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12:39 AM
@AlexP I think I did once, but my tongue was in my cheek so hard I bit it.
 
@TRiG Also, I <3 Slacktivist.
Though to be honest I haven't read the blog as much ever since it moves sites.
 
@AlexP I'm constantly dropping little Slactkivist snippets over in The Upper Room, because so much of it is just too awesome not to share.
 
1:32 AM
@Lord_Gareth [wave]
 
Heya
How's that potential job offer comin'?
 
I'm currently stressing about being totally ignorant of pricing/salary conventions.
A lot of my Googling turns up per-word incomes, but I'm not sure that's for exactly what we're talking about me doing.
 
Yeah he likes that particular negotiating strategy. It's a strong opening move.
I will say that RPG writing is kinda...low-income?
Especially for a 3pp like Dreamscarred
 
 
Haha!
Anyway, I'm doing a project with him over the summer, writing a brand-new RPG. Snagging $800 flat for my participation there, though I feel like I coulda kicked it up to 1k if I'd been less scared
Dunno if that helps, though, since frankly in a lot of cases I'd work just for the love of the game.
 
1:52 AM
Mm. Little bit, I guess? I have no baseline, nothing for comparison.
[flail]
 
You could try admitting that. Bossman's a good guy. He might screw you a little (he's still in business) but DSP overall is very above-the-table, honorable, and interested in creating long-term relationships.
 
Fair enough.
Do you have any links to the company site or work? All I could find was a half-formed blog with no content.
 
Company site, complete with store and forums
Bad news: the website is cheap
Weird news: the forum is still better-coded than Paizo's
Like, seriously, who did Paizo hire for their forum, 'cause the actual interface and mechanics are godawful.
 
Okay, that explains some confusing things; the emails I got didn't mention DSP, just had a sign-off with a name and "Catalyst Consulting." Google tells me the guy is associated with both, but it's CC that I can't find a proper web presence for.
 
Huh.
I got nothin' then
Catalyst might be is Real Actual Employer; he has a day job
 
2:25 AM
@Lord_Gareth LinkedIn says "founder."
 
Huh. Then I got absolutely nothin'.
Maybe ask him about Catalyst? It's a reasonable inquiry.
 
I shall.
Oh wow person/thing won for film/thing and look what they're wearing. (For continued Oscar coverage, re-read this tweet for next few hours.)
 
2:47 AM
Oh, @Lord_Gareth, I've watched the first half of Marvel Anime Blade.
It's quite good! He's taking a tour of the absolutely insane vampire mythology of the Asia Pacific.
 
3:08 AM
Greetings!
 
Defiance!
 
I just want to point out this little gem of an event currently sitting in the Stack Overflow community bulletin.
@AlexP That is hilarious and amazing.
 
@JonathanHobbs Naw, that's just Solace. Hilarious and amazing is the Marmot.
 
@AlexP a marmot detective thing for AW? This might be a little lost on me I'm afraid ;_;
 
He has fat reserves and solves mysteries. It's rather weirdly elegant except for the fact that you are playing an animal detective.
 
3:23 AM
Oh wow, lots of chat rooms these days.
The Marmot playbook was a stretch goal for another game.
 
I'm not even sure how to make a new… oh there's a button.
 
@BESW suddenly I want to read this
 
....apparently that Wiki article doesn't even mention Brülightly, who was the whole reason I linked it.
 
Yeah, I was puzzled a bit.
 
3:29 AM
Brülightly is a teabag. He is Britten's partner. Britten carries him in his pocket and they talk about the case.
This is never commented on or analysed in the story. It simply is.
I think it's supposed to be a sign that Britten is well and truly cracked, but that's never made explicit.
 
@BESW Oh my goodness I remember you mentioning this
 
The book is starkly beautiful, too.
 
3:58 AM
> Short Rest for the Wicked
> When you die, wait it out. Some hours later, you wake up fully healed.
I want to play that so bad.
(Context: one of the Ghoul moves from Monsterhearts.)
 
Cute.
 
Also, MH really gets something fundamental to the teen supernatural drama: the Mortal is a total jerkface.
> Every time you forgive someone for hurting you, and excuse their base nature, take a String on them.
> When you ignore some blatant problem with your lover or how they treat you, mark experience.
 
Heh.
 
hey
 
Hay.
 
4:13 AM
12% of all my time on the computer since Feburary 19th (which is >141 hours by now) I spent on d20pfsrd.com...
says rescuetime.com - a program I've been running since Feb 19th
I'm kind of impressed by that. I didn't expect it to be quite that high...
What do you think how much time you spend on chat.stackexchange.com? - last month for me it was about 1 %, the last 2 days about 10.
 
I have this chat window open most all day, in the background
 
It doesn't count that. Only when it's active
 
I work out of the home so I can take care of my dad more easily, which makes it easy to slip in and out of chat.
 
sorry that your dad needs care, is he sick?
 
He has Parkinson's Disease.
 
4:23 AM
uh, that's hard. :( my mom is under 60 and she's starting to get pretty sick. Kidney issues and stuff. My dad is a few years away from 70... and both are in Germany, and I'm studying in Canada, so it would be really inconvenient to go and help out. But so is popping out a child and raising it, and I love 'em so I hope I'd have what it takes to make going back and helping them work. I respect what you're doing for him, even if I probably don't have the faintest idea of how difficult it really is.
 
Thanks for your sympathies.
I'm glad I have the opportunity to do it, but it is pretty rough.
 
You're welcome, and I can only imagine. - Been studying that a little for psychology
And by that I mean Parkinson's
 
Yeah. He's got some unusual manifestations of it, too.
 
4:44 AM
I'm typing up a question for SciFi.SE, though I'm not sure it's acceptable there. It's title, "Story/book identification - Star Wars Choose Your Own Adventure" appears to be tripping up some red flags, and I get a "The question you're asking appears to be subjective and is likely to be closed." Any idea of the etiquette for such things?..
 
what's the question exactly?
 
Hmm. I think that's just a bad keyword problem.
 
@Julix I'm trying to track down a book I've read/played before. It doesn't appear to be on the official list of CYOA Star Wars books.
 
I typed "Choose your own" into the title bar and it flagged all on its own.
So... ignore it, because the automatic evaluation script doesn't know "choose your own" is the name of the thing.
Might make a meta post about it, but I doubt there's anything to be done.
 
Yeah, there are other questions about similar books, so I should be in the clear.
 
4:51 AM
hehe, the chat is quickly becoming a larger chunk of my time spent on the computer today. got stuff to do, so I'll bugger off for now. As always nice chatting with you all, and I appreciate that just about whenever someone's here. :)
Good night
 
ttfn
 
ta ta? do people really say that?
:D
(just googled that)
 
Americans often only know it from Tigger of Winnie the Pooh.
 
haha :)
 
I have no idea where I picked it up; I'm a conflux of odd idioms and phrases from various eras and locales.
 
4:56 AM
@BESW I imagine that Guam is kind of like the island from Lost. People just show up on the shore, saying funny things.
 
Yes, rather. Although I'm an especial case because I read voraciously from a wide spread of times and cultures.
I'm particularly influenced in that regard by early 1900s Britain and mid 1900s New England.
 
@Magician Just to echo what BESW said: like 25% of my questions have triggered the warning. Just ignore it if you think it doesn't apply.
 
A peculiar warning, that. Perhaps we should get one.
 
@Magician Pretty sure we have it.
 
5:11 AM
Any time any of the following is mentioned, warn the user: any two editions of D&D together; vow of poverty; alignments; paladins...
@BESW I don't think I've ever seen it?..
 
I have the distinct impression I have. Let's see if I can trigger it.
 
"Does a 4e paladin with 3e Vow of Poverty violate AD&D alignment by donating to baby orcs?" - does not raise any warnings. We don't have it.
 
I typed "Do you think I should" into the rpg.se question title bar and got it.
 
Bah. That is a boring non-specific filter. I am disappoint.
 
5:16 AM
@Magician Yes, but maybe you could propose customisation via meta?
 
Only if we think there's value to be found there. It's somewhat related to the whole sysrec questions boilerplate.
 
That seems to work as advertised.
 
 
1 hour later…
6:46 AM
@BESW So I just experienced the perfect quote that encapsulates why people, as optimizers, still play 3.5
> and with undersong, you can apply perform (sexual techniques) to damage
 
@Lord_Gareth [squint]
 
In a lot of ways 3.5 is a solved puzzle
 
There are many questions I could ask. There are no questions I want to ask.
 
But some of the freakish corner stuff is still just waiting to be discovered
And it can be stupidly fun and funny.
 
3.5 is a bizarre marriage of fluff and crunch.
 
6:51 AM
Like turning a one-level dip into Commoner into an endless supply of undead chicken grenades that heal other undead and damage the living
 
@Lord_Gareth ...I think I could, if I wanted, backgineer every part of that except the relephance of the level of Commoner.
 
@BESW You need to have Commoner as your first character level in order to take the Chicken Infested flaw, which supplies the raw materials for your grenadier.
 
Ah.
 
that is........wrong yet right on so many levels
 
The bit where being good at sex helps you cleave people in half with your greatsword, or the one where your infinite skeletal chicken grenades are also front-line healers?
 
6:57 AM
take your pick :o)
 
The first one would go a long way to explaining James Bond.
 
@BESW ...I love you.
 
But not, I hope, in any way which might lead to damage bonuses.
 
7:47 AM
@BESW Good morning, you mentioned earlier that you were asked to develop a Fate game?
 
Something like that. I'm being considered, so I don't have a lot of details and I can't discuss those I do have.
Why?
 
I was just curious is all
Since Fate is already written, do they mean that they want you to write an adventure for it? a module? I don't understand.
But you mentioned you can't talk about it... So I stopped asking.
 
Fate Core isn't a fully formed "game," it's an engine.
It lacks setting, it has hardly anything definite in terms of tone, and it provides no concrete leverage for theme or conceit.
I can safely say that the work I'd be doing would involve using the Fate Core engine to create specific mechanics and features which would speak to all of those elements.
Just look at the Dresden Files RPG, Spirit of the Century, and Diaspora to see how previous versions of the Fate engine have been put to use creating vastly different games.
Because it's OGL and CC-BY, Fate Core is an ideal tool for people who want to publish a new concept or breathe new life into an old one, without starting at brass tacks.
 
8:04 AM
@BESW I think you want 'breathe'.
 
Yes, thanks. And "brass tacks" isn't quite the right idiom either, but my brain is rather dry.
 
I'd make a joke about getting it wet, but the conversation about the BoEF warriors is still in my head.
 
Only 20 more minutes til sunset.
@Lord_Gareth The Book of Elephant Folk has some excellent crunch for warriors.
 
@BESW I lol'd
 
8:21 AM
@InbarRose Does that help?
 
8:31 AM
Sunset, dinner. ttfn
 
 
1 hour later…
9:34 AM
Sorry I disappeared - am at work after all,.
@BESW Yes, it does answer my question.
 
9:52 AM
@InbarRose No worries, we know people have Lives Outside The Internet.
@Murch Hi!
 
@BESW Good day
Stupid flu, I just slept almost 12 hours... sigh
 
Ah, yeah. That'll put a wrench in your schedule.
 
I am feeling much better now though, so, I might actually get some studying done. I have two oral exams in two weeks.
What is Guam like, this time of the year?
 
10:08 AM
Unseasonably wet right now, but aside from rainy/dry/typhoon, we're pretty consistent year-round: high humidity, temperatures in the mid 70s at night and the mid to high 80s in the day.
Generally the late year is rainy and the early year is dry, with summer being extra windy and autumn being most likely to produce typhoons.
Right now it's just past 8pm, 79 degrees, with a bit of wind and cloud. Earlier today there was a light sprinkle.
@PraveenKumar Hi!
 
Hi
What's going on ?
 
A bit of light after-dinner chit-chat, apparently.
 
Oh
what are you discussing by the way ?
 
[glances up] The weather.
[wry]
What's on your mind?
 
@BESW sounds like a nice place to spend the winter. ;)
 
10:15 AM
@Murch I enjoy it all year 'round. It's got its share of problems like everywhere else, but it's home and if I'm to have problems I'd rather have them in a tropical paradise.
 
@BESW Heh. Winter here is cold and dark, with snow and ice, spring is allergy season, and summer is humid. I like autumn best, but after spending half a year abroad, there is no place like home.
 
I spent four years in coastal South Carolina, and enjoyed their mild winters. The opportunity to bundle up was novel.
@Murch Where were you abroad, if I might be so bold?
 
I spend half a year in Pittsburgh, USA
 
Hmm. Haven't been there, specifically. My time in New England was brief, and mostly in Boston and Rhode Island.
 
I'd say it was a very interesting experience, I enjoyed the work, but I am fairly certain that I'd require a lot of incentives to live there in the long run, even though I am a citizen. :)
I was working for a technology company with a strong international background, so people were pretty open-minded at work, but I was shocked at times about the state of a bunch of things there. Public services in general seem to be very expensive and inefficient, social inequality glaringly obvious, politics extremely stuck.
But you would probably know that, Guam belongs to the US, doesn't it?
 
10:32 AM
Aye. "Unincorporated territory."
We're a bit different because there's a very different set of cultures and traditions underlying a lot of it, but we're also quite American in some senses.
People from the mainland usually take a month or two to notice that the differences run deeper than palm trees and Japanese tourists.
 
@BESW Heh. Aren't we all just a little different from one another? It took me about a month to get used to people asking me "How do you do?" and not wanting an answer to that.
 
Heh.
The issue, I think, is that Guam is superficially similar enough to the mainland that it's easy to think it isn't different.
Then when they realise it is, they feel silly, or tricked.
And the culture shock is that much harder to deal with.
These islands have history and traditions that run very deep, are felt very strongly, and are very conflicted. I know a lot of people take years to stop underestimating how much tension and complication can be packed into such a tiny little area.
Especially since some of the most important things come with a tacit understanding that they can't be talked about--not even that they shouldn't be vocalised, but that they can't be.
There is no accurate English translation for the fundamental philosophies of the local culture; they're translated with words like "shame" and "reciprocity" and "unselfishness," but those don't even begin to describe the drives underpinning the culture.
So even if you find someone willing to try talking about it, there's a gulf which is hard to bridge without losing the subtlety.
 
10:49 AM
@BESW Interesting, would it be correct to assume a Japanese cultural influence?
 
It's a fascinating time and place to live in, but it has many frustrating elements in the contact zone.
@Murch Somewhat, but only recently.
 
@BESW That reminds me, I spent a year in the US during High School, when I left for the USA I expected stuff to be different, so I had hardly any cultural shock at all. However, when returning to Germany and expecting everything to be just like I am used to, I had a major cultural shock, because a lot of things just felt weird.
 
The local people, the Chamorros, were an independent culture until their islands were colonised by the Spanish (with representation by the Dutch and Germans, among others), then handed over to the US, then invaded by Japan during WWII and subsequently reclaimed by the US.
Most of the Japanese influence is thus from WWII and later.
@Murch Ah, yes. That must have been strange.
@Murch Similarities to Japanese culture in terms of social interaction are probably because most smallish island cultures develop those values: placing the community over the self is a crucial part of most societies in places where you can't easily walk away and ignore people you offend.
 
@BESW Yeah, kinda like a small town. ;)
 
When you have to live with each other for the rest of your lives, can't leave and can't lose yourself in the crowd, values change.
@Murch Even small towns don't have quite the same social pressures, because you can leave and never come back.
I live on an island that is smaller than most cities, and it is the largest island in this chain.
Until very recently, the only way most locals could get off the island since the War was by joining the military. It's still the primary method.
(We have one of the highest per-capita rates of enlistment in the nation.)
 
10:59 AM
@BESW Yes, you're right of course, but to an extent, it is very similar. The town had about 4000 inhabitants, a lot of the families had been living there for generations.
 
@Murch Yeah, there are solid parallels which can be drawn.
 
@BESW mh, yes, okay, that is much more intense of course.
 
We have strong family ties, and traditions of formal inter-dynastic reciprocity.
 
So, I take it, that you were born on Guam?
 
(Which is, again, the closest I can come to describing chenchule' in English without writing an essay.)
@Murch Born and raised. I'm Guamanian, but I'm not Chamorro.
 
11:04 AM
Do you guys have a lot of RPG on Guam or is it more of a rare hobby? :)
 
It's not especially common. I know of three or four groups beyond my own, and they're all playing D&D 3.5.
The local gaming shop hasn't ordered new non-3.5 books in years because nobody wants to buy them. They've never heard of fudge dice.
Nearly all the players I've recruited, I've also taught.
Put it this way: I told one person that Fate Core is drastically different from D&D 3.5, and she said "Oh, you mean like Pathfinder."
 
LOL.
That is an interesting situation.
My older brother got me started on RPG, I was gm for the first time when I was eleven or twelve
 
The RPG community is drastically insulated and resistant to new ideas, except for the occasional new blood via military guys stationed there from the mainland.
(Correction: one of the D&D groups I know of is playing AD&D.)
 
I got really lucky when I was a university student and found a group that played all kind of different games, so since then I probably tried out two dozen different systems.
 
@Murch I heard about RPGs in high school here, but I didn't find anyone I was comfortable playing with until college in South Carolina, where a friend arranged for me to GM a D&D group as my first experience.
I started in 3.5 and didn't branch out from it for years; I knew about White Wolf and Spycraft but I didn't really pay a lot of attention to them.
 
11:11 AM
Hm, that is pretty much the exact opposite from my own experience.
Wouldn't people trust you to take them on an adventure to try out something new, since you gm them?
 
I was pretty insulated. I didn't know what other games were available, and I had little interest in finding out.
I tried Mage with a friend in college, but the ST was famous for railroading and the group broke up after one session.
Another friend was running a Star Wars d20 campaign, but I had no interest in the deep devotion to canon that they were bringing to it so I stayed away.
I wanted to run an SG-1 (Spycraft d20 engine) game, but that's not far enough away from D&D 3.5 to even really count.
And it never happened anyway.
 
@BESW Yeah, we moved on to games with a strong player empowerment lately.
 
Only a couple years ago, with a much smaller group here on Guam, did I start taking the opportunity to investigate other games, haphazardly: Dogs in the Vineyard, Everyone is John, My Life With Master, Dawn of Worlds...
 
I have been playing "Dungeon World" and "Twodice" the last few years.
 
3.5's rough edges galled, and we moved to 4e for about two years. It was a lot of fun, but the big thing it did for me was show that it wasn't 3.5 that was my major problem: it was D&D.
 
11:15 AM
My gm experience is mostly with "The dark eye" and "Shadowrun"
@BESW Heh. What don't you like about D&D?
 
The kind of stories I wanted to tell, and the kind of games I wanted to run, weren't encouraged by the D&D ethos.
 
@BESW We tried D&D a bit last year, and it was fun, but felt more like a board game with rpg elements
 
I wanted to tell stories about characters, not about combat, and I wanted to tell them in dynamic, internally consistent and logical worlds.
 
@BESW Yep. :D
 
I was succeeding, but only by (largely unconsciously) twisting and bending the D&D paradigm nearly to the breaking point.
I'm currently using the Fate Core engine as my primary RPG tool, and it is much less stressful because it's already mostly the shape I want it to be.
 
11:18 AM
@BESW So, you were still trying to play that kind of story with D&D?
 
@Murch Right. My years in D&D were fun, but mostly to the extent that I wasn't--objectively speaking--actually running D&D games.
The less we used the rules, the more fun we had.
4e helped me see that because --unlike 3.5-- it was very honest and upfront about its goals.
 
@BESW We felt that D&D will keep tearing you into discussions of tactics and strategy, and didn't really allow for story driven development. It always quickly turned into trying to "win the game".
 
3.5 insists that it can handle any kind of game: pulp combat, gritty survival, political thriller, espionage and assassination, court intrigue. But it can't.
It develops increasingly intricate subsystems to try accommodating playstyles that its fundamental engine is not designed to accommodate, and that doesn't work.
4e, on the other hand, is a tactical combat simulator and makes no attempt to pretend otherwise.
It's possibly the best tactical combat simulator available in the RPG world today.
 
I just realized, that Dungeon World actually is a spin-off of Fate. :)
 
And when we embraced that, it was a lot of fun. But still, the most fun we had was between the rules, in the situations where there are no solid mechanics so we didn't use any.
@Murch They are definitely spiritual siblings.
Now with Fate, we have rules for the fun bits in a system that lets the rules fade away when we don't need them, and brings them forward when mechanics would make things more interesting.
 
11:24 AM
That is pretty much how we like to run our games as well.
 
(We like having mechanics, but D&D wasn't interested in providing mechanics that supported the kind of interactions we wanted to have.)
 
@BESW: I am sorry, but I'll have to concentrate on studying a bit now. ;)
 
No worries. I should wash dishes.
ttfn
 
Thanks for the conversation. :)
 
Back atcha. See you around!
 
11:39 AM
Good morning, everyone.
 
Hey.
 
Heya. How's it going in the future?
(I trust you've noticed my ongoing campaign to convince the room's residents that you are, in fact, a time traveller)
 
I am! I'm traveling into the future every minute!
(I haven't yet figured out how to turn this thing 'round.)
 
Same here. I keep a relatively stable minute-per-minute pace, though I've found a way to accelerate it a bit by going to sleep.
 
11:56 AM
The future is going okay so far.
 
Good to know.
 
I'm making inroads on the stars again, and feeling a little less panicky about my ignorance re: the RPG writing industry.
 
The stars?
 
[gestures to the right]
 
Oh, those.
Speaking of which, what Fate-based RPG were you approached for?
 
12:01 PM
I'm not at liberty to say what little I know.
 
Makes sense.
Just know that I think you would do a great job.
 
Aw, thanks.
I'm currently biting my nails about my ignorance over going rates in the industry.
 
That's always a problem.
I dabble a little in freelancing (mostly lectures and such), and that part always fills me with dread.
 
On what do you lecture?
 
A couple of years back I started a blog on infographics - mostly debunking of terrible or manipulative infographics, in the style of Junk Charts
At some point I turned that into a short lecture about how easy it is to lie with charts, and then I ended up turning that into a longer one I can actually pitch and get paid for.
I need to expand my repertoire, though, if I want to really have a sideline on the lecture circuit.
 
12:16 PM
Cool.
And useful!
 
I also have a handful of sci-fi lecture I gave over the years in conventions, but no-one will pay for those out in the real world. :)
 
Heh.
 
I also give lectures and/or courses as part of my day job, though not as much as I'd like. I like being an instructor.
 
Nice.
I have fun with my teaching jobs, and I've found a lot of satisfaction in my capacity as a tutor of Ruhi courses too.
 
(And now we pause while I peruse Wikipedia)
 
12:24 PM
See also ruhi.org.
 
A bit unclear to me if these courses are there for people already of the faith, or for people interested in learning about the faith.
 
Neither, technically.
They're for people interested in applying the teachings of Bahá'u'lláh to community development, with no sense that one must be a Bahá'í to do so.
Naturally in the process one learns a lot about the Bahá'í Faith and many people do become Bahá'ís because of their involvement in the core activities, but that's not the point of the thing.
 
I see. Interesting.
 
It's very exciting to be part of. [grin] I regularly refrain myself from gushing.
 
That's always great, doing something you're excited about.
A tangential thought on that - Lord_Gareth has an amazing opportunity that many roleplayers would kill for, and I hope he manages to resolve his issues with Paizo so he could enjoy it properly, because I really think it's dampening the excitement he should and could be feeling.
 
12:40 PM
Heh.
I think he appreciates it a little more than he represents here, because he considers this a relatively safe space for venting ire.
@ProfessorCaprion Hi!
 
@BESW Heyo! Made it in to work... barely.
 
Woo?
 
The roads are terrible. It's like they haven't even touched them.
 
Ouch.
 
I have people at my local game store asking me for Fate advice, though. That makes me happy. I have this place to thank for that.
Apparently, I'm one of the few local GMs that run with Fate.
 
12:47 PM
Cool!
Hopefully that'll be changing.
 
Evil Hat should list this chatroom on their site as a recommended resource.
3
 
Speaking of which, @JonathanHobbs posted another entry on his Fate Looms dev blog.
 
@BESW We'll see! A lot of the RPers around here are still very much stuck in the "Number Culture" style of gaming, a la D&D/Pathfinder/et al.
 
He's coming up with some very elegant solutions to the knotty problem of coding Fate's laissez-faire attitude toward its own rules.
@ProfessorCaprion I hear ya. Most of the gamers around here seem to still be arguing over whether 3.5 is better than AD&D.
 
@BESW Crap. Tumblr is blocked at work. :(
 
12:56 PM
I had to work very hard to keep a straight face when our FLGS owner told me about the guy who bought the 4e core books when they first came out, and then threw them in a dumpster.
@ProfessorCaprion Aw.
Summary is that each fractal has its own card, and modifying elements on a card is done by shift-clicking.
How to label aspects was tricky: high concept, trouble, etc.
So he just put in a bit of code that says "If there's a colon in the aspect line, everything prior to the colon is bolded."
So you can write "High Concept: Fashionable Prince of Nothing" if you like.
The genius bit is that it allows for total customisation, if a particular Fate game has its own unique aspect types.
Anyway, I really must be off to bed.
Up before the sun again and all that.
 
Rest well!
 
ttfn
 
@BESW Did he buy them just to throw them in a dumpster?
Was this the equivalent of people buying a console on release night to smash it to bits in front of the people waiting?
 
1:19 PM
Mornin
 
lol, the evolution of the opportunity attack vs large creature question is interesting.
Joshua added a third step to the diagram I created that changed the question's intent, then responded. Then the OP came back and clarified that he meant my solution, then Jonathan added back the other diagram (which is totally fine), I'm just amused
 
Oh, is that still going on? I was curious about the answer.
 
@waxeagle Oh, I thought he entirely added it, I must have misread the edit history
either way it's probably valuable having both, since one of those scenarios does trigger an opportunity attack
but him editing it in a meaning-changing way then responding to that is a bit of a goof!
 
1:37 PM
Hey @BESW I found another song that is similar to Hellfire. It doesn't have the orchestra background music but the sound is similar. youtube.com/watch?v=4LEk-sTwBv8
 
@JonathanHobbs agreed, it's useful having both as it provides a helpful contrast
 
 
1 hour later…
2:40 PM
@BESW Oh wow that pretty much frames why I like D&D. I'm not that good at building and presenting dynamic and internally consistent and logical worlds.
 
 
1 hour later…
3:59 PM
interesting, summons don't disappear when the caster dies
 
4:51 PM
@Murch It is? That's news to me. DW and Fate (well, Apocalypse World and Fate) are basically diametrically opposite approaches to doing the same kind of thing.
 
@AlexP Maybe I have misinterpreted/mixed up something there.
 
@Murch Wanna talk some more about it?
I mean, there definitely are similarities, especially when you're comparing them to, like, D20 games.
 
Well, I never played Fate, so I must have mixed it up with something else.
I have played a few games of Dungeon World, Monster of the Week, and Lady Blackbird
 
DW is a spin off of AW
 
Yeah, got that from your above post. :)
How does Fate work then, anyhow?
 
4:57 PM
Fate is a bit closer to the indie games that preceded AW, I think. Ever heard of "setting stakes?"
"Setting stakes" is basically just: when you want to roll for something (important, because we roll for important things), define what the consequences are, for both success and failure.
Many, many games do something like this now. It's basically a way to avoid game-blocking failures or boring successes.
 
So, the player sets his own stakes?
 
You both do, together.
 
Yeah, I have seen that in a few games lately
 
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