Can I put “A story game about burning for your belief by Frederik J. Jensen” in montsegur-1244? Or should I give attribution directly in there, or how?
@Anaphory Generally tag descriptions here are more about usage than about explaining the thing they're about, doing the latter only enough to support the former. That means punchy, pithy box-copy tends to take a backseat to just writing a plain description from scratch that will explain quickly, rather than intrigue.
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):** [BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!"); [playtest Follow](http://arsludi.lamemage.com/index.php/788/follow-needs-playtesters/ "Help playtest Ben Robbins' new game!"); [UScons](http://casualgamerevolution.com/blog/2016/01/2016-tabletop-gaming-conventions-a-comprehensive-list "List of RPG conventions in the US.");
Man...the feel when one of your players as good as one shots a high level enemy like a solar. best angel i could find pre-epic. goes all the way through its nonlethal and into its lethal.
Not quite a moon, but close enough to be really cool! (Orbits are weird things. This one is technically independent of Earth and orbiting in Sol's influence, but with a period and position that makes it accidentally look like it's orbiting us without actually being close enough for Earth's gravity to make it orbit us like that.)
Here's another cool near-earth object doing the same kind of orbital resonance dance, except accidentally not around Earth: 3753 Cruithne
@SevenSidedDie That makes sense from the labelling of input boxes, but did not fit with my memory of tag wikis I've seen. Maybe I should hunt them down and improve them, then.
@BESW Ah. So I should have read three posts further.
I understand editing questions for clarity, but is there a style guide somewhere for Questions and Answers, detailing things like "These things should be italic, these should be bolded, capitalized these powers but not these in references, etc."?
I'd like to have some reference so that I can for...
Heyo @Miniman you had helped me earlier this week on my homebrew class, thought you might wanna look again. I ended up keeping spellcasting, I had a version where I started replacing it ki-points style to power runes but it didn't feel right. If you (or anyone else) feel like looking again and commenting i'd appreciate the advice.
@Nyakouai Chat is, by design, much less structured. We might not always be able to help with stuff like optimisation, depending on the system involved, but almost any topic is allowed so long as people can be nice about it.
(In particular, it's usually necessary that the asker has already done some research and work ahead of time. The Stack doesn't really work for idea generation.
You can say you're a duelist without being a duelist
It's entirely possible that it's the idea of a duelist that's appealing not the what the prestige class duelist actually does. You might be imagining Captain Blood, Robin Hood, or the Dread Pirate Roberts (or Prince Humperdinck who's probably ...
Is there a nice online tool, low threshold, to edit and share RPG/narration relationship maps?
low threshold = preferably no login, share a link; then simple OpenID login; anything more effort than giving email and password will encourage me to use inkscape and email?
> Google Drawings has all the tools for a representative map (since you're playing DFRPG, I'm assuming you don't need a super-detailed map1 for your city). You can add shapes, lines, text boxes, import images, and free-draw in real-time with your friends.
I need a way to transfer a curse from one character to another, a player has been roleplaying an asshole and now wants to create a new character, the new character will hunt down the old one and kill him and he'll assume the position in the party
To be clear, the everyone likes the guy, he just roleplays well lol. His character wasn't liked by the party and he wants to fix that, I have no problem with switching characters out
Can you come up with "He should have done something to be forgiven and the curse to be lifted, but as he has been killed, the grudge isn't settled, thus his killer must be forgiven"?
@Skathix When you answer “why?” by providing an awesome story-based reason for the event, there doesn't need to be either arguments or rule-based justifications.
(Just like nobody is going to demand rule-based justifications for the name of a villain or the layout of the dungeon they're in. Lots of things don't need rules justification.)
Other than "victim->killer" transference, the curse could be "contagious" in some way - if you have aligned yourself with a party who is cursed, it makes sense that you will end up in the same way.
There are, in my experience, two ways to do that and neither of them involves assigning homework.
Either the story is driven by personal motives and complicated by personal traits, or the system has a core mechanic which rewards acting in character. Preferably both.
(And by "rewards acting in character" I don't mean GM handouts. It works best when the mechanic is non-arbitrary and player-driven.)
Just having those two questions on a post-it note stuck to the character sheet would still be great. Instead of homework, it's something that players can be reminded are options for the session. Sometimes players don't know what to do next—having a reminder of two things they could do, but don't have to, can help.
So these players have been with me since I started DMing, so there's a lot of Metagaming that I didn't know how to stop back in the day that occurs now
For example: They're all reading (Currently) the Homebound Trilogy (Drizz't Saga)
And we're in the Underdark
So they're asking questions about matron mothers and Duergar
And I'm like "You don't know ANY of that"
So I think giving them a post-it reminding them that they're their character
That is sometimes an issue, yeah. I once re-skinned everything about the default D&D 3.5 setting, in part because it helped reduce "I've memorised the monster manual" issues.
I have a game right now that one of my players is reading the hardback ahead of me
I want to kill him lol
He's like "Where's <x> event?"
So, I told him he's welcome to read whatever he wants, but if he brings that knowledge to the table and informs other people of the details I'm going add in a dungeon built to kill him lol
I have seen the terms "lines" and "veils" used on this SE (including on the chat) a number of times, especially in terms of social contracts between players.
What do these terms mean?
What is their origin?
How are they frequently used (best practices)?
What are some suggestions for introd...