18:23
@user21820 one of the funniest things about anti-chess, for me, is that if you make one wrong move like two or three turns into the game, you’ve already lost as you’re stuck in a 16-chain capture combo all because you moved a pawn one tile too far
Atomic is great too, because you can be in check, but you’re allowed to ignore that check if you are able to immediately nuke (literally) your opponents king
Or that anti-chess is weakly solved, and moving the king-pawn forward one tile on the first turn for white is a near guaranteed win as long as white plays perfectly from then forth
Crazyhouse is super dope tho, in that you can capture enemy pieces and deploy them later at any time, genuinely one of the better variants to watch at a high level because it’s insane
at this time, i have memorized and worked out most of the anti-chess openings and counters
sorry for that info dump lolol