I hold against fate 3 grudges:
1 The GM I tried it under gave out either only halfboiled info pre game that was changed considerably when the game actually started
2 New players were handed chars with pretty much redundant skills (as in: already present in the group)
3 The GM didn't bother to explain anything but the main dice mechanic, and only that to a degree that made me wonder how anything can be accomplished at all with a max of +4 or something.