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2:02 PM
@doppelgreener You covered the older editions with a nice summary a few comments later, and what I think has happened over the years is that experience with video and computer games and CRPGs has people show up to the table a whole set of expectations that weren't there before. The other bit is that if combat does happen, using purely narrative means take you back to the playground games "Hey, I shot him" and then "No you didn't, you missed" so a resolution mechanic is needed.
And it need not be dice.
Anyway, I participated in a bunch of really expensive war games / exercise IRL that were a hell of a lot like Braunstein, in terms of the "white cell" (referees and judges) having wide latitude in adjudicating a result. It is a werid fusion where the wargaming system is very attrition and mathematical based outcomes (a severe limitation in many respects) while the overall exercise is run in a non numeric manner)
 
In D&D 5e I have positive incentives to fight: XP, wealth, loot, visible opportunities at story progress. I also have disincentives, like my character might die, which can be avoided by not fighting.
In D&D 5e, what's my positive incentive to run away? What benefit do I mechanically get that I would not have if I did not choose this action?
 
@doppelgreener In a non linear scenario, I can come back again, I can get more information, I can get more assets, I can go and get allies to help me to try and overcome the obstacle.
If you limit yourself to mechanics, IMO, you lose about half of the game experience if not moreso.
 
Run away here means never engaging in that fight, because if it is, then we're back at "it's about violence".
 
Maybe it's that it seems 5e defaults to violence and it takes a DM to create more viable options.
 
@doppelgreener I actually agree with you on the hard coding of using XP/Defeat as the core incentive to progress. IMO, that was a mistake on the part of WoTC and d20.
 
2:08 PM
Rather than having all options on the table equally at all times
 
@NautArch I don't think that it does ... but the people do per the influences I mentioned up there.
 
user15026
Everything adds up to the encounter moment where you get to roll dice. It's how the game is structured. And in its case roll dice is gonna be violent, why else focus on weapons and a lot of skills that are for fighting?
 
@Ash For one reason, that is because combat is hard to narrate, while everything else is less difficult to narrate.
 
But maybe harder to adjudicate
 
@KorvinStarmast How come the issue doesn't come up nearly as much in other games?
 
2:11 PM
@KorvinStarmast Yeah but this is a conversation about the mechanics of the game, and what the mechanics incentivise you to do.
 
@kviiri what issue?
 
@KorvinStarmast That violence is the default option.
 
@doppelgreener I do not feel that it is useful to assert that mechanics is the end all and be all. That is part of the problem with modern understanding of D&D; part of Arneson's whole genius was decoupling the "a game is defined by its rules" philosophy.
 
@KorvinStarmast But also, this is kind of why we stopped playing D&D? "You can tell all kinds of stories when you're not using the mechanics!" is basically "to tell the stories you want, you have to specifically step away from the game, stop using it or playing it, and stop using its support." At which point I'm just in freeform territory and I can do better by picking another game that does provide support in those areas.
 
user15026
If I don't want a system's mechanics...I will pick another system.
 
user15026
2:13 PM
I'd rather find something that leans into what I want, instead of having to frustratingly hack away at a thing.
 
It's like... if I wanted to play a strategy board game about conquering the world, do we say this:
"You can do all the things with monopoly if you don't limit itself to its mechanics! Let's pick that up, but then start doing our own thing, and..."
or do we say this:
"Let's get Risk off the shelf and play that."
D&D positioning itself as the end-all be-all means we wind up interacting with it like that first choice.
 
^
 
Just... pick the game that actually supports you doing that thing.
 
@Ash Do you mean "skills" as in "skills" (acrobatics, stealth, etc) or "abilities"?
 
@doppelgreener And I can see that approach being very useful for a given table. One of the things I like about Golde Sky Stories is the game currency being so mutable; you can pass tokens to other players; I am really bummed that we never got to play that IRL; I think it loses something when played on line.
 
2:14 PM
@doppelgreener Can we just play Small World instead?
 
@goodguy5 Absolutely
 
My hunch is that if you ask folks what they like most about d&d, fighting monsters is gonna be high in that list
 
I prefer that over Risk, even, since it's way more forgiving
 
@doppelgreener OK, I see we are wandering into D&D hate territory, so I am outta here.
 
Small World is one of my top ten games of all time.
 
2:15 PM
@KorvinStarmast Calling out some problematic marketing positioning of D&D and how it gets related to is not D&D hate
Addressing issues in how we relate to our hobby systems is not hating on those systems
 
I think if we want to continue this, moving to NAB may be better
 
Ok, so it shall be.
 
NAB for anyone else's convenience
 
2:28 PM
@KorvinStarmast being at a table in real life makes everything better (in my opinion)
 
2:46 PM
@Rubiksmoose Fun story: despite being solidly middle-class, my dad was always a really ardent penny-pincher whenever a good opportunity presented itself. So he frequented this one store where they sold damaged goods that were redeemed by insurance companies after accidents. Cheap finds there, if you didn't mind the small damages to said goods.
Or more importantly, the bulk of the goods. They tended to sell stuff en masse.
So this one time dad brought us LOTS of frozen pizza. Lots-lots. With onion on it. It was some cheapo brand I hadn't heard of before. We ate those pizzas every Saturday after sauna for weeks (it was a family tradition that we'd have some special treat after sauna)
They weren't very good, at first. The pizzas had a lot of onion them. It wasn't offensive but neither particularly nice, until I got into its taste and started really diggin' it.
Sadly, by that time, we were running low on those onion pizzas. Shoot, I thought --- I had to secure more of that stuff and find a store that carried those same pizzas.
But we lived in the outskirts and we'd only get proper-sized grocery supermarkets much later, so it took a bit of hunting. Esp. since I was quite little still. And when I found them it turned out that nay, they weren't as nice at all anymore.
As it turns out, the accident that had happened to those pizzas was "lots of extra onion on top".
(story embellished only slightly)
 
So you...trained yourself to like the pizza?
:)
 
@NautArch is this meant to be a jab at the dog discussion earlier?
 
My grandmother used to take me to this similar store. It was both Amish Market and that sort of "we came across these weird items".

One time, they had Wild Berry Tang. IT WAS AMAZING.

Every year or two, I search for it and I've never found it again.
 
@kviiri lil bit
Oh man. Tang.
That's a word I haven't heard in a long time
Outside of forged by fire
 
@kviiri hah!
 
2:54 PM
I keep a ... jar? cup? box? cylinder?

Container. I keep a container of Tang in the house for vitamin c related emergencies
 
But I also enjoy rolling real dice
Which is also why I'm excited for those pixel dice
@Rubiksmoose people love(d) Elios pizza. I never did.
 
@NautArch Well, yes, I did. But if my dad was suddenly replaced with another guy offering me the pizza I probably would've called the police instead of eating it. :-)
 
But mama Celeste...mmmmmm
@kviiri hahahaha! Yes! There's no trust. Rereading that question actually left me with more questions. Debatinf about it needing more info.
 
Ellio's Pizza is an American brand of frozen pizza owned and distributed by Dr. Oetker, a German corporation, and sold in grocery stores in the Northeastern United States. Ellio's was previously owned by McCain Foods, a Canadian corporation, but was sold to Dr. Oetker in 2014. Although it is not available for sale in much of the country, the pizza brand has remained popular throughout the Northeast since its introduction in 1963. == History == In 1963, Ellio's Pizza was founded in the Long Island, New York town of Great Neck by Elias Betzios, George Liolis, and Manny Tzelios. Four years later,...
TIL
 
@NautArch There is one reaaaally concrete difference between training a human and a dog btw
 
2:58 PM
How was this familiar gifted? What happened to the wizard? Is it their familiar, but not really now? The situation seems really unclear
 
Train a dog not to bark indoors --- it will do its best not to.

Train a human not to make noise indoors --- they will do their best not to *except* when they're mad at you in which case they're also trained to do the reverse.
 
@kviiri I always wondered how successful the Victorian "children are meant to be seen and not heard" was
And I'm still working on getting my dog to stop barking indoors.
 
@NautArch I on the other hand started wondering if dogs could indeed understand the idea of deliberately breaking established obedience rules as a form of protest
 
@Rubiksmoose It MAY have been a take on Marvel Super Heroes.
 
I may actually vtc that question. I just feel weird about all my comments...
Especially since OP hasn't responded
 
3:03 PM
I mean, not only breaking them as a part of protesting, but actually seeking out rules to break as a form of protest like humans occasionally do.
 
They definitely do things when they're 'mad'
It seems
 
Does anybody mind if I move this discussion baack to main chat?
 
@Rubiksmoose which one?
and no
 
@NautArch Yeah, they do, but I wonder if they have the idea of intentionally breaking rules as a form of protest like humans do. I mean like, if they're mad they might feel like urinating indoors or tearing apart furniture, but say they're taught to not engage in some behavior they wouldn't normally do to vent out their anger --- would the dog now "rebel" by doing that behavior?
 
@goodguy5 Basically all pizza related chatter lol
not that it can't be here but I like having people talking in the main chat. :)
 
3:06 PM
Go for it, moving the other here moved everyone here :(
 
lol
 
eg. my extended family's dogs are taught that they can sit on the chairs as long as they don't put their paws on the dining room table. Would a dog taught this-wise protest by putting its paws on the table even if it's normally not an "angry" behavior?
Humans totally would, at least certain people at certain ages just love seeing people react
 
46 messages moved from Not a bar, but plays one on TV
 
Pizza!!
 
But i wonder... it doesn't sound like dogs are "wired" for that kind of sociality
brb, bus to catch
 
3:11 PM
@goodguy5 so clearly with that wiki about ellios, I was in the minority of folks who didn't like it
@Rubiksmoose I voted to undelete that pricing answer on bag of holding. Unless we're going to start deleting unsupported answers
But that seems like a bad idea
I mean, we didn't even give them any time to actually add the support
 
@NautArch Is it even an answer? The question isn't actually inherently about the bag of holding, it is asking for a table for magic item cost and gives the BoH as an example (by my reading)
@NautArch It's also an exactly worse copy of a previous answer.
 
Crabapples, you're right
I can't undo my vote, right?
 
@NautArch And fwiw, I actually see community deletion as a pretty soft option. The op can undelete it with one click whenever they wanted and they can edit while deleted. Meanwhile the answer is protected from further downvotes. So I see deletion actually as exactly giving them time to improve it.
@NautArch I don't think so :-/ But I also don't think it is likely to attract others so I wouldn't worry about it.
 
Phew
What do you think about this
 
3:27 PM
@NautArch I think I'm missing the context of that statement.
 
I think there is specific information about the scenario in question we don't have .
But I've also been the only one commenting and adding more when OP hasn't responded seems a possible exercise in futility
It's the blink dog question
 
@NautArch ohhh I see. That was the context I was missing.
 
My bad :)
Anywho, I went ahead and did it. This isn't a rules question, so understanding the situation seems important.
 
@NautArch Yeah it's one of those cases where there's a line between the question having enough information, but the solution still being the DM has to make a choice and give the player more information or that we don't actually have enough information to give an answer in our format to.
 
3:42 PM
Yup. It just seems like the previous wizard did 'train' it and then the comment under Dale's answer that critical role has a trained blink dog combine to suggest that this table thinks it's allowed.
Not to say they got the idea from critical role...
I'm also worried that 'my master' wasn't a typo :p
 
@NautArch lol! I didn't even notice that.
 
No judgements :)
 
Here in spain we just say "mi master" (my master) instead of using DM or GM
 
Still doesn't make sense in the context of the sentence
 
@NautArch now the big question or or neither. 🤔
 
3:47 PM
Not gonna go there...
That is partially why I didn't add tags
 
we need a "non-animal companion"
 
Mostly because I'm not sure about the taxonomy of fey
 
I don't see why it doesn't make sense in the context, but english is not my first language so it might be going over my head
 
Because their master used the toy for the pet, but the pet wasnt the DM's, but the wizards.
It's using the NPC wizard and the DM as same thing. Which could be, but it's an odd construction.
 
3:49 PM
maybe conflating the wizard with the dm 'cause both are technically the same person on the table?
 
Also, googling can humans be trained produces some funny results
 
Close as off-topic, suggest moving to Parenting SE?
 
@NautArch not doing that
I assume, at best, there are leashes involved and I'm at work
 
Hahaha
Lots of links about dogs training humans.
 
@MikeQ lol
 
3:51 PM
Which is true. My dogs have definitely trained us to do certain things
 
@goodguy5 Having been listening to MBMBAM podcast a ton recently a certain site that they advertise comes to mind.
 
> "I call upon my train companion"
"Don't you mean trained companion?"
"Nope :)"
*choo choo noise approaches*
6
 
@Rubiksmoose assuming that my googling is reliable, I have no idea what my broth my brother and me is, nor what product you would be referring to
 
> "I will need a token that's 10 ft wide and 100000 ft long"
 
@MikeQ "who installed the "alduin but he's thomas the tank engine instead" mod again?"
 
3:54 PM
@goodguy5 Well I will not link to it here (not family friendly), but I'm sure you could take care of all of your leash needs there.
 
Oh, not the My Buddy toy from the 80s?
 
@MikeQ optimal for railroaded campaigns
 
I mean, we've got a question about buying a tressym, and those have great ability score stats
Stilla beast, tho.
 
what are those unicorn rabbits? alliums? or something
 
@goodguy5 fairly certain that's garlic
 
3:58 PM
almiraj
 
@NautArch Yesterday you questionned my want to play D&D saying that I was trying to go around the rules. The truth is that, while a spell might have one use of it, I have yet to find someone experienced in D&D who has not admired the creativity of using a spell in another way, such as out of combat. For instance, using a Druid's Wild Shape or Conjure Animals to scout out a dungeon rather than run in like an idiot.

However, that kind of fun gameplay comes with time and so, rather than slow down gameplay at the table fumbling through ideas on where the limits of a spell is, I thought I'd as
 
We try to stick to the limits of the rules, or guidelines based on existing rules.

When someone asks "Can you do ___", any answer we give here always has an implicit "your table and DM can change the rules" hidden in it.
 
@GcL I am building a monk who's leaning heavily on the ninja aspect: infiltrating and gathering intel, sneaking in and out of places, and focused assasinations. As such, a raven companion would be a great way to increase her abilities
@goodguy5 that's why I am asking. Some things (like how the PHB states that monks are proficient in "simple weapons" lacked the "melee" word, so I asked to clarify).

I am sorry if my questions seem as I am trying to break the game. That's not my intent. Rather I ask to see how a spell, feat, or item works.
 
The problem is that those questions about can I do more than it really says or can I have something that isn't normally.granted to a class will be determined solely by your DM
Yes, it's be cool to have a animal companion (like a ranger) or a familiar, but whether or not you can actually get them is up to the DM unless you're asking if you can take something like the ritual caster feat (still up to DM as feats are optional...as well as multiclassing)
 
fair enough. and I didn't know feats were optional
 
4:14 PM
Yeah, that whole chapter is optional.
 
@VictorB I would wager that not many people do. I think most DMs use it.
 
Chapter six starts off with This section defines two optional sets of rules for customizing your character: multiclassing and feats.
 
I learned that multiclassing was optional, but I thought that chapter six started after feats
 
@Rubiksmoose definitely. I'm not with my young kids, but that's just to simplify
 
@NautArch More precisely, that chapter is labeled as optional, making it slightly more optional than most.
But yes. Not everyone allows feats.
 
4:18 PM
Answers are made within the context of rules because otherwise the best answer on any question could only be "your DM can make it that way".
 
Right, and so questions of "can I do this thing that's outside the rules" isn't something we can answer
We can discuss it here as whether or not we'd allow it personally, but that's not really for mainsite. And anything we'd allow or not is moot because we're not actually nthe DM.
 
would it be out of context to ask if external sights like "Beast Sense" or "Arcane Eye" can merge with Shadow Step?
or work together
 
in terms of "place you can see"?
 
yes. For instance, seeing on the other side of the wall
 
that is a fantastic question
and belongs on the site.
 
4:28 PM
Hmm, it may depend. How are you getting those sights?
 
Pretty sure we have at least Q on this somewhere
 
But if you have an ability that lets you see somewhere, then you should be able to use that sight for other mechanics.
 
@Someone_Evil I didn't see one in the 20 seconds I searched, but there might be
 
@VictorB As long as you are clear about the situation (eg how you got those abilities and are using Shadow Step) that seems like an excellent question to ask on mainsite.
 
16
Q: How does a shadow monk teleport into magical darkness if they don't have line of sight to a square inside of it?

SamuelThere was a question similar to this question posted here. Where the jist of the question was asked what use does a Shadow Monk have for casting Darkness if they can't see through it. My question is along the same route but slightly different. The spell darkness states that creatures with darkvi...

 
4:31 PM
Beast sense would be tough. Because you could do it, but you'd be using your action to see or to return sight to yourself, so no attack.
 
@NautArch like I said, Beast Sense allows you to see through an animal's eyes and Arcane Eye allows you to make a floating invisible eye you can see. So having either your pet or flying eye enter a dungeon and stare at a shadowy area within 60 linear feet from you
 
@NautArch haste? lol
 
How did you get the pet? Now we're in DM ruling.
 
@NautArch I gave two examples. I do believe there is a telepathy spell that shares more than thoughts too
 
4:33 PM
We can assume you have one, but for your build design, if the DM says you don't have one or it can't behave like you want it to (it's an NPC maybe), then the resolution we give doesn't matter
But those are the details we need, and those details may not actually be available at your table.
But we can answer the hypothetical
 
But RAW seems to certainly support, that if you have a way to see an area of dimness or darkness within 60 feet, you can teleport to it using your bonus action.
 
It just might not be relevant for the reality
@goodguy5 definitely
 
btw, why are ninjas in D&D always pseudo magical?
 
@goodguy5 So that they aren't completely replaced by wizards after about 3rd level. /s
 
Because they needed some way to emulate fantastical magcal ninja tropes
 
4:36 PM
@goodguy5 Ninjas are always pseudomagical!
 
Ninjas IRL are pseudo magical. They use trickery to seem elemental in nature, even going to the extent of looking identical to freak others out into thinking they duplicated
 
But yeah, ninja folklore does include them using magic.
 
prime example: Naruto. The manga was built off of a lot of folklore about ninjas. Well, and then some other added stuff too.
 
@goodguy5 Because the kinds of feats that ninjas do in popular fiction are not possible for regular humans. Maybe... idk
 
@MarkWells I didn't uncover anything magical except "vanishing" about ninjas when writing my Senior Project on Samurai and their interactions with Ninja.
@DavidCoffron Well, neither are the things that barbarians, rogues, and fighters do
 
4:38 PM
@goodguy5 And here they are vanishing and reappearing in areas of shadow
 
@MarkWells the most magic they have done within their own books is their ability to meditate. By using a chantra, they can calm their body, increasing their health and redusing their fatigue. However, they were masters at making it SEEM like they were magical
 
@goodguy5 Maybe real ninjas didn't do magic (what a bunch of losers) but folklore ninjas did and that's what games try to represent, mostly
 
fair
 
Uh, rogues and fighters ONLY do things that regular people could do
 
@goodguy5 As far as I know, ninja has never been an official first party class, they could be skinned as a rogue, no?
 
4:39 PM
@RevenantBacon Naruto is based on lies about perceptions of ninjas. Though more lies to make it looks cool
 
@RevenantBacon go ahead and scale a 2 story building in 6 seconds. I'll wait
 
@DavidCoffron I think in this case we're using Shadow Monk for them
 
@DavidCoffron I'd use Shadow Monk for that (if talking 5e). Maybe a mix of Shadow Monk and Rogue
 
No, see, it's not something I can do, I can barely lift 100 lbs. We're talking about someone trained in doing these things (like a rogue or fighter would be)
 
But D&D is committed to accurate representation of wizards and dragons. So clearly there's no room for folklore ninjas. They're not realistic!
 
4:40 PM
Also pretty sure a rogue couldn't scale a 2-story building in 1 round without magic
 
@MikeQ For which definition of accurate?
 
@Someone_Evil Fair, but if you want a ninja in the style of the real world ninja, a rogue can do most of those feats without magic (or pseudo-magic)
 
@RevenantBacon And people complain about a power gap between martials and magicals.
 
and who ever builds so many dungeons just for the adventurers to explore? Is the dungeon business like an extreme sports version of our escape rooms?
 
From Thief.

Second-Story Work
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
 
4:41 PM
the funny thing is that having studied a bit of actual ninja culture, their ability to dissapear is a Shadow Monk's "Jump" ability, maintainting their body 45 degrees above your head (people tend not to look up) Or duplication which was done using dummies or buddies. Ability to teleport was hiding while your buddy a distance away ran while allowing them to be seen.
 
Oh, yeah, the power gap is no joke. Like wizards who teleport to the top of a 30 story tower instantly, while rogues have to use the stairs/wall
 
Yeah, you don't get to complain about that if you say that rogues and fighters can only do things regular people can do.
 
@RevenantBacon Nah, they do things that mythical heroes do while not calling it magic. Fighters: Hercules, Samson, Beowulf. Rogues: Robin Hood, Zorro, Batman.
 
@RevenantBacon Rogues can use a bonus action to dash thanks to Cunning Action. You'd be surprised how fast they can climb
(in summary, they can climb 45 feet in a round without the Thief subclass)
 
And an action to dash. 90 feet is a lot
 
4:43 PM
The history of the "using bugs" was a story of a ninja's son who used a jar of moths to dim the lights so he could assassinate people.

All in all, they are the Nerd Fighting Force
 
45 feet is like... 3 stories, no?
 
I mean, there was that dude in France who scaled the side of a building to save a kid. Climbed like 7 stories in a minute.
 
woah!
afk
 
@Yuuki Any D&D adventurer can do way better than that with a good Athletics check though xD (30 feet per 6 seconds with the Dash action yields 300 feet per minute or 20 stories)
Athletics check from:
> At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check.
 
Even easier, just let the kid fall and then cast a healing spell on him
 
4:46 PM
featherfall
 
@DavidCoffron Touch over 4 according to this site though I can't find their definition
 
@MikeQ 7 stories might be instantly lethal for him
 
I always thought it was 10' to a story
 
@NautArch I assumed like 12-14
 
lol judging when to cast feather fall or healing might take finess as gravity IS calculated in D&D
 
4:47 PM
@DavidCoffron What do you mean you don't allow raise dead in this campaign?
 
in other words, the kid would be falling faster and faster
 
@MarkWells True, but do you want to put the poor kid through the trauma of literally dying?
 
@VictorB er what?
 
I was always of the belief that in a D&D setting, everyone is innately magical to some degree. Sure, the rogue might not be able to conjure food or call down a meteor swarm, but I never thought the martial classes were completely mundane.
 
I don't think gravity is calculated in 5e.
falling isn't even really calculated by the rules
damage is, but not rate
 
4:48 PM
it is, under falling
I will find it
 
@Yuuki even if a rogue or figther might be completely mundane... they probably are not a basic human so they will have some innate magic
 
Obviously that requires some re-flavoring of AMF but whatever.
 
Doesn't 5e have the "maximum 20d6" fall damage cap? Or did they drop that?
 
Xanathar's provides (optional) rules on rate. Otherwise its instantaneous falling IIRC
 
@RevenantBacon It does. something, something terminal velocity something something else
 
4:50 PM
@Medix2 yup. Falling from a plane? Instant teleport to the ground
 
I guess I was wrong, it was calculating the fall damage per hight not speed
 
@DavidCoffron Hmph! My campaign takes place in a vacuum
 
@Yuuki I think that needs a word other than "magic". See that thing from 3.5 where they tried adding hero points, and then of course there was a wizard spell that would mess with other people's hero points because wizards have to be able to mess with things.
 
@Medix2 It's still (implicitly) instantaneous actually, the only thing that is specified in the rules is how far you go per turn.
 
4:51 PM
@Medix2 I think it's more like "something, something, we didn't study physics"
 
@RevenantBacon yes, max 20d6
 
@Rubiksmoose I would not call "500ft/6sec" = "instantaneously reach the ground regardless of height"
 
Why would a world with magic obey our laws of physics?
 
@Medix2 No, the rate is not specified at all.
 
@Medix2 PHB does not have a rule for how fast one falls at all
 
4:52 PM
@Yuuki So that we can understand what's going on?
 
@Yuuki Because doing anything else involves learning an entire new set of physics. Go try and play video games with non-standard physics. It takes a while and is often slowly introduced
 
@MarkWells Ah, yes, Pathfinder Hero Points, and the level 2 spell that gives someone a free one. And the level 5 version that gave everyone in the party a free one. Totally balanced.
 
@Medix2 the 500 ft rule is a variant, but even then. You immediately fall those 500 feet mechanically speaking (even if not anrratively)
 
Sneaky devs! there IS a speed
 
@Yuuki It wouldn't, but if you want to present it to an audience in our universe, then it would help if some of the rules were the same
 
4:53 PM
@VictorB there is?
 
@RevenantBacon Was it Pathfinder? My mistake.
 
@DavidCoffron I thought I explained that. Though apparently not
 
Feather Fall: " A falling creature's rate of descent slows to 60 feet per round until the spell ends."

Thus it must be significantly (possibly double) the speed of 60ft/round
 
Yeah, 3.5 had Ation Points, which were similar, but more limited
 
@Medix2 Trying to play games with standard physics takes a while to be accustomed to. Spaceflight sims are jarring for people unused to a frictionless (or low-friction) environment.
 
4:54 PM
@VictorB I don't think that follows logically. Magic could change it to any percentage of the base fall speed, but that is presumably a lower bound
 
But yeah. "It turns out being personally awesome is just another thing wizards can mess with." Effing Pathfinder.
 
@VictorB ah. No. THat's the specific rate for feather fall. Normal falling is not defined. You're making an assumption/ruling on what it is normally.
 
Try 2: The PHB does not contain any rules on fall speed. Xanathar's says you fall 500 ft/round (reminder that the entirety of Xanathar's is optional rules). This 500 ft/round is instantaneous and occurs at the end of each of your turns
 
21
Q: How far do you fall per turn?

Tobias FizzlewigI recently began browsing the 5e PHB when I noticed that there was no distance per round when falling under the Falling category. Is there a set fall speed and if so, what is it?

 
@NautArch weird, I am about to head to Papa John's to pick up a lunch pizza; I drop into chat and see a pizza discussion. Odd coincidence ... or is it??!! 8^O
 
4:55 PM
@MarkWells BTW, it was Cleric/Bard/Paladin/Alchemist only, no wizards
 
with a round being 6seconds. that's 10ft/s for feather fall, and falling would be faster than that
 
@KorvinStarmast i'm not a papa john's fan. Dominoes, tho...
 
@VictorB You're assuming uniform speed. We all know that's wrong.
 
@VictorB Perhaps, but that's not explicit. Remember, feather fall is magic. Technically it could make you fall faster but take no damage if it were written that way
 
@Medix2 Yeah I was trying to make the fine distinction that falling instantaneously happens, but just in 500 feet chunks. I think we're saying the same thing though lol. It's not 500ft/6sec, it's (kinda sorta) 500 feet instantly and then the 6 seconds happens.
 
4:56 PM
@MarkWells Correct, uniforms are inanimate, they have no speed.
 
@Rubiksmoose Yeah, you can't cast spells (or do anything) anywhere along the fall. Just at the top and bottom
 
@DavidCoffron first words: " A falling creature's rate of descent slows to 60 feet per round until the spell ends." it slows.
 
@VictorB Ah... missed that, so yes, falling has to be at least >60 feet per round.
 
Well, if we read the rules that way
 
@Medix2 Is this a joke about overly literal rules interpretation or do you actually play that way?
 
4:58 PM
@VictorB Rounds are not exactly 6 seconds FWIW, just "about" 6 seconds.
 
@MarkWells I've never actually had falls > 500 feet in a campaign, so no clue what I'd actually do.
 
@MarkWells We generally play that you can only cast a reaction spell while falling.
Although I'm now trying to remember if we'd allowed a bonus action spell, too (misty step).
 
just curious, but how many rounds should a fight be?
 
Related:
12
Q: Will a Readied Attack hit someone mid-fall (less than 500 feet)?

goodguy5The scenario: An enemy is atop a 499 foot cliff. A hero is at a place where he can stand and move freely (enough), let's say in the middle (around 250ft). Immediately after the hero's turn, the enemy will begin to fall straight down (past the hero and within his reach) for reasons unimportant. W...

 
@VictorB depends on the fight
 
4:59 PM
@VictorB Best 2 rounds out of 3
 
8
Q: How many rounds does the average combat encounter last?

LadifasI am trying to create a simple way to track ammunition for my upcoming sandbox game. In this system, players will buy ammunition in (for lack of a better word) "packets". One packet of ammunition contains enough for one encounter. To work out the price of a packet, all I need to do is multiply th...

 

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