23:40
@Axoren For the most part I'm not talking at all about how the dice are read.
I'm talking about, eg, getting a bonus to an attack roll because you really care about what's at stake in the fight, so your role-play matters mechanically to the conflict. Or having every action generalised to "you help someone" or "you get in trouble" so that there's no "this feature is better than that one" optimisation choices possible. Or being guaranteed success in every action you do, because the drama lies elsewhere in the story.
In the AWE, all mechanics are triggered by role-playing.
Without engaging RP, you'll never get to the crunchy bits of the system at all.