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00:10
hey there @nitsua60
@Axoren It's the worst-organized site for a consumer product that I've ever seen. I don't know if you've noticed, but the internal nomenclature for pages and .pdfs changes all the time, links are never good... we even recently batted about the idea of mapping wizards.org to a cruel labyrinth
@Shalvenay hiya
@nitsua60 how're things going?
@Shalvenay sick kid seems to have turned the corner =)
@nitsua60 good. not sure if we'll be able to do anything this evening to wrap up the CT dungeon or not
I would really like to hear @Axoren's thoughts on what BESW just said. Having the chance to look at someone being introduced to a whole new category of games is a pleasure that doesn't happen that often anymore, these days. U_U
00:15
@Shalvenay Yeah, I'm still hoping to catch up on the week's work before tomorrow hits.
@nitsua60 although, all this talk of DW makes me a) wonder what Jherala would look like as a DW char and b) wonder if we can play some DW for our next one-on-one whenever that is ;)
I would like to hear BESW say nothing, cause I'm looking at the starboard and want to preserve this one, shining moment for my own vanity =)
@Zachiel I'm a bit busy with other things, but I definitely plan on reading BESW's responses eventually. They have really good insight from a varied RP experience I lack. I've been mainly in the same systems most of the time.
@Shalvenay Certainly! Although I might be interested in trying any of the other Powered by... flavors, as I'm running two DW games IRL currently.
@nitsua60 what other settings does the PbtA family cover?
00:18
Although Jherala certainly fits more in the Dungeon than in the Apocalypse....
@Shalvenay No idea--that's why I'd like to try them =)
@Axoren Oh, I don't mean now. But, since I'm going to be absent for a while, would you mind tagging me with the @ when you do? Thanks
@Zachiel Deal.
@nitsua60 no doubt
Good. And now, as BESW taught me: ttfn!
I love that this poster answered the titular question "can you..." rather than inferring--as did so many of his competitors--the question "can one...?"
00:22
@Shalvenay Cthulhu (tremulus), Warehouse 13 (Monster of the Week), Buffy with more seduction and teenage drama (Monsterhearts), AW and DW, Berserk (Groim World), Hollow earth (Inverse World) and many, many others.
@Zachiel nods
@Zachiel Is there a good clearinghouse for those? Or will searching around for PbtA simply do?
No idea.
@nitsua60 screenshotted. And now, bedtime for realz.
@Zachiel nighty-night. Thanks for that top-o-the-head list--I've copied it down.
@nitsua60 I suppose we can try making up a DW charsheet for her sometime? (how long do you think that'd take, even?)
00:26
2 minutes. 3, perhaps, since we're technology-mediated.
There are about four decisions to make at character creation time.
@nitsua60 xD those being?
[gimme a minute--extracting myself from tangle of child-limbs]
@Shalvenay wanna hit the NAB for five minutes of chargen?
@nitsua60 lets roll
01:28
@eimyr I'm not sure how to feel that "All through HS I could never get friends to give RP a try..." got starred =\
I suspect there's some empathy going on there.
"Suspect Empathy" would be a good name for a band.
@Axoren I should have also mentioned Lady Blackbird, where advancement is tied directly to embracing (or defying) your character's traits and drives.
02:18
> ...all this Pokemon Go going on around me is making me feel like the world is full of invisible monsters existing on a plane of existence that I cannot see, which in turn makes me feel like I’m living in H.P. Lovecraft’s “From Beyond.” (Jeffrey Channing Wells)
Pokemon Go just doesn't appeal to me nearly as much as just playing one of the many Pokemon games out there
I like the franchise, but this way of playing it,.... I (almost) can't understand why so many people like it
it's too public for me, I guess
One of the strengths of the franchise is that it caters to a lot of different mediums: video games, card games, TV shows, movies, comics, and now ARG. No one fan has to consume all those forms, but there's probably at least one form which appeals to each fan.
yeah
@BESW @Zachiel I do like the idea behind those RP-focused mechanics. It removes the inherent competition with the world in terms of having to be "at a certain level" to succeed at something. These mechanisms give the player an avenue for competing with the world in what they think "isn't right" or "should be done".
Like the hero opposing an evil mastermind's plan rather than the hero trying his hardest not to drop the soap while cleaning their familiar.
@Axoren For example, in Gumshoe you always get the minimum clues you need to solve the mystery. It's what you do with the clues and the solution that makes the story exciting: do you trust the authorities to administer justice? Do you blackmail the culprit? Do you find them sympathetic and help them escape justice?
02:31
With a lot of fine-grain control, players are expected to are doomed to optimize out of survival. I can sacrifice my ability to speak so that I'm capable of being relevant in combat. Otherwise, my decisions won't affect the game's direction.
(And in Bubblegumshoe your relationships with NPCs grant unique mechanical features to your character, but taking advantage of them depletes a limited resource which can be restored by doing relationship maintenance.)
Gumshoe sounds like a fun way to do CoC.
@Axoren That's Trail of Cthulhu.
I'm glad someone agreed.
It's probably the best-known iteration of Gumshoe.
02:33
So, I had to away earlier because I had a guest arrive rather unannounced. But we ended up cracking open the D&D 5e Beginning Box Set
And there was barely anything in it at all
You might also like Cthulhu Dark, where the Investigator's mechanics are simply their profession and their sanity. You almost always succeed on any action you take, but you roll to see how well you succeed and you can risk sanity to do better.
A set of dice, a non-Player's Handbook, a vague excuse for a starting campaign, no minis, and some pregen sheets with no explanations as to why the characters had what they had.
The game's tension comes from the fact that the horrors you face are so strange and alien that "always succeeding" is just barely enough to give you a chance at stopping them before you die or go insane.
(And combat is right out: if you try to attack a monster, you die automatically. Luckily you're very good at running away.)
The pathfinder beginner box has SO much more than that, I was disappointed in WotC when we opened it today.
@BESW Is that a similar mechanic to Don't Rest Your Head?
Where you're fighting yourself every time you do something, rather than an enemy?
@Axoren Not really, no.
02:37
I meant in terms of risking sanity
Ah... kinda, ish.
When you roll for an action, you roll 1d6 if it's humanly possible, 1d6 if it's related to your profession, and 1d6 if you're willing to risk your sanity.
Take the highest die and it'll tell you how well you succeeded.
Ooh, that's a good distribution.
If the highest die is your sanity die, re-roll against your current Insanity score to see if you manage to "hold it together" or not.
You can re-roll once, but the re-roll must contain your sanity die (add it if it wasn't in the first roll).
So, if you get 3 dice, you're risking at a 33% chance that you have to roll a Hold It Together Check
So, how does holding it together work?
Your Insanity starts at 1. When you roll to hold it together, you roll 1d6.
02:40
And you just have to beat it?
If the result is greater than your Insanity, increase your Insanity by 1 and role-play how you temporarily freak out.
If your Insanity hits 6, you instead role-play how your character becomes a permanently mad NPC.
After the first time your Insanity hits 5, you can reduce it by one each time you sabotage the investigation.
(Burning books, stopping rituals, anything that suppresses Mythos knowledge lets you reduce your Insanity by 1.)
@BESW PvP elements built into the system? I don't know how I like that
It's not explicitly PvP; it's Investigator-vs-Mythos in ways that often make it harder to reach a happy end state.
I'm paraphrasing; you should read the rules yourself. They're just a one-page pamphlet, plus another pamphlet for the GM's story prep guidelines and a third for options rules.
There should be a link in the tag wiki:
And it's a one-shot system, not suitable for long campaigns, which drastically changes the kinds of things that are "okay" for the game to do or encourage.
A session tends to start with rapid early-game escalation that then flattens out at a relatively high level of stress and confusion for a while before exploding into a dramatic conclusion.
I like to use old Doctor Who stories for inspiration on the plots; if you take the Doctor out of a Doctor Who story so there's no one to explain what's going on, it quickly becomes Lovecraftian.
03:17
So, next weekend I may have as many as four new players joining us--potentially maxing the group out at 10 people. Some of the new folks have never played an RPG before, others are grognards who think 3.0 is newfangled nonsense.
I'm thinking Danger Patrol: Pocket Edition.
03:35
that is gonna be hectic
if that many people show up
03:49
The games I think of as good for larger groups are Roll For Shoes, Great Ork Gods, Lady Blackbird, Cthulhu Dark, Lasers & Feelings (& iterations), and Danger Patrol PE.
Some of those (GOG, LB) have a pretty hard 7- or 8-player cap.
RFS and L&F are, in my experience, a bit unstructured for folks who are used to D&D-like systems to jump into easily.
Danger Patrol has the added bonus of inviting each player to participate on each other player's turn, which increases engagement.
(With more than 5 players in a turn-based game, disengagement while waiting for your turn becomes a real problem.)
DPPE has a soft 8-player cap, but it's easily overcome.
yeah LB would be great
but if more than the number of pre-made characters shows up it can't work as well
04:08
It also has a lot more potential for lag and/or spotlight problems.
With people I've never gamed with before I'd like to minimise that.
that is fair
Great Ork Gods doesn't like more than 7-8 players?
oooh
the gods
only so many of those
Seven gods.
yeah
that isn't incredibly supportive of 8 people
And if somebody has an ork but not a god, it's kinda messed up.
yeah, exactly
04:17
Also, given that some of the new players are coming from a background of almost exclusively old-school D&D, I'd like to show them something totally different.
The GOG setting has a lot of the superficial trappings of D&D.
04:29
that is true
I am personally glad I tried it after having acquired a slightly more varied experience
05:14
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[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[playtest](http://arsludi.lamemage.com/index.php/788/follow-needs-playtesters/ "Help playtest Ben Robbins' new game!");
[playtest](https://drive.google.com/file/d/0By3enwcFNlhKa0lpbXNjTFpWZkU/view "Help playtest an RPG for kids 4 to 7");
05:32
I'd like to remind people that Sharktopus vs Whalewolf is a thing which actually exists.
05:52
sharktapus vs ptericuda XDXDXDXDXDXD
06:03
these movies are the best of the worst XD
 
9 hours later…
14:37
Anyone online that is familiar with OSRIC?
15:31
@Howdy_McGee Weekends tend to be a little quiet around these parts, though it should be picking back up in a bit, according to this chart. I've played one campaign OSR, if that might help?
I just don't understand how health is generated :/
HP
I've search up and down through this PDF but it doesn't really address that. I'm almost assuming it's constitution + any bonus CON
@Howdy_McGee is this the "Knights and Knaves" version?
(I ask because I've got a few different "OSR" ODD clones, and I'm not sure which of mine, if any, I should be looking at.)
It's a 2nd edition - includes Knights and Knaves
2013
So, I'd be shocked if it's anything other than "roll your class's hit die and add CON mod (from the table on p.2), but I'll try to find the citation for that.
So I'm generating a level 4 Gnome Illusionist - by that thought it would be 4 D4 + CON mod?
15:41
4d4 + 4*(CON mod)
It's implicit in p.25 on Multiclassing... but still looking.
Newer versions of D&D have you take the max die roll for L1 ('cause it sucks to roll a 1 and have no CON mod, for instance), but that'd be counter to some OSR objectives.
Hmm... that bit on multiclassing is all I can find =\
Gotcha. Thanks! I'll go with that and bring the generation to the DM see what he suggests. 9hp seems low since I don't have a CON mod but I suppose as a Gnome Illusionist I wouldn't have a ton of HP either
Ooh... shoulda rolled here =)
xD that's pretty cool
15:47
@Howdy_McGee Yeah, part of "old school" is the idea that loot >> kills, so avoiding a fight is often the preferable route.
@Howdy_McGee we aim to please =)
Alright I'll keep that in mind. Most my randomly picked spells are about blinding or incapacitating which should work toward that objective.
@Howdy_McGee Cool. Good luck!
Thanks for your help :D !
16:47
@nitsua60 @Howdy_McGee Just confirming: yes, it's one HD + Con modifier per level, so 4d4 + 4×Conmod is correct. Mages always have really low HP. Something to keep in mind with OSRIC is that is was never intended to used for learning to play, only used as a legal, OGL source of stats &c. for people writing AD&D adventures. It's hard to learn how to play from it. The assumption is that people already have a copy of the AD&D 1e main books.
17:06
@Howdy_McGee also worth noting (though almost certainly not in play for you at this point) that CON mod adjustment to HD at leveling up is always based on the current CON mod. Thus if CON mod changes, that doesn't retroactively change how much earlier levels' HD were "worth". (Which retroactivity later editions to incorporate.)
@SevenSidedDie That's a good bit of context--thanks.
 
2 hours later…
18:59
any of you guys play MERP?
VtC unclear needs system
If anybody sees Rob please point him my way, i think he may be literally the only guy on the site who has played MERP.
19:24
0
Q: Is there a way to get in touch with a specific user?

Soldier of VolI am fairly sure that there is exactly one person on this site who can answer the question i just posted, due to it being about a fairly obscure game system. Is there any way to get in touch with that user specifically?

@SevenSidedDie I'd originally thought about your answer on meta, but the new question's just asking about getting in touch--not necessarily privately. So I think (a) it's a different Q and (b) it has a different answer.
@SoldierofVol I actually don't think it's a dupe on re-read--see my new answer.
@nitsua60 i think that basically answers my question. Thanks!
@SoldierofVol I also edited a link to your question into your meta--that may help to get it the eyeballs you want =)
@SoldierofVol Glad to help =)
19:55
oh hey there @nitsua60
20:39
@Shalvenay hiya
@nitsua60 how're things going?
on the road
(not driving--shotgun)
@SoldierofVol It's also useful to know that the Stack Exchange aggressively seeds into Google, so it's pretty common for a question like yours to attract new experts.
@caconyrn Hi!
@nitsua60 ah. wondering if we're on our own when it comes to finding recipes for insidious atmospheres....
@Shalvenay may be. but it's a pretty low traffic tag, so I figured it'd take a while.
anyway, we've got another week, right? We're off tonight?
20:45
@BESW Well Hi, but what should I answer that is not noisy?
Noise is not a problem in the "third space". Some days it's positively cacophonous in here =)
@nitsua60 we are off tonight -- I am on my laptop and don't have a headset handy.
I think you can turn off the noise when you get pinged somewhere
Well true, I am a bit reserved that way when it comes to large audiences
You're welcome to lurk or chat as you like. Did anything in particular bring you here?
20:51
No, hence I did not ask
21:15
Eimyr's 1st world problems: when the video game you play has exciting loading screens, but your computer loads too fast for you to have any chance at reading them.
@eimyr haha
no really
I'm playing Dragon Age: Inquisition and it's showing me codex entries. I installed it on an SSD and I can barely read the entry title. It's frustrating.
I guess you need to throttle @SevenSidedDie.
In the early/mid 2000s I regularly ran into 90s games that had relied on the max processing power of the computer for important synchronisation tasks.
...like matching vocals to animations.
...or controlling how fast the enemies made their attacks.
21:36
lol
some games have the things happening in the game tied to framerate
and they lock it so that doesn't mess with things, but they fail to account for some gamers not accepting framerates below a certain point
so it gets unlocked and then stuff is zipping around XD
yeah, that would probably be the older games
some relatively new ones do it too
course, they are usually from inexperienced, or possibly lazy, developers
and my z key is working again,.....
last night it refused to do anything and now it works fine?
what sorcery is this?
21:51
hm
has it perhaps been confused with y key?
 
1 hour later…
22:52
@trogdor Driver bug, maybe?
@trogdor I've seen some gamers ask for a 60 fps reboot of graphic adventures like Monkey Island. >_>
@trogdor a zorcery?
@Zachiel No, a sorcerz.
@nitsua60 Let's find a middle ground: a sorzery
@Zachiel Or go to extremes! Zorzerzy ftw.
@Miniman I'm not the one from Poland.
23:05
@Zachiel I think you mean "orery". Remember, his 'z' key didn't work.
hey there @Axoren and hey again @nitsua60
@Shalvenay hez there. Or, as I'd usuallz saz, 'hiza'
@nitsua60 are you there yet? :p
@BESW I feel like if a game is going to introduce self-antagonistic actions, it needs to be carefully done no matter how short-lived the campaign will be. Necessarily needing to interfere with your own investigation hurts the party, not just you.
@Axoren We're talking of a Cthulhu game that aims at mimicking the narrative of the books. Players are encouraged to sabotage the investigation because it's a thing characters are supposed to do in order to provide the wanted experience. In effect, sabotaging the investigation and preventing the investigators from uncovering maddening revelations or from meeting their deaths at the hand of the unknowable is advantageous to them.
(I might be wrong on some parts, due to having never read any book by Lovecraft. My sanity score is still at its max as a result, so I regret nothing :p )
23:15
TIL: You can graph the results of a data.SE query.
Also, the more I think about it, the more I can see Gumshoe potentially being used to do a Court Case scenario.
@Zachiel I wonder if you could start a Cthulhu game with a sanity score of 0?
@Axoren as in "legal drama"?
Yeah
Where passing tests will often result in new "surprise witnesses" and "new evidence"
And failing a test gets something made inadmissible or thrown out of court.
right, the "facts" aspect
there's also the "law" aspect, which I...am not sure how to handle in that sort of system
I think it would work better in a faux court scenario.
Like something out of Umineko or some sort of mob court.
23:18
(granted, I'm not familiar at all with GUMSHOE other than the basic genre it sits in, and also rather too familiar with the workings of US courts...)
Things are true if they're proven true. Things are also true if both sides agree they're true.
@Axoren probably -- in a situation that's mostly facts with no legal maneuvering, things will work better
Now I'm imagining an RPG based on a Kafka-esque court, where successes allow you to introduce arbitrary laws that suit your case.
@Miniman I would always win with my first rule.
@Shalvenay We're talking Cthulhu Dark here, and in this case no. At 0 you're an NPC.
23:23
@Axoren Example?
@Axoren I think it is pretty carefully done, and it's a case of the system enforcing a certain kind of story.
@Miniman Red balls are not red.
If your group isn't interested in that kind of story, then your group should look for systems that tell the kinds of stories they are interested in.
arguing facts isn't going to get you far in an as-written First Amendment challenge, though -- dissection of what happens when you try
This is actually the basis for a similar situation in a story I've been writing, where the character has a fight with a fairy in a "Fairy Duel", where each participant gets to name one rule that warps the fight in whatever way they please.
The duel is then decided objectively by an impartial universal "judge".
23:25
@Axoren At which point I could introduce a law that nothing can be a ball unless it is red, or that while a red ball is not red, any ball that is not red must be red, or that your rule is invalid because you have 2 legs...
This is, perhaps, another artefact of exposure primarily to the d20 System and D&D-like engines: they're games which try to support many different sorts of stories, and so wind up not really supporting any of them. In the wider world of RPG engines, it's more prevalent for a game engine to define a particular kind of play experience it's after and cater specifically to that niche.
@Miniman Right, but by the Principle of Explosion, you've already pleaded guilty on all counts before you got to pick your rule.
Groups can then choose the system which matches the play experience they want for that particular session, or campaign.
You've also NOT pleaded guilty, but that's another story.
(I've run a campaign in Fate which jumped to DRYH for one session because I wanted a totally different aesthetic for that bit of the story.)
23:26
@Axoren Ah, but the Principle of Explosion only apples on the second Tuesday of every month.
@Miniman And every Tuesday is a Sunday.
Imagine this happening in a court.
Before anything even starts.
@Axoren Hence why I think it'd be a cool RPG.
(Notably in Cthulhu Dark, suppressing Mythos Knowledge doesn't usually slow down the game's pell-mell tumble toward the final act--unlike, eg, Call of Cthulhu.)
@Miniman Agreed.
@Miniman Calvinball?
23:29
@Zachiel Technically. I feel like the game would have to play out like something more like Mao.
Calvinball in a court?
You guys are basically talking about Nomic.
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting. Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed. The initial ruleset was designed...
Otherwise, it's just people sitting at a table yelling new rules at each other.
This is Sparta, this is madness.
@Zachiel Madness? Ths is Kafka!
(10 points to anyone who recognises the quote.)
23:30
@Miniman This. Is. Caketown!
@BESW How have I not heard of this before now.
@Miniman I don't know, we've mentioned it before.
@BESW Once or twice.
@Miniman no, I think the key itself was stuck
@trogdor Ah, or needed cleaning maybe.
23:35
@Zachiel lol
@BESW which raises the question for me of whether there are any systems designed for the types of play experiences I look for...(go ahead and reply in the NAB if you wish, btw)
@Miniman I did nothing overnight,... unless I was sleepwalking
which I am not positive I do, but I am also not positive that I don't do
that would be a really strange thing for me to do while sleepwalking though
@Shalvenay it's called real life. The graphics are pretty good, but the gameplay and plot are not that great. (XD)
@Zachiel har har
@Axoren -- did you get my point on facts-based vs law-based situations in court btw?
@Shalvenay I get the gist of it. But I don't think that facts-based anything is fun in an RPG setting.
These things are true. Okay.
Now what?
23:46
@Axoren when I say "facts based" -- I mean "the PCs are figuring out what facts exist"
(i.e. the thing of interest is the process of establishing "these things are true")
The law-aspect is what allows us to work with imperfect information and determine culpability and innocence to a "good-enough" degree. In a Court-like GUMSHOE, you wouldn't be learning facts on test successes. You'd be learning 'facts'.
Real facts are the least interesting bits of court cases.
It's the lies that sneak past everyone that make it really fun.
yeah -- I probably wasn't clear enough -- I was using 'facts' in the sense of "things you toss at the jury"
Okay, right. But even with those alone, you still need to successfully convince the jury their relevance and direct or indirect impact on a ruling.
And the plaintiff or defense can challenge these in ways that can either succeed or fail. Or better yet, they can use them against you to "reveal" worse charges that you aren't even on trial for.
@Axoren right, but that stands outside of issues of law (i.e. the stuff that normally goes on in appellate arguments, like "is this statute even Constitutional to begin with?" "how do we parse this buggy-arse law?")
"Given your testimony just now, you were with Alice the night of the murder (which is a lie)? Well, Alice was found dead last night at around the same time you claim to have been with her."
And given that court cases can span multiple days, there's still an out of court that's available.
23:54
it sounds like you're cabin-ing what goes on in courtrooms in ways I'm not, but I'm not sure if that's simply you sticking to genre tropes over (my understanding of, as IANAL even though I find myself hanging out with some of the corporate counsel @ lunch on a regular basis) reality
@Axoren oh, multiple months
Reality sucks for this kind of thing, so yeah I'm sticking with the tropes.
I can't imagine players showing up for a biweekly game that will span months of in-game time, where most sessions are just the boring bits of legal proceedings.
@Axoren actually, most of the really boring stuff is written down in the form of motions, even
^GM rage quit.
We want some Law and Order GUMSHOE, reality sucks.
Actually, Phoenix Wright might work better.

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