The modern web is ripe for drawing. Whether you’re making a swanky animation, a game, interactive art, a data visualization, or an eye-catching resume, there’s no shortage of tools to choose from. When I started to code, I wanted to build a music visualization tool to represent my music library, and was overwhelmed by the number of ways available to tackle it. I kicked the can down the road for weeks (okay… months), paralyzed by the possibilities. Should I use an impressive-looking JavaScript library like paper.js for 2D or three.js for 3D? Or should I stick to native HTML Canvas or WebG …