I haven't started studying them much yet, so there's not much I can say. Cortex Plus is a system that manifests in a few games, and the two I'm interested in are Leverage and Firefly. Leverage is for amazingly successful heists by hypercompetent people, Firefly is ... less successful adventures by less competent people.
Today we played Lasers & Feelings. One crew member saved a ship from burning up on re-entry, and the other crew member defected to the despot's army using the first crew member as a character reference.
"Who is this? How did you get my number?" "This is Zorgon the Conquerer. On a scale of one to five, how would you rate your ship doctor's dedication to being a team player?"
I'm working on how to do a one-shot voice-only game of D&D 3.5, and in the meantime our next session will be Pilgrims of the Flying Temple (GMless, uses a non-dice randomisation mechanic).
L&F was an example of a two-point system and how that sort of mechanic can enforce a particular action paradigm.
Stupid dupe-hammer question. I dupe-hammered a question, it was edited and definitely is not a dupe now, but is primarily opinion-based (in my opinion). I voted to reopen to remove the duplicate-closure, and now can't VtC based on POB. Is that the expected behavior?
@nitsua60 Yeah, negatory. There's no way to get a close vote back on a question -- you get one close vote and (separately) one reopen vote. Imagine if you had X close votes per question or unlimited close votes; we'd have close/reopen wars between groups of people like we have edit wars between individuals.
I've noticed recently that a lot of old questions are showing up in the main feed on the site (what you get when you go to rpg.stackexchange.com under 'Top Questions' without applying any filters). This is, presumably, because people are editing old answers or are answering old questions.
Is ...
In the 23rd Century, we've discovered aliens...
ANCIENT ALIENS.
Explore Ghost Planets: https://www.drivethrurpg.com/product/198258/Ghost-Planets--A-World-of-Adventure-for-Fate-Core?affiliate_id=24139… https://twitter.com/i/web/status/798669307303428096
@doppelgreener One cool thing right off the bat: along the lines of Bubblegumshoe's "If you're looking for it you'll always find the necessary clue" philosophy to keep the mystery from ever grinding to a halt, they say you can always spend a fate point to invoke one of your character aspects and the GM will give you a hint.
They also suggest that the GM use compels to kick players in the right direction.