I've seen reviews of Children, and yes--subject material I've no interest in inflicting on myself.
It's like they used both hands for a fortnight to think up the plot which would twinge the lowest common denominator of cringe for "pointless suffering of innocents" without getting i uncomfortably close to any actual instances of suffering innocents.
@Nyoze The obvious reasoning is that his players have EvilMurderhobo PCs and are terrorising the countryside, so it's up to DM-Man to come save the day!
@waxeagle -- do you have any tips for designing encounters for small, low-level parties? (2 lvl1s with the idea being that one enters stage left mid-encounter)
actually, does anyone have any hints for designing encounters for small, low-level parties for that matter? (5e, 2 1st levels with the idea being that one enters stage left mid-encounter)
right now I have 2x 1d8-1 HP bandits (one with a dagger at +0/1d4, the other with a shortbow at +3/1d6+3) but I'm a bit concerned about the DPR from the archer
You've never had an argument where someone tries to point out logical flaws in something that takes place in a magical world that pretty much at a basic level of understanding defies logic?
Like arguing physics when people in the world can fly
Magical thinking is the attribution of causal relationships between actions and events which seemingly cannot be justified by reason and observation. In religion, folk religion, and superstitious beliefs, the correlation posited is often between religious ritual, prayer, sacrifice, or the observance of a taboo, and an expected benefit or recompense. In clinical psychology, magical thinking can cause a patient to experience fear of performing certain acts or having certain thoughts because of an assumed correlation between doing so and threatening calamities. Magical thinking may lead people to...
... that will probably be the opening conflict in my life if I get a cut again. Just swap Disney Princess for "the last vestiges of a once glorious stock of Hello Kitty."
The rule of work leave: The very afternoon before you are set to go on leave for an entire week, you will suddenly have an enormous amount of work to do.
@Sandwich It's kind of a False Equivalence. The person is arguing that because the fantasy world shares some properties with the real world, we can treat it like the real world.
Often it also includes the Argument from Incredulity, because how is it possible that two plus left equals square I cannot even.
@BESW It's tricky, because our brains are so built for the way that the real world works, and mucking around with something as fundamental as the topology of space is liable to seriously confuse.
If you draw a real-life 4x4 square on the grid, and then have a D&D 4e character pace its dimensions in-game, they'll report that it's a circle with a ten-foot radius.
@Grubermensch Interestingly, this also breaks down outside of normal-experience physics.
Taxicab geometry, considered by Hermann Minkowski in 19th century Germany, is a form of geometry in which the usual distance function of metric or Euclidean geometry is replaced by a new metric in which the distance between two points is the sum of the absolute differences of their Cartesian coordinates. The taxicab metric is also known as rectilinear distance, L1 distance or norm (see Lp space), city block distance, Manhattan distance, or Manhattan length, with corresponding variations in the name of the geometry. The latter names allude to the grid layout of most streets on the island of Manhattan...
Also: I once read a study where they took physics graduate students and had them play games which required snap judgements based on knowledge of physical law interactions which don't match "common" experience.
@Grubermensch You are not a lesser person for this.
The basic idea of Spice is that it's a drug which is required for interstellar pilots to make sense of the physics they're dealing with during the voyages.
Back to square movement: I don't understand why they can't just say "diagonal movement costs 1.5 squares." It's a lot closer to reality and really not that much more difficult to count.
@Grubermensch I think PF did a good idea when they had the 1Square/2Squares rule. It actually emulates reality in total distance and doesn't leave you pondering the missing movement when you are 2 feet away from being able to kill that goblin.
@Grub Sure, if you're moving only 5ft, then your circle is a perfect square. As you move further though the actual movement area is much more of a rotational pattern.
In mathematics, Chebyshev distance (or Tchebychev distance), maximum metric, or L∞ metric is a metric defined on a vector space where the distance between two vectors is the greatest of their differences along any coordinate dimension. It is named after Pafnuty Chebyshev.
It is also known as chessboard distance, since in the game of chess the minimum number of moves needed by a king to go from one square on a chessboard to another equals the Chebyshev distance between the centers of the squares, if the squares have side length one, as represented in 2-D spatial coordinates with axes aligned to...
Chebyshev applies to movement between two squares. Taxicab geometry applies to movement along the lines between two squares. One difference is that in Chebyshev, a circle is a square, but in Taxicab, a circle is a diamond.
@doppelgreener Manhattan distance makes diagonals longer, Chabyshev makes diagonals shorter. A circle gets "pushed out" into a square in Manhattan; a square gets "pulled in" to a circle in Chebyshev".
Ok, I'm not following this "pushed out"/"pushed in" stuff. Here's how I'm approaching it: the circle is defined as that shape wherein all points along the edge are equidistant from the center. In Euclidean geometry, the circle is, well, a circle. In Chebyshev, a "circle" once plotted looks like a square. In Taxicab, it is approximately a diamond (or a square rotated 45 degrees), but also not strictly possible since you have to zig-zag back and forth by 1 unit in distance from the radius.
Does that sound reasonable?
For the record, I have no idea what we could meaningfully define as a square in Chebyshev geometry. If it's "a shape with four sides, where each sides have the same length, and equal sides are parallel and an opposite distance from each other, and all angles are ninety degrees", then it is not distinct from a Chebyshev "circle", so we get squircles.
A squircle is a mathematical shape with properties between those of a square and those of a circle. It is a special case of superellipse. The word "squircle" is a portmanteau of the words "square" and "circle".
== Equation ==
In a Cartesian coordinate system, the squircle centered on the point (a, b) with axes parallel to the coordinate axes is described by the equation:
where r is the minor radius of the squircle (cf. equation of a circle).
The case that is centered on the origin (that is, with a = b = 0) is called Lamé's special quartic.
== Generalisation ==
The squircle is a specific case ...
What comes to mind for me during this stuff though is: What would someone who lives in a world of Chebyshev geometry define as their shapes? For us, we're just doing arbitrarily neat polygons. Are they polygons a Chebyshev individual has any practical use for?
We have circles and squares and other basic shapes because it's really really useful to have names for those specific concepts.
But you've got two dots on this piece of cardboard (with side length 1), one at each of two adjacent corners, then they're 1 unit away from one another.
But you rotate it 45* and they're now on the midpoints of two adjacent edges and therefore only 1/2 a unit away from one another!
I'm not saying they'd give answers to these specific questions, just that there's existing literature on the general topic and it might be useful to see how others have approached this sort of speculation.
Hmm. Having thought about it for a while, the only assumptions that I can come to are that either a) rotation is entirely impossible in Chebyshevworld, or b) performing rotations along angles other than multiples of 90* is impossible
The weirdest dreams I've had are the ones where I embody mathematical entities (curves, distributions, computer programs). I feel like tonight might end up being one of those times, given all this discussion.
"The Weirdest Dreams I've Had" is the title of the first album released by the band "Mathematical Embodiments."
Overheard: "What movie should we go see? I don't see anything interesting." "Well, there's Fantastic Four. That's a Marvel movie." "Oh, those are usually pretty good." "Yeah, let's see that."
Marvel has a history of making a lot of money off very questionable business tactics which then threaten to kill the entire comic industry.
They're still not making good money off their actual comics. For a lot of their history, both Marvel and DC have regarded comics as a way to market merchandise, rather than a way to actually make money on its own.
The more you see crossover gimmicks, multicover releases, and mass series re-numbering, the more you know the company's trying to get people to buy comics--they still haven't quite figured out how bad of an idea the "collector bubble" was.
I wouldn't be surprised if there was, but that's not what I'm saying.
It's easier to make multiple covers than to be confident you're putting out quality stories and art, and it works to boost short-term sales but harms the long-term reputation of the line. For many years in Marvel (see: bankruptcy) it was owned by people more interested in squeezing money out of it in the short-term.
Furthermore, there are multiple examples of critically acclaimed and loved by fans series that just don't find more fans and are eventually cancelled. It's not enough to have good story. And I'd be interested in seeing something confirming, not just speculating, that alternate covers are bad for long-term readership.
Marvel specifically ran it into the ground, and compounded the problem by attempting to but its own publishing and distribution hubs--driving the others out of business and then being unable to fill the vacancies in the industry's infrastructure.
@Magician I'd have to dig up the numbers, but I've seen 'em.
I don't get alternate covers at all, but I barely get buying individual comics issues either - I buy hardcover collections sometimes, as they are nice to own and can actually be displayed on a shelf, not in plastic sleeves.
Sure. But why is that... bad? You have X copies that readers get, and Y copies that collectors or speculators get.
As long as the publisher doesn't overcommit to speculators and then doesn't have any ability to move the extra printed books when they are no longer interested...
It's tied in with what Marvel was doing to comics infrastructure at the time, and the mass exodus/firing of talent and the establishing of smaller publishers, and merchandising rights, and fan perception.
Oh man that would be ridiculous if you were dealing with a being on the Macrocosmic level
Could you imagine? Like what could you offer a Macrocosmic being to prevent them from vaporizing you and everything you know into radioactive space dust
Yes, he used the exact phrase "cosmic horror."
But not to describe the beings of which he wrote!
So far as I can make out, when he mentions cosmic horror --whether in his stories or his essays-- it is the ideas, not the monsters, to which he refers.
In his essay Supernatural Horror in Literatu...
**Cool stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!"); [Kaiju Incorporated early preview drawing](https://docs.google.com/forms/d/122Jec8d_LojM53yzJzLosNpGzxHeoeeIgRCnoHT0dOs/viewform "Pacific Rim meets Wall Street") [Downfall](http://www.kickstarter.com/projects/1488255788/downfall "role-play the collapse of a society"); [Numenera: Into the Ninth World](http://www.kickstarter.com/projects/montecookgames/numenera-into-the-ninth-world "Venture farther. Explore deeper. Go beyond.");
(Our Kickstarters have been wrapping up, and nobody's mentioning new ones.)
@AshleyNunn Apparently it comes from Keats's letters to Fanny Brawne, his betrothed. I am now imagining someone examining my work hundreds of years from now alongside casual correspondences with my boyfriend. Oh... oh my.
user15026
@BESW I love the cool stuff post. :D
user15026
@Pixie Yeah, I am doing the same and laughing to myself at all the ridiculous stuff I say to my boyfriend in our Skype chats....
@AshleyNunn I'm glad! We started it because people noticed it was fairly common to not hear about a time-sensitive event like a Kickstarter until it was over.
A few things come in through my RSS and Twitter feeds, but most of the time I rely on other chat folks to suggest what should be in the Cool Stuff pin.
It's focused on RPG and Stack interests, but occasionally branching out is acceptable if it's something the chat's already expressed an interest in.
user15026
@Pixie Your most recent Tumblr follow is most likely me. FYI. (not a creeper, I swear.)
@IronHeart I'm not sure which one that is. The only two villages I've done anything with personally are the walled fortress at spawn and the... really strange half-submerged one not too far from my base.
Bacon forts are used as decoys, peace offerings, and country fair showpieces.
Sometimes all at once.
If properly shellacked, a prize-winning bacon fort may become a roadside tourist attraction: State's Biggest Maple Bacon Fort! Award-Winning! Sandwiches And Drinks! Next exit.
Care is taken when choosing the location for a biscotti fort, ever since General Creme filled an upriver dammed lake with instant crystals before blowing up the dam.
Most folks remember the many flooded villages further downstream, but environmentalists say the most tragic collateral damage is found amongst the wildlife whose sleep routines are still disrupted years later.