> Mission briefings, like brainstorms, give players a concrete way to collectively steer the narrative. However, instead of answering the question “What’s going on here?”, a mission briefing asks the players “What stands between you and your objective?”
During a mission briefing, the players take turns inventing expected obstacles and resistance they expect their characters to face in the course of achieving their goal. They also indirectly tell the GM what sorts of things they’d like to do during the mission by choosing what skills will be especially relevant. This also generates a supply …