« first day (1600 days earlier)      last day (3366 days later) » 

1:58 AM
> [By] "Violence is easy to simulate," [...] we mean that when you simplify violence into something that is easy to simulate, the fidelity you lose isn’t stuff we care about.
 
Seems to apply to any kind of scene, really.
 
@BESW this is thought provoking
[voluntarily takes a 0 to defend against this provoke attempt]
 
@doppelgreener Especially in light of the trouble you've been having designing a hack-and-slash skill set for Fate.
 
@BESW yes, the decisions of what to keep and what to drop.
and also what to do about having socialisation.
because to have significant levels of drama you still need people there to talk to and do stuff with, and i've been considering how that should be handled.
NetHack and Dark Souls only have the rare individual who you talk to and interact with meaningfully.
Lord of the Rings, on the other hand, is full of interacting with people, and fighting.
 
You might want to look at games and stories which manage to be dramatic without a lot of dialogue.
 
2:12 AM
[takes aspect Head in the clouds for provoke attempt, also]
Hrm.
One of the games coming to mind is Zelda. :)
 
Shadow of the Colossus and Ico are almost entirely without dialogue, all about physical action, yet accomplish great pathos and relatively complex storytelling.
 
!! That's right, I still haven't played those but need to.
And then there's Journey, but that involves very little fighting :)
 
The Myst games have removed physical conflict entirely and done away with nearly all dialogue (what little dialogue they have is in cut-scenes).
The theme of the Myst franchise is interacting with absent people through the artefacts of their lives.
 
@BESW suddenly I remember a cool thing about game design: for a designer, playing games is studying
[inflicts so many donks on BESW whilst editing]
 
[is donked into submission]
 
2:26 AM
@doppelgreener @doppelgreener [donk] (as vengeance for BESW)
 
nooooooooo
Plot thread: The US had an experimental training program to give its soldiers Jedi mind powers. (Assuming the story isn't a total phoney. Still good plot threads.)
 
The Men Who Stare at Goats (2004) is a book by Jon Ronson about the U.S. Army's exploration of New Age concepts and the potential military applications of the paranormal. The title refers to attempts to kill goats by staring at them. Research was carried out in part by Jon Ronson, but also by documentary filmmaker John Sergeant. == Content == The book examines connections between military programs and psychological techniques being used for interrogation in the War on Terror. The book traces the evolution of these covert activities over the previous three decades, and analyzes how they persisted...
 
@doppelgreener America scares the crap out of me sometimes.
 
The only reason the Nazis are such popular targets for paranormal research plots is that they're the ones who aren't around to complain about being made fun of.
The Russians and the Americans were neck-and-neck with Crazy Pseudoscience Projects for the entire Cold War, and others major players, like Britain, weren't exactly immune.
 
2:44 AM
Yeah, I would imagine virtually every military with enough funding to spare is pursuing all kinds of plans which seem more or less strange depending on our POV.
(for example there's also a long-term project to create a computer as sophisticated as the human brain, which runs on as much energy - almost none)
 
Don't forget the size constraints too. That computer that simulated a little itty bit of a cat brain a few years ago was a whole server room.
 
@doppelgreener End goal of one of the branches of transhumanism.
Well. A major step towards it, anyway. Immortality through uploading.
 
While we're talking about crazy actual projects that would be better as RPG plot inspiration:
Project Habakkuk or Habbakuk (spelling varies; see below) was a plan by the British during the Second World War to construct an aircraft carrier out of pykrete (a mixture of wood pulp and ice) for use against German U-boats in the mid-Atlantic, which were beyond the flight range of land-based planes at that time. The idea came from Geoffrey Pyke, who worked for Combined Operations Headquarters. == History == === Initial concept === Geoffrey Pyke was an old friend of J.D. Bernal and had been recommended to Lord Mountbatten, Chief of Combined Operations, by the Cabinet minister Leopold Amery. Pyke...
 
@Magician yep, though definitely strange to some people
 
@doppelgreener Luddites! Bioconservatives!
 
2:58 AM
@Magician haha
 
In EP, people from Jovian Republic are very bioconservative. Too bad they're the designated bad guys (though there are far more dangerous things out there), it'd have been interesting to get their point of view in a transhuman society.
 
Oh those silly times when aircraft carriers didn't have to withstand superheated engine plumes...
 
@Magician surprisingly enough it was the movie Transcendence which made me realise that doing this was actually practical, and wouldn't be the same as making a copy of yourself then dying (which plays havoc with buy-a-clone immortality schemes like those from The 6th Day)
 
> The research took place in a refrigerated meat locker behind a protective screen of frozen animal carcasses.
 
@Grubermensch what
 
3:02 AM
@doppelgreener weeeeeell... You are the same person at the moment of upload. Unless it is a destructive upload (an option), you come out of the uploading machine and... there's two of you.
 
@doppelgreener See @BESW's wikipedia link above.
@Magician It does depend on how the "upload" is performed.
If you created a brain/computer interface and somehow transitioned the consciousness over incrementally, you might get around the cloning problem.
Assuming of course that Cartesian dualism is wrong and the consciousness is wholly tied to the physical brain. Which is presently an untestable assumption.
 
The way it is described in EP (which is totally scientific and accurate) is that a backup takes about an hour, and can be done to a simulated brain or an actual living brain in another body. During the process, the consciousness effectively runs on two brains simultaneously, signals being transmitted across (up to 10k across, because after that you hit light speed issues). Trippy.
 
@Grubermensch Eh, pykrete can probably handle that surprisingly well.
 
Almost everyone also has a "cortical stack" implant, which runs an ongoing backup, to be recovered in case something happens to your body. It is also used to access cybernetics and even has enough processing power (with an upgrade) to "ghostrun" another mind.
 
Pykrete is Serious Stuff.
 
3:09 AM
And yes, you can have a copy of yourself in it, handling the infosec stuff for you while you're busy running.
EP is weeeeird. But so is transhumanism.
 
Level Up! (4e)
 
@BESW I mean, there are serious concerns about heat from the F-35 fracturing the concrete decks on modern aircraft carriers.
And Pkyrete requires refrigeration for ordinary water temperatures.
 
It's also a lot easier to repair than concrete.
But yes, it's not a practical engineering solution to much of anything.
But it's so close to being an awesome, cheap, durable, repairable medium that it's really begging for the SCIENCE! treatment in an RPG.
 
Maybe if we put it in SPAAAACE!!!
 
Orbital launch pad?
Oh crap I have to research what power to take at level two for my bear shaman
Holy crap
 
3:26 AM
Bonds of the Clan.
 
@BESW I'm reading the blog post about combat/interaction mechanics in games you linked, and it's really weird to me how the commenter just takes for granted that interactions have to be dialogue-tree driven.
 
Theres a utility power that targets "each of my conjurations and zonesin burst" so I can eventually have more than one?
 
@DavidWilkins Yeah, other powers/features can give you more conjurations, but you have to seek them out.
 
Like, he makes this nonsensical comparison to choosing whether to shoot an adversary in the head or the body as though that is how violence in videogames remotely works.
 
Mind = blown
 
3:28 AM
You don't just automagically get more conjurations by virtue of being a shaman, but there are several dailies, some encounter powers, paragon/epic features, and so forth.
I once ran a shaman whose primary purpose was to cover the battlefield with conjurations, and have those conjurations be awesome.
Bonuses to allies standing next to them, penalties to enemies next to them, sacrifice a conjuration to give an ally a cool thing, etc.
Don't take Spirit Call now, though.
Re-train into it when it's useful.
 
Def. I totally didn't know though
 
It's also interesting to me that he has this strange double standard where personal interactions are supposed to create diverse narrative outcomes, when violent interactions rarely do the same.
 
I suggest Bonds of the Clan or Engaging Pursuit, depending on how your encounters are playing out.
 
Well, this is a healer, how about Spirit of Life?
 
@DavidWilkins Look for the "conjuration" keyword on powers.
 
3:35 AM
@Grubermensch i did not actually really understand the project
 
@BESW I am optimizing for healer
 
"let's built a boat out of wood and ice for some reason!"
 
@DavidWilkins Surge-free healing is good. But it's a daily, and is a little underwhelming as a daily.
 
Its encounter
 
@doppelgreener Metal was getting scarce because of war needs.
 
3:36 AM
Right?
 
@Grubermensch oh!! ok.
 
@DavidWilkins Nope, daily.
I'd suggest Bonds of the Clan instead: reactive damage mitigation is awesome.
 
Ahh crap
 
Being able to split the damage of an unexpected high-powered attack can mean life or death.
 
@BESW Read this as "sugar-free healing is good." Cure Light Wounds, 99% fat free! May contain trace amounts of blood.
 
3:38 AM
I agree. Bonds of the Clan
 
@Magician yeah, for me it was thinking of it this way: our brain could grow new mass (as it does when we're kids), then lose the old mass, and we're still here. likewise, we could manually add that mass, then remove the old mass, and that person could still be there - assuming the mass designed such that it can sustain them 'being there'. we could, maybe, connect someone's brain up to some other machine, let their brain get used to using it, then... their original brain dies.
but at that point it's like performing a hemispherectomy, except they have a second one of the hemisphere you got rid of. they're still there!
 
@doppelgreener That'd likely take a while.
 
@DavidWilkins You might want to look into the various Class Guides, like this one.
 
@Magician yes.
also would bring about a legitimate benevolent use of the term 'double hemispherectomy', which tickles my funnies.
 
Hell yeah, bookmarked
I don't normally min/max, but when I do, I min/max healer
 
3:42 AM
o/ folks
 
@DavidWilkins Should definitely have memed that.
 
how would you folks stat a) a cutlass and b) a cavalry-type sabre for 3.5e?
 
@DavidWilkins My most proud accomplishment in 4e was designing a character for a player whose only request was "I don't want to roll dice."
Talk about optimising for a goal.
 
Yes I remember that discussion
 
3:44 AM
@BESW Auras?
 
@Miniman "Lazy leader" build taken to previously un-heard-of extremes.
By going hybrid warlord/shaman, I got a pool of powers to choose from which meant that every single level had at least one power option which wasn't an attack--at least, not an attack made by the lazy leader.
His gimmick was using his actions to grant actions to other PCs.
Even his attacks of opportunity were used to let the ranger get off a ranged basic attack on the guy who provoked the attack.
 
I compliment your optimising skills, but I gotta say, that sounds like it would be really boring to play.
 
No no, I disagree
 
@Miniman It was hands-down the most complicated character I ever saw on the table.
 
I think roleplaying that would be epic
 
3:47 AM
Extreme tactical strategy and coordinating.
 
Ok I gotta go write fluff before I start DMing 5e
Thanks @BESW
 
ttfn
In case anyone didn't know, or forgot, this is to inform you that the screaming hairy armadillo is A Real Thing.
 
@DavidWilkins Good luck!
 
4:07 AM
Does it bother anyone else sometimes that you can't +1 a user's profile?
 
It might spur some people to actually do something with 'em.
Speaking of which. [updates profile]
 
@Miniman that has never occurred to me
 
@doppelgreener It occurs to me whenever I see a profile like this one.
 
4:24 AM
@Miniman what's special about that one?
 
@doppelgreener Heh. The name and the picture are from one of my favourite (sadly more than slightly obscure) games.
 
@doppelgreener Heh.
Tyrian is a scrolling shooter computer game developed by World Tree Games Productions and published in 1995 by Epic MegaGames (since renamed Epic Games). The game was officially released as freeware in 2004, and the graphics were made available under an open license in April 2007. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. == Plot == The game is set in the year 20,031. You play the role of a skilled terraforming pilot named Trent Hawkins, who is employed to scout out habitable locations on newly terrafor...
 
4:41 AM
@doppelgreener I was thinking about tropes for dreams and nightmares, and I realised--has Stellata ever been a child?
 
@BESW No
 
(In dreams, a common trope is for the dreamer to take on their childlike aspects: weak, confused by the world, dependent on others for support and protection...
...but if Stellata's never been in that state, the trope might never take hold.)
 
I think if Stellata spent some time in that state, she wasn't in it for very long, i.e. she became physically somewhat mature fairly rapidly. When she was very young, she wasn't very human, and might still have had the thoughts of a slightly more sapient plant.
but my thinking was that her child state was her state of still being almost entirely a nonsapient plant.
this sparks a totally different thought though, which I think is best left to @trogdor to answer one day in-game: did Doctor Light use someone for a sort of physical or DNA template for Stellata's humanity? Who is (or was) she? Why did he use her?
 
Ooh, potential for creepy Mister Fries vibes.
 
or tragic vibes!
 
4:51 AM
Maybe he got the DNA from another Amaterasu project.
Stellata turns out to be part molewoman!
 
haha oh god
i was going to say "this is a scenario where I think I'd take any answer and roll with it", but preferably not part molewoman XD
 
What, are you some sort of anti-talpidaeian?
 
Russian moles killed my parents. I will never forgive them.
That said though, I'd rather the answer be dramatic or awe-inspiring than comedic. :P
Babbage is going to be an absurd character taken seriously, and I like absurd stories taken seriously, but I'm playing Stellata as a serious character who takes herself seriously. :)
(at least, comparatively speaking)
 
I actually have an idea about it already.
Something... dramatic, I hope.
Inspired by mashing together bits of Agents of SHIELD and Sanctuary and one of your ideas for the campaign.
 
5:29 AM
One thing I'm finding with this Weird Stuff campaign is that my D&D instincts are to hold onto Dramatic Reveals for the endgame, while in Fate it seems best to throw them on the table as soon as possible.
In D&D I'd've felt like we should do some "ordinary Amaterasu workload" sessions before starting collecting the spaceship bits, for example.
 
I'dn't've
Bah, it even has webpages about it. Bah, I say.
 
I think it's the XP Budget Problem: the need to justify expanding and contracting stories to accommodate artificial "what level is appropriate for this challenge" needs.
@Magician Hm?
 
@BESW Apparently, I'dn't've is a common contraction.
@BESW Level segregation as well as "earning" progress.
 
So, for me, I internalised that as "filler is a necessary pacing mechanism."
The idea that we need to play through the status quo before we disrupt it, for example.
 
There's merit to that - you explore the status quo first, then upend it.
 
5:37 AM
 
That's the way I've been trying to approach "filler" plotlines - as an exploration of an idea or the setting.
 
Wait, no, here it is.
@Magician In Fate, a lot of the "exploration" happens in the pre-session prep. This is something I'm just now learning, a more fully-realised understanding of what "preparation is play" means for Fate.
(This is crucial for our project.)
 
...in which case it needs more play to it.
 
Exactly.
This is an area I feel very shaky about.
Greener can tell you, I'm still pretty green at collaborative prep.
 
@BESW so it's just a double contraction
I HEAR MY NAME
my ears are burning
they are literally on fire
what would you like to know
 
5:49 AM
Why you're chatting on the Internet instead of dousing your ears.
 
I've gotten used to it
It's a good conversation starter
 
That's not acclimatisation. That's nerve damage.
 
Also, pretending to only just suddenly realise the gravity of the situation of my ears being on fire is an excellent excuse to leave absolutely any situation I would rather not be in.
@BESW That's debatably the same thing!
 
@doppelgreener How do you keep them on fire? The theoretical energy capacity of a human ear doesn't lend itself to burning for more than a few hours.
 
@Miniman Hey man, I don't question how you keep growing your hair, don't ask me how my ears keep burning.
But seriously how do you keep growing your hair, don't you run out of hair at some point?
 
5:56 AM
@Miniman Regular wax dipping.
 
@doppelgreener The same question applies to nails, skin, muscles...I think you can just take it as read that the human body turns food into more human body.
 
@doppelgreener Stretching. That's why old peoples' hair is so thin.
 
@BESW Last I checked, wax isn't flammable. Or inflammable.
 
Well, it's probably one or the other. When was the last time you checked?
 
@Miniman [begins to contemplate how meat gets turned into hair, then rapidly decides to find a different thing to think about.]
@BESW Oh, yeah, that'd make sense.
 
6:27 AM
@doppelgreener Nicely handled on that answer.
I do wish more people would upvote the question, though. It's something I imagine most of us have felt at some point.
Just because we aren't necessarily proud of feeling that way doesn't make it any less valuable of a question.
 
@doppelgreener That's why a balanced diet is important - so your body has, e.g., hair that it can add to the top of your head directly without requiring conversion.
 
@Miniman This is why I eat lots of noodles.
 
Incidentally, is the link to the review queue on meta in the review queue on the main site a new thing?
 
6:45 AM
@BESW Thanks
@Miniman I see, that makes a lot of sense.
@Miniman I think it is a new thing.
@BESW Going to add this paragraph to the end of the answer. Should I mention anything else in it?
> At this point, I suggest that you should probably apologise to her, and that you offer to make the "likes eating human and monkey" character trait mysteriously vanish so that the game doesn't involve themes she's uncomfortable with.
 
Seems legit.
I'm not in a good frame of mind to offer insight right now.
 
ok.
As long as it looks ok.
 
 
1 hour later…
8:02 AM
....okay, the last couple episodes of Dollhouse, the subtitles are just flat-out making stuff up.
 
8:13 AM
Someone says "Okay, we're here!" and the subtitles instead read "Alright, look alive people!" Plausible, but not accurate.
 
8:49 AM
re: the above discussion of video game socialisation: The RPG-NPC Simulator.
 
@BESW Pretty common, sadly.
 
9:42 AM
 
9:55 AM
hi all, is anyone here familiar with dnd 5e?
 
Hi! I'm not proficient with 5e, but a number of others here are.
@Miniman and @waxeagle, for starters.
 
come to think of it though, my issue is not necessarily 5e specific
I'm going to start a 5e campaign soon and it will be my first time playing 5e
and I'm rather new to roleplaying in general
I want to make a nerdy wizard
I've spent my entire life so far studying the arcane and my master has decided that I finally need to face the real world and has sent me out on some sort of quest
(I'll work with my dm to tie that up in the story a bit)
I'll start with a level 2 character and a 27 point buy system
 
Yeah, that's a good open-ended hook to latch onto any given plot element.
 
Any recommendations on how to make this character mechanically?
 
Not just the current quest you're on, but in the future the GM can hand you plot and/or motive via "My master just got in touch, and said..."
 
10:02 AM
@BESW I figured it's a the journey is the goal type deal for me
 
Mechanically, I can't really help.
@overactor That's a great way to justify tagging along on any plot another PC cares about.
 
@BESW Maybe someone else comes along who can help
I'm also concerned that my character might become a nuisance to other players
There seem to be two pitfalls:
a) my spells are too strong and I steal the spotlight in combat situations
 
This is one of the deader parts of the chat day. The Asia/Pacific folk are bedding down, and the Americas folk aren't at work yet.
 
b) All of my other skills suck and the other party members have to constantly take care of me
The two combined seems terrible
 
This is an unfortunately common problem in D&D-style games where magic is an additional subsystem laid over the top of a foundational system which is all non-casters have access to.
 
10:06 AM
I was thinking of compensating for a by making my character panic easily during battle
 
23
Q: Is the old "Linear Fighters Quadratic Wizards" problem still around in 5e Basic?

Mourdos(This question is a comparison to 3.x, though things might have been different in 4e) In 3.5e there is a large power and capability gap between fighters and wizards that fighters couldn't hope to close, even in their nominal area of excellence. Is this problem still around?

 
and thus prematurely blow some of his powerful attacks
@BESW I'll definitely go ahead and read that
 
It probably won't give much in the way of solutions, but it'll help you see the nature and scope of the problem.
 
@BESW It's interesting and it's reassuring to read that the situation has improved in 5e
 
4e removed the whole quadratic wizard problem, but they accomplished the fix by rooting out the problematic "magic overlay" concept entirely... which was unpopular enough they reinstated it for 5e.
 
10:14 AM
@BESW Do you happen to know if a wizard can dump on CHA?
 
In 5e? No clue. In 3.5 you usually could.
(Unless you were going for a Use Magic Device build or a necromancer-and-army build.)
 
You can dump Cha to your heart's content, as long as you don't want to use any persuasive skills.
 
@Miniman what about STR?
Total dump?
 
As far as making your concept mechanically, you probably want to take the Researcher background and pick knowledge type skills.
Yep, you're fine to dump Str and Wis, as long as you don't care about the skills that use them.
 
@Miniman I'll have to read up a bit more in the PHB, STR will likely be a complete dump for me as will CHA
I suppose I can't afford to get a negative Modifier on CON though
 
10:28 AM
It's not advisable, but it won't be a huge problem.
That said, with the rules of point buy, dumping three stats will give you the max in the other three.
 
@Miniman Hmm I just saw 15 is the max
I'll have to ask my dm if I can go more extreme
 
Yep, so you probably want to take 15 in Int, Dex and Con and 8 in Wis, Cha and Str.
 
Oh, man, I am not sad to have left ability stats behind.
 
10:43 AM
@BESW Lichdom?
 
@BESW I can feel you
 
@Magician Meta-lichdom, perhaps.
"Strike me down, and I shall gain mechanics beyond mathematical reductionism!"
3
 
11:33 AM
...."Beyond Mathematical Reductionism" would be a good name for Wachowskis film OST track.
 
 
1 hour later…
1:02 PM
sometimes the best part of rpg.se is seeing what the internet washes up onto our shore, that monkey/human eating question....
 
@JoshuaAslanSmith Check out this comment thread for more hilarity.
 
@Miniman Of course, that assumes the thief understands the value of a spellbook, is brave enough to snatch it, and can hoc it. Gems can be re-cut, while spellbooks are unique and tend to be booby-trapped by people with access to the best traps.
 
@BESW Yeah, but any value comparison between a spellbook and petty amounts of gold is patently ridiculous.
Unles you're in a setting where magic is much less common than D&D assumes, any spellbook is hot property no matter which way you look at it.
 
1:20 PM
With explosive runes, it can be literally hot too!
 
@BESW Yeah, I take your point. But being well-guarded doesn't detract from its value.
 
It does change the likelihood of it being stolen.
In any setting with D&D-frequency magic, spellbooks should have a reputation as being more dangerous than an acid-spewing mind flayer riding a vorpal rust monster.
("Vorpal Rust Monster" would be a pretty lousy name for a band, though.)
 
Good morning
 
At a straight choice between a 1k gem and an 18k spellbook that might turn me into a rock, disintegrate me, and then banish my dust to the Elemental Plane of Eternal Noogies, I'm going for the gem.
(This is why it's important to carve mystic nonsense runes onto all your valuables, and use nystul's magic aura on them.)
 
If I'm anyone except a level 1 NPC Commoner, a 1k gem is worthless.
 
1:32 PM
Don't you think that's a little harsh? Think of the gem's feelings.
 
@BESW Also, level 1 NPC Commoners are 10 a penny. (Or 1000000 a 1k gem). But the odds of a level 1 NPC Commoner stealing anything from a Wizard are pretty much 0.
 
@besw what a pointless comment thread
you dont carry the gem on you, like a phylactery it should be hidden somewhere only you know
then if your spell book goes poof then you go and find your gem and summon it
then you make another gem
 
Or you have the spellbook hidden and the gem on you, but yeah.
That was the first point I made.
 
indeed
I believe you need your spell book to prepare different spells however
 
[squint] This would be a great "conspicuous consumption" / "casual show of power" spell for an epic wizard.
 
1:38 PM
I feel super annoyed at the lingering injury question
 
Yep. Personally I'd have it in a Leomund's Secret Chest, with the gem for Drawmij's held by a party member.
@JoshuaAslanSmith How come?
 
I need to reread that section but I feel like the GM already took it way too far in terms of the penalty
oh my gosh its a d20 table
WHY 5e DMG, WHY!?!?!??!?!!
 
@JoshuaAslanSmith Well, yeah. But I suspect the possibility of an instant magical solution didn't occur to the player.
 
@JoshuaAslanSmith Le gassy.
 
a 7th level spelll
 
1:42 PM
@JoshuaAslanSmith Beats the hell out of a feat or 2 levels of a class you don't want
 
thats not going to be easy to find in the supposedly lower magic setting of default 5e
@Miniman yes, Im also facepalming at the DMG having this table printed
and at DMs using it
 
Leiguhcie.
 
I had DVd the question, Ill remove that since that isnt fair to the asker, but yeah
 
@JoshuaAslanSmith Well, yeah. It's pretty ridiculous, particularly when the DM said he was using it every time a player got knocked down.
 
Traddy shun.
 
1:44 PM
When it takes a critical hit
When it drops to 0 hit points but isn't killed outright
When it fails a death saving throw by 5 or mor
@besw lol
thats what the DMG suggests for when it happens
 
I'd suggest...never
 
The Bugbear of Historical Convention.
 
I have the mother of all colds today :*
 
the 4e version of this optional kind of rule on the other hand was much more manageable as you rolled to see if it was healed at the end of an encounter so youd probably only have the effect for 1-3 fights and they were much more managable debuffs
 
@JoshuaAslanSmith I don't even remember that option.
 
1:47 PM
was published in dragon mag I believe
one sec
dungeon mag
 
Comparing 4e and 5e is not advised
10
 
@DavidWilkins That...deserves a star. Possibly several.
 
@DavidWilkins oh 5e fares rather poorly in that regard, but the designers have explicitly stated I can "have it my way" D&D for this edition and there are enough optional rules in the PHB and DMG for me to make it as 4e as possible
 
@DavidWilkins Except, perhaps, as a warning to others.
@JoshuaAslanSmith Oh, it was a deck gimmick. That explains why I never read it.
 
1:50 PM
I didn't say "is not possible" I mean if you really want to torture yourself, go right ahead...Have a blast!
 
@JoshuaAslanSmith "oh 5e fares rather poorly in that regard" is exactly the kind of comparison that's not advised.
 
4e had plenty cards already, I saw no need to add more.
 
@besw any worse or better than a d20 table gimmick?
it actually worked really well
basically you make it so no one can straight up die randomly but use this deck instead to hand out penalities
 
At least d20 tables just sit there. Decks need to be printed and cut and then they take up space on the table.
 
you could simply digitize it and use something like roll20 or a free python boardgame app to make it a deck and shuffle it
 
1:52 PM
Yar.
 
the advantage of a deck over a table is eventually you work your way through all the cards
 
Yeah.... I kept my 4e table as non-digitised as possible, and it was edging close to the maximum complexity I and my group could stomach before it turned into work rather than play. Regardless of how it manifested, another set of conditions to track wasn't gonna go over well.
 
I just dislike adding realistic injury to battle that is decidedly not realistic
 
That too.
Heck, in Fate--which is much better suited to modelling gritty wounds and having them mean something--I encourage my players to think of non-physical fallout for their consequences.
 
@DavidWilkins it was very cinematic in its "realism"
 
1:59 PM
haha
 
Next session in our main campaign, my PC will be recovering from Time jitters.
 
major wounds have encounter powers that let you use the pain to your advantage
 
As would be attacking 1,067,212 times on your turn :P
 

« first day (1600 days earlier)      last day (3366 days later) »