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00:04
Could a mod unfreeze our dice playground?
@Emrakul Could you update the description of the room to describe our dice rules?
I'm about to post the Fudge dice script on Stackapps, so our chat rooms might be about to get some attention from people curious about our dice and I'd like to funnel that attention there.
And/or @waxeagle.
Can waxeagle edit the description? I pinged Emrakul 'cause he owns the room.
I'm pretty sure he can at least grant you ownership.
@doppelgreener Any mod can edit chat rooms, I think.
Mods are generally gods in chatrooms.
00:11
Excellent
(Since chat is site-agnostic, even if it looks like it's not.)
00:33
@Miniman Well, barring various fiddly bits like our dice roller.
PSA: in addition to our [tag:thing] syntax, we have [meta-tag:thing] syntax. Behold its meta-tag referencing power: , versus the plebeian
@Miniman While I agree for downvotes, I still believe that we should comment for non-trivial close votes, even though this can't be a site policy.
@Grubermensch I definitely agree with you there.
@doppelgreener Woooaaaah.
0
Q: RPG.SE Chat Fudge dice: a userscript for Fate & Fudge games

doppelgreenerAvailable on Greasy Fork: RPG.SE Chat Fudge Dice RPG.SE's chat rooms support dice rolls as an easter egg. This script will convert d6 rolls into Fudge dice, using the ordinary conversion rules: 1–2 = minus, 3–4 = blank, 5–6 = plus You can enable or disable these dice on a per-room basis. It wil...

there we go, posted
@doppelgreener That's pretty cool. Entirely useless as far as I'm concerned, but definitely cool.
@Miniman thanks :)
o/ @Emrakul
user61230
01:09
ello, @Shalvenay
how's it going?
user61230
goes okay, you?
muttering things about just how close Locate City is to the functionality provided by a real life VOR/DME system -- but just how far away it is in being tightly specified enough to function in place of one
(or -- how to navigate in cloudy skies in 3.5e)
Find the Path is insufficient (as I suspect you can't get holding fixes, procedure turns, and such out of it)
**Cool RPG/SE stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!");
[GameMechanics.SE](http://area51.stackexchange.com/proposals/80264 "in the Definition stage");
[ScaleModeling.SE](http://area51.stackexchange.com/proposals/82797/scale-modeling "in the Definition stage");
[Coffee.SE](http://area51.stackexchange.com/proposals/61013/coffee "in private beta!");
[Up to 4 Players](http://www.uptofourplayers.com/ "an autobiographical comic about Israeli gamers living in London");
3
btw -- do you think a question about getting people to not read false emotional meanings into your character's expressions would be good for this site?
user61230
01:21
I'm not entirely sure it would be productive. The answer is ultimately "you need to write so that other people don't read things that aren't there," honestly.
user61230
also, I have not heard of these things above
@Emrakul -- which things?
user61230
@Shalvenay the false emotional meanings, or anything else
@Emrakul -- people thinking that your character's smile is creepy when you don't specify it, or assuming that your character is raising their voice when you never said so
user61230
same answer
user61230
01:25
you can't force people to read your writing differently, so you need to write differently
I suppose I need a textbook on how to describe emotions :P because when you can't read your own, or other folks', bodies and faces for emotional cues, it becomes very hard to describe what emotions look like
user61230
This is a serious piece of advice. If you can't read your own emotions, or any on other people, or faces/emotional cues, and/or can't easily communicate how you or your character feel, it may be time to talk to a professional psychologist.
@Emrakul I wondered how long that suggestion would take to arise.
@JohnP This is not the first time it's been made, nor the third.
Trying to change other peoples' responses to your actions, instead of analysing and changing your own actions, is generally going to fail. Most of your questions start "Other people are doing things wrong, how do I change them?" and that's usually a non-starter. You can change your actions, not other peoples', and if you don't know how to do that effectively--then seeking expert support is a good idea.
It's the first time I've seen it, so in my worldview it's the first time it's been made. kind of like old stories aren't old if you've never heard them.
user61230
01:30
@Shalvenay While we genuinely do want you to enjoy your games as best as possible, what you've been describing isn't a localized problem. From what you've said, this is prevalent - and continuously interferes with - your life. A trained psychologist needs to be your first resource for that - we can't fill the role.
user61230
We can only try to help you play role-playing games better. There's some stuff we just can't do here.
yeah -- well, the professional help I've received in the past (as well as family support) has gotten me to the point where I can function acceptably in face-to-face contact situations, but it's going from there to the world of the written word where it all falls over.
user61230
That makes sense. The world of written word is its own beast, and it can be complex to navigate. I'm glad you have support, though, and someone you've been (and hopefully still are?) working with.
user61230
I mean, I'd be happy to help how I can, but I'm just not sure what we can do. Broad questions are just that - broad, and will receive broad answers. It's hard to succinctly answer why these things are, because, as you know, there's no rooted logical basis for much of them.
moving and college scrambled my schedulator badly, sadly -- I know I probably should get back to working with a professional on this, but it's a matter of getting my schedulator back on track and dealing with the limitations imposed by the rather pants public transit system around here
01:40
I hear you on the public transit problems.
user61230
Ahh, yeah, that makes sense.
user61230
Still, it sounds important, at least to me.
@Emrakul -- important doesn't help practical
also -- insurance. nuff said.
(I have it; it's just that it'd probably be a whole song and dance routine to actually use it)
user61230
That's fair, and unfortunate. It's hard to give advice when I'm this far removed, but there's a way that will work, even if it's not simple to find.
yeah. it's just a matter of finding it, and getting pieces into place...
user61230
01:46
It can be done.
01:58
Historical people of colour who fit classic adventuring tropes: pirates, knights, cowboys, explorers, romans and Egyptians and flying aces.
Norse gods making a comeback: theguardian.com/world/2015/feb/02/…
I'd be partial to Heimdallr or Kvasir.
02:31
@Shalvenay Incidentally, have you read the text of the actual Locate City spell?
@Miniman -- BBS quoted at least part of it in his answer...
@Shalvenay So...that's a no, then?
although I googled for it, and didn't get a SRD link o.O
and that's a no, since I don't have Races of Destiny
@Shalvenay There's your answer for why people are downvoting those questions, then.
No idea why there's a VTC on them though.
OK -- just saw the spell text, and it's useless. "Locate City: find nearest city"
well, I mean -- it's just not well-defined enough for the purpose I want to put it to -- finding the nearest city well enough to plop a gryphon's feet in the town square without being able to see said town square until my char breaks out of a solid overcast 800' above said town square
user61230
02:40
@Shalvenay I think the device you are looking for is called a "map." :]
@Emrakul -- a map is helpful as well, but you still need the navaid to link that map to ground reference when you can't see the ground!
[drops a VOR on @Emrakul]
@Emrakul Context is trying to find a magical equivalent to real-world instrument-only airplane flight navigation, suitable for use by a dragon.
@BESW -- or whatever other fantasy flyer you wish to grab :) but yes.
Given the number of RL species of birds that can migrate halfway across the world with near-perfect accuracy, why not just assume other flying species can do the same?
Better yet, why not just Enlarge a pigeon and use that?
mmm. The goal is instrument landings--which require much more precise feedback than just getting to the general area and then looking around.
02:46
Ok, now I'm confused. Is this about navigation, or landing?
Basically, he wants a spell that lets a dragon fly normally in total white-out conditions.
Both.
But especially landing.
Jan 31 at 0:51, by Shalvenay
pondering dragons shooting ILS approaches :P
Once again I'm forced to fall back on: But @Shalvenay, why?
Because he values extremely detailed simulation. For him, the fun of the game is in figuring this stuff out and then using that information to discover and solve problems. For you, I suspect, the fun is elsewhere and simply saying "The dragon hired a wizard to design a set of spells that make it work" is enough because the story, for you, is not in the mechanics of flight but in what you do with the ability to fly.
He's playing a game about how a dragon can fly with regulations and standards like aircraft have.
It's a puzzle.
(I wouldn't want to play that game, but I can see what he gets from it.)
@Miniman -- landing in instrument conditions is a kind of navigation exercise (in fact, the ILS localizer is frequency and modulation compatible with VOR receivers, and there are also non-precision approaches based on such things as VORs and NDBs)
it just takes more precise navigation than enroute flying
if you're 2 miles off track in enroute flying, who gives a whoop? (sometimes, pilots in some areas will do that on purpose for safety reasons, even)
if you're 2 miles off track during landing though -- you can easily wind up bonking your head on a mountainside or twoer
*tower
@Miniman -- show me a pidgeon landing on a marked spot in 300' or even 1200' RVR conditions, and then I will be suitably impressed with your proposed solution :)
@Shalvenay The point I guess I'm trying to make here is the "You should only ask practical, answerable questions based on actual problems that you face." Trying to build this system as a theoretical exercise is fun, and I completely understand that. But are you actually trying to implement this system in a game? If so, why?
03:02
@Miniman -- I will be implementing something of this ilk, yes
@Shalvenay I edited your question to ramble way less about our superior modern flight systems, and just say the thing you're doing.
@Miniman Yeah, that's the thing--the puzzle is the game: Figuring out the rules for the situation and then exploring their implications and complications in play.
besides -- "the dragon hired a wizard to create a spell that emulates a RL ILS" would be a perfectly fine answer if I had a good way to explain to my DM what an ILS is and does and how it's used without the DM and the rest of the party trying to change the topic on me
It's a similar urge to armchair optimisation, but with the added interest of seeing it through in action.
@BESW -- exactly -- it's an engineering game, if you will
(likewise, charopt is another manifestation of that game-engineering)
03:05
@Shalvenay Ok, it sounds (again) as though your DM and the rest of your party aren't actually particularly interested in this.
@Miniman -- which is why I'm trying to simplify and use existing tools as much as possible
but there are only certain degrees of simplification I can make before I can no longer reason about the system I'm working on
*working in
@Shalvenay If they aren't interested in the concept, perhaps you don't need to explain it to them OR adopt existing mechanics, for the simple reason that it won't come up in play unless you force it to.
@BESW -- then I ask them "is it sunny all the time?" and they aren't interested in answering that either
@BESW I was typing something similar, but you (once again) said it much more diplomatically than I did.
@Shalvenay I wonder if "I hire a dragon and a wizard with Locate City to fly between places" would actually do enough for them. I'd be fine with it. I sure wouldn't ask for precise calculations and engineering solutions and so on: you have a dragon, it can be flown places, the guy won't get lost, great!
03:09
@doppelgreener Yeah, again, it comes down to Shalvenay needing more mechanical detail than the rest of the group does.
I wouldn't begin to care about wind, altitude, heat and so on even if you mentioned to me.
Sure, but if this is for satisfying the rest of the group, they don't need any of this stuff to be satisfied, and they would probably be dissatisfied with it.
@doppelgreener They might even be happy just with "I hire a dragon to fly between places."
The rest of the group would be fine with ignoring that, but he finds it almost impossible to be so blasé about handwaving something he knows so well in real-life.
It's kinda like... um... ahah. I know programmers who can't watch hacker films because the films don't care about detail and accuracy enough to explain how what they're showing works, and it bugs the programmer all to heck.
2
@doppelgreener -- that's 95% of what I want, thanks to BBS's answers -- but I need that other 5% myself in order to say "hey, will this work with existing procedural tools"? (I wouldn't be surprised if the answer was yes -- VOR and DME aren't uber-accurate by any means, so Locate City doing better would be completely unastonishing :)
@BESW -- pilots don't watch airplane movies partly for that reason (although oddly enough, Disney's Planes got a lot of the details right, down to the firetruck being able to cite which FAR the airport was violating, I hear)
Or, imagine a game about typographers that gets everything it shows right... but ignores leading and kerning and tracking entirely.
03:13
@Miniman and then it fogs up, and you're left wondering where your dragon is..."did he fly off somewhere else to rest and wait for the fog to lift? is he above you making circles? did he land nearby, just in a place you don't see? did he bonk his head?"
@BESW -- yeah
For most people, they wouldn't notice or they'd be willing to assume it's just dealt with so that mechanics aren't necessary. But for a typographer, that'd be hard to suspend disbelief about.
@BESW I know exactly what you mean (I watched transcendence and it bugged me) but I am suggesting exercising some self control in this situation and not going for the detail: I happily watch the film anyway, I happily accept low detail plans, I work on things not 100% to my satisfaction when there's reasons not to go the rest of the way.
Right, and I'm right there with ya.
but @Shalvenay isn't. He hasn't figured out how to do that yet.
This is probably something else we aren't equipped and trained to help him with.
But since people are challenging his motives for working out these mechanics.... I've laid them out.
@BESW This could be that grit-teeth-and-do-it-anyway learning exercise.
There's no learning how, there's "that thing you're doing? try not doing that thing you're doing."
@doppelgreener In this case it might be more along the lines of "What's the best way to hammer in a nail using a banana? Buy a hammer."
03:20
@Miniman -- what do you do when you are talking to someone who has no idea what a hammer is, and needs to approve the tool you're using?
@Shalvenay In this scenario, D&D is the banana, the ILS is the nail. You can't hammer this nail with D&D, because it's fundamentally incapable of doing what you want it to. You need a hammer.
@Shalvenay what I'm suggesting is: if you want your group's approval, just tell them you're using {flying creature of your choice} plus a wizard who can cast Locate City (or other type of pilot of your choice) to ride it.
see if they want more detail.
@doppelgreener -- understood -- that's a good starting point, yes :)
@Miniman -- then how does a dragon land in fog you can only see a quarter mile in?
if you then try to hunt down more detail, we both probably understand you're trying to stretch far more out of this spell and D&D than they provide.
(remember D&D does not actually even have a concept of low oxygen at high altitudes, or air pressure, or nitrogen bubbles in the brain as a result of changes in pressure, or etc)
@doppelgreener -- little planes use ILS too :)
03:23
so?
@doppelgreener the problem I'm talking about is independent of any of the challenges of high-altitude flying you metnioned
@Shalvenay It flies in carefully. How do you navigate on a foggy day you can't see very far in?
@doppelgreener -- slowing down -- but aerodynamics put a hard lower limit on that for basically all things that fly, and some obstacles (strung or tensed wires) are notoriously hard to spot and flying-thing-hazardous, even in severe clear!
Are you building aeroplanes or using flying creatures?
either way -- seeing wires from a long way off is hard.
03:26
and is midair generally full of strung wires in this setting?
you do have a point there...the low altitude environs is more hospitable -- but the same point holds for a tower or rock looming at you out of fog and thick cloud
@Shalvenay so are we using aeroplanes or dragons?
@BESW whoops, ta
@Shalvenay He's not talking about high-altitude flying. He's using it as an example to showcase how you're looking for a level of detail the system doesn't care about, in an arena of action the system doesn't care about.
@doppelgreener -- it can be any flying thing at that level of maneuverability...
03:30
You're using a set of rules to model something the rules weren't intended to model. It's like trying to make a thirty-story brick building without any metal scaffolding to support the weight.
you have a point there...
@BESW I liked my metaphor better :P (Although it clearly wasn't understood.)
[BESW used Engineering Metaphor! It's moderately effective.]
@Miniman You gotta tailor the metaphor to the audience.
Ah, but I can do something else with mine:
11 mins ago, by Miniman
@Shalvenay In this scenario, D&D is the banana, the ILS is the nail. You can't hammer this nail with D&D, because it's fundamentally incapable of doing what you want it to. You need a hammer.
More importantly, the rest of your group is trying to eat fruit salad and has no interest in hammering nails into walls.
@Shalvenay no, the reason I'm asking is that dragons are animals. Animals generally have really advanced built-in flight navigation assistance, and really advanced flying mechanisms. Thinking, breathing animals can fly really well! Birds flying into rocks on a foggy day is not, generally, a problem - much less if they're a variety of bird that's smart enough to slow down and go carefully!
03:35
@doppelgreener -- at the low speeds a bird flies at, sure! (they also have the advantage that they can just park on the rock they see looming)
A lot of flight navigation systems exist because planes can't do the same thing. They can't maneuver like a bird can: a bird can go "oh shit, I'm flying toward a rock!", hurriedly flap to a halt, turn around, and fly away. A jet pilot can't do the same thing.
yeah -- kinetic energy is a bit of a #%$!@%*
yeah, so a flying dragon and its wizard pilot have the common sense to be able to do this:

Wizard: It's foggy, and I think we're near this spot that the map says has a bunch of rocky outcrops. Slow down a little, let's take this carefully.
Dragon: Okay.

(packages/passengers arrive a few minutes late due to weather delay.)
Just like you would if you were meant to go for a run in the dark or in a thick fog to deliver something.
What I'm suggesting is that you're trying to solve a bunch of aviation problems that don't generally apply to thinking flying animals.
@Shalvenay Presumably a dragon (or other fantasy flying creature) could avoid any object large enough to be a problem, in the same way.
For a D&D 3.5-compliant generic solution, try this: The dragon is enchanted so that his precise position appears at the centre of a map that is magically updated to be geographically accurate around him (such maps exist, and the spell linking the dragon to the map is a pretty trivial variant on the scry family). The dragon has a telepathic link (via spell or magic item, there are a ton of options) to the ground control specialist who is watching the map.
The dragon also has spell/feat/item enhancements to its blindsight which expand it out to a range that make its near-object dynamic awareness useful when normal sight is compromised.
03:40
> A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) All fly speeds include a parenthetical note indicating maneuverability, as follows:
Perfect: The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human moves over smooth ground.
Good: The creature is very agile in the air (like a housefly or a hummingbird), but cannot change direction as readily as those with perfect maneuverability.
@BESW -- that works too :)
That should give the dragon, in combination with its natural senses, sufficient input to make smart decisions about its flying in time to enact them.
basically, it's the equivalent of a terrain matching mapping radar overlaid with chart data :)
@Adeptus links don't work in multiline messages
@BESW -- dragon blindsight always struck me as terribly short anyway
10' is nothing when you're in the air!
03:46
Again: D&D 3.5 doesn't care about air travel.
Dragon stats are modified for (near-/under-)ground interactions because that's all it cares about. Same reason the economy only makes sense if gold values are directly equivalent to adventuring utility: that's all the system cares about.
yeah...
@BESW I was trying to come up with a good banana-related comment here, but nothing really comes to mind.
@Miniman ...pricing bananas purely on their value for making people slip and fall?
on a different note -- what makes folks queasy about taking things completely out of their alignment norms? (many of the objections I got to playing a natural-lycanthrope paladin in 3.5 were alignment-related)
@Shalvenay No idea - I can't see an alignment reason to object to that.
03:55
@Shalvenay The four-axis alignment system is extremely problematic for a wide variety of mechanical and real-life social reasons that have led to discussions about it being suppressed in this chat.
@Miniman In-game, lycanthropes have strict alignment restrictions based on their associated animal. Out of game, cultural associations with lycanthropes may conflict with those in-game rules.
@BESW My bad - I forgot/didn't realise those applied to natural lycanthropes as well.
Pretty sure they do, but not quite as strictly. It's been a while.
Apr 2 '13 at 2:56, by Brian Ballsun-Stanton
@BESW I suggest an annual Don't mention Monks, Vow of Poverty, or physics... year.
alignment probably related
But even beyond that--the idea of a werewolf as a role model and champion for Good and Law might create real-life dissonance for the players at the table. If it's a campaign world where paladinnery is institutionalised rather than handed down and curated solely by divine fiat, there'd be in-game cultural resistance as well.
So... yeah, I can see it being a major problem on many levels even before we get into the unLawful unGood mess that is the 3.5 alignment system itself.
The idea of animals embodying "lawful" traits is contrary to most representations of them in our current media.
I find this highly racist
And prejudiced against werewolves
these people are werewolfist
04:03
@BESW -- first off -- the way I see alignment applying to animals is that they'd vary along the lawful-chaotic axis depending on if they're pack animals or loners, but would always be neutral on the good-evil axis
actually that's a terrible name for a social othering term
werewolfist should be a martial arts move
3
@doppelgreener Starring Cynthia Rothrock?
@Shalvenay In D&D 3.5, unintelligent animals are Unaligned, which is one of the few bits of the alignment system that makes sense.
@BESW I just meant move, but now that you mention it it'd be an amazing movie, too.
or mover as the case may be.
04:10
@BESW Intriguing. A strong recommendation for writing as crappy a thesis as possible.
@BESW what is the snake a metaphor for here?
@doppelgreener I assure you, the snakes are very real.
It's not a metaphor. "Q: This whole snake thing is just a metaphor, right?
A: I assure you, the snakes are very real."
Dammit, ninja'ed again.
In all seriousness, it's just a parody of the extremely rigorous and often illogical challenges one must face in the process of writing and defending one's thesis.
04:38
... one of my meta questions got 'd. [wipes away a tear]
user61230
@doppelgreener Congratulations!
04:58
@Emrakul thank you! :)
A Yuan-Ti ate my thesis, and is now in my predictive dictionary
@DavidWilkins this is a very satisfying cudgel-amalgamation of the star list
@doppelgreener Huh?
05:15
or, actually, i guess yuan-ti is not in the star list, but we've recently been talking about yuan-tis, theses, and predictive dictionaries
@doppelgreener None of which currently appear in the star list :P
@Miniman the predictive dictionary one does! (see: nyarlathotep)
@doppelgreener Oop, my bad.
objections overruled!
now don't make me show you the cudgel part of the amalgamation!
05:18
[Cowers]
[shows anyway!]
[it's painted with ponies and stuff]
[and looks real nice]
[Sent into a berserk rage by the ponies, unleashes previously unknown arcane power and burns cudgel to ashes]
oh dear
[casts Greater Cure PTSD]
@greener there was another reference there too
Yuan-Ti are part human, part snake
@DavidWilkins Oh!! :D
I completely forgot about this, because yuan-ti conjures yetis to my mind.
and then I have to remind myself that no, these are the snake-people who call their most admired form an Abomination, and other deeply problematic cultural things
BESW I think renamed those types of yuan-ti totally for a game he was planning to feature them in
IIRC the slightly snake-blooded humans are called some exceptionally wonderful name despite theoretically being the lowest among the yuan-ti?
05:26
Problematic in other ways as well. I have to consider them for my run of HotDQ
In 5e they are Abomination, Pureblood and Maliason I think
Err malison. MM p 309
@DavidWilkins They're pretty weak, although Suggestion is as hilarious as ever
Is this the random encounter in Episode 6?
I havent read that far in yet, I just started studying for my DM debut
Hopefully I have two more weeks to get there. Tonights session ended in the middle of an in-character debate over what to do. Both options end in splitting theparty
Well, yuan-ti don't really appear in HotDQ, so don't study them too hard!
They have a fairly major role in Episode 3 of RoT, but that's a long way off for you.
Cool. Someone put them into the supplement
Yep, cos they appear in 1 random encounter table.
Note: If you're like me, and use the random encounter tables, there's a much more awesome monster in that one. The Shambling Mound.
05:37
I have a list of six or seven generic monsters I am focusing on for the start. Ambush Drakes, Kobolds, Winged Kobolds, Acolytes, Guards, Cultists, and Giant Lizards
@DavidWilkins I refer to winged kobolds as urds whenever possible, because it sounds so much better.
My group is level 6, and will be 7 by the time we start HotDQ
It should be noted that level 7 characters probably won't even notice most of the creatures you just listed, then.
I figure I will limit the rescues to one and give them one big opening encounter consisting of waves of the above.
They might see one encroachment, or not, and should get to the meeting in the keep as quick as possible
My biggest challenge right off is one character who, according to the player, is familliar with the Forgotten Realms
Although, I suppose thats not abig issue at all really
@DavidWilkins I'm guessing the real problem there is one character player who , according to the player, is familliar with the Forgotten Realms and bad at separating player knowledge from character knowledge
05:53
Most likely, but he may not be familiar with the timeframe and I don't expect much metagaming from him
I can certainly fiat if I think he is
 
1 hour later…
06:54
@DavidWilkins That's it. So, from a wiki page:
> In general, the more serpentine features a yuan-ti possesses the higher its status in yuan-ti society. Abominations are at the top of their society, followed by halfblood, and finally purebloods.
Pureblood = mostly human, a very little bit serpentine.
Abomination = totally snakelike.
Malisons/half-bloods are in between.
In a society built on the idea that the more snakey you are the better you are, why are the mostly-human ones called purebloods? They're the hybrids. Their blood isn't pure at all! Shouldn't they be getting called abominations?
And why are the abominations, the highest in society, called such an abhorrent name? Shouldn't they be called the purebloods?
It's like the author chose words that repulsed outsiders might use, and then got confused and had yuan-ti society use the same words.
Yuan-ti were originally human, so pureblood reflects that they are the closest to being, well, pureblood.
@Miniman But in a society that revers snakeyness, wouldn't the super snakey people be considered the pure ones?
pure: free from anything of a different, inferior, or contaminating kind; free from extraneous matter
@doppelgreener Yeah...I'm really not convinced that this is what they call themselves.
Or maybe they recognise that, regardless of their religious proclivities, being part snake just isn't natural?
In this society, any non-snake blood is impure, so the so-called purebloods are like 5% pure at best.
@Miniman there is that angle, until you look up what abominable means
abomination: anything abominable; anything greatly disliked or abhorred. intense aversion or loathing; detestation. a vile, shameful, or detestable action, condition, habit, etc
abominations are anything but abominations to these people; they are absolutely held in the highest of regard.
At this point I'm going for: they have a twisted set of values,.
(Also, I have to go home.)
07:05
@Miniman bye!
user61230
ugh, UI development
07:42
@Emrakul
i like UI design... development not necessarily as much
user61230
one of these days, I'm going to have to figure out how to make minimal UI
user61230
but ugh
this question is at 4 close votes, and for some reason hasn't had any actions taken on it in the review queue except for an edit, so I'm posting it here for attention.
user61230
ehehe, chat crew strikes again
user61230
07:47
see, see you can do UI, @doppelgreener! you should join this thing!
08:04
@Emrakul I have about 2 hours of free time each evening at present; me joining that thing won't be soon
08:19
One clarification: what is the air-to-ground comms for? With flying ballistic metal tubes, we need that because speeds are high, collisions are fatal, vehicles have massive take-off/landing footprints, and evasive maneuvering is nigh impossible; making air-traffic control necessary. Griffins et al. have none of these problems, hence the pressure to create and use air-traffic control protocols doesn't exist. — SevenSidedDie 1 hour ago
@Shalvenay re: this above comment, which speaks truth, please remember that a lot of our flight infrastructure exists to solve problems uniquely experienced by trying to get giant pressurised metal tubes to go around the place. if we were using griffins, many of these problems would not exist, and others would exist instead: how to deal with all the poop, for instance.
consider, for instance, that cars need collision avoidance systems, horses have a brain. cars need careful designing to avoid impacts, horses can bump into things and heal. cars need massive mechanical maintenance, horses need good food, rest, and occasionally a doctor.
when we created cars, we introduced problems, and then needed to introduce more technology to solve those problems.
don't try to replicate infrastructure that was built to solve different problems, unless those problems actually exist.
(this ties into the earlier stuff I said about how a dragon could just slow down on a foggy day, a plane cannot and thus has a problem it needs extra support to solve)
08:47
also, a dragon is magic
if it wasn't it would have issues even flying at it's size
or, like, not just dieing under its own weight
but the example is still good
a living creature who flies can slow down, a machine that flies, at least for now under our current tech, kinda needs to go a certain speed or it just won't stay in the air
user61230
09:05
@doppelgreener I'm much more important than whatever it is you're doing!
09:27
@Emrakul relaxation and wellbeing! Though I'll admit UI design would help with that. ;)
user61230
@doppelgreener maybe I should learn how to use this... "UI design" thing...
Though I'll be focusing that UI design energy on fate looms soon. Amid all the time spent moving house and worrying about moving house I've cracked where I need to begin on the interface. (All previous attempts were over-engineering, and my online games with my friend and BESW and his friends have been enlightening.)
user61230
There's a book I haven't read yet, but I've been recommended it many, many times, called "Don't Make Me Think‌​"
user61230
Iunno if you'd find it useful, but it's a guide to UI design
10:11
@Emrakul I've read it. It's great. Do read.
Fudge dice stackapps page undeleted. Phew, I am glad the script isn't just 100% broken, and glad I put it through jsLint.
10:35
@doppelgreener Is it updated?
@BESW Just now, yes!
4d
Ooer.
V. cool.
Would you consider the script imps appeased?
10:39
I hope so!
[pokes around a bit]
Hmm. Loaded the Fate chat in a separate tab, and then had to refresh it before the 'fudge dice' line showed up.
...interesting.
If I load a chat room in a new tab from my "other rooms you're in" list, the script loads properly.
But if I get a new tab from the drop-down menu of rooms I'm in that I get by clicking my icon, I have to refresh before the script kicks in.
In the scheme of things this is trivial, but it may be interesting to debug.
@BESW it does have to wait for the entire page to load before it shows up. i should change that.
aaaaaand updated.
10:57
Nice.
that moment you realize the GM just wants to write a book
sighs
Eeeyup.
I knew a GM whose players considered his stories interesting enough to endure the railroad, but...
The stories are all character dramas...of the NPCs
I know the backstory of one NPC better than my own character's
Oh dang. :(
Sounds familiar, yes.
11:04
Oh, I just smirked... and i quote "dis is what I mean when I say I go really in depth in my world creation; I could make a series of books based on this shit :P"
he probably should, and then join one of your games as a player ;)
She hates the games I run... very off the cuff
"Vampire, toronto, sabbat, go"
clearly she is jealous
that you got to sabbat first
Aspect looking for a home (not sure if it's a character aspect, or a faction aspect, or what): It's always a trap.
Star Wars setting for a Mon Calmari
But never for an admrial
but the boatswain for the admiral
its a "rolling eyes" aspect. You tap it to correct your boss - its a social aspect
11:18
Haha, great home for it.
Hmm... a star wars game with a futerama feel
11:32
@doppelgreener thank you
the script I was using to do this before stopped working a bit ago, I couldn't get it to work
this one is working perfectly
11:49
@trogdor hooray! \o/
@doppelgreener Have you had any thoughts about the nature of the Nibiru-1 blackbody object that you're particularly fond of? I'm polling everybody.
@BESW giant cosmic raven (or something resembling one) tucked into a ball for interstellar travel, will unfold its wings later when we are there and it is a suitably built-up dramatic time for the thing to finally reveal itself.
That's pretty close to my "egg of a giant space dragon" idea.
sorta!
except less egg, more eons-old, less scales more feathers.
(though I guess space dragons and cosmic ravens have no need of scales or feathers)
11:55
I'm sadly inclined to make it something more explore-around-inside-able, though.
Still, gathering all inputs before I make any decision.
I would personally prefer it to be an object rather than a living thing
I'm thinking that I'll present a solid "what you encounter" without offering anything in the way explanations, leaving that for brainstorms.
that doesn't mean it can't have something living in it
or several somethings even
Trogdor has suggested it might be a giant alien solar panel/battery.
Ben says it would be silly if it's just a group of scientists from another planet who want to look at our sun.
(I agree; obviously they'd have to be mirror universe scientists.)
(With goatees.)
well just look at was not the suggestion I had
and the mostly benign plans they could possibly have don't mean they aren't actually doing something most people on earth won't like
12:12
Yeah, your idea and his are separate.
I have my own notions, which will doubtless change at least three times before they hit the table, but I want to draw on all your crazy disparate notions.
Mentioning space ravens has already shifted the visuals I'm going to use, though perhaps not in the direction you anticipate.
13:10
13:50
what a mug
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