> While each ability has points tied to it, giving us our resource source, those points don’t feel particularly pregnant with meaning on a story level. Abilities end up having three states: abundant, scarce, and depleted, and while you can ascribe some meaning to those states, it’s only with a few particular abilities (like Health) where they really seem to have some narrative punch. I’m not sure what it means, exactly, to have run out of points in my Stealth or Driving ability, other than that I’m gonna be more at the mercy of fate.