> To resolve a tense interaction, roll 1d6; +1d6 when DIFFERENCES are relevant; +1d6 if your FRIEND or RIVAL narrates their involvement (if that involvement actively defies the FOREIGN power, they lose one coin).
- Interacting with LOCAL things (e.g. your customs, technology, geography)? Dice showing OVER your number of coins are WINS.
- Interacting with FOREIGN things (e.g. their customs, technology, bureaucracy)? Instead dice showing UNDER your number of coins are WINS.
One WIN means you SUCCEED; more means extraordinary success! (If you SUCCEED on a FOREIGN interaction, gain one coin.)