Vintage and Legacy when certain cards were added to the Modern banned list, but it's not as strong as “oh, this is only Vintage legal” would normally suggest, yet that still makes it seem unfair for a casual deck. :/ )
 
@Miniman Yeah, that's not what I'm looking for in a card game.
 
@SevenSidedDie I've mentioned my all-white all-cleric deck with a twist, right?
 
@BESW I've only seen you mention it just above. I love theme decks though. What's it do?
 
It's devoted entirely to damage-prevention and a handful of gimmick clerics to destroy combos, revive dead clerics, etc. And once I can passively soak ridiculous amounts of damage, I turn all my lands to swamps and spam Pestilence to trash everyone and everything. It's designed for group play where there's always a more pressing threat than the purely defensive deck which can help other folks survive whatever's most threatening.
Very much a psychological deck.
 
8:12 AM
@BESW Oh, that sounds fun.
 
@Miniman I do have issues with how long games take when they should take less too, but I like long games as long as they are worth it
 
It was inspired by one of the very first Magic players I ever met, who told me that Pestilence is only useful in suicide decks.
 
@Miniman I don't typically spend more than an hour any given day on it, and I don't play it every day, but it does scratch a card itch for me
 
So I made a deck that wins by using only Pestilence to deal damage, without taking any damage from Pestilence.
 
I even know how it works and still can't get other people to help me kill him first because he isn't doing anything until he can kill everyone XD
 
8:15 AM
@BESW Nice. I love a deck that does something unusual like that. I have a deck (admittedly not my design) that uses Sulfuric Vortex and other similar “hurt everyone” enchantments, along with circles of protection red and similar cards to avoid taking any of its own damage. It has no creatures.
 
Hee, I once toyed with a non-creature deck that stacked "having creatures sucks" effects.
 
@trogdor The psychology of mutliplayer Magic is fascinating. :D
 
I even uncharacteristically made a goblin deck partly because I hoped it could kill his cleric deck before it took off
with only occasional success
 
Yeah, the cleric-death deck is a bit slow to start. If you focus fire me in the first three rounds I'm done.
Also I die easily to land-denial.
 
partly though, I couldn't focus him down because when I tried to other people hit me
(then they died to pestilence and complained about it XD)
 
8:18 AM
Yeah, goblin decks are not anybody's friend in multiplayer.
 
@BESW I wouldn't normally play one, is the thing XD
I like more long term decks, that only have the lower end cards to survive long enough to play the big ones, and the combos
not the rush type stuff like goblins
 
Yeah. Decks that want to win in the first few rounds... bah.
 
not that goblins don't have a possibility of combos and late cards, just that they also try to rush if they can
 
I mean, I've designed a few of them myself as exercises, but for fun play--no.
Second turn haste/trample Sutured Ghoul with nigh-arbitrarily high power/toughness was fun to invent, not so fun to play.
 
you changed the meta one me, so I tried that goblin deck, and then the meta shifted around me having a goblin deck XD
so I made that freaking counterspell deck, but by then multiplayer games kinda dried up
lol
I do still like making MTG decks though
my latest one is a spirit arcane combo deck
that unsurprisingly dies easily in the early game
 
8:27 AM
@BESW That's about how I feel about goblin decks too. Technically interesting, but not actually in play.
And aggro decks in general.
I should turn in for the night. It's been a pleasure!
 
night
have a good one
 
I designed that deck relying on Relentless Rats
 
ttfn
 
but I don't own any of its cards :)
(beside some swamps)
Strangely the most fun to play I have was designed with draft scrap from scars of mirrodin
basically a red deck win with artifacts and sacrifices
 
8:44 AM
I think my favourite deck I ever saw was based on the idea that for every common deck gimmick, there's a single creature which can counter it. And the deck had all those creatures, and could pull them out at will.
 
 
1 hour later…
9:49 AM
did that work?
it seems to me some gimmicks are pretty hard to counter with just one card
 
It was definitely a very versatile deck.
 
wich color(s)?
 
It was a five-color deck with green base, for land searching capacity. Early game was pulling out one land of each color.
It had a lot of creature-searching and a little of "play a creature without paying for it normally" power, but it was mostly about getting creatures into your hand and being able to cast them normally.
 
it seems very weak against a land breaker
but i guess you do'nt encounter this too aften
 
Its control aspect was Global Ruin.
Play a sixth land and cast any of the three-color dragons, each of which is a powerful combo-breaker for a wide swathe of deck types.
Sliver Queen was in there for Sliver decks, obviously.
 
9:53 AM
i must agree
wait, sliver queen?
not the one who takes control of slivers?
overlord or something?
 
This may have pre-dated the Overlord, not sure.
It was... about fifteen years ago.
 
overlord is from Scourge
 
Anyway, it started with just the goal of being able to play any of the three-color dragons. Then it expanded into a broader goal of being able to pull out the creature that broke whatever deck it was facing.
I can't remember all the creatures in it. Vesuvan Doppelganger was there for dealing with Weird Unpredictable Stuff.
It wasn't unbeatable, but it was a worthy challenger. Global Ruin dropped most decks to a crawl so it'd have time to build power.
 
your weakness seems to be either heavy-control decks
who would counter Global Ruin
 
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