> 1. Determine the effect you want to achieve. This includes describing the element (such as one of the Classical elements of water, fire, air, earth, or spirit) you want to use.
> 2. Describe the effect in terms of one of the following basic conflict actions: attack, block, maneuver, or counterspell.
> 3. Decide how many shifts of power you want to put into the spell. You take mental stress for calling up power—the minimum is one point of mental stress. The cost increases if you reach for power greater than your Conviction, inflicting additional mental stress equal to the difference (so a …