Unbeknownst to anyone still alive, every pondering 'hmm' has been a calm invocation of the god of deep thought, and he is so happy to help. Deep thought is him, he is deep thought, everyone engaging in it knows his name whether they realise it or not.
Paranoia was a great success yesterday - but it didn't start that way. I was running a module and it was so railroady it might as well have called out 'Choo choo' at every binary decision. So I pulled them off the tracks and went adlib, which was so much more fun.
The game culminated in being in an enormous UV restricted server room. They were only red clearance, and they reasoned they could use the terminals because they had a red font.
Someone used their hacking skill on a terminal by entering 'USER: ADMIN PASSWORD: PASSWORD' and were given a screen with the options: "Assist friend computer" "Destroy Communist Sectors" "Transfer credits to #ID' and 'Turn off friend computer'. They 'slipped', picking 'turn off friend computer' and Friend Computer appeared and told them they failed their very important mission, this test of their loyalty and to stay still to await termination.
Meanwhile, the other player who had mysteriously dissappeared was siting in their blue quarters, watching it all unfold and controlling the buzzbots that were on their way to turn the players into chunks of red meaty mist.
haha it was so much fun. Someone was arguing rifle damage with me. "That's not how rifle damage works."
"Are you questioning Friend Computer?"
"No, that's just not how it works."
"Dead citizens who talk are obviously mutants and can still be punished for insuborbination."
It made for a much more fluid game when I could just steamroll over the rules lawyers. Especially when they're making a point of something that was already decided. Everyone was happy and enjoyed the game, too - which is unusual when you have rules lawyers shut down.
@Adeptus Yeah, that's what I wanted to achieve. Unfortunately, you can't really sing while playing bagpipes and lyrics are very important part of what makes metal metal.
"PUNY HUMAN!" [smash crunch belch] "I WILL WEAR YOU FOR A HAT!" [bang clang crash] "AND EAT YOUR HORSE." [squash crunch squish] [other ettins yowl approvingly]
Player Rule #2. Avoid knowing the rules. As a Troubleshooter, you are Security Clearance RED. Displaying knowledge of rules of higher clearance than RED is treasonous. Arguing with the Gamemaster is incredibly treasonous (see Player Rule #1).
(Page 33.)
This also means that displaying knowledge of any part of the GM section is treasonous.
@doppelgreener in the PDF I have it's only the player section and at the end it says you have no access to the GM's section. Is that a joke or do I only have half a pdf?
Am I right in understanding you can't focus or specialize a skill in ARRPG if you don't have it in any of your modes? Which is to say, you simply can't have a skill then.
@Magician Correct. During Significant Milestones (p226) you can add a skill to any mode you have, for the cost of the skill itself, and that's the method of picking up skills you don't have (and putting them at +1 or more).
(oh wait, i just realised, this doesn't actually magically swap any rating. it's like saying "ok, i'm no longer going to Specialise this one, I'm gonna Specialise this other one instead.")
..... wait, yeah it does magically swap ratings. Because you're ignoring the reinforcement that other modes have granted, and basically transferring it to something new.
[contemplates] NPC creation as saying "Crocodile. Beast +2, Action +1". Anything that sounds like it's what a beast would do is done at +2. If it's also actiony, it's done at a further +1.
Yeah. Reading that made me realise that's actually probably a useful and fun way to handle it!
And if you go have a Robot Crocodile that's +3 Beast, +2 Action, +1 Robot, it's all cumulative. (Just in this simplified framework.) You can get up to +6 to something. I'm going to try this out.
@Magician Can I suggest you edit the grey fields to something like green or blue instead? Grey usually means "disabled, don't touch" in computer UI speak, while white means "edit me!". Filling everything with grey would be bad, so the next best thing would be just positively emphasize the things we should focus on.
@Magician was it the whole back and forth between "this is so great!!" and weeping and sobbing and then more "this is so great!! i don't know what i was so miserable about" and then more weeping and sobbing and remembering what you were so miserable about?
@JoshuaAslanSmith Go for it, this is a good session to try it out
@JoshuaAslanSmith ...yeah, I accidentally pinged Gruber at 7am his time on gchat today :( (thankfully that's his wake up time, but I still felt kind rude)
Suppose I want to upload a bunch of images to show them to someone, but smaller than the original is good, as long as the upload is fast. Is there any way to make thumbnails with irfanview or maybe some GIMP batch process?
Mh, wrong chat for this maybe. The question stands.
@waxeagle change to no spells ranger was a success, it was actually pretty simple I read through it but it jumps around a lot article. Spells gone, primeval awareness which keyed of spell slot usage is now a once between rests ability. a healing ability that is once per wis mod between rests and I get half progressionfighter battle maneuvers instead of spell slots
I would like to emphasize that I personally do not lack trust in this ♦ mod, nor do I wish for his removal. As such, I will not be mentioning the mod's username. While it is possible to work out who this mod is from this question, please don't.
I have been noticing that a several members1 of Rol...
@waxeagle the original class design UA article which outlines the changes Imade http://1drv.ms/1PXjuC0
And my character updated http://1drv.ms/1PXjJxb
@waxeagle all of that stuff I mentioned is on page 1 of my sheet and my manuevers are listed under level 1 spells on page 3 with brief descriptions of what they do
I just realized how incredibly devastating a Trip focused Fighter build could be, 4 attacks as part of an attack action and 3 with Adv if you prone them on the first attack