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00:00 - 09:0009:00 - 23:00

9:00 AM
Yeah. I got in on the ground floor and got free drinks for three bucks. The newcomers have to pay 20.
 
But either way, the most concerning thing is: the people who want to pay extra to support the club negatively impact the people in the club, or joining it.
 
Again, it creates social stratas.
 
A more-than-X model frees them up to pay a thousand dollars, if they want.
 
More than X also sets an expectation though. I forgot the details but in social psych I remember reading research on that, and how it affects how much people give. I'd recommend having a second bracket for something cool, like with kickstarter donation brackets. Not sure what you could offer though that wouldn't be unfair to others. Maybe buttons? Like the little pins? Nothing too obvious that people would feel uncomfortable wearing (and thus buying) for fear of showing off though...
Maybe a button with different fantasy creatures on them and lower amount gets to pick at random, slightly higher gets to draw 3 at random and chose one to keep and a higher one gets free choice?
haha - now I'm overthinking this
 
@Julix or just a tier with a button. buttons are rad, man.
 
9:10 AM
Wow... past 1 am, I'm looking up flaws cause I just heard they exist in pathfinder too... what I was calling flaws were actually drawbacks.
 
(tier with button could just be the also-get-drinks tier, if they're cheap enough to produce, which would make it easily obtainable and nice)
 
I don't like the word drawback.
It has negative meaning.
 
so does flaw
 
Flaw is potential for cool story.
 
so is drawback
 
9:11 AM
Drawback is just detriment.
 
one sec
"a feature that renders something less acceptable; a disadvantage or problem."
 
I'm arguing the semantics of the word use.
 
disadvantage
downside
catch
 
I agree, "character flaw" has a different connotation than "drawback"
 
pitfall
 
9:12 AM
I'm with Inbar here. "Drawback" is something that holds you back. "Flaw" is something that is wrong with you, which can be interesting.
 
A snag is something that's wrong with you
not the drawbacks fault that y'all are using the word wrong ;-) :-P
 
A character flaw is, e.g., that character being overly prone to starting arguments, or being very loud, or unkempt, or scatterbrained.
 
I'm a fan of denotation over connotation in some cases
 
When I create characters, even before I started with the more interesting system that include mechanics for flaws etc, I would always include something negative about my character, something to keep it "human" and interesting.
 
a drawback is also that, but "character flaw" is how it's usually put
 
9:14 AM
@Julix Yes, well, that's a good way to start a chain of misunderstandings. :)
 
But I would never call them drawbacks.
 
I like systems with a flaw mechanic, since it usually forces me to expand my original character vision.
Ars Magica has Virtues and Flaws, which I like.
Especially since you're supposed to pick out your flaws first.
 
One thing I really liked about the WOD is the Vices and Virtues.
 
@lisardggY or break it. I go look up definitions, and share those and if others aren't on the same page sharing the official definition gives them incentive to explain themselves, and define their terms, showing how they mean the word --- which would get lost if I just assumed I know what they mean based on the connotations I'm used to
 
Incidentally - in the world of precious gems and diamonds it is the flaws that makes them "perfect" (even though that is kind of a contradictory statement)
 
9:17 AM
so you're not really having trouble with the denotation of drawbacks. instead you have a positive connotation of flaw
 
Diamonds without any flaws at all would not shine, the shining is a result of a flaw letting light into the diamond to bounce around and light it up so brilliantly.
 
@Julix quite; character flaw has its own positive connotation in character development
 
"a mark, fault, or other imperfection that mars a substance or object." -- I don't know if flaw is really what makes normal diamonds shine. they're cut in certain perfect angles...
@JonathanHobbs here's some "flaw" synonyms "defect, blemish, fault, imperfection, deficiency, weakness, weak spot/point/link, inadequacy, shortcoming, limitation, failing, foible"
 
@Julix what is the point you're making with those?
 
that the denotation is horrible. the reason it has positive associations is only because of the use as "character flaw"
it's something else entirely than the word flaw in other contexts
 
9:20 AM
Are you familiar with euphemisms?
 
Yeah, and I assume that was a rhetorical question?
 
no, that wasn't rhetorical, since some aren't
If I'm a soldier in a fight with another side... I'm going to call the snipers on my side marksmen, and the snipers on the other sharpshooters.
 
Fair enough. I guess everyone is familiar with them, just some aren't with the name. - I mean we use them all the time, right? "I have to go use the washroom" is in effect a euphemism for I have to shit in the toilet... :D
 
Same meaning, massively different words. That's why it's significant to pick on the usage (or not) of 'flaw'
 
@JonathanHobbs I don't really thing this is a fair analogy.
 
9:23 AM
@InbarRose It's not an analogy; it's a demonstration of the huge importance of connotation in what a word means to someone.
 
I just don't think that marksmen nor sharpshooter have any of them any good/bad leaning.
 
@JonathanHobbs In a given context. What's the context here? Flaws are things that are wrong with something. Character flaws are things that are wrong with something in a way that helps the story, or makes the character more interesting.
 
Well...
 
Drawback from a pathfinder perspective is the same thing - just instead of being the opposite of a feat (i.e. something you're good at) it's the opposite of a trait. It's like having half a flaw :D
 
I think it's more like.. a "Flaw" can be interesting as well as negative, whereas a "drawback" implies dissadvantage, and negative, but does not imply interesting.
 
9:26 AM
@InbarRose I disagree. Just take a look at the drawback list! All really cool personality faults and stuff.
 
But that list could have a different title.
"Flaw list"
Yes - I wouldn't call that a drawback
 
@InbarRose It could not, for a flaw list exists, and it is quite different
 
GURPS actually uses "Disadvantage", which I never really liked for the same reasons.
 
"X is a Vain man"
 
@InbarRose Vain is a Drawback in Pathfinder. Fluff: You are sensitive about the way others perceive you. Effect: Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
 
9:28 AM
That's how the mechanics are treating it.
I am only arguing the use of the word
 
Which word instead of which?
 
The entire game and mechanics could stay exactly the same, only switch the word to "Flaw" and I would be happier.
 
Flaws already are a thing. Thus we needed a second word that means the same thing just not as much
 
@Julix Oh?
 
There's a flaw list of things that are worth a bonus feat
 
9:29 AM
What is the difference here?
 
there's a drawback list of things that are worth a bonus trait
 
Mechanically, flaws are worse than drawbacks?
 
yep
 
Flaws in PF are a 3rd-party thing, aren't they?
 
and denotation wise too
yep
 
9:29 AM
@Julix The context here being....
 
They're equivalent to Feats, apparently.
 
but the 3pp is like D&D
 
12 mins ago, by Julix
so you're not really having trouble with the denotation of drawbacks. instead you have a positive connotation of flaw
relating to the entire discussion over whether they're getting called 'drawbacks' is a bad thing, if 'flaws' has about the same meaning in the dictionary.
 
Drawbacks are a Paizo thing. d20pfsrd.com/traits/drawbacks
 
@JonathanHobbs Once you start playing with Drawbacks you'll develop a more positive association hopefully
@lisardggY that's true. only flaws are third party
 
9:30 AM
I just think D&D has way too much compartmentalization going on. Each concept gets a word, and a rule list, and mechanics of its own, and it all gets confusing and convoluted to the point where people are arguing on the internet about the use of which word for what.... damn... :P
 
@Julix I'm not arguing that, I'm just responding to the discussion over the naming.
 
And - btw - I started this by joining in simply to say that I prefer the use of "flaw" over "drawbacks" when discussing negative character traits in role playing games. I don't care about what system we are discussing. That is of no importance to my argument.
 
@JonathanHobbs All I'm saying it is this way, and it's not going to change, and there's nothing wrong with it being the way it is. :-) D&D established Feats and Flaws go together. Pathfinder added Traits and Drawbacks go together. Too convoluted? Maybe. Entirely optional?
@InbarRose In your own games you can call em what ever you like :)
 
@Julix All of that is fine.
I'm not the one who brought it up, nor am I upset they're called drawbacks.
 
@JonathanHobbs me neither :D
 
9:33 AM
You might be reading more into my position than what's there.
 
Oh I wasn't really aiming carefully when I clicked on "respond to" - maybe a bad habbit to respond to who ever posted last :D
 
One of the best things about these roleplaying games, is that everything is optional, a guideline, and a suggestion.... "rule books" is just a fancy word.
 
@InbarRose I disagree to some extent. You can make it that of course, but it's not quite that by default because of expectations players will have when they come together to play a game. If you call the game Inbar Rose's game loosely based on X - you can quickly shift their expectations and hopefully make them more open to the system being flexible - but some people come in with quite strong expectations that the game is going to react to their choices in a certain way.
 
Indeed, if I tell someone "come lets play D&D 3.5" then the expectation is to use the rules from D&D 3.5. But I don't have to play like that, I can also invite friends over "to play a role playing game"
 
@InbarRose exactly :)
 
9:37 AM
Just sayin. Open interpretation makes for the best policy - as long as everyone agrees on it.
brb
 
I've been listening to some American podcasts lately, and they seem to put a focus on this sort of standardization. They talk about pick-up games at gaming stores, organized play (like Pathfinder Society) and convention play, where they stress the importance of having a set of shared mechanical expectations.
 
@InbarRose haha - as long as they're interpreting it the same way?
 
But I really haven't seen too much of that in my experience, which is based mostly on established groups who stabilize on their own house rules or general expectations rather quickly.
 
@lisardggY I can agree with that. If you're playing with strangers you don't otherwise know it's good to have something in common (like similar expectations of what flies in this game)
 
Or convention games where everyone is relatively loose with the mechanics.
 
9:38 AM
@lisardggY never played in a convention game... I assume you did? How was that?
 
@Julix I played, and ran, many con games.
 
@lisardggY cool. so that's with strangers, but more loose you say?
 
They're all different, of course, but in my experience, people come to experience an interesting short-term story or game, not to "win".
So mechanics rarely entered into it.
 
Right. And sometimes they don't know the mechanics well enough to fret over them...
 
I ran a Shadowrun game at a con once. 8 people around the table, and only one of them knew the Shadowrun mechanics. ANd it wasn't me.
 
9:42 AM
@lisardggY How did it turn out? :)
 
Was great fun. The large number of people was because another, cancelled game was joined to mine. Half the people only wanted to blow things up. Half wanted to roleplay. We zigzagged a lot between the two.
 
Sounds great, and a lot like my shadowrun group a couple years ago
 
I usually prefer to run free-form in cons.
In con games, people are more willing to let themselves be led by the plot, with pregenerated characters with pregenerated motivations.
 
@lisardggY You talking about ICON?
 
One shots are good for that too
 
9:45 AM
So they're usually more willing to trust the GM's judgement.
@InbarRose Icon, Bigor, Igors too, back in the day.
 
Do you still go?
 
I go to Icon every year, but I've shifted towards the sci-fi side of the fence, less on the RPG front.
I wanted to go to Giborim this year, but it's conflicting with Olamot, where I'm already scheduled to lecture.
 
So you don't run games anymore? Shame, I would have liked to join one of your games at Icon.
 
Haven't run con games in a couple of years. I do intend to do more RP stuff in Icon this year.
I'm pretty sure Eran Aviram is planning to run (or at least organize) a few Indie Marathon sessions, for people to come and try out short 1-2 hour games with new systems.
That should be fun.
 
Cool.
One thing (I don't know if you noticed this since you mentioned you are mostly on the Sci-Fi part of Icon) is that the Arrow of Time system (the new Israeli one) is taking over everything... frustratingly.
 
9:50 AM
Well, they're a local company with a local product, so they're given exposure, to encourage it.
Also the Vanor/Dungeon World translation was given a good spot at the last con.
 
I am going to try to run a Fate game during the next Icon.
 
I know that there's a homebrew translation of FAE published, and the Dungeon World translator is working on Fate Core as well.
It's good to get interest in Fate out.
 
I don't want to run it in Hebrew.
 
Oh, I'm with you. I find it hard to play with translated terminology.
But translating does get the game wider exposure, which is cool.
 
I went and bought the new Game of Thrones board game in Amsterdam and brought it all the way back so I wouldn't have to buy a Hebrew version.
 
 
3 hours later…
12:26 PM
[wave]
@Murch Hey, how's it going?
 
Morning?
 
@InbarRose 2233 Sunday.
 
So you are 8 hours ahead of me.
Not-Morning.
 
Hmm. I sometimes wish I'd taken the opportunity to go to an RPG con when I had the chance in college, but I'm not sure how I would have handled sudden immersion in the wider RPG culture at the time; my RPG sphere at the time was effectively "Me and my group and the White Wolf group next door."
 
:)
Ever since I found this RPG chat room... My RPG life has changed. Mostly due to your excellent recommendations.
 
12:35 PM
[blush]
 
Fate Core has become my favorite game.
And I just read that world-creation game and am psyched to play it sometime to create a Fate world to play in with some friends!
 
I was opening my eyes to the wider RPG world for a year or so before I wandered in here, but even then I never found any part of the community I had any interest in associating with. It was still "me and my group," but with more than just D&D as potential systems.
@InbarRose Dawn of Worlds? It's a cool concept, but the execution seems clunky. I suspect that's its strength, though--it's unwieldy enough that each group will feel free to modify it as appropriate.
 
I wandered in here because I was looking for something.
@BESW Your last sentence is disjointed. But I think I understand what you are saying.
 
For me, the entering the "wider" D&D community (which at the time was basically one BBS with a handful of enthusiasts) was my gateway into online communities and getting out and having a real, actual social life, so conventions hold a place in my heart.
 
Anyway - it certainly seems a "rough" game. And I can see many easy improvements, but all of them detract from the genericness and start to go in directions of specific settings/games etc... though it is already somewhat towards the classic fantasy world with gods etc.
@lisardggY Conventions are indeed awesome. I really hate missing Icon (and I don't think I have since I was 16)
 
12:40 PM
@InbarRose Umm. There's a "sweet spot" where a system is well-rendered enough that its goals are clear but it's still got enough obvious rough spots that a group has no sense of encroachment or assumed privilege when they modify it--on the contrary, such a game invites house modification.
 
@InbarRose You probably never got the chance to go to the pre-IGOR conventions. 500 10-12 year old kids in a huge hangar screaming their lungs out as bored teenagers ran pre-written modules half-assedly in return for D&D merchandise.
 
I found SE because one of my players who frequented the programming side of things noticed an RPG.SE question he thought I could answer, and linked me to it.
Prior to that my exposure to the RPG community was mostly limited to brief scrolls through forum static trying to find build info.
The only fan convention I've been to was Anime Boston, and I went there primarily for a handful of specific friends.
 
@lisardggY Nope, but I heard of them :P
The Internet. What an amazing thing. Truly. Sometimes I just need to stop what I am doing and marvel at it again every once and a while.
 
I know, right?
 
We are communicating across great distances effectively instantly and discussing our ideas together with people we have never met.
 
12:48 PM
Without it I would never have found my spiritual brother, but on the other hand I'd probably have one less stalker in my past.
 
err
Did I stir the pot?
 
You win some, you lose some.
Heck, I'm currently being considered for An Actual Job designing a Fate-based RPG because of this chat.
2
@InbarRose Eh, both my stalkers weren't so much scary as just creepy. And it's long over now.
Up before the sun again tomorrow, so goodnight!
 
1:09 PM
@BESW That sounds awesome! :)
 
 
2 hours later…
3:39 PM
@BESW Hey there, I am new to this chat. :)
Sorry, I was afk there for a bit. ;)
 
As were we all.
And BESW is a time traveller contacting us from the future, so it's already tonight where he's at.
 
Well, it's evening here, so I am getting there. ;)
 
 
6 hours later…
9:21 PM
@JonathanHobbs I can see the logic here. I intended to break this down monthly, so swings like this would not be instantaneous. I'll put some thought into setting that figure. It would also help to designate a place to start for valuation of membership.
 
9:44 PM
I'm reading over some AW playbooks.
This is brilliant:
> Disarming presence: when you want to disarm a charged situation, start speaking or singing and roll+hot. On a hit, no one present can commit violence while they can see you or hear your voice. On a 10+, furthermore, if any of your fellow players’ characters leave the situation peacefully, they mark experience as well. On a miss, no one present can commit violence against anyone but you.
They don't have to do violence to you. But eventually they'll choose to.
 
AW is pretty amazing. I'm actually prepping for a game of DW as we speak (not that there's a massive amount of prep to do for the first session)
 
9:58 PM
> The D&D players' rulebook that was current in the '90s featured a group of characters and a great big honkin' idol. For that reason, some preacher or other who was big(gish) back then announced that it was a manual of pagan worship. Never seen an act of worship that involved rappeling down from the ceiling and prying all the jewels off the idol while your buddies kept watch for the temple guards, but whatevs.
Jenny Islander, comments on Slacktivist
 
10:09 PM
Nobody ever said Satanic Panic (tm) was rational. :)
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