Does this work?
A tricky thing in this can be XP: I have seen three styles.
* XP for only the present PCs, which can open a huge divide, and leads to players trying to swap their characters more rapidly to keep them equally viable when choosing the characters for the day.
* XP for the *Players* to all their PCs. This promotes showing up, as your PCs all come up equally, but it opens a gap to players that have little time and put them at a disadvantage.
* XP as a *Group statistic*. No PC had its separate XP count, every PC had the same XP count, which was on the group log. In my opinion, thi…