Something I've seen a few times, is a game that's composed of multiple minigames.
Kinda like how Fate has contests, challenges, and conflicts, but if they were each distinct, didn't share much/any ruleset, and were each tailored to a specific part of the story.
There's other ways to deal with this stuff, just using this as an example of how you don't necessarily have to worry about "does this all cohere mechanically."
I want the players/kobolds to be able to choose if they are reporters who have to write down notes, accountants, scribes, scholars, or literally any other profession really that drives action
mostly I want to possibly make ink and or paper a resource or something and otherwise let the players choose what they are doing with it
I have a vague idea to roll on a table to see if you are working a job for a kobold or human employer (or others I just thought of it this morning so it's rough and certainly not all the way thought out yet) but basically the difference between those two is, kobolds are going to be very exact about what they want to the point of you having to be very precise, humans are going to change their minds invariably halfway through the job
That could look like a PbtA or Golden Sky Stories style playbook for each character, or an Atomic Robo style "pick your modes and get these skills" kind of character building.
If it's a game about jobs and meeting expectations of clients/employers, with a focus on how you use resources, then InSpectres might be a useful game to look at for abstracting resources and using them as a success/advancement tool.
and that made me want to make an RPG about playing as kobolds
and further I wanted it to be about writing and the importantce of writing and books
at first I wanted it to be about kobolds making books specifically but I realized later I can branch out the importance of the written word and the materials used to make it into more than just "making books"
@KorvinStarmast "If you don't use those rules" is a valid answer to "does anybody want to join my campaign". And Note that semicolon, closing parenthesis. Accusing somebody of being snark is uncalled for.
@AncientSwordRage I do. I've watched the last few days of chat as I catche up and the D&D hate is coming through loud and clear. @Trish If you say so. I'll let it go.
If you're talking about when I asked if anyone wanted to join my campaign, @Trish didn't show snark. Thanks for looking out for me though @KorvinStarmast.
To explain how it all works, @Devils_Spawn, the main chat room and Not a Bar are generally for whatever. Here be Dragons is for loaded topics that not everyone wants to be part of. The Trash log is where messages are moved that are considered detrimental or unproductive but they're kept to maintain a record. "Deleted" is moderator visible only, I believe.
The TL;DR of how trash works: it's a chat room that anyone can type in (though I don't see the point). You can only move messages to a room that you can talk in, which is why it's public. There are a few levels of handling content; you can move it to another chat room (like this one), you can move it to the public trash which lets anyone read it but removes clutter, there's a moderator-only trash that we can move things to so nobody else can read it anymore...
...authors (within 2 minutes) and moderators can delete a message in the chat room itself, and moderators can purge the history of an edited/deleted message to redact its history; for example, if someone accidentally reveals private info or wants their email removed, I'll edit the message, delete it, and then purge its history so even moderators can't see it anymore
the annoying thing is that trash has to be publicly writeable for people to use it. but that also means that moving messages to trash will send an invitation to everyone involved, and getting invited to trash isn't very nice :P
@hyper-neutrino hence the creation of gallery trashes, though that means only select people get to trash stuff there. for example, my site's main chat room has a dedicated trash that only our ROs (and of course mods) can write to, because we trash stuff fairly often and inviting people gets annoying
@GcL lmao. well, if he ever shows up on SE chat, i'll send him an invitation to Trash, i guess :D