Fiasco basically:
players cooperatively choose a setting. Settings are printed in booklets. They roll a bunch of dice, then proceed to pick pairs of dice from the rolled pool to draft elements from the booklet's lists. They need to pick a relationship per player pair (only players sitting next to each other are considered pairs), starting from the guy who lives in the less populated city and assigning it to the pair of their choice.
Let's say I want to pick *Father and Son*, which is relationship 6 from list 2, I'd pick a 2 and a 6 from the pool and assign it to any pair of players I want (…