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12:14 AM
5
Q: Is it possible to move between the worlds of the Material Plane by travelling through the Border Ethereal?

LovellThe 'Creating a Multiverse' chapter of the DMG tells us surprisingly little about the Material Plane. There are a list of Known Worlds of the Material Plane (p. 68), and the introduction to The Planes (p. 43) specifies that 'the worlds of D&D exist within the Material Plane'. Since: All the worl...

 
 
2 hours later…
2:06 AM
@Akixkisu Likely because it is actually written by a human, is reasonably long and didn't contain and specifically banned keywords. Smoke Detector is good at picking up computer generated text or specific styles of posts. That particular post didn't quite fall into that basket.
 
hey there btw @linksassin
 
@Shalvenay G'day how you doing?
 
@linksassin alright here, as for you?
 
2:21 AM
Not too bad. Bit tired after a few early starts in a row. But otherwise no complaints
 
@linksassin posted a Q on Finance.SE, actually, re: home construction and the whole notion of "overimproving" a lot
 
Dan Carlin's latest podcast is interviewing Malcolm Gladwell. It's like a WWII lay-history overload!!!
 
@Shalvenay Interesting question. Though I'm not sure if you will get an answer that is overly helpful.
 
@linksassin yeah, it's an awkward situation to be in because my thoughts on construction are far enough off from the norm that they don't neatly fit into any of the boxes people use either for traditional building or most "alternative" construction techniques
hey @KorvinStarmast, how're things going?
and @nitsua60 for that matter
 
Doing OK, you?
 
2:37 AM
@KorvinStarmast alright here, probing at the housing market and trying to get my head wrapped around some of the odder corners of housing finance a bit better
 
read all the fine print, pitfalls a plenty
 
@KorvinStarmast yeah, got a money.SE question up about how to avoid one of the less-well-known but rather annoying ones
 
While the Missus and I want to down size (kids grown up) I really do not want to go through that again.
 
@Shalvenay Pretty good, thanks. You?
 
@nitsua60 alright here :) although wound up writing a money.SE Q trying to wrap my head around one of the odder corners of housing finance...overimprovement
 
2:53 AM
What is that dragon thing? Can't find the original message.
Sounds funny.
 
Dealing with Dragons by Patricia C. Wrede, first book in the "Enchanted Forest Chronicles" series.
Back when Fate Accelerated was in beta-testing I used it to run some sessions set in the Enchanted Forest. You can find them marked "EF" in the Fate Chat and Game Room conversation tab.
 
@Shalvenay That's... quite a wall of text, there. Good luck. (Both with the Q and the property-hunt.)
 
@linksassin yeah, so far the answers haven't engaged with the quantitative meat and potatoes of the question -- I suppose I could boil it down to a generic "why don't people build mansions in disinvested areas?" but that'd give me nothing useful in terms of advice on location given my constraints
because I suspect the generic advice would be to "follow the herd and build in suburbia", something I cannot follow due to transit access constraints
 
@Shalvenay The answer to that is simple: Status. Homes are a status symbol, the area you live in and the size of your house are a reflection of "success" in a consumerist society. People want the house of their dreams in the area they desire, even if it makes better financial and town-planning sense to do something else.
 
A nugget of wisdom I came across a while back that may or may not have any applicability in the situation--I can't tell. The rules aren't there for the benefit of you, the prospective homeowner. They're there for the current homeowners.
 
3:03 AM
@linksassin yeah, whereas while I have lots of things I'm picky about, I don't need to live in some super status symbol neighborhood
@nitsua60 that's very true re: much of zoning and land use in general
@linksassin (I pretty much grew up in "the 'hood", basically an inner-city neighborhood that was on the border between a heavily disinvested area and a more stable urban corridor. in fact, there's a lot for sale in that neighborhood right now that I could afford to buy cash-offer, but it'd be very hard to do any of what I wanted with it without serious overimprovement concerns)
 
I'm always amused by discussions of housing value and location and such, because it's completely unlike anything I've ever known here.
 
I don't know the term "overimprovement." What is this?
 
@nitsua60 it's a real-estate term of art for building something on a lot that's essentially too much for its surroundings, financially speaking.
 
@nitsua60 Building something too fancy around a bunch of not-fancy things.
It's one of the things that is just, normal, here.
 
@BESW yeah -- it can be applied to an out-of-context intensity as well, but that's definitely one of the clearer examples
the basic issue with an overimproved lot is you won't be able to get what you want for it because there will be no market for it
(it's much less common to run into it with intensity in most areas due to the way land-use laws are setup though)
 
3:14 AM
@Shalvenay Yeah, but what's the financial concern?
 
@nitsua60 not being able to get market value when the time comes to sell because nobody wants to buy it, or nobody who's interested can afford what you're selling it for for that matter (the proverbial "white elephant")
 
Gotcha--a down-the-road concern.
 
here's an example: this house
Was built a few years ago, and literally six feet away on the left side is this apartment:
 
I'd call that a bit more of a misinvestment, and in some ways an under improvement of the lot its on given its spectacularly bad street interface (yikes) in a dense urban context
(the house, that is)
 
The apartment is low-rent housing for large families of workers, many of them on temporary visas. The house is trying to attract military families with cash to burn in the form of government-subsidized housing vouchers.
 
3:18 AM
that lot's way better off as say 2 maybe 3 townhouses with a small setback and alley-access parking in the rear?
@BESW yeah, talk about some market distorting factors at play
 
Both of them are near the end of a poorly-maintained single-lane road just wide enough for a car to pull over to let the other one through, with three other low-income apartments, some local family homes, and... a relatively well-maintained condominium at the end of the road, run mostly by insular religious types.
This is totally normal here, because we aren't laid out in ways which allow the rich to enclave themselves.
 
Yeah, there could be some advantages to a place that's never heard of town planning.
wonders what "street interface" means.
 
@A.B. basically, how a building relates to the street it's on
 
@A.B. I think Shalv is referring to the fact that the house in the picture has a gate that directly borders the road, so that there's no room for pedestrians and your car is blocking the traffic while you open and close the gate.
 
@BESW that's a big chunk of it, there's also the giant fat garage door in front + wide driveway further inhibiting pedestrians
 
3:24 AM
Which is especially marked because it's a single-lane road with several apartments with large families, meaning that the road is often filled with young kids playing.
 
@A.B. some buildings are really nice in this regard, places that you want to hang out by, window-shop a bit, that sort of thing. others are just awful -- big blank walls, lots of parking in front, stuff that makes you want to GTFO
@BESW yeah, very much a street, not a road
some street repair and sidewalk work, as well as a bit of ground-floor commercial space (little bays, 500-odd ft2 I'm sure is enough), and that could be the start of something :)
 
 
Ah, I see. I couldn't see that the gate opened directly onto the street (puzzled to know how you could tell). Yeah, that is a silly design.
 
@BESW yeah, I see lots of wasted opportunity in that photo
 
The pink-roofed L-shape is the house; the building in the bottom right corner is the apartment. There are no sidewalks.
(This is my neighborhood, though my house isn't in the shot.)
And yes, there's a second smaller house in the same style behind the first one, with a long inconvenient driveway alongside the first one.
 
3:29 AM
@BESW flag lots...
 
The empty grass north of the two pink-roofed houses, is the lawn of the family home just north of the smaller pink-roofed house, which backs immediately onto the frontmost of another two-building apartment.
(small house, big yard is a relatively common local configuration, as the yard is used for both socialization and farming)
@Shalvenay Yeah, the same developer got that one lot of land and squeezed two military-bait houses onto it.
@Shalvenay Gosh, wait 'til you see what's across the highway where the military claimed the land for officer's housing after the war.
 
@BESW sounds like they went hogwild with typical Suburban Experiment development
 
You might think that.
 
instead of doing something sane, like neatly gridironed townhouses
(with room for ground floor commercial even! shock horror!)
@BESW what did they do?
 
 
3:40 AM
yeah, Suburban Experiment gone hogwild
 
And here, have some context.
Guess where the military started grabbing land.
 
yup, you can see the transition between development models plain as day
 
The cluster of houses on the cliff just to the west of the military grass, are some of the most expensive homes on the island.
 
@BESW yeah, unsurprisingly so -- that's the kind of area you'd expect to build up and build up hard
 
The place where you turn off the main road to get to them, is a store that sells reasonably priced cheaply-made furniture, electric gadgets, and household items.
Across the street is a strip mall with stores that cater to nearby low-income apartments whose occupants can only shop within walking distance.
Just out of shot on the west edge of the map, is one of the tallest non-hotel buildings on the island, which marks the start of the heart of the capital.
 
3:47 AM
@BESW how well does that development front the street its on, or is there a big sea of parking in the way?
 
[dips into street view]
 
15
Q: Can any effect in the game prevent gaining temporary hit points?

Gael LCertain effects in the game, such as the Chill Touch spell, prevent (re)gaining hit points : On a hit, the target [...] can't regain hit points until the start of your next turn. But can any effect in the game prevent (re)gaining temporary hit points ? The goal is partially to find a counter to...

 
Let's move this to the NAB, maybe?

 Not a bar, but plays one on TV

I'm not a place to unwind after work, but I play one on TV.
 
4:40 AM
Sun's Ransom art is almost done, I can't wait. [bouncy]
 
5:17 AM
Kickstarter: Ironsworn: Starforged by Tomkin Press. The sci-fi evolution of the award-winning tabletop roleplaying game. Supports solo, co-op, and guided play!
 
 
4 hours later…
9:14 AM
@BESW I remember you mentioning that one
 
 
3 hours later…
12:39 PM
@Medix2 I am officially coining the phrase Duplicate Anthology to describe your meta questions that present a plethora of possible duplicates.
The trouble with it is that you have to compare each question to all the others, and if there are dupes, determining a canonical question for them.
 
1:03 PM
It's probably better than asking about every single possible pair separately
And some of this just comes down to "If feature A is worded identically to feature B, is a question asking about feature A a duplicate of a question asking about feature B?"
And the answer is... people don't agree XD
 
@Akixkisu is it sr or SR as an accornym?
 
1:20 PM
@NautArch this may interest you:
@qazwsx I think that's a fair question. I think the link in the chain that's missing between the question "how do I deal with instant solution spells..." and your answer's "glyph..." is the implicit step "you should make it (sometimes?) risky for the PCs, and here's how...." It seems to me like that's what this answer assumes, but which is not... spelled out.<rimshot> — nitsua60 1 min ago
(Then again, maybe it won't. RIP, Judy Blume.)
@BESW is Charleston pretty walkable? I'm going to be there for a day or two next month. I've got one particular time/place I'd like to be (a church's evening service) and otherwise just a bunch of time to kill/explore. (I'm meeting a friend sailing up from the Caribbean, so timing's a bit indeterminate.) So I'm wondering whether to grab a hotel somewhere central and plan to walk around a bunch, Ubering out to the church-thing, vs. getting a cheaper hotel further out and a car.
(I'd prefer the first option, *if* Charleston's the sort of place where one could get a lot out of two days on foot.)
 
Gosh, I haven't been walking in Charleston for seventeen years.
 
In South Carolina?
 
It had very walkable areas if you were okay with the heat--but I was there mid-summer.
But I'm not a reliable source of modern info on this, alas.
 
@BESW What haven't you done?
2
 
If it's the SC Charleston, I'd definitely call it a walkable area
 
1:31 PM
@G.Moylan Heh. I have relatives in the area and went to university nearby.
 
Charleston has a Trader Joe's, so every time Im in the area I have to stop for tomato soup.
 
@Medix2 Aye, SC.
 
@nitsua60 eh, a bit. It's more that they haven't talked about using these things, they are pure idea generation. My point was had they actually used them, they'd see they wouldn't work.
I'd already engaged asking for them to add support and why, but they opted not to, so I don't think it's an answer that needs to stay up.
 
2:01 PM
@AncientSwordRage I see people use either interchangeably.
The same way some people use dnd, d&d, DnD, and D&D.
All of those transfer the meaning correctly.
 
I generally go with DnD mainly for ease of typing. Thought actually I guess D&D would be even easier since I could just hold shift
 
I don't know if there are official reference documents like in D&D that endorse one or another.
 
I like ampersands
 
"ampersand" has one of my favorite English etymologies
 
@kviiri do tell!
 
2:15 PM
@NautArch Back in the days it was considered an alphabetical symbol of its own right, so it was included in alphabet rote learning. But referring to a letter which is pronounced as "and" is complicated so often "per se and" was substituted to clarify the symbol was meant in cases where it would be muddy otherwise
Eg. would be tricky to end your alphabet with "Ex, why, zed, and and"
So it ended with "and per se and" instead.
Give it some time to evolve, you have "ampersand".
disclaimer: I have no idea what the standard pronunciation of "Z" was back in the day ("zed", "zee" or something else)
 
ha!
that's amazing.
 
I never even had an inkling of that!
 
Meanwhile, one of my favorite Finnish etymologies is fillari, which is mainly Helsinki slang for bicycle. It comes from Pig Latin (or the Swedish equivalent, called Fikonspråk)
French: vélocipède
Swedish: velociped
Fikonspråk: filociped-vekon
Finnish: fillari
 
2:44 PM
@Akixkisu I think if I had other changes to make I'd be changing them all to D&D (which I thought was the 'correct' one)
 
@Medix2 Yes, SC.
 
We planted chives a couple years ago and that stuff grows like a weed now. I have zero idea what to do with so many chives.
But I did just find a bacon-cheddar-chive biscuit recipe!
 
Must smell nice when you mow =)
 
It's in an ugly raised bed :P
 
nvm =)
 
3:00 PM
but that'd have been amazing
 
3:11 PM
who says you can't mow a raised bed? WHO!?
 
@G.Moylan Not my hedge trimmer!
 
exterior Internet cable trembles in fear
 
@NautArch lots and lots of soup ;)
One day I declared the sage as a decorative plant, which didn't impact my consumption rate, but improved my mood.
 
3:29 PM
@Akixkisu was it relegated to a mountaintop?
 
@Akixkisu any recipes?
 
@NautArch nope, just wherever it fits, usually creamy soup.
I like it with pumpkin in particular.
@G.Moylan somtimes climbing the winter garden feels like climbing a mountain :)
Especially when you carry water for the roses.
 
3:50 PM
@kviiri most likely the hard German z (a ts sound in English)
 
good morning
how is everyone?
 
I am trying to grow sage on a mountain top, but I live in a coastal plain which complicates things
 
nice
 
4:13 PM

 Daily Discussion

a question will be asked daily and then we discuss about the i...
 
4:37 PM
@KorvinStarmast that does sound mighty complicated
 
4:50 PM
@KorvinStarmast Do you have to start with a beard or is that something that comes after you've sat pensive for a period of time?
 
5:41 PM
Shifting a question I wrote and then deleted to here....
=-=-=-=-=-=-=-=-=-=
**WHY** shouldn't players be asking for specific skills checks?
=-=-=-=-=-=-=-=-=-=

My impression from lurking on this stack is that the general advice / recommendation is that players shouldn't ever be saying

"Can I roll Acrobatics to get over to that ledge?"
or
"Can I roll Arcana to see if I know what stuff about this Magic Mirror?"

The recommendation is that instead they should just be saying "I try to get to that ledge", or "Do I recognise / know anything about this Magic Mirror?"
I recognise that this is what the rules technically says happens, but that doesn't seem like a very compelling argument in this case.

I've seen some people arguing that sometimes the player will ask the wrong skill, or you'll have a better alternative in mind ... but I don't see a problem there? As GM you can just say "actually, roll instead?", or "You can, but you won't achieve anything. If you want to try you might, though."

Nothing *changes* about playing the game if you allow the players to say the first sentences. And I could comfortably argue that the players are using those skills
For comparison, we don't ask martial players to describe their actual movements in combat - we mostly just let them say "I Attack", or "I Disengage", etc.
(My experience is in DnD 5e, but I imagine it's a somewhat generalisable question)
 
@Brondahl The big thing is that this is narrative. THe idea that the players stay in the narrative and describe what they do is a big part of it. If you pull out the narrative and focus on mechanics, then you're gaming the mechanics and not playing the game.
But sooo many tables do it and it's not a big problem - except if you've got players who game their skills.
And always want the best roll instead of acting as their character would and having the DM figure out what they should roll (or if they should roll)
 
Oh, is one aspect of it just another "well if you allowed that, then your players could break the game!" complaint?

(I see those answers a lot, and it always seems like you could just ... y'know ... ask your players not to do that?)
> The big thing is that this is narrative

Ah, you mean that referencing the mechanics can break the immersion for some players/DMs?

That makes sense.
 
I have opinions on this but must fix something first
 
5:59 PM
@Axoren given that d&d elves draw a lot from tolkien's legendarium and tolkien himself constructed elvish language upon nordic roots, i had once considered that the elven diet/cuisine consisted in no small part of various preserved fish
 
6:09 PM
@Brondahl So speaking as a DM who does try to discourage this form of metagaminess, but ALSO isn't pathologically afraid of TTRPGs becoming "video gamey", the main reason I prefer the players not try to call for ability checks is because in my experience, players tend to lock in their expectations on what the outcome of the check will be before I've had a chance to assess things.
 
@Brondahl Still a bit tied down here, but I think the root of the complaint is that some players directly tell their GM that "I roll <skill> to <do X>" and while I don't personally think it's a major problem, many novice GMs are afraid of denying their players opportunities and are therefore inclined to agree.
Usually the preferred approach is either purely narrative, or with the players at most suggesting rolls. I'd disagree with people who think even suggesting rolls is wrong, but it's indeed a pretty big part of DnD lyfe that the GM ultimately decides what if any rolls are made.
 
Like, "I'd like to roll Charisma (Persuasion) to haggle the price of this item!" Well, that shopkeeper isn't actually trying to sell you things, he's trying to stall because he recognized your faces from the wanted posters and has already discretely called for guards. Even if you succeed on your check, the result is going to be stolen from you, and it's going to feel worse than if I'd dictated the checks.
 
@G.Moylan I think you need to let it grow organically, since most sages seem to be depicted as hippies in contemporary cartoons ...
@Xirema +5 and, I also may call for a different stat on a roll than they are expecting, once I have figured out what to apply ...
@Brondahl No, the core complaint is 1) skills are not magic spells that you can attack with and 2) skill checks are not attack rolls. treating them as such seems to miss the core point on how to play, which includes in Chapter 7 ... Only Roll Dice When Necessary/The Issue Is In Doubt.
 
There's also the fact that I use the Skills with Different Abilities variant pretty liberally, so there's a hitch whenever someone says "I'd like to roll stealth to hide" and I go "alright, but it's going to be a Wisdom (Stealth) check, because your enemy isn't going to be here for several minutes and this is not a test of your literal reflexes, but your ability to assess how well each object in this room will obscure you."
 
That's where the objection comes from in terms of staying in theme with the basic way to play (three steps) DM describes environment, Player says what they are doing/attempting, DM adjudicates result (roll dice where RNG is needed to resolve conflict or uncertainty) That's in chapter 1
@Xirema That too. + eleven
 
6:18 PM
@Brondahl Other games do have "do not declare your moves" as a very explicit rule, but even then it's usually somewhat fluid. Eg. in Apocalypse World you're supposed to perform in-fiction actions instead of declaring moves, but at the same time the negotiation of what move an action triggers (if any) is encouraged to be negotiable
 
6:34 PM
@Xirema Same here - the skills with different abilities i absolutely love
 
7:33 PM
@Xirema That's cool! I never paired stealth to wis... used some Int stealth before, and even some Con-stealth (they had to hold their breath and were hanging on the ceiling between two walls... )
 
@Helwar I've used Wisdom (Stealth) in two situations in my campaign. The first was for one of the party members to help the party sneak through a city (where she grew up in) while avoiding detection by enforcers by choosing routes that were less likely for them to patrol. The other scenario was the aforementioned "let's setup an ambush in this room", where everyone rolled it as a Group Check.
 
that's cool, I usually use the alternate abilities for skills when otherwise I would need a few different checks... For example the "stealthing on the ceiling" I should need to do an actual stealth check, an athletics check to not fall and some kind of constitution check to hold their breath... Instead I chose "Constitution (stealth)" and kinda made it
 
8:04 PM
For me, it's a semi-natural extension of asking the players 'how' they do something and then figuring out the right skill/ability pairing.
 
makes sense
 
At other times, I will ask the players if they think they have a more appropriate pairing they think is reasonable and to make the case.
 
8:40 PM
@Brondahl This style can work, but it depends on the situation, and really requires the GM and players to be in sync, and for cues to be communicated very clearly. Generally I've had better results when players say what they want to accomplish, rather than what they want to roll. Sometimes a roll isn't required. Or there may be factors that the GM knows but the players aren't aware of.
 
Ive also seen when folks 'call' their roll, they roll it before confirmation as well.
Related to this question on spell scrolls part of me wants to limit spell scroll creation to wizards.
That the classes that just 'know' magic can't transcribe
 
@MikeQ This part Or there may be factors that the GM knows but the players aren't aware of is true in a lot of cases.
 
 
2 hours later…
10:38 PM
2
Q: Are Lower Tier Magical Items Available in a City if They're Under the Base Value but Not the Spellcasting Limit?

user70848I'm currently in a Rise of the Runelords Pathfinder 1E campaign. I understand that being an earlier campaign it is fairly magic item starved. My character is at level 10 and I have been absolutely dying to just purchase a belt of dexterity +2, headband of wisdom +2, or even bracers of armor +1 or...

 
@NautArch reading that I can see why
 
10:59 PM
@AncientSwordRage Also that those innate casters don't have the learnin'
 
11:38 PM
It's asking dave grohl to write his music down.
 
11:49 PM
@NautArch At least in Pathfinder 1e it's gated behind a Feat. So the narrative is that spellcasters need to train to write their magic down.
 
@NautArch The whole wizards and scrolls and spellbooks and collecting spells thing feels pretty vestigial at this point. Shame, too, as I actually liked the adaptability that the old "% to learn" rolls kinda forced.
 

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