@Ben I started it but it got derailed quick and the player lost interest
user15026
12:02 AM
@BESW This reminds me there is one more muffin in the breakroom. And I am the only human here. Maybe I should put the muffin out of its misery and into my belly.
I am a Cleric and the main healer in the party. I've noticed that often it can be quite helpful for me to have my turn towards the end of the round rather than at the beginning, but I tend to come up at the beginning because I have a high Dexterity score.
It can help quite a bit coming up later...
(technically I started running it while I was still playing it... but the IRL group I was running it for was able to find time to meet less often than the weekly online game where I was playing it)
Thought as much. The party got hit by the tidal wave, and knocked out of the cave, so they regrouped outside, they've been past the wolves several times now, and they were sick of "dealing with them" so the wizard distracted them with that instead.
Good thinking, I thought, but it depends on how long the party is in the cave for. If they clear the cave in less than an hour, I'd make it so the wolves are still distracted by the sounds, so they can slip past easily. Otherwise they may have to deal with the wolves again
https://www.epicgames.com/store/en-US/product/farming-simulator-19/home Farming Simulator 19 (only the base game) is free for 1 week until February 6. (The Carcassonne, Ticket to Ride and Pandemic computer game version will be free the week after that, until 2/13.)
What system could suit a short-term survival-horror campaign focused on a "realistic" epidemic outbreak scenario? (Realistic as in crunchy or gritty-ish, I know it's pretty vague, sorry)
I'm thinking about a quarantine setting, with the PC's needing to adjust themselves to the situation (both psy...
I DM a Savage Worlds game with six players. I'm coming on this problem where some of the characters tend to bully one of the other characters.
For context, the character getting picked on is played by "Bob." Bob's character is young, naive, silly, and his homebrewed power is unpredictable, he su...
I dislike D&D, but it feels like the only choice I have when I want to play an RPG with friends. D&D is so popular and so many people play it exclusively, that it takes way too much effort to even introduce other RPG's to D&D players, as they generally are too scared to try anything besides it. I...
I have a player in my game I'll call "Joe" running a Bard I'll call "Hansel."
Hansel has the Actor feat, and does not speak Orc. Hansel listened to an Orc for 1 minute a few adventures ago, a 2nd PC taught Hansel one short Orc phrase, and I allowed Hansel to repeat the new phrase, in Orc, mimic...
So... My DM killed my (and my friend's) character in a manner that I suspect is deliberate and unfun. Am I wrong in feeling upset? The story: > our party just killed the king of the evil humanoid tribe and rescued the hostage. > A group of 4 guards appears in the room where we're at (with the king's corpse at our feet) > We're all pretty spent, so I try to intimidate them to avoid the fight. > I roll a 25 on intimidate > The mob proceeds to say "lol you're too tired to fight and win" and charges us
^ I'm aware that sounds like a rant. It's possible that I'm just looking for understanding and grief support
@STTLCU Well my SO would, in her wisdom, start by pointing out that all feelings are ok, and the only thing that matters is how you process them. So no, you're not wrong in feeling upset!
And yes, that situation doesn't exactly sound right to me. Did the GM comment on it, in any way?
I was too focused not to get angry at the table (as the session was still running) and didn't want to confront him directly since I strongly believe that I should trust the DM's choice even when they seem wrong or unexpected. There might have been a deus-ex-machina at a later point (there wasn't one) or anything else really.
So no, he didn't comment.
I was encouraged by my other killed friend to give him a second chance, so I didn't look for discussions that might develop into disagreements/fights
I guess the part that hurts the most is the evident "intentionality" (if that's an english word) of our deaths
A tool like Script Change would let you pause play to check in with everybody, say that you're uncomfortable, ask the GM what kind of resolution they had in mind, and rewind to replay with a different conclusion if you still aren't finding joy in the prospect.
A good safety tool setup usually also has the group clearly establishing shared expectations before the game.
[shrug] Trust doesn't mean letting them do whatever and hoping it'll turn out okay. Trust involves communication and knowing that they'll respect your discomfort and listen to your concerns.
As a GM, I want my players to tell me if I'm crossing lines. We can do more daring things and push boundaries and experiment with our play more, if we know that there are agreed-upon procedures for what happens if it goes too far.
And as a GM, I'm just as likely to use the tools to communicate with my players if they're going in directions I'm not sure I can follow.
yes, and as you all say here, No Roleplay is better than Bad Roleplay
Going back to the more mechanical side of things, is it reasonable for the mobs to just shrug a 25 in intimidation? for perspective, we're level 3/D&D5e characters. At the same time, is it reasonable for mobs to start executing downed characters in the middle of an active combat?
Yes, but it's unlikely
It's entirely within the rules to continue attacking a character while he's unconscious, and a GM/monster might decide to do so for a number of reasons. However, there are usually more reasons he won't, both in-game as a monster decision and as a meta-game GM decision.
Fi...
I wrote it seven years ago, and in the intervening time I've come to believe even more that death is usually the most boring possible thing that can happen to a character.
Also, players do much more interesting story-driving things when they aren't constantly afraid their characters will die if they make a wrong choice. The game moves faster and the characters get into more dramatic situations.
If a character gets knocked out or whatever, I'll have them kidnapped or revived by someone who demands an unusual quest as payment of the debt--or in a story with good dramatic stakes simply losing the fight is dramatic and interesting because you were fighting for a reason, and killing the character means you lose investment in the reason. Having the character survive to deal with the aftermath of failure is a lot more interesting.
@STTLCU Since this is DnD 5e which seldom has very high modifiers, 25 is a very good result. It sounds to me the GM let you roll but had decided on the outcome in advance --- one of the things I dislike about the game and how it's commonly played.
Personally I think if there's an all-encompassing Rule 0 which can be applied to every RPG ever, it's "don't touch the randomiser unless you're okay with any result it might spit out."
@MikeQ fyi — if you encounter a spam post, leave the spam links in place. it means people will recognise it as spam and destroy it appropriately. removing the links means that might not happen.
i recognise the reason for removing them & it's valid, but ironically leaving the spam fully intact (until it's nuked) is the best way to fight it
@BESW I agree! The same situations could instead be fun development opportunities: they struggle to survive and make it and that's fun. They might come back with injuries or trauma or phobias to deal with (given the player and group are comfortable with the idea) and that brings new avenues of complication. They might have an off-screen death and come back in a moment of badassery later.
Would a steampunk theme fit easier with 5 or 3.5? It seems like with the more human character builds and lower magic inclusion the answer would be 5 since most 3.5s want to amp the PC abilities and magic usage more but at the same time 3.5 is much more diverse and malleable it seems so just curious.
My first thought is "neither, try Lady Blackbird maybe", but failing that I'd go with 5e just because 3.5e just puts down so much stuff that will get in the way
3.5e has a lot of content, but that presents a lot of problems as well. The important stuff you find in 3.5e that you feel is sorely missing in 5e could be ported into something analogous.
yeah, if the choice really is only between 3.5 and 5e, I'd go with 5e for basic structural reasons unrelated to steampunk. But if those aren't the only options, D&D of any edition isn't really designed to explore the themes and aesthetics that are often associated with steampunk, so I'd want to dig further into what "steampunk" means for your group's goals and find a system which fits that more effectively.
That said... if you want steampunk aesthetic in D&D, check out Eberron.
@doppelgreener /wave. Hey, about this game . . . are blackbirds some sort of symbol of relationships not working out in the Anglosphere? Before this game, I have encountered two songs with symbolic-looking mentions of blackbirds which had to do with a relationship implied to not be up to one's hopes. And then there's the plot of the RPG in question which seems to cover similar themes.
@kviiri Wow... someone really put effort into that spam. I mean, I know they probably just wrote something that snags a paragraph (or so) from some other post and then appends spam links, but still....
While it might contribute (and I doubt that your statement was meant to invoke a serious response), I find it likely that a plethora of factors are responsible, such as climate, average adult height and weight, nutritional norms, etc
Like, I'm not insane right? When you take the Ready action you either get an action later or movement. Never both. And Readying the Dash action is useless because you cannot move on somebody else's turn outside if rather exceptional things such as dissonant whispers?
This is a follow-up to Can I Ready an action to Disengage?
It looks to me that the 5E RAW does not have a simple way to declare a behaviour like this:
If anything nasty comes towards me, I run in the opposite direction!
That is due to how the Dash action is worded as an increase in movemen...
That Q&A says nothing about whether or not the Dash action is ineffective. It quotes a specific portion of the Ready action that says you can move on another turn if you have used the Ready action.
You can't use Dash. But you can move your speed on your turn, and then move your speed again as part of the readied action. Here's the text:
Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it (Players Basic p72).
S...
@Medix2 In the Ready action "Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it."
Also you clearly can have movement available on a turn not your own without dashing. Namely the other use if the Ready action which explicitly allows you to move on somebody else's turn
"Wow, we've got so much piracy happening, however can we stop it?" says owner of site which asks people to upload just any PDF in exchange for downloading just any PDF and then displays all of these PDFs indiscriminately.
@Medix2 No DM is going to say "aha you chose to ready the Dash action, it gives you movement but you can't use it because you chose the Dash action not to move".
@Medix2 because they wanted to call it out to players specifically to let them know that was possible without having to interpret the Dash action and movement
@NeutralTax It depends on the particular laws in question, and nevertheless you can't really generalize a single dev's decisions to defend a piracy site.
Regarding piracy there are people who pirate something and then donate the amount it would reasonably cost (such as an old video game which now costs $100+ which would reasonably cost $20) or donate because they don't want to directly support the company who makes the thing they pirate. Though not exactly related to the site in question, it's something some portion of people do
An owner of a piece of technology choosing to release their software (or a version of their software) for free via a specific channel is them giving a license to anyone who downloads it via that channel to use it
@illustro I don't believe it works like that, mainly because how can you ever be sure that an anonymous or unverified upload is actually by the rights-holder?
But this might be one of those cases where it depends a lot on particular jurisdiction
I am almost certain I remember some game a while back where the devs put a version of it up on torrent sites that was actually a demo and at a certain point it went "hey, we know you pirated this, maybe buy it?"
@NeutralTax I thought as much as well, though there is little difference between readying dash and readying movement. Though Illustro argued you can Ready the Dash action, so I may end up opening this as its own explicit question
@kviiri arxiv is only for a very limited subset of PDFs, though now it would amuse me to see the PHB typeset in latex in the manner of a common scientific paper
@kviiri Usually because it's not what the player wants. Attacking the first enemy through the door is a good one... attacking the first creature through the door... sometimes doesn't work out so well.
@Carcer I stand corrected "When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round." dndbeyond.com/sources/basic-rules/combat#Ready
@Medix2 to directly address the move as a ready action, one of the basic rules examples does include movement: "If the goblin steps next to me, I move away."
By Readying the option that explicitly says you move? "Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it."
Well if you have things that benefit you whenever you take the Dash action, they wouldn't be able to help any time you want to move off of your own turn
@kviiri I can't recall a when you take the dash action, something else cool until the end of your turn. Do monks or rogues in any of the extra sub-classes get stuff like that?
1) Someone next to you readies an attack on you if cast a spell. 2) you ready an action to attack at someone when they attack you. 3) You move 30 ft. 4) You cast a bonus action spell. 5) You get attacked. 6) Does this mean that you can use your readied action to move even more during turn?
@GcL Just went through, yeah apparently nothing benefits explicitly when taking the Dash action, well, besides homebrew (maybe there's some feat but I don't know one)
"you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it." That choice is made when you take the Ready action, not when the trigger occurs
This spell is intended for a sort of anti-caster. I want to know whether this spell is in line with the other spells in the PHB. I'm not attached to the level of the spell. I'm ok with tweaking the level to balance the spell. If the spell isn't balanced, I want to know how to balance it.
This sp...
@Carcer Yeah, but then you have to take into account the flat-footed AC, flanking, DR, azimuth of the moon, and relative difference of horoscopes times eye color.
Maybe for a rogue caster subclass, something like "you may choose to forgo your sneak attack to instead cast a spell" or "cause magical effect instead of damage".
@Carcer Ha! Of course... not difficult... I just only had an hour for the round of combat, and the party has to get through at least one combat every two sessions or they get bored.
Might do that for a BBEG as the result of some cursed artifact they've got. Probably make the curse pretty awful though... boots of legos or something like that.
Most spells can't be combined with sneak attack because 5e sneak attack specifies a finesse or ranged weapon attack.
However, booming blade and green-flame blade require you to "…make a melee attack with a weapon against one creature within the spell's range…"
If you're using a finesse weapon a...
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
Seems like booming/green flame blade would apply sneak attack