Hey real quick [sorry to interrupt] but does anyone know if the Vista startup repair option will will mess with user's files? I can see hints that it won't, but I can't see that I don't need to backup anywhere, but no one says to backup. Should I back up just in case?
It's a friend's computer, so I'd hate for it to be wiped accidentally.
@AnnonomusPenguin then a friend would bring a disk to put the data on :-) simple repairs and system resotores and even lapped installs do not mess with user data. System Recoverys from the manufacture recovery partition will usually return it back to the way it was when purchanced AKA destroy everything. Because nothing ever goes as planned with anything, the only safe thing is to back-it up any freaking ways.
All the stuff that microsoft does to troubleshoot, patch repair , fix , is usually safe. From MSes posisiton you dont want 350million people having another problem :-)
Oh, and btw, @Psycogeek @Bob I was asking because we had a question about it on AU, the guy wanted to know if he should get x64 or x86 based on what CPU he had. I figured it was more of a Windows question so asked in here, although we've since found a Ubuntu centric dupe for it.
you need monopropellant and the RCS block (not the linear RCS, those suck). then you can either manually fire RCS using the appropriate hotkeys (I think it's something like j,k,l,n,m?) or hit R to make RCS try to stabilize your craft in tandem with your SAS
landing on extremely low gravity planetoids is funny, because you can achieve escape velocity using RCS only... Gilly for instance
@Bob SAS uses reaction wheels inline with the ship to give you rotational stability (so you don't go flipping around like a fish does when it comes out of the water)
RCS fires monopropellant in any direction to give you translational stability (and in extremely low gravity environments, it doubles as an extremely weak backup engine)
basically SAS helps you turn faster and wobble less, and RCS can either work similarly to SAS (supplementing SAS or working instead of SAS), or just act as really weak omnidirectional thrusters
there's SAS and a basic reaction wheel built into most/all cockpit modules, so you have that without any addons, but RCS doesn't do anything unless you have RCS blocks on the ship, and monopropellant, which drains very slowly (depending on the # of RCS blocks), but does not replenish
RCS is absolutely required for docking spacecraft together, but for most missions that involve launching a rocket from Kerbin, landing on a remote object and blasting home, you don't (shouldn't) need RCS at all, just the right combination of engines and fuel to break gravity for the two launches without running out of fuel
So I want to signup for Microsoft Account but I don't want the process to be in my local language, I want it to be in English. How do I change this? Is there URL hack?
Google has something like "hl=en" to change to English
@Bob No. But the software we're about to license is per-socket. So it could cost a couple thousand bucks if I make a mistake. And, yes, I'm going to verify another way, I just wanted to get an idea first ;)
@Bob hit R to activate the RCS thrusters of the EVA suit, then Shift to go up (to wherever the hatch is), Ctrl if you go too far up, then F to enter
@OliverSalzburg either there was infinite recursion, or the code is very bloated o_o
@Bob there are mods that will tell you that kind of thing -- MechJeb 2, for instance. of course you could consider that "cheating", but imo as long as you don't have infinite fuel, you're legit
@Bob not if you manage to land on an extrakerbestrial body and recover a surface sample and bring it home -- that's worth a ton
@Bob "the damn thing" as in the rocket? if your rocket is wobbling (rolling/pitching/yawing/etc with SAS enabled and without you giving it any commands), you have an off-center Center of Mass
if you put even the slightest object with mass (Struts have 0 mass, but most other objects have some mass) on one side of the rocket, and not at least 2-way symmetry (more symmetry is necessary for very heavy objects that aren't straight up and down the primary stack), you'll wobble like all hell
In orbital mechanics, the Hohmann transfer orbit is an elliptical orbit used to transfer between two circular orbits of different altitudes, in the same plane.
The orbital maneuver to perform the Hohmann transfer uses two engine impulses, one to move a spacecraft onto the transfer orbit and a second to move off it. This maneuver was named after Walter Hohmann, the German scientist who published a description of it in his 1925 book Die Erreichbarkeit der Himmelskörper (The Accessibility of Celestial Bodies). Hohmann was influenced in part by the German science fiction author Kurd Lasswitz...
My sister in law has an iphone that used to be synced with a itunes install. I reinstalled windows so.. I'd like to get a fresh install, and possibly get the phone synced with it so I can use itunes..
then you can put one of the cheap boosters on (which will put you into a sub-orbital ballistic trajectory several hundred km away from the space center), land gracefully with a parachute, and take another sample, then recover your craft for hella science
@Bob in KSP, unlike in real life, rockets with more of a wider horizontal base will tend to be more stable. also, respect the symmetry and center of mass things I told you about earlier.
the propellant from the ones above would probably incinerate the ones beneath, if you fired them all at once
you could always set up stages and fire them one at a time, but you shouldn't need that many boosters to get into a stable orbit
you can actually land on Minmus (the further away moon, which has LESS GRAVITY -- super important for when you are still low-tech) quite easily just using a default liquid engine on the main stack, 4 boosters during the first stage, then use the liquid engine (with 2 or 3 fuel tanks) to do your orbital maneuvers
the Mun itself is about twice as hard to land on as Minmus, even though it's closer and looks like the natural place to try to land. it's too big to be able to conveniently and gently escape its gravity (both for the purposes of landing without crashing, AND escaping it when taking off)
neither of the two moons of Kerbin has any atmosphere, either, meaning parachutes are useless (unless you're taking parachutes to slow you down on your return to Kerbin, which is fine)
@Bob you can turn the radial decoupler around 180 with respect to the ground (the same rotation direction as turning a paper plate "upside down") to make it decouple in the other direction
ah, you are looking for separators then
decouplers break off one end of themselves; separators break off both sides
trying to scream out of orbit at 500 m/s is just going to wear out your engines' fuel reserves in no time, and you won't have any left to get to where you're going
@Bob no, you should always burn your solid first, because they are extremely heavy, and liquid engines (which are more efficient, but lower thrust) can't produce enough thrust to pull the SRBs along with it
once you have higher tech, SRBs are optional if you have a very powerful liquid engine and a lot of fuel, but early on (and with extremely heavy rockets, even with max. tech), SRBs are always your "first stage" (they start burning on the launchpad)
what I would suggest is burn your SRBs until they die, then separate them, then burn your liquid engine
you should have at least one liquid engine on the main stack, always
some people use the higher-thrust liquid engine (the T30, I think) as a second stage until it runs out, then use an even lower-thrust liquid engine which is more efficient (the one with 50 thrust, I think) for orbital maneuvers
so, first stage = SRBs, separate; second stage = high thrust liquid engine, burn it dry, separate; third stage = low thrust efficient liquid engine, use it while in orbit to get you around
@Bob correct -- once you escape the atmosphere of Kerbin, unless you plan on landing on Eve, thrust is almost completely irrelevant, provided you're willing to wait (or time warp) to get where you're going
now granted, once you plonk down on any planetary body, it'll have non-zero gravity, and you'll need to escape that gravity
but the moons of Kerbin have VERY low gravity and can be escaped with a tiny liquid engine
Gilly, a moon of Jool, can be escaped using RCS :P
but Mun and Minmus will be your first two targets (not necessarily in that order), and they require at least a low-thrust Liquid engine to escape the gravity
it's complicated: you have to get into Kerbin orbit; then escape Kerbin to get into a solar orbit around the star (Kerbol); then slow down and Hohmann transfer to Eve's SoI; then slow down more and get captured by Gilly
I tried to land on Duna last night, but I was unable to land without my craft tipping over and exploding -- the surface is extremely rocky, and is flat basically nowhere, and my RCS and SAS weren't enough to keep my craft upright even landing at 0.1 m/s
basically, I had a Mk1-2 command pod with two Science Jrs and a parachute on top of it; then a science lab attached to the command pod; then a Rockomax to Kerbodyne adapter, then the largest fuel tank in the game, then the large 4-engine Kerbodyne liquid engine, and LT-2 landing struts, and ladders
I think, if curl is trying to connect to your bluecoat proxy for 127.0.0.1 (assuming it's an HTTP layer proxy and not an IP layer proxy), you need to tell curl to not use the proxy for 127.0.0.1
one thing you could try is take down the guest networking within the guest with sudo ifconfig eth0 down and then it's impossible for the bluecoat proxy to interfere
it seems like somehow your proxy is taking over your routing table and routing localhost through the proxy, but your routing table doesn't show me any evidence of that being the case.
that definitely is not an HTTP proxy in the sense that you wouldn't tell (e.g.) Firefox "use this as a proxy: effing-proxy.lan:8080" -- it looks like it's a network layer proxy
@slhck if your IT is still clueless, install Wireshark in the guest (if you're able), and packet capture your HTTP request to "localhost", and we'll see what's up