@RobertF the OGL does not inspire confidence in me, I mean pre SRD and OGL release there was already a lot of stuff being made under the moniker "5th Edition" for D&D 5e and already it looked like a pazio level bonanza of unbalanced untested content.
@JoshuaAslanSmith - Ah - I wonder since WotC doesn't seem to own the name "D&D 5th edition" (WotC calls the new game "Dungeons and Dragons") if publishers can print D&D 5th edition supplements & campaigns?
I think Kyuss is the demigod that creates the Sons of Kyuss (nasty walking corpses crawling with worms). I can't say I've heard of the band or remember the creature.
@BESW - Yes, the band (not the monsters) changed their name. Heh, when you stated 'Says they were "Sons of Kyuss" for only one record.' for a brief second I imagined a bunch of rotting zombies producing a rock record in a studio. :)
your players may well not do exactly what you think they will
last few sessions I ran in Fate, they never met the villain I set up specifically for them to meet
and instead ran around in his volcano base until it started to erupt
it was a mess, but it was kinda a fun mess
that being said, it would have been so much better if I expected they would go off the rails and stay way too long in his discarded lab and then go down a hallway that didn't lead to him
part of Fate is letting the PC's decide some of the stuff that normally would be reserved for the GM to decide
that being said, to start with it might best be kept a little bit simple until the players understand that
the point is that the Fate system encourages the entire group as a whole to decide what is going on, that power is not reserved for the GM alone
you can start them off however you like, but at some point if they say "I want to do X" you really shouldn't be telling them they can't unless it is extremely unreasonable
and even then you should probably let them, at least let them try anyway
For Troggy's villain, he probably should have led with the villain at the start of the session--even if it was "you catch a glimpse of him running off"--to establish that part of the story.
I had to learn some of that the hard way, when my sessions were de railed, I was less mad that they had been so, and more upset that I had not been prepared for it to happen
I once wanted the characters to search a dude's purse for plot hooks. I put a "Handy Knapsack" aspect on him. They descended upon it like hungry wolves.
Because now I'm thinking that College of Valor and 4 levels of Sorcerer (to be able to totally cheese out the bonus action spellcasting while slashing at dudes) might be a nice option.
When I'm reunited with my laptop on Saturday, I'm planning to. The answer there now (forget spells, just be a crappy version of a Fighter) I find deeply dissatisfying.